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Author Topic: Corrupt v. Pure: The clash of legends (and fluffiness!)  (Read 10808 times)

Gizogin

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Corrupt v. Pure: The clash of legends (and fluffiness!)
« on: September 25, 2011, 05:00:35 am »

Gizogin's Corrupts!
Now with A Spoony Bard's Pures!
Also with Fluffmen!

This thread is a response to the surprising number of requests for raws I got when I mentioned the corrupts in other threads.  I have posted them in a number of places across the forums, but I wanted to make sure all the raws made it in one place as well.

Okay, I made some major changes to the earlier corrupts I put up around the forums, and to the reactions they can use.  I would also like to thank A Spoony Bard for his work on the pures, the complete opposite of corrupts.  Where corrupts burn everything around them, pures freeze the air itself (not literally, but they are naturally negative 5 quadrillion degrees).  Neither species can swim, as corrupts boil the water away and pures freeze it into ice.

I would also like to introduce the newest member to the overpowered-adventurer family: fluffmen!  As some of you may know, I once (quite by accident) made living balls of fluff that could not be killed by anything short of osidianizing or dropping a roof on them.  Well, I tweaked them a bit, and made them into a playable adventure mode race!  Nothing seems to be able to kill them, but to balance that, they have almost no ability to hurt anything.

Spoiler: the creature raws (click to show/hide)

Spoiler: inorganic_other.txt (click to show/hide)

Spoiler: body_default.txt (click to show/hide)

Spoiler: entity_default.txt (click to show/hide)

Spoiler: reaction_other.txt (click to show/hide)

« Last Edit: October 16, 2011, 04:49:14 am by Gizogin »
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jesusmod

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Re: The corrupts! Why do they burn?
« Reply #1 on: September 25, 2011, 06:11:58 pm »

welp, decided to give an human adventurer a set of sunmetal armor. best idea ever!
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Gizogin

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Re: The corrupts! Why do they burn?
« Reply #2 on: September 25, 2011, 07:37:40 pm »

Yeah, I literally cannot think of a single way in which that could end in anything other than flawless victory over anything and everything ever.
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"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

jesusmod

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Re: The corrupts! Why do they burn?
« Reply #3 on: September 26, 2011, 07:50:09 pm »

you know what this needs? ICE DWARVES!
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Gizogin

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Re: The corrupts! Why do they burn?
« Reply #4 on: September 27, 2011, 09:37:56 pm »

Hmm...  Dwarves made entirely out of ice?  I'm intrigued.
Adventuring as a corrupt is odd, to say the least.  I sold some extra sunmetal armor, and when I returned to the shop a few minutes later, the shopkeeper had placed it on the tables, igniting everything else in the shop. 

Corrupts' bones apparently cannot be broken, they just bend instead, leading to odd situations.  I got into a fight with a bandit wrestler, and he kept "bend[ing] your left ankle, shattering the darkmetal and bending the darksteel!"  This went on until I killed him; he refused to let go of my ankle, presumably because the game did not see it as "broken." 

Another odd feature of corrupts is that most of the bandit groups I've come across have not been hostile towards me, letting me talk to and recruit them.  This lead to the odd situation of me having a group of eight or so goblins calmly follow me into a fortress.  I talked to the lady, got a quest to kill a hill titan, then my goblin compadres rushed in and slaughtered her.

Butchering corrupts produces things like "corrupt bones" and "corrupt fat."  This is normal, apparently, as the materials are just named after the creature they came from.  I just found it to be pretty funny.

