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Author Topic: The Elder Scrolls V: Skyrim  (Read 1550141 times)

Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9480 on: December 13, 2013, 04:38:10 pm »

I use it with other stuff fine, though I do get the occasional merchant selling daedric bows with Sands of Time.

Also, I think MorleyDev was referring to Aldos Othran, who sings about Cliff Racers, which are related to Dragons mostly in that they're the reason Dragons never took hold in Vvardenfell.

EDIT: My Skyrim's updating.

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« Last Edit: December 13, 2013, 04:44:59 pm by Putnam »
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pisskop

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Re: The Elder Scrolls V: Skyrim
« Reply #9481 on: December 13, 2013, 04:51:02 pm »

That was probably designed to foreshadow Oblivion.

I've been playing Skyrim again. Got a mod called Morrowloot.

It is the best mod ever made.

Changes leveled lists so that you'll only get up to steel from leveled creatures. Dwemer items and above can be found in places where you'll logically find them; the least spoilery one I can think of is Kodlak Whitemane's Ebony armor.

You, you.  My hero.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9482 on: December 13, 2013, 06:17:50 pm »

This is the version that allows you to craft all the rare stuff. I don't use it.

Here's the mod as normal, without the ability to craft anything above steel. You can still improve it all, of course.

Now, here's what I want.

Dwemer and Daedric should never be craftable, but anything that people actually forge should still be. However, you should actually have to learn from a master Orc smith to do orcish, and perhaps a master Dunmer smith to do ebony and glass.
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da_nang

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Re: The Elder Scrolls V: Skyrim
« Reply #9483 on: December 13, 2013, 06:46:17 pm »

and perhaps a master Dunmer smith to do ebony and glass.
Perhaps not only Dunmer smiths. Sirollus Saccus, from The Armorer's Challenge, could craft ebony items.
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GrizzlyAdamz

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Re: The Elder Scrolls V: Skyrim
« Reply #9484 on: December 13, 2013, 07:11:05 pm »

snip

Now, here's what I want.

Dwemer and Daedric should never be craftable, but anything that people actually forge should still be. However, you should actually have to learn from a master Orc smith to do orcish, and perhaps a master Dunmer smith to do ebony and glass.

If that were the case you'd have to keep dwarven stuff around leveled lists & ruins. Which I think ought to be done anyway.


Mmm, would use but I can't be assed to make it compatible with imm weapons/armor + it likely plays havoc with custom smithing trees.
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Sordid

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Re: The Elder Scrolls V: Skyrim
« Reply #9485 on: December 13, 2013, 07:59:02 pm »

Skyrim tried to rationalize the godawfully stupid loot of Oblivion by saying "Oh well smiths have actually been making all this Dwemer and Daedric stuff by the bundle."

Did it? I don't remember that. Where does it say that?

Morrowind had a shitload of foreshadowing to Oblivion compared to Oblivion's to Skyrim, though.

Um, such as? All I can remember is Caius Cosades mentioning that the Emperor's sons might be doppelgangers. Which Bethesda threw out the window by killing off said sons off-screen before the game even started. Heck, they even made sure that's literally the first piece of information you get in the game, Captain Pickard saying "my sons are dead, I know it". Which was basically a way of hammering home the point that "whatever you think you know about what's going to happen in this game is wrong".
« Last Edit: December 13, 2013, 08:04:55 pm by Sordid »
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #9486 on: December 13, 2013, 09:16:01 pm »

Morrowind had a shitload of foreshadowing to Oblivion compared to Oblivion's to Skyrim, though.

Um, such as? All I can remember is Caius Cosades mentioning that the Emperor's sons might be doppelgangers. Which Bethesda threw out the window by killing off said sons off-screen before the game even started. Heck, they even made sure that's literally the first piece of information you get in the game, Captain Pickard saying "my sons are dead, I know it". Which was basically a way of hammering home the point that "whatever you think you know about what's going to happen in this game is wrong".

Eno Romari in Tribunal says this:

Quote
Our beliefs are very simple, dear friend. The blessed Tribunal, though once filled with glory, are no longer the gods they once were. As with the tides and Tamriel's moons, all cosmic powers will wax and wane. But, when gods die, it creates ripples throughout the lands. The passing of the Three will be a prelude to the end of this era, and the beginning of the next. The followers of the End of Times are making ourselves ready for this to happen.
We realize that the end of the era will bring many changes. We believe that the gates of Oblivion will open, and the multitude of daedra will roam this world freely. Some might tell you that this is a good thing, that we are descended from the daedra and it will be a return to the natural order of things. I know differently, though. The coming age will be a time of great horror.
The Daedra Princes are not our ancestors. Nor are they our allies. They will wash over the land, destroying all that man and mer have built over these thousands of years. The only protection from this scourge will be our true ancestors that have gone before us and watch over us even now. Many of our followers choose to participate in the Cleansing, to prepare the way for the rest of us. It is a sacrifice to be sure, but it is for the greater good.
It is a glorious ritual, friend Nerevarine. Our followers cleanse themselves of all of their troubles, all of their burdens here on this earth. They send themselves ahead to the ancestors, spreading our word, making ready for when we shall all join them in our fight against the daedric hordes.

