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Author Topic: The Elder Scrolls V: Skyrim  (Read 1558828 times)

trees

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Re: Discussion on TES V: Skyrim
« Reply #2460 on: November 23, 2011, 12:13:53 pm »

I know that the new Sprint bit is almost identical to a mod from NV, from the way your vision distorts to the breathing sound effects.
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forsaken1111

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Re: Discussion on TES V: Skyrim
« Reply #2461 on: November 23, 2011, 12:17:30 pm »

The shelves specified as bookshelves will let you just place books in them like a container and it will line them up. When the kit comes out I know I'm converting more of them to bookshelves in my manor.

Amusingly enough that was first introduced by a mod in Oblivion, can't really remember the name but they obviously got it from there.
Same for the combat, skyrim clearly got its inspiration from deadly reflex mod.
The plants you harvest and it shows you harvested them by removing bits of it? An oblivion mod.

There are probably a lot more examples but that's all I can think of on the top of my head. Can't really blame bethesda for using those ideas though, those were great ideas.
I am aware of that, I'm just glad it was included in the game.
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Duke 2.0

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Re: Discussion on TES V: Skyrim
« Reply #2462 on: November 23, 2011, 12:18:15 pm »

The shelves specified as bookshelves will let you just place books in them like a container and it will line them up. When the kit comes out I know I'm converting more of them to bookshelves in my manor.

Amusingly enough that was first introduced by a mod in Oblivion, can't really remember the name but they obviously got it from there.
Same for the combat, skyrim clearly got its inspiration from deadly reflex mod.
The plants you harvest and it shows you harvested them by removing bits of it? An oblivion mod.

There are probably a lot more examples but that's all I can think of on the top of my head. Can't really blame bethesda for using those ideas though, those were great ideas.
I can literally point to any change in the game and say a mod has happened to do the same in the past.

 When people say a game got inspiration from a mod I get a sick feeling in my mouth, that the modder has a monopoly on any use of the same idea.
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Cthulhu

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Re: Discussion on TES V: Skyrim
« Reply #2463 on: November 23, 2011, 12:20:48 pm »

I was thinking, this game could use a Fighter's Guild mod.  Something that lasts a while, has good quests, and wasn't made in an hour.

I already have a tentative idea for the "main" quest line for it.  Maybe the guild has two people with the authority of "guildmaster," for checks and balances and all that, but their views on how the guild should be run are so contradictory that there's no way it won't end in a schism.  The main quest would be about choosing a side (Or maybe entering the running itself?  I'd like to see a guild quest line that doesn't end in you being the leader of a guild for once) and eventually trying to oust the other side.

I'm thinking one of the leaders is a Breton with all these idealistic visions of the guild as an order of gallant warriors who protect the weak and fight wrongdoers, and the other leader is an amoral Orc who just wants to get paid.  The Breton's Radiant quests would be stuff like escorting pilgrims to the various shrines and groves, protecting people who think they're about to be attacked, and slaying monsters terrorizing villages.  The Orc, on the other hand, would have jobs like extortion, clearing out monster nests, and maybe waylaying caravans that aren't necessarily full of contraband.

Maybe at the end there's some extra quests where you realize the consequences of the side you chose.  Maybe if you pick the Breton the guild starts running out of money because a lot of their clients can't actually pay.  Maybe if you pick the Orc people like the town guard and possibly other elements start cracking down because you're not playing nice.
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Azkanan

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Re: Discussion on TES V: Skyrim
« Reply #2464 on: November 23, 2011, 12:55:58 pm »

Skyrim has truly disappointed me.

Spoiler: war outcome (click to show/hide)
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #2465 on: November 23, 2011, 01:00:04 pm »

I haven't joined either faction, so I have no reason to stop playing.
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Reiina

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Re: Discussion on TES V: Skyrim
« Reply #2466 on: November 23, 2011, 01:00:49 pm »

When people say a game got inspiration from a mod I get a sick feeling in my mouth, that the modder has a monopoly on any use of the same idea.

