Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 811 812 [813] 814 815 ... 896

Author Topic: The Elder Scrolls V: Skyrim  (Read 1550142 times)

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12180 on: April 28, 2015, 05:50:04 pm »

Okay, back to Skyrim.

So I've been questing and generally playing Skyrim, but I realized I have much more fun just going into the plains with my bow and turning up spawn rates from various mods and just... well surviving.

So far the mods I'm using are:
Realistic Needs and Diseases
Hunterborn
Wet and Cold
Realistic Nights (Darkest)
Wearable Lantern
Crafting Kits

Then a bunch of misc ones such as crafting overhaul, forgotten magic, tougher guards, werewolf/vampire, etc.

Anything else I should add to this?

Now, before anyone mentions Frostfall, I find it just doesn't work for me. I'm playing an alteration brawler, who depends on wearing no armor. Frostfall keeps me stuck to the fire and unable to do anything; even with Bearskin (x3 due to alteration bonus), fur cloak, and 120% frost resist.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: The Elder Scrolls V: Skyrim
« Reply #12181 on: April 28, 2015, 06:17:20 pm »

Now, before anyone mentions Frostfall, I find it just doesn't work for me. I'm playing an alteration brawler, who depends on wearing no armor. Frostfall keeps me stuck to the fire and unable to do anything; even with Bearskin (x3 due to alteration bonus), fur cloak, and 120% frost resist.
Having just played an alteration/conjuration specialist, I can tell you that what you need to do is:

1. Turn frostfall's exposure rate down to about half.
2. Get SPERG. seriously. Its great. Has nothing to do with frostfall but its alteration and other magic trees are amazeballs.

Mostly it was playable on classic mode with half the exposure rate and some good clothing. Plus the spells that decrease exposure ofc.
Logged

Shadowlord

  • Bay Watcher
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12182 on: April 28, 2015, 06:31:28 pm »

The frost resist only acts as a multiplier for the exposure resistance, so it's understandable that it would do next to nothing. 90 points is not much at all - the maximum if WEAR is enabled is 275, and to hit that you either have to wear fur armor and a fur cloak (or use your spell with something else), or tell it to treat something as full protection which it considers to be less.

The most obvious way to work with it would be to start in the south where it's warmer. Or wear more clothes.

But that wasn't actually your question.

If you want more enemies, look at ASIS. But I ended up with more food than I could ever eat.

As for magic,  apocalypse is nice. There was another I'm using that I like but I don't recall the name now. (I'm avoiding the big overhauls).
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: The Elder Scrolls V: Skyrim
« Reply #12183 on: April 28, 2015, 06:35:06 pm »

OBIS is pretty good as well. Bandits everywhere!
Logged

seaturtlehorsesnake

  • Bay Watcher
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12184 on: April 28, 2015, 06:46:34 pm »

i realize that i probably asked it at the exact wrong time before, so i just wanted to ask my question again:

Quote
are there any good mods that add naturalistic yet alien wildlife? i'm thinking along the lines of the scribs and kwama from morrowind: creatures that fill a niche, and seem like part of the world they're in, and aren't always hostile. and at the same time, are also not "generic earth animal #27". does this make sense?
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12185 on: April 28, 2015, 07:04:15 pm »

Between Immersive Patrols, Deadly Dragons, Realistic Animals and Predators, Prides of Skyrim, and Extra Random Encounters cranked to high, I have plenty of things to shoot at.

I used to use OBIS, but it caused some issues such as immortal, headless "T-zombies".

I'll look into SPERG, but it'll probably conflict with my Sneak Overhaul.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: The Elder Scrolls V: Skyrim
« Reply #12186 on: April 28, 2015, 07:11:08 pm »

I'll look into SPERG, but it'll probably conflict with my Sneak Overhaul.
If your sneak overhaul only changes one perk tree you can disable that one in SPERG.
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12187 on: April 28, 2015, 09:01:18 pm »

Sadly, it still clashes with the unarmed mod I'm using.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: The Elder Scrolls V: Skyrim
« Reply #12188 on: April 28, 2015, 09:05:33 pm »

Sadly, it still clashes with the unarmed mod I'm using.
who fights unarmed?

Fair enough though. Try it another time
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12189 on: April 28, 2015, 09:06:11 pm »

Sadly, it still clashes with the unarmed mod I'm using.
who fights unarmed?

people with mods to make it not crap

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12190 on: April 28, 2015, 09:28:35 pm »

Sadly, it still clashes with the unarmed mod I'm using.
who fights unarmed?

people with mods to make it not crap

ya. unarmed is like make favorite thing in RPGs. Most of 'em make it hard as hell to do though. Also, muscle wizards.
Logged
This conversation is getting disturbing fast, disturbingly erotic.

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12191 on: April 28, 2015, 09:44:22 pm »

I highly recommend mods that give gold weight if you enjoy wondering why you have an extra 300 encumbrance and then remembering that you're carrying 30,000 gold pieces and they each weigh .01.
Logged
Black lives matter.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: The Elder Scrolls V: Skyrim
« Reply #12192 on: April 29, 2015, 05:30:13 am »

I highly recommend mods that give gold weight if you enjoy wondering why you have an extra 300 encumbrance and then remembering that you're carrying 30,000 gold pieces and they each weigh .01.
But what do you do when you need to carry that gold? Is there a mod that lets you have a bank account? Trade it for letters of credit?
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12193 on: April 29, 2015, 05:33:03 am »

ya. unarmed is like make favorite thing in RPGs. Most of 'em make it hard as hell to do though. Also, muscle wizards.

It really is all over the map to be honest...
Logged

Blaze

  • Bay Watcher
  • The Chaos that Crawls up on you with a Smile.
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #12194 on: April 29, 2015, 07:19:07 am »

I like my fighting a little more... hands on.

Sadly, Skyrim has a distinct lack of proper strangulation animations.

But what do you do when you need to carry that gold? Is there a mod that lets you have a bank account? Trade it for letters of credit?
Banks of Skyrim I think.

I've got a gold storage thing, it's got like 7 million gold in it.

Any money-sink mods? I've been using "Increased training limits".
Logged
Pages: 1 ... 811 812 [813] 814 815 ... 896