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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1448360 times)

Neonivek

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How powerful do your engines have to be until you can toe the earth?
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nogoodnames

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Depends on how far/quickly you want to tow it.

Maybe not level-0 parts (I'm sure someone could, but thats crazy).
I've tried and I'm almost certain it's impossible, at least without upgrading the VAB and launchpad. You could maybe get suborbital if you managed to clip SRBs into each other so they act as explosive staging devices without interfering with thrust. I was able to get just above 20km before giving up.
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BFEL

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Gah, tried to check in on Interstellar to see how close it was to 1.0 compatibility and I have just no fucking idea. There's like 3 different threads now all with different versions of the mod. There's KSP Interstellar, KSP Interstellar EXTENDED, KSP Interstellar Cap Something Something Remembrance, the list goes on.
And they all recommend looking at each other for more up to date stuff or whatnot, in some recursive clusterfuck.

The "Extended" version looked promising, but it seems to require like 5 other mods to run, whereas the original was an all-in-one deal. Ugh, this is gonna give me a headache.
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forsaken1111

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How powerful do your engines have to be until you can toe the earth?
Unfortunately you can't, the planets are on rails and not movable.

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BFEL

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Why oh why did they split up the Explore missions for the Mun and Minmus? Didn't do it for the planets apparently, just takes up extra contracts I coulda filled with something else and it made my first Minmus mission CRAZY overengineered.

Also, Minmus missions should appear before Mun ones, seeing how much easier it is to get there.
« Last Edit: May 01, 2015, 10:10:03 am by BFEL »
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Aseaheru

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I think the lore for minimus might state that they dident really konw about it until they got to space, so...
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Greiger

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Yea and since the mun is closer it would probably generate some false bug reports from newbies who don't know closer does not necessarily mean easier.
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IronTomato

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I completed my first Explore Mun contract, but the game seems to have skipped Explore Minmus and gone straight to Explore Duna.

WHAT IS THE MEANING OF THIS
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forsaken1111

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I completed my first Explore Mun contract, but the game seems to have skipped Explore Minmus and gone straight to Explore Duna.

WHAT IS THE MEANING OF THIS
It may show up later, but did you go to Minmus SOI at any point?
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PTTG??

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You always get rewards for visiting planets, even if you don't have a specific contract. The contracts show up infrequently and add an extra reward to prod you...
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Karlito

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I completed my first Explore Mun contract, but the game seems to have skipped Explore Minmus and gone straight to Explore Duna.

I have explore Ike after explore Mun, but there's still plenty of contracts to transmit/return science or build bases on Minimus, so I'm not really complaining. I'm playing on a lower difficulty anyway, so its not like money is an issue.
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RedKing

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1.01 patch is out.
Spoiler: changelog (click to show/hide)

Some of these changes are terrifying. Like parachutes being able to burn off.
EDIT: Yep....that's going to be a problem. Gonna have to rely on atmospheric braking and deploy at much lower altitudes.
« Last Edit: May 01, 2015, 11:59:21 am by RedKing »
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IronTomato

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1.01 patch is out.
Spoiler: changelog (click to show/hide)

Some of these changes are terrifying. Like parachutes being able to burn off.
EDIT: Yep....that's going to be a problem. Gonna have to rely on atmospheric braking and deploy at much lower altitudes.
Sexcellent.
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BigD145

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http://www.dropbox.com/s/2jyyrqyxqfb9yn0/tour.jpg
If I have to do these in order....I hate you.
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forsaken1111

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http://www.dropbox.com/s/2jyyrqyxqfb9yn0/tour.jpg
If I have to do these in order....I hate you.
You can do them in any order. They tick off as you complete them I believe.
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