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Re: The Elder Scrolls V: Skyrim
« Reply #9487 on: December 14, 2013, 12:33:27 pm »

Man, you know what I miss? In Morrowind, you had to get all the ashlander tribes to follow you. To do that, you needed to get one of the tribal leaders a high-born Telvanni bride. So you go to a slave market, slather a high elf in Bug Musk, and throw 'er in the yurt and get out of there.

I like this sort of quest. It pleases me.
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Teneb

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Re: The Elder Scrolls V: Skyrim
« Reply #9488 on: December 14, 2013, 01:06:20 pm »

There was also the prophecy of Oddfrid White-Lip in Bloodmoon. To get it you need to complete a certain quest (The Sad Seer, I believe) after completeing the main Bloodmoon story. Otherwise Oddfrid talks about it instead. She gives a shortened version of the full one below.

Quote
    When the dragon dies, the Empire dies.
    Where is the lost dragon's blood, the Empire's sire?
    And from the womb of the void, who shall stem the blood tide?
    So long as the Blood of the Dragon Prince runs strong in her rulers, the glory of the Empire shall extend in unbroken years.
    His heart's blood bleeds in darkness
    For once the portals are opened, who shall shut them upon the rising tide?
    For Lord Dagon forever reborn in blood and fire from the waters of Oblivion.
    Find him... and close shut the marble jaws of Oblivion.
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Sordid

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Re: The Elder Scrolls V: Skyrim
« Reply #9489 on: December 14, 2013, 01:34:13 pm »

How interesting, I completely forgot about these guys and their dialogue. Probably because they're minor characters, whereas Cosades was your boss and main source of information for a good portion of the game.
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MaximumZero

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Re: The Elder Scrolls V: Skyrim
« Reply #9490 on: December 15, 2013, 12:16:48 am »

Man, you know what I miss? In Morrowind, you had to get all the ashlander tribes to follow you. To do that, you needed to get one of the tribal leaders a high-born Telvanni bride. So you go to a slave market, slather a high elf in Bug Musk, and throw 'er in the yurt and get out of there.

I like this sort of quest. It pleases me.
I would probably wind up murderizing all the slavers and the tribal leader. I am, after all, an idealist.
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pisskop

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Re: The Elder Scrolls V: Skyrim
« Reply #9491 on: December 15, 2013, 12:39:44 am »

Man, you know what I miss? In Morrowind, you had to get all the ashlander tribes to follow you. To do that, you needed to get one of the tribal leaders a high-born Telvanni bride. So you go to a slave market, slather a high elf in Bug Musk, and throw 'er in the yurt and get out of there.

I like this sort of quest. It pleases me.
I would probably wind up murderizing all the slavers and the tribal leader. I am, after all, an idealist.

She is argueably living a better life.  The quest in question was for the ashkhan, or w.e. alpha warrior was called.  i think. Serious business, and she would get treated better by the tribes than telvanni.
Skyrim lost out on alot of good ethical descisions and racial tension.

Skyrim genned me Nimhe  under Markarth, she was the size of my torso and fell to her death.  Most dissapointing, although that mod to change the size/poisons seems to work fine . .
« Last Edit: December 15, 2013, 12:41:23 am by pisskop »
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #9492 on: December 15, 2013, 03:52:23 pm »

Man, you know what I miss? In Morrowind, you had to get all the ashlander tribes to follow you. To do that, you needed to get one of the tribal leaders a high-born Telvanni bride. So you go to a slave market, slather a high elf in Bug Musk, and throw 'er in the yurt and get out of there.

I like this sort of quest. It pleases me.

Also, a Dark Elf, not a High Elf. Like most dunmer, the ashlanders aren't big on interracial marriages.
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pisskop

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Re: The Elder Scrolls V: Skyrim
« Reply #9493 on: December 15, 2013, 05:06:27 pm »

So morrowloot.  Mking dwarven longbows feel like the treasure.  Shards of whonow?  Silly game,I cant shoot that at people . . .
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Sensei

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Re: The Elder Scrolls V: Skyrim
« Reply #9494 on: December 15, 2013, 05:15:12 pm »

I'm just thankful the bandits don't quite become oblivion's glass & daedric-wielding mega-bandits. Jesus by the end of that game the bandits could have swept aside all of tamriel.

Quote from: Bandit
*Is wearing a set of armor and weapons worth about 10,000 gold*
Your money or your life! It'll cost you 100 gold to cross this bridge!
Guy must've really been saving up his money. Got to admire that. I killed him and captured his soul to fuel my magic weapons anyway.
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