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Author Topic: Duelyst - F2P Tactical CCG - New Expansion due 11th July  (Read 9520 times)

Arx

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #90 on: September 14, 2018, 01:25:22 pm »

February/March: A bunch of devs laid off, including Joseki, one of the lead designers. March/April: All the remaining code devs leave. June: the community manager leaves, and is "replaced" by stormshade, a Bandai Namco employee who only occasionally manages to do something that vaguely resembles competent. At this point, CPG engagement with the community literally drops to zero. No tech support, none of the regular "Top 50 S Rank" announcements, none of the regular Boss Battle announcements. Note that on the usual schedule, another expansion would have been out by this time.

About a month later, it's confirmed that the servers will be up indefinitely, and "more content" is planned for the fourth quarter. This isn't made as a general announcement; it's via Meltdown Town's podcast, which is cool, but means we still basically haven't seen a CPG employee.

A couple of weeks ago, the servers were so inconsistent that most matches ended in snags. Last Monday or so, the servers were bad enough Adam Thomas / SonOfMakuta wasn't sure he'd be able to stream. Want to guess how much communication there's been from CPG about this?

And completely unrelated to infrastructure, reverting rotation basically blew game balance to hell. Khanuum Ka was designed in a world where Rae was unplayable in ranked. When Rae returned to ranked, Fault Vet basically gained a tool for unstoppable value at 6 mana. Against Vaath or Zir'An, it's an "I win" combo on 7 mana (Fault+Rae -> Khanuum Ka).

That might not be a problem, except, well, the game has... one? Maybe? Designer left on board. No balance patches, no new content. The only saving grace is that since Duelyst doesn't have as huge a playerbase as Hearthstone or Magic, metas aren't set in stone as quickly.

Oh, and Glauber "unseven" Kotaki, the lead artist for Duelyst, is looking for work.

And no new employees for Duelyst have been announced. It's far more likely that CPG is at this point essentially axing development of Duelyst in favour of Project Aperion, their other project in development (for which they have recently hired several new devs).

People have been saying Duelyst is dying for ages, and normally I'd agree with you and say sure, it's not dying, it's just a niche game that was never going to be hugely popular. It's losing a bit too much blood for me to say that in good faith now, though.
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Cinder

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #91 on: September 17, 2018, 05:46:41 am »

Honestly I've been playing Duelyst as an alternative to MtG but now that Eternal is a thing I just play Eternal.

And Duelyst's management seems to be having a collective meltdown.
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One True Polycule

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Parsely

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #92 on: September 17, 2018, 09:45:40 am »

Well that's depressing.
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Arx

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #93 on: September 17, 2018, 01:18:17 pm »

Yeeahh. :/ I wish it wasn't looking so bleak, I love Duelyst. It's just hard to be optimistic after having watched the ship catch fire.

Edit: well, okay. New community manager.
« Last Edit: September 17, 2018, 02:58:54 pm by Arx »
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I am on Discord as Arx#2415.
You wanted the world; we'll bury you there.
This is a battle; we are the blade / And this is the line, this is the line.
All that they build we will break / This is the line.

DeKaFu

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #94 on: February 24, 2020, 03:47:02 pm »

Giving this a big old necrobump because I just found out at the last minute that the Duelyst servers are shutting down permanently 3 days from now.

I haven't touched this game in a while, but I still have great memories of it and it's by far my favourite online card game I ever played. This is hitting me way harder than I expected it to...

From what I was able to glean from looking around, it seems that Bandai Namco decided to pull the plug, and Counterplay Games isn't in a position to do anything about it. The devs are all working on Godfall at the moment, and there had been some hope of revisiting it after that game was released, but apparently it was not to be.

There's a strong possibility the official forums will also be wiped around the same time.

It was a fantastic game at its core, and there's not really anything that's quite going to be able to replace it for me. We can hope that someone engineers a private server for it someday, but the chances seem remote, so I'm not holding my breath...

Well. So long, Duelyst. It was a lot of fun.
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Aoi

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #95 on: February 24, 2020, 06:18:18 pm »

Aww. I played Duelyst for a while until I got into that awkward point where I was crushing the lower tiers and higher tiers (often with vastly superior units) were flattening me, often to the tune of 5+ win/loss streaks. It was nice, when it didn't feel like you were being dragged behind a truck.
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Parsely

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Re: Duelyst - F2P Tactical CCG - New Expansion due 11th July
« Reply #96 on: February 25, 2020, 11:47:32 pm »

Welp, rip. This is the only game I ever really tried to be competitive in
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