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Author Topic: how to get your adventurer knock up in few easy steps  (Read 14624 times)

Rumrusher

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how to get your adventurer knock up in few easy steps
« on: March 15, 2010, 05:02:51 am »

a step on step guide to have little pitter patter of your war torn adventurer
and one way to have FUN.

for 31.19+
1. embark somewhere close to the adventurer/or adventuress
2. place the pointer on fresh dead animal then swap to it using Dfusion
3. finish the game
4. (if you successfully done the three steps you can retire in the fort, if not then don't matter just find a hamlet near by if you want to retire.) take your adventurer or adventuress to the fort
5.slap this code in to plugin.lua which is in the adv_tools folder for Dfusion and the adv_tool menu line in with the rest of the adv_tool menu section(should be easy to do). this code will make your adventurer/ess playable in fort mode
Code: [Select]
function Adv_tools.fortme()
--first three lines same as before (because we will need an offset of creature at location x,y,z)
myoff=offsets.getEx("AdvCreatureVec")

vector=engine.peek(myoff,ptr_vector)
--indx=GetCreatureAtPos(getxyz())
indx=0
--print(string.format("%x",vector:getval(indx)))
flg=engine.peek(vector:getval(indx),ptr_Creature.flags) --get flags
flg:set(51,false) -- 76 is ghostliness flag.
--flg:set(1,0) -- alive
--flg:set(13,1) -- skeleton

engine.poke(vector:getval(indx),ptr_Creature.flags,flg) --save flags
end

function Adv_tools.fortdy()
--first three lines same as before (because we will need an offset of creature at location x,y,z)
myoff=offsets.getEx("AdvCreatureVec")

vector=engine.peek(myoff,ptr_vector)
indx=GetCreatureAtPos(getxyz())
--indx=0
--print(string.format("%x",vector:getval(indx)))
flg=engine.peek(vector:getval(indx),ptr_Creature.flags) --get flags
flg:set(51,false) -- 76 is ghostliness flag.
--flg:set(1,0) -- alive
--flg:set(13,1) -- skeleton

engine.poke(vector:getval(indx),ptr_Creature.flags,flg) --save flags
end

Adv_tools.menu:add("?make adventure playable in fortmode?",rum_tools.fortme)
Adv_tools.menu:add("?makefort playable?",rum_tools.fortdy)
6. grab Dfhack and run DFMODE and in DF hit the Esc and hover over the save game command.
7. in DFMODE swap over to fort and direct command then in DF save the game
8. once you reloaded the game you should be in fort mode with no members in the fort this is where using Fortme comes into play run it before doing anything yet so you have atleast one playable person.
9. once you clean up the description clutter and smooth/engrave/dug out a section of a wall to reveal the fort use Fortdy on a opposite gender dwarf and play out Fort mode normally.
9a. if you have a human adventurer then swapping the race then removing is resident might help or have friendship on so far this works well with Dwarves.
9b. I haven't tested out what will happen if you use this on a race changed human/dwarf so expect horrible can't be seen babies.

Spoiler (click to show/hide)

now the hard part.... getting the newly-born child to follow you.
you could wait until the child is in walking by him/her self age before leaving the site, then use Dfusion to make them join you.
well I found out you can't until someone makes a Profession Converter so that you could remove the baby/child profession or let the baby grow up which could be help by dropping the raw for child age to 1.

well hope this helps I'm off to punt a infant into a pit of magma.
Using the child I had brought into the world via body swapping!


well hope this helps I'm off to punt a Noble into a custom pit of Magma Crabs.
Using the child I had brought into the world using "hijacking/body swapping"!
« Last Edit: April 04, 2011, 01:19:55 pm by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

UristMcGunsmith

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Re: how to get your adventurer knock up in few easy steps
« Reply #1 on: March 15, 2010, 01:24:02 pm »

Holy crap awesome.

I can finally have a baby shield of my very own.

Rumrusher

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Re: how to get your adventurer knock up in few easy steps
« Reply #2 on: March 16, 2010, 06:42:51 am »

good news! this also work on demons!
somehow I got a legendary wrestler female demon.

oh here is her father
oh and the father still isn't listed with the daughter.
oh she fine too.
« Last Edit: March 16, 2010, 02:39:45 pm by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

darkflagrance

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Re: how to get your adventurer knock up in few easy steps
« Reply #3 on: March 16, 2010, 08:19:38 am »

I can tell the father used to be a dwarf.

The baby clearly chest-burst its way out of its host after its father impregnated the latter. That is why no mother is listed.
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...as if nothing really matters...
   
