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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448304 times)

Skyrunner

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You switched to docking controls right?
Docking controls are evil D:
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Dutchling

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You switched to docking controls right?
Docking controls are evil D:
What Why D:?

You just kill relative velocity, face the opposite direction the docking port is facing and docking controls make everything super easy...
If the thing you want to dock is spinning and doesn't have ASAS I would agree with you. Perhaps.
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ank

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Looks like it time to post the Complete Docking Guider again:

1: Set you docking target as target (duh)

2: Use planning to get a close approach, anything under 10 km will do.

3: When you use the target function, your prograde and retrograde icons(the green ones) on the navball is relative to the velocity difference of your target.

4: That means: burn towards retrograde, until you have no speed difference to the target.

5: Then burn towards the target(the purple icons on the navball) Now you are heading straight for the target.

6: burn retrograde again when you get close to the target.

7: repeat steps 5-6 until you are very close, then dock using rcs and the docking mode.

It has been over 100 pages since i last posted it.
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Nao

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On a subject of docking, has anyone here tried "reversed" up down translation controls (I and K)?

I didn't have much trouble docking since before demo was out, but every several seconds or camera pan i had to do small test fires to make sure i would be making RCS burns in correct direction.
When i switched it made everything a breeze, since you just go behind your craft with the camera and the directions of IKJLHN actually mean where the craft is going from that perspective. I think "docking mode" has the same problem, don't use that so i'm not sure.

Even in settings file default for up is [K] which is kind of reverse of the keys position on the IKJL setup.
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jocan2003

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On a subject of docking, has anyone here tried "reversed" up down translation controls (I and K)?

I didn't have much trouble docking since before demo was out, but every several seconds or camera pan i had to do small test fires to make sure i would be making RCS burns in correct direction.
When i switched it made everything a breeze, since you just go behind your craft with the camera and the directions of IKJLHN actually mean where the craft is going from that perspective. I think "docking mode" has the same problem, don't use that so i'm not sure.

Even in settings file default for up is [K] which is kind of reverse of the keys position on the IKJL setup.

A really good trick, use control from here option on the docking node you are using on the docking vessel, use *set target* on the docking ring you want to dock at, and from there use the nav ball for direction when you use the RCS, J will go left on the nav ball, L right, K back you get the point. By doing so the vessel will re-group all the RCS's to aligne with the docking port you choose to control from.
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Nao

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On a subject of docking, has anyone here tried "reversed" up down translation controls (I and K)?

I didn't have much trouble docking since before demo was out, but every several seconds or camera pan i had to do small test fires to make sure i would be making RCS burns in correct direction.
When i switched it made everything a breeze, since you just go behind your craft with the camera and the directions of IKJLHN actually mean where the craft is going from that perspective. I think "docking mode" has the same problem, don't use that so i'm not sure.

Even in settings file default for up is [K] which is kind of reverse of the keys position on the IKJL setup.

A really good trick, use control from here option on the docking node you are using on the docking vessel, use *set target* on the docking ring you want to dock at, and from there use the nav ball for direction when you use the RCS, J will go left on the nav ball, L right, K back you get the point. By doing so the vessel will re-group all the RCS's to aligne with the docking port you choose to control from.
Hmm i know how "control from here" works and it's definitely useful, but in regards to my point of reverse controls its still the same. Since the JL and KI axis work as if you were facing the port from the other ship direction not the back yours like you normally place your camera. Also if the port in question is on top of the vehicle it doesn't change anything.

Similar thing happens on the nav ball, no matter what ports are selected and controlled from, if you go toward something on default settings L will move velocity vector right - which is the direction L is located on JLIK board, but K will move it upward which is a reverse direction, thats what's counter intuitive for me.
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Skyrunner

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You switched to docking controls right?
Docking controls are evil D:
What Why D:?

You just kill relative velocity, face the opposite direction the docking port is facing and docking controls make everything super easy...
If the thing you want to dock is spinning and doesn't have ASAS I would agree with you. Perhaps.

No, my point is I like the normal controls more than the docking controls. I'm a grand master at docking (compared to myself :3)!
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Dutchling

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Got two probes to the moon :D. One is in low orbit and other landed. KSP somehow didn't save my print-screens though :/

It was... surprisingly easy. I think I'll go for an ion-rover next.
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Aseaheru

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KSP has a print screen thing? i just use paint.
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DrPoo

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F1 or F2 i forgot
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Dutchling

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lolnope. no ion rover.
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DrPoo

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lolnope. no ion rover.

I've done that A LOT
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Dutchling

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Got two Kerbals on Mun :D

Spread over a few square kilometers.
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Twi

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Got two Kerbals on Mun :D

Spread over a few square kilometers.

Brilliant!
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Dutchling

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IT STILL COUNTS
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