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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1233726 times)

IronyOwl

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13635 on: August 20, 2014, 07:20:27 pm »

Speaking of, I really should know this, but it's that rare that I actually play against Veigars...

Memory tells me that something like Kha'zix's or Tristana's jumps from the centre of a stun-cage to the exterior will stop at the barrier and leave them stunned. But what about something like Talon's E, which is a 'direct' teleport?
According to the wiki, jumps and forced movement are treated as or similarly to dashes, but in all cases the movement will complete despite the champion being stunned midway through. Teleports ignore it entirely.
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xaritscin

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13636 on: August 20, 2014, 07:23:46 pm »

been playing some AP shaco in the meantimes, dat clone burst damage o_o
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13637 on: August 20, 2014, 07:49:42 pm »

Speaking of, I really should know this, but it's that rare that I actually play against Veigars...

Memory tells me that something like Kha'zix's or Tristana's jumps from the centre of a stun-cage to the exterior will stop at the barrier and leave them stunned. But what about something like Talon's E, which is a 'direct' teleport?
According to the wiki, jumps and forced movement are treated as or similarly to dashes, but in all cases the movement will complete despite the champion being stunned midway through. Teleports ignore it entirely.

Huh, I thought I had a vague recollection of seeing Tristana knocked down mid-jump by it. I'm probably thinking of another, similar CC though. Thanks for clearing it up!

That's quite likely; virtually every hard CC in the game will grab Tristana out of her jump in a really awkward animation, because her actual movement speed during the jump is super-slow and she still counts as being on the ground for an absurd length of time after taking off.
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Jack_Bread

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13638 on: August 20, 2014, 07:56:36 pm »

Did you know all the fun gets sucked out of a game when you go 1/12 against a Garen as Renekton? I just found that out...

Putnam

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13639 on: August 20, 2014, 08:03:16 pm »

Did you know all the fun gets sucked out of a game when you go 1/12 against a Garen as Renekton? I just found that out...

It goes both ways, too. Going 17/6/8 or 12/4/2 and still losing because pushing is apparently not as important as turtling...

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13640 on: August 22, 2014, 03:40:46 pm »

Just won an ARAM game. With no deaths. While actually being helpful. As Orianna. Whee.
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13641 on: August 22, 2014, 04:43:51 pm »

Man, ARAM. I wish I was as good with TF in real matches as I was in that. :/
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Jopax

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13642 on: August 22, 2014, 05:08:30 pm »

That's mostly because ARAM TF boils down to just spamming Q and occasionally landing a gold card. SR on the other hand requires far more for you to be useful.
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Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13643 on: August 22, 2014, 06:33:51 pm »

Same with a lot of champs.

eg, you can start tear and buy Brutalizer on ADCs with spammable poke like ashe, sivir, or jinx and still do extremely well on ARAM. Conversely, many strong duelists are weaker on ARAM, like Quinn or Pantheon after the first few levels.
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Flying Dice

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13644 on: August 22, 2014, 06:53:00 pm »

Nah, I directly meant in terms of landing the side cards for the Q on a specific target and slotting in the cards I need without paying attention.


I'd argue the opposite about Pantheon. As long as his team has enough poke/sustain to deal with the enemy poke/sustain, he's one of the better initiators, especially in light of how many towerdives are likely to happen. That, and any champion with the potential to backdoor on ARAM gets a point.
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Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13645 on: August 22, 2014, 07:33:59 pm »

He's not as strong as he is on ARAM as on SR. He's supposed to crush his lane and carry hard but you can't exactly do that after a few levels in ARAM. I don't deny that he's strong, but just not as strong as he could be.
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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13646 on: August 22, 2014, 09:19:08 pm »

Fair enough.
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Skyrunner

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13647 on: August 24, 2014, 04:03:43 am »

I think I love Karma top...

Chalice, randuin, then finishing grail and getting void staff is surprisingly effective against many top laners. Even Darius can't kill me because RW RW RW RW every time he tries to trade. Against tanky tops I can get Morello to keep them low with my sustained damage. It works because Karma has pretty high base damage and good ratios. RW is much better than RQ in most cases though.

She does not work that well against assassins or champions with grevious wounds, sadly.
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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13648 on: August 24, 2014, 07:53:03 am »

That's very impressive but I just want you to keep in mind that playing mages or ADCs top lane to counter fighters is literally the Devil, Satan.
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The Scout

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Re: League of Legends - Patch 4.11 - Jax is the King
« Reply #13649 on: August 24, 2014, 09:29:17 am »

Then you'll meet the rare, super speedy damage Garen. He's probably my favorite top, sustain along with escape wrapped into a large damage buff. The ult's scaling on missing health along with the flat bonus is great against all people.
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