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Author Topic: The Elder Scrolls V: Skyrim  (Read 1550180 times)

KingofstarrySkies

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Re: The Elder Scrolls V: Skyrim
« Reply #11115 on: October 01, 2014, 02:57:59 pm »

DAMN YOU OBSIDIAN

Point is, I'd like FO4 to get some good loving.
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Zanzetkuken The Great

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Re: The Elder Scrolls V: Skyrim
« Reply #11116 on: October 01, 2014, 03:12:38 pm »

Point is, I'd like FO4 to get some good loving.

So Bethesda on world design, world interaction, and creation of abstract mechanics (ex. reputation) and Obsidian on quests, story, dialogue, and utilization of abstract mechanics?
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KingofstarrySkies

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Re: The Elder Scrolls V: Skyrim
« Reply #11117 on: October 01, 2014, 03:13:06 pm »

Yes. That would be aucking fmazing.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #11118 on: October 01, 2014, 03:58:57 pm »

https://www.youtube.com/watch?v=TcsLd3dVNz8

Now that it's mentioned, this has been bugging me. Though judging from screenshots, weapon proportions are probably not as bad as ESO.
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Neonivek

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Re: The Elder Scrolls V: Skyrim
« Reply #11119 on: October 01, 2014, 04:19:17 pm »

Some of the stuff he criticizes I think he should SORT of remember what they were made for... >_>

"The handle is too small"

"For race with small hands and proportional strength to a human? I wonder why..."

Otherwise it is fine. Also don't worry I am not criticizing it on "ohh its magical, why are you saying it should be practical?" because no Skyrim's magic weapons aren't so magical that their shape lose meaning, otherwise the designs would be of a more magical origin.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #11120 on: October 01, 2014, 04:23:08 pm »

It's the paddle-swords and steak-knife weapons that most bug me, though. At least we don't have "Ring the bell and win a prize!" mallets for warhammers, though.
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Neonivek

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Re: The Elder Scrolls V: Skyrim
« Reply #11121 on: October 01, 2014, 04:24:37 pm »

It's the paddle-swords and steak-knife weapons that most bug me, though. At least we don't have "Ring the bell and win a prize!" mallets for warhammers, though.

The ONLY issue I have with that idea is well... People in Skyrim clearly have super strength.

So would that alter the design?
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #11122 on: October 01, 2014, 04:31:48 pm »

Giant mallet hammers = giant conact area = force dispersed over wide area = inefficient use of material and worse weapon than real hammers.
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Neonivek

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Re: The Elder Scrolls V: Skyrim
« Reply #11123 on: October 01, 2014, 04:40:00 pm »

Giant mallet hammers = giant conact area = force dispersed over wide area = inefficient use of material and worse weapon than real hammers.

Giant Mallet Hammers are better at launching your enemies away.

As well the force isn't negated if you don't pierce.

It is how fantasy elements change how weapons are used that is what I am concerned about. Conventional weaponry is made with conventional people in mind.
« Last Edit: October 01, 2014, 04:42:31 pm by Neonivek »
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #11124 on: October 01, 2014, 04:45:16 pm »

How the hell does someone even carry a giant mallet hammer around? And not just physical space, where the hell to they keep it? It would be like going around with a barrel strapped to your back.
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Zanzetkuken The Great

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Re: The Elder Scrolls V: Skyrim
« Reply #11125 on: October 01, 2014, 04:45:50 pm »

The ONLY issue I have with that idea is well... People in Skyrim clearly have super strength.

How so?  From what I recall, armor and weapons doesn't weigh as much in-game as it does in reality.
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #11126 on: October 01, 2014, 04:46:59 pm »

I dunno, IRL a heavy sword would be maybe 9 pounds. Don't know what units in the game actually come out to, though.
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Neonivek

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Re: The Elder Scrolls V: Skyrim
« Reply #11127 on: October 01, 2014, 04:47:54 pm »

I dunno, IRL a heavy sword would be maybe 9 pounds. Don't know what units in the game actually come out to, though.

You can find a few that weigh 20 or more.

Quote
How the hell does someone even carry a giant mallet hammer around? And not just physical space, where the hell to they keep it? It would be like going around with a barrel strapped to your back.

There are two general methods...

One is you carry the barrel itself, so the "Sheath" because I lack a vocabulary for it... Is designed just to carry the large barrel like thing and the handle is meant to rest upon your back.

The second is the handle hold, but that is a lot less efficient.
« Last Edit: October 01, 2014, 04:52:06 pm by Neonivek »
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WillowLuman

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Re: The Elder Scrolls V: Skyrim
« Reply #11128 on: October 01, 2014, 04:52:13 pm »

Maybe some kind of exotic big cleaver thing, but your average zweihander or claymore is at most 8 pounds. 20 pounds to handle in a sword-shaped object is really ungainly.
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Putnam

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Re: The Elder Scrolls V: Skyrim
« Reply #11129 on: October 01, 2014, 04:56:07 pm »

The ONLY issue I have with that idea is well... People in Skyrim clearly have super strength.

How so?  From what I recall, armor and weapons doesn't weigh as much in-game as it does in reality.

Nords in general are stronger than average, much like Redguards; their heroes often tend to be ridiculously strong, with people like Ysgramor being depicted as holding Wuuthrad (a two-handed axe) in one hand and Volendrung (a dwemer-made hammer turned daedric artifact) in the other. Even their more buffoonish characters are strong as shit; Herkel Shield-Fed, who was such an oaf as to talk long enough to kill his fellow Nords and even Ysgramor himself, managed to grab Volendrung from Ysgramor's frozen body and smack Mehrunes Dagon over the head with it so hard that Dagon fell unconscious.
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