Finally, I had to change the backpack reaction I posted earlier, as it seems that a sunmetal backpack will eventually melt any metal object placed in it.  Oddly, flammable objects were fine until I took them out.  Backpacks made of "sunmetal-safe" metals, like darkmetal, are perfectly fine, and will not conduct the corrupts' heat to objects placed within them, at least according to the testing I've done so far.
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

Kromgar

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Re: The corrupts! Why do they burn?
« Reply #5 on: September 28, 2011, 02:08:53 am »



The time is later this year after toady releases the next update
___________________________________________________________________________________________________________
Necromancer #5 has fallen to ally recruit #15. The necromancer then drops his slab of forbidden knowledge upon the ground
*Ally recruit walks up and picks it up*
Ally recruit: The weight of such a burden it must be mine for there is no other...
Corrupt Gizogin: ALLY RECRUIT #15, you hold a grim destiny in your hands brother but it is not your own.
Ally Recruit: By all that is holy...
Gizogin: The dragons flame sealed my fate, the world of the living can no longer comfort me. Place the slab in my hand Ally Recruit #15. Forever more i shall be the jailor of the damned.
Ally Recruit: No old friend i cann...
Gizogin: DO IT ALLY RECRUIT #15.
Gizogin: You and these brave heroes have your own destinies to fulfill this last act of servive is mine...
Ally Recruit: You will not be forgotten brother...
Gizogin: I MUST BE FORGOTTEN ALLY RECRUIT #15 if the world is to be free from the tyranny and fear they must never know what has been done here today.
*He is given the slab*
*Gizogin is filled with the knowledge of the slab*
Gizogin: Tell them only that Necromancer #5 is dead and that Gizogin died with him... NOW GO LEAVE THIS PLACE AND NEVER RETURN
« Last Edit: September 28, 2011, 02:12:53 am by Kromgar »
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Gizogin

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Re: The corrupts! Why do they burn?
« Reply #6 on: September 28, 2011, 03:49:57 am »

Epic.

Okay, more fun with corrupts:

I experimented with different materials for skin and fat and stuff.  I decided not to change them in the end.  Messing with them was... odd.  Sunmetal for bones, on the other hand, made very little difference.  Punches and kicks may have been slightly less powerful, as that relies largely on density, like all blunt damage.

Walking near blood splatters as a corrupt instantly cleans them, as the blood all boils away.  Walking during rain causes "You are caught in a burst/cloud of steam!" spam, as well as a rather large steam cloud.

Corrupts are, perhaps not surprisingly, much less dangerous with temperature switched off.  I tackled two night creature caves, one each with temperature switched on and off.  They both began similarly, with the night creature landing a few blows, and me largely failing to do any damage.  In the attempt with temperature, I eventually won as the night creature melted, while I bled to death in the temperature-less attempt, as would normally happen with a not-very-skilled adventurer.
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

Gizogin

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Re: The corrupts! Why do they burn?
« Reply #7 on: September 28, 2011, 02:23:24 pm »

Still more fun with corrupts!

Putting a pig tail fiber quiver and a sunmetal arrow in the same backpack leads to a !!quiver!! and a lot of smoke.  DF temperature calculations are !!weird,!! man.  I guess the only option would be to keep two backpacks, one for anything not fire-safe and one for sunmetal and whatnot.

Okay, I added [NO_SLEEP] to my corrupts, which makes adventure mode easier.  (I'll update the OP to reflect this)
Unfortunately, your recruited help still needs sleep, even if you do not.  Also unfortunately, there doesn't seem to be a way for you to "keep watch" while your friends sleep; it's either all of you sleep, or none of you.
« Last Edit: September 28, 2011, 02:33:48 pm by Gizogin »
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

i2amroy

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Re: The corrupts! Why do they burn?
« Reply #8 on: September 28, 2011, 05:21:38 pm »

