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Author Topic: The Elder Scrolls V: Skyrim  (Read 1550071 times)

Trapezohedron

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Re: Discussion on TES V: Skyrim
« Reply #3135 on: December 01, 2011, 10:48:26 pm »

http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/

Essentially: It'll be using steam for content sharing and auto-updating mods and stuff.
Eh, I'll stick with the Nexus Mod Manager.

I'm sure most people out there would rather have the CK out now, rather than wait for a somewhat unimportant feature to be released.

Bethsoft, just release the CK now, and stop that useless steam-mod integration. The mod manager fans make is much better anyway, even if it doesn't look too fancy.

At least it works, unlike your attempts to patch up the game.
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Kivish Zokun

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Re: Discussion on TES V: Skyrim
« Reply #3136 on: December 02, 2011, 05:44:08 am »

Some good news: http://www.rockpapershotgun.com/2011/12/02/skyrim-to-receive-strong-mod-support/#more-84462

Mainly:
Quote
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.

Also the fact that the creation kits being released only 2 months after the game was released is impressive to be fair.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #3137 on: December 02, 2011, 06:15:38 am »

Indeed, very impressive, when compared to oblivion (downloadable on release day) and morrowind (shipped on a second disk with the game)
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Kivish Zokun

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Re: Discussion on TES V: Skyrim
« Reply #3138 on: December 02, 2011, 06:31:52 am »

Hahaha oblivions was downloadable on release day? I don't remember that, but yeah I'll take your word for it, still a wait of 2 months isnt that bad at the end of the day. Compared to the number of games now which dont even have proper mod support.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #3139 on: December 02, 2011, 06:38:14 am »

Hahaha oblivions was downloadable on release day? I don't remember that, but yeah I'll take your word for it, still a wait of 2 months isnt that bad at the end of the day. Compared to the number of games now which dont even have proper mod support.

Yup
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NobodyPro

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Re: Discussion on TES V: Skyrim
« Reply #3140 on: December 02, 2011, 07:31:47 am »

Hahaha oblivions was downloadable on release day? I don't remember that, but yeah I'll take your word for it, still a wait of 2 months isnt that bad at the end of the day. Compared to the number of games now which dont even have proper mod support.
Don't remind me. *sob*
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Sordid

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Re: Discussion on TES V: Skyrim
« Reply #3141 on: December 02, 2011, 11:03:57 am »

Hahaha oblivions was downloadable on release day? I don't remember that, but yeah I'll take your word for it, still a wait of 2 months isnt that bad at the end of the day. Compared to the number of games now which dont even have proper mod support.

Yup

And Morrowind's came on a CD in the same box as the game.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #3142 on: December 02, 2011, 01:06:49 pm »

If it really is the same tool they used, I have to wonder why it's taking them two months to change it? Are they really just spending all that time adding the Steam functionality before they release it?


My suspicion is that they're trying to get their quest bugfix updates out before they release the CK, so there won't be a bunch of conflicting community bugfix mods. I also suspect that that won't work, of course.
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scriver

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Re: Discussion on TES V: Skyrim
« Reply #3143 on: December 02, 2011, 01:10:41 pm »

My suspicion of choice is that they're busy re-making the design/appearance of the CS in an attempt to hang on to their other attempt to make people think they are using a new engine ;)
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forsaken1111

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Re: Discussion on TES V: Skyrim
« Reply #3144 on: December 02, 2011, 01:13:08 pm »

More likely they're polishing the CK for use by the public. Dev tools usually are very finicky and arcane and need to be modified for use by the masses.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #3145 on: December 02, 2011, 01:14:59 pm »

I do worry of course, of they're trying to make it "smoother" or whatever crap. I sincerely fear that they might make it less useful.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #3146 on: December 02, 2011, 01:17:31 pm »

My guess is that it really is a new engine, and that they need to make the CK user friendly enough for public usage, which they didn't have time to do before because they were rushing to meet the release date, and they only barely made it in time as it is.

DANIT, NINJAS

AGAIN

No, more like able to be used at all without being able to call up the guy who made it and ask him how the hell this thing's supposed to work.
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Re: Discussion on TES V: Skyrim
« Reply #3147 on: December 02, 2011, 01:25:22 pm »

I do worry of course, of they're trying to make it "smoother" or whatever crap. I sincerely fear that they might make it less useful.

Honestly, in-office dev tools are terrible. It's really very reasonable that they take some time to fix some bugs, particularly with the steam workshop integration.
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Sordid

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Re: Discussion on TES V: Skyrim
« Reply #3148 on: December 02, 2011, 01:51:31 pm »

My suspicion is that they're trying to get their quest bugfix updates out before they release the CK, so there won't be a bunch of conflicting community bugfix mods. I also suspect that that won't work, of course.

Well obviously. Both Morrowind and Oblivion underwent extensive patching and still there was enough left for the community to fix.
« Last Edit: December 02, 2011, 02:00:53 pm by Sordid »
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Domenique

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Re: Discussion on TES V: Skyrim
« Reply #3149 on: December 02, 2011, 02:00:59 pm »

More likely they're polishing the CK for use by the public. Dev tools usually are very finicky and arcane and need to be modified for use by the masses.

Also, as to maintain a good public image, they can't release it full of shortenings and stuff, like most probably instead of factions they could've written "facs" or something, and if they would release such a trashy version they wouldn't show off as good developers.
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