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Poll

???

Yep
- 0 (0%)
'unno
- 0 (0%)

Total Members Voted: 0

Voting closed: October 12, 2011, 12:30:22 am


Pages: 1 ... 266 267 [268] 269 270 ... 335

Author Topic: Homestuck RPG! (DEAD.)  (Read 386484 times)

The Fool

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4005 on: April 13, 2012, 02:04:39 pm »

Oh hell yes. I'll see if I can make my own walking sprite set later. Any colour limitations?
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4006 on: April 13, 2012, 02:10:21 pm »

Nah. The only limitation is that it has to be 16x32. Actually... it doesn't even have to be that, but that makes it easier for me.

The walking sprites were done in a hurry but I'll fix them up later.
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Johnfalcon99977

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4007 on: April 13, 2012, 03:18:12 pm »

Hellz yes. Your awesome FFS.
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

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applesauce machine

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4008 on: April 13, 2012, 05:06:51 pm »

Oh man you're making a flash? Insert positive comment about that here! /failing at showing proper enthusiasm

Also I'm hoping to do a perserlog thing today. I'm all fsjal about doing that.
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Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4009 on: April 13, 2012, 05:10:00 pm »

WONDERFUL.


>Poke Poke

"arnt we w00rking t00gether t00 achieve the similar g00al 00f 00verthr00wing the black queen. aka the huge bitch."
Take a chumming check if I absolutely have to.
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Raggle Fraggle

freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4010 on: April 13, 2012, 05:27:52 pm »

More progress on the walkaround engine! Click here to test it out. You can control Mimi with up, down, left and right. Despite the earlier in-engine mock-up, the dialogue part is barely even started.

Spoiler: Things left to do (click to show/hide)
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Johnfalcon99977

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4011 on: April 13, 2012, 05:51:35 pm »

Shading on the sprites would be much appricated, but other then that its looking good so far!
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Blade Master Model 42

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4012 on: April 13, 2012, 05:52:58 pm »

WONDERFUL.


>Poke Poke

"arnt we w00rking t00gether t00 achieve the similar g00al 00f 00verthr00wing the black queen. aka the huge bitch."
Take a chumming check if I absolutely have to.

DA's voice is incredulous in his response. He says that that's crazy. It makes no sense. He agrees that, as bitches go, there are none bigger, but... She's practically invincible. It'd be easier to kill her than get rid of her in any case. So long as she holds the ring.

Hey guys, guess what I'm working on?

Spoiler (click to show/hide)

AWESOME.

Oh, heads up, I'm going to be in Ohio this weekend, instead of home, so I won't have reliable internet. I will have my laptop though, so there may be some posting. Possibly.

I'll work on walking sprites for Alex (confident in success!) and also some from scratch talking sprites for him (eeeeehhh....)

Johnfalcon99977

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4013 on: April 13, 2012, 05:54:22 pm »

>Mikheal: Wake up

"God, why does my head hurt so much?"
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Riccto

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4014 on: April 13, 2012, 05:59:54 pm »

"trust me DA. i kn00w we've g00t this. just w00rk with me man."
Chuming check por favor.

"00h hey. y00u g00t kn00cked the hell 00ut fighting imps and a basilisk. but i g00t it."
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SirAaronIII

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4015 on: April 13, 2012, 06:10:40 pm »

I think the sprite should change while moving diagonally. Right now she just kind of slides.

I guess I'll try to make walking sprites? I suck though.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4016 on: April 13, 2012, 06:13:36 pm »

Don't worry Blade, I can do your talking sprites. I could do the walking ones too, but they take far longer. Just imagine a day when you could snap your fingers - *snap* "Freeform. Flash. Now." - and your wishes would come true.

From now on I'll put updates about the walkaround engine in spoilers so as to not distract from the main game.

Spoiler: Flash Stuff (click to show/hide)

I think the sprite should change while moving diagonally. Right now she just kind of slides.

I guess I'll try to make walking sprites? I suck though.

Yeah, I haven't figured out how to get around this one yet. I call the animation code and the movement code at approximately the same time, so right now moving diagonally is just constantly flipping back and forth between vertical and horizontal. I think I'll take diagonal movement out entirely, actually.

EDIT: Added more flash stuff.
« Last Edit: April 13, 2012, 08:12:24 pm by freeformschooler »
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The Fool

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4017 on: April 13, 2012, 08:26:50 pm »

Add a logic argument that says if both buttons are held then show one specific sprite. It will make things look better. Well... Assuming you're doing the coding.
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A Flexible Mind (Suggestion Game)

freeformschooler

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4018 on: April 13, 2012, 08:37:14 pm »

Yeah, I figured it out. You can see the results in the link there.

Anyway, I'm back to the boring part of the coding now, so I'll put another update about it tomorrow unless I get something awesome working. Carry on.

EDIT: I just now saw my critical mistake with her back sprite. WHOOPS. Fix it later.

EDIT2: FLASH STUFF!

EDIT3: Finally fixed the hair.

Spoiler: FLASH STUFF. (click to show/hide)
« Last Edit: April 13, 2012, 11:35:42 pm by freeformschooler »
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applesauce machine

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Re: Homestuck RPG! (In-Game Doomed Timeline Count: 1)
« Reply #4019 on: April 14, 2012, 08:05:57 pm »

Spoiler: I'm finally d00ne (click to show/hide)
These ones are pretty large (even though I resized them to 25%; they were originally 4000x3000) because we're doing stuff with cameras in art class and checked out cameras to bring home for a few weeks, and I took advantage of that because this drawing fills out the whole page, and it's both easier AND higher quality. I could reupload any of the other drawings in glorious HD if anyone wants; it'd take like a minute. (Also it'd boost my ego to know people wanna see them again in better quality)

If anyone has any more requests, I may take them on since I can't be inspired to ome up with something new and different from my other drawings 100% of the time. (In fact this is the reason I asked for suggestions on how to draw Troy.) Maybe even digitally, who knows.
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