The time is later this year after toady releases the next update
___________________________________________________________________________________________________________
Necromancer #5 has fallen to ally recruit #15. The necromancer then drops his slab of forbidden knowledge upon the ground
*Ally recruit walks up and picks it up*
Ally recruit: The weight of such a burden it must be mine for there is no other...
Corrupt Gizogin: ALLY RECRUIT #15, you hold a grim destiny in your hands brother but it is not your own.
Ally Recruit: By all that is holy...
Gizogin: The dragons flame sealed my fate, the world of the living can no longer comfort me. Place the slab in my hand Ally Recruit #15. Forever more i shall be the jailor of the damned.
Ally Recruit: No old friend i cann...
Gizogin: DO IT ALLY RECRUIT #15.
Gizogin: You and these brave heroes have your own destinies to fulfill this last act of servive is mine...
Ally Recruit: You will not be forgotten brother...
Gizogin: I MUST BE FORGOTTEN ALLY RECRUIT #15 if the world is to be free from the tyranny and fear they must never know what has been done here today.
*He is given the slab*
*Gizogin is filled with the knowledge of the slab* Slab burst into flames and disintegrates immediately, leaving only a small pile of ash and no knowledge.
Gizogin: Tell them only that Necromancer #5 is dead and that Gizogin died with him... NOW GO LEAVE THIS PLACE AND NEVER RETURN

Fixed that for you. ;D
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Rumrusher

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #9 on: September 28, 2011, 08:13:55 pm »

then ally recruit makes his throne a tourist trap for all to see.
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Gizogin

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #10 on: September 28, 2011, 08:50:53 pm »

then ally recruit makes his throne a tourist trap for all to see.

A literal tourist trap, yes?  With spikes and magma and whatnot?  And epic depictions of my awesomeness for all to see, and then die in front of?  And masterwork darksteel statues depicting me in all my majesty?
« Last Edit: September 28, 2011, 08:54:40 pm by Gizogin »
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

Kromgar

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #11 on: September 28, 2011, 09:02:55 pm »

http://www.youtube.com/watch?v=UC4Jgtyql1s
I made an animation all about the corrupt and ally recruit
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Gizogin

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #12 on: September 28, 2011, 09:18:20 pm »

I'm impressed you managed to put that together in just 17 hours.  Well done.  Except that you got our names wrong.  Other than that, pretty much exactly how it went down.
« Last Edit: September 28, 2011, 09:21:00 pm by Gizogin »
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Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

A Spoony Bard

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Re: The corrupts! They make adventuring !!FUN!!
« Reply #13 on: September 29, 2011, 01:03:12 am »

I decided to try my hand at making the ice people, I'm currently testing them in adventure and arena modes. I have to squash and few bugs first, but then (If Gizogin is okay with it) I will share it with all of you.
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UltraValican

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Re: The corrupts! Why do they burn?
« Reply #14 on: September 29, 2011, 01:14:28 am »

Hmm...  Dwarves made entirely out of ice?  I'm intrigued.
Adventuring as a corrupt is odd, to say the least.  I sold some extra sunmetal armor, and when I returned to the shop a few minutes later, the shopkeeper had placed it on the tables, igniting everything else in the shop. 

Corrupts' bones apparently cannot be broken, they just bend instead, leading to odd situations.  I got into a fight with a bandit wrestler, and he kept "bend[ing] your left ankle, shattering the darkmetal and bending the darksteel!"  This went on until I killed him; he refused to let go of my ankle, presumably because the game did not see it as "broken." 

Another odd feature of corrupts is that most of the bandit groups I've come across have not been hostile towards me, letting me talk to and recruit them.  This lead to the odd situation of me having a group of eight or so goblins calmly follow me into a fortress.  I talked to the lady, got a quest to kill a hill titan, then my goblin compadres rushed in and slaughtered her.

Butchering corrupts produces things like "corrupt bones" and "corrupt fat."  This is normal, apparently, as the materials are just named after the creature they came from.  I just found it to be pretty funny.

Finally, I had to change the backpack reaction I posted earlier, as it seems that a sunmetal backpack will eventually melt any metal object placed in it.  Oddly, flammable objects were fine until I took them out.  Backpacks made of "sunmetal-safe" metals, like darkmetal, are perfectly fine, and will not conduct the corrupts' heat to objects placed within them, at least according to the testing I've done so far.
I don't think bandits attack creatures with the [EVIL] tag.
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