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Author Topic: The Elder Scrolls V: Skyrim  (Read 1558517 times)

Metalax

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Re: The Elder Scrolls V: Skyrim
« Reply #5430 on: February 29, 2012, 12:08:44 am »

Yes, it is just what was the beta patch becoming an actual patch. Fixed the only 50 mods from the workshop and also lets you change the mod load order from the launcher.
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NobodyPro

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Re: The Elder Scrolls V: Skyrim
« Reply #5431 on: February 29, 2012, 12:24:36 am »

....
This is one of those basic things the third-party tool-makers have known since Morrowind. Why has it taken this long!
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Neyvn

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Re: The Elder Scrolls V: Skyrim
« Reply #5432 on: February 29, 2012, 12:38:42 am »

To also note that it breaks the ability to fix your load order WITH Third Party ones too...
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Duke 2.0

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Re: The Elder Scrolls V: Skyrim
« Reply #5433 on: February 29, 2012, 12:56:02 am »

....
This is one of those basic things the third-party tool-makers have known since Morrowind. Why has it taken this long!
And they have had editors since before skyrim was released! Why could it have possibly taken that long?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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kcwong

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Re: The Elder Scrolls V: Skyrim
« Reply #5434 on: February 29, 2012, 02:43:29 am »

To also note that it breaks the ability to fix your load order WITH Third Party ones too...

So, no Nexus Mod Manager? That's not acceptible! 0_o The site beats the crap out of that thing in Steam.
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NobodyPro

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Re: The Elder Scrolls V: Skyrim
« Reply #5435 on: February 29, 2012, 02:52:52 am »

To also note that it breaks the ability to fix your load order WITH Third Party ones too...
No BOSS!? My game is going to break so fast...
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fred1248

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Re: The Elder Scrolls V: Skyrim
« Reply #5436 on: February 29, 2012, 02:55:54 am »

That's wierd, I'm having absolutely no problem fiddling with my load orders via NMM.
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Neyvn

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Re: The Elder Scrolls V: Skyrim
« Reply #5437 on: February 29, 2012, 04:11:54 am »

That's wierd, I'm having absolutely no problem fiddling with my load orders via NMM.
Well it was a "AFAIK" kinda thing, its been talked about on the SkyrimNexus forums a bit...
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Solifuge

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Re: The Elder Scrolls V: Skyrim
« Reply #5438 on: March 02, 2012, 09:41:06 pm »

I've been waiting for a decent set of survival-themed mods for some time. Huzzah!

Complex Needs is a good food/water/sleep mod, though perhaps a bit too technical; some gaming abstraction of food isn't a bad idea... you really don't need to calculate my character's BMI, and the approximate amount of carbohydrates and protein in a cooked pheasant.

Frostfall is an obscurely named hypothermia and camping survival mod, which looks to be pretty comprehensive.

Miscellanious stuff, like Dual-Wield Parry (which also covers unarmed parries), Unarmed Combat, and Basic Acrobatics/Athletics have also served to make me happy. Now to install all this stuff and give Skyrim another shot.
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Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #5439 on: March 03, 2012, 12:08:40 am »

I'd be happy to see a mod which let me dual wield shields.  :P
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MorleyDev

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Re: The Elder Scrolls V: Skyrim
« Reply #5440 on: March 03, 2012, 04:41:24 am »

I'd be happy to see a mod which let me dual wield shields.  :P

? ? ?
« Last Edit: March 03, 2012, 04:43:00 am by MorleyDev »
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Wolf Tengu

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Re: The Elder Scrolls V: Skyrim
« Reply #5441 on: March 03, 2012, 12:29:41 pm »

Maybe if enemies got exhausted by hitting you, you could block everything more until the drop from fatigue than bash them to death.
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Ultimuh

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Re: The Elder Scrolls V: Skyrim
« Reply #5442 on: March 03, 2012, 01:12:09 pm »

Sharpened egdes and/or menacing spikes on the shields might help as well.
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Duke 2.0

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Re: The Elder Scrolls V: Skyrim
« Reply #5443 on: March 03, 2012, 01:17:06 pm »

 +Shield bash damage perks and that shield that adds shield bash damage on top of the perk that basically lets you ram through enemies should be a fun run.

 Kinda looking for a mod to apply all the shield perks to 2-handed weapons, because I love me some deecaps.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

lordcooper

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Re: The Elder Scrolls V: Skyrim
« Reply #5444 on: March 04, 2012, 03:28:56 pm »

Sharpened egdes and/or menacing spikes on the shields might help as well.

Menacing spikes of what though?
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