That's only in your head, I never implied anything like that. Though a little nod towards the original mod developper can be considered proper etiquette :).
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Azkanan

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Re: Discussion on TES V: Skyrim
« Reply #2467 on: November 23, 2011, 01:01:40 pm »

I haven't joined either faction

Don't bother wasting your time trying.  :-\
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #2468 on: November 23, 2011, 01:07:03 pm »

When people say a game got inspiration from a mod I get a sick feeling in my mouth, that the modder has a monopoly on any use of the same idea.

That's only in your head, I never implied anything like that. Though a little nod towards the original mod developper can be considered proper etiquette :).

You know, it's entirely possible that mod developer is now working for bethesda.
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Trapezohedron

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Re: Discussion on TES V: Skyrim
« Reply #2469 on: November 23, 2011, 01:19:10 pm »

I haven't joined either faction

Don't bother wasting your time trying.  :-\

Indeed. You can become Thane of every hold without participating, and the end results are lackluster (non-fleshed out Jarls taking over everywhere.).
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #2470 on: November 23, 2011, 01:27:33 pm »

I don't need an ooc reason when I already don't want to involve myself in somebody else's fight.
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The Merchant Of Menace

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Re: Discussion on TES V: Skyrim
« Reply #2471 on: November 23, 2011, 01:28:36 pm »

The lack of killable NPCs in this game is really disturbing :I

Seriously, Pokemon lets you kill more people than Skyrim does.
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fqllve

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Re: Discussion on TES V: Skyrim
« Reply #2472 on: November 23, 2011, 01:44:12 pm »

snip
You sold me at the fact that there would be a guild with sidequests.

Sounds like it'd be a lot of fun, with plenty of room for intrigue, underhandedness, and politics.
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Solifuge

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Re: Discussion on TES V: Skyrim
« Reply #2473 on: November 23, 2011, 01:44:29 pm »

When people say a game got inspiration from a mod I get a sick feeling in my mouth, that the modder has a monopoly on any use of the same idea.

That's only in your head, I never implied anything like that. Though a little nod towards the original mod developper can be considered proper etiquette :).

You know, it's entirely possible that mod developer is now working for bethesda.

I know that Bethesda hired Oscuro, who created several game balance and immersion mods, and tweaked and compiled many other mods, for Oblivion. I have a feeling his "Oblivion Overhaul" largely inspired the way Radiant Story sets the difficulty level of dungeons to your level when you first reach them.

Still, I was surprised to see how many of the mods I had incorporated into my Oblivion game seemed to show up, in some form or other, in Skyrim... mechanics to encourage resting, the ability to recruit even regular NPCs as companions, wandering NPCs and NPCs with jobs, dual wielding, item crafting, and more. I was hoping for more survival-immersion features, such as making food necessary for survival (rather than essentially making it a weak potion), adding a penalty for not sleeping, expanding on the effects of wounds and fatigue (stumbling, etc.) and adding portable bedrolls and camping kits. Ah well, that's what mods are for... and if I don't see those sorts of mods soon, I might just have to learn how to script for Skyrim!

This game is grueling on the hardest difficulty setting... but I like that. I found myself hiding from a Dragon Fight when I knew I was underprepared... my second fight cost me 1k in potions, and I probably wouldn't have won if a pilgrim priest hadn't joined the fight. On that note, I really like how your NPC companions can permanently die, rather than resurrecting. I find myself making sure to set aside a few healing potions for my Housecarl, whenever I brew them for myself.
« Last Edit: November 23, 2011, 01:46:23 pm by Solifuge »
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Kiktamo

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Re: Discussion on TES V: Skyrim
« Reply #2474 on: November 23, 2011, 01:57:23 pm »

The lack of killable NPCs in this game is really disturbing :I

Seriously, Pokemon lets you kill more people than Skyrim does.

I think I found a way around that...not very efficient but if what the wiki says is true then at least possible.

http://elderscrolls.wikia.com/wiki/Mehrunes%27_Razor_%28Skyrim%29
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