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Rumrusher

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Re: how to get your adventurer knock up in few easy steps
« Reply #4 on: March 16, 2010, 02:40:44 pm »

oh both of the adventures are fine.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

BigD145

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Re: how to get your adventurer knock up in few easy steps
« Reply #5 on: March 16, 2010, 08:08:16 pm »

Awesome. This is the only case where I would actually want kittens.
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Naes Draw

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Re: how to get your adventurer knock up in few easy steps
« Reply #6 on: March 16, 2010, 08:37:55 pm »

This just cracks me up.
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[CREATURE:CAT]
   [NAME:sena cat:sena cat:sena cat]
   [INTELLIGENT] [MISCHIEVOUS] [FEMALE]
   [PREFSTRING:craziness]
   [SHOES:ITEM_SHOES_SHOES:UNCOMMON]
   [PERMITTED_JOB:MODDER]

Rumrusher

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Re: how to get your adventurer knock up in few easy steps
« Reply #7 on: November 09, 2010, 04:27:46 am »

Good news I finally got this to work in 31.xx(.10 should work in all versions though) using the [pet] tag.
Sadly this cause the effect of the child not having a father yet again even when mother and father are best friends.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

skaltum

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Re: how to get your adventurer knock up in few easy steps
« Reply #8 on: April 03, 2011, 06:19:43 pm »

bumping to bring more victims viewers exploiters  people who strive for SCIENCE!
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Rumrusher

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Re: how to get your adventurer knock up in few easy steps
« Reply #9 on: April 04, 2011, 06:57:39 pm »

bumping to bring more victims viewers exploiters  people who strive for SCIENCE!
might as well update this seeing how I have a much easier way to do this and you don't have to be a female.
also who here would like to have a guide on using DFMODE?
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Eric Blank

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Re: how to get your adventurer knock up in few easy steps
« Reply #10 on: April 05, 2011, 02:15:25 am »

I certainly would. I was just thinking about asking actually. I wanted to do this for a few little adventurer-ready cabins in the woods that I may also use to rest and heal them when they're injured through dwarven/kobold doctoring.
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Rumrusher

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Re: how to get your adventurer knock up in few easy steps
« Reply #11 on: April 07, 2011, 02:37:22 am »

well seeing how much Fort mode is needed for knocking up I might as well use this thread as the DFMODE guide.
the term Save swapping(or saving into a(n) mode  or "Sia") is when you use DFmode to change into the mode you want like 1,1 is adventure mode and 0,0 is fort mode then save the game with out unpausing or moving the adventurer.
what I do so I don't screw up more is to hit Esc first then change into the mode I want so that there would be little room for error.

What I understand about hospitals is that you need to wait for your first migrant wave(or remove is resident of a dwarf so they could be assign doctors) before you get a chance to get doctors due to adventurers being lock out of the noble screen. though the only problem I have now is the fact Pets and animals will still die if you walk away from the fort and that you have to use Dfusion or Runesmith to set all the kennel Tame pets Civ number to the Adventurer's or they will riot.

From play testing a fort the peasant companions change their class to hunter I guess due to killing enough wild animals that are in walking distance of the adventurer cause their skills to increase... nah it's must been when I slap on my "reveal ambush" function in Dfusion and the code cause every one alive to hide them selves. I fixed it but it seems to had a huge effect on the companions causing the class change.
« Last Edit: April 07, 2011, 04:34:48 pm by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Dutchling

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Re: how to get your adventurer knock up in few easy steps
« Reply #12 on: April 10, 2011, 08:30:02 am »

So I found a night creature and I tried to cut of his limbs so he can be my training dummy.
He dies of blood loss after he loses his hand >.>

Than I try the same thing with a bogey and he kills me....
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skaltum

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Re: how to get your adventurer knock up in few easy steps
« Reply #13 on: April 15, 2011, 01:26:52 pm »

bogeys are beasts, they tear your head of, crap down your thoat, stich your head back on, gore you, and then ask your mangled corpse "you mad bro? huh? u mad?" while burning it.

also human baby shields are fun! :D
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Rumrusher

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Re: how to get your adventurer knock up in few easy steps
« Reply #14 on: April 15, 2011, 08:12:59 pm »

Though they make Great guards and military fodder if you happen to "recruit them". strangely bogey's compare to their cousin Night Creatures don't have a rep sheet and only hostile due to the wild Civ (-1) changing that may allow them to be friendly and adding the adventure trait allows you to recruit.
though you can't farm BogeyDwarfs if you have a companion so the way to do this is.

Be surrounded by crackling on your fort

Use a utility to change the near by bogeymen to your civ along with changing their race

Once you have enough step inside to end the "Crackling" or swap over to Fort mode

In fort mode name them silly nicknames to separate them from the normal batch of dwarves(you may have to for if they going to be in the military they will get names and best separate them from the normal kind for chance of accidentally looking at a description of one and crashing the game.)
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes
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