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Author Topic: How did you last *own*?  (Read 771972 times)

overseer05-15

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Re: How did you last *own*?
« Reply #9585 on: October 13, 2019, 02:03:19 am »

100% completed Banjo-Tooie and beat the final boss with full health.

Of course, that was because I was using the honeyback cheat from Cheato, which made the game almost insultingly easy, but after working my butt off to get that cheat I couldn't really bring myself to care anymore.  Anything that removed tedium from this game was worth it.  It also made the cheat for getting 25 pages kind of stupid in comparison, since all that did was enable the ability to listen to the game's music.

Plus, the real difficulty with the game was finding all of the hidden stuff, and it only made enemies [mostly] irrelevant without making it any easier to find stuff.  On that note, I never did figure out what my reward was for getting 90 jiggies.  Jamjars told me it was something on the main menu, but nothing obvious jumped out at me.

I'm glad I played the game, but I'm also glad I'm done with it...

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Teneb

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Re: How did you last *own*?
« Reply #9586 on: October 13, 2019, 11:33:17 am »

Today in Teneb finishes yet another game: Dusk. It was pretty good, and I really liked the final boss.

Truly this is the backlog month.
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Hanslanda

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Re: How did you last *own*?
« Reply #9587 on: October 13, 2019, 03:13:47 pm »

I didn't get brutally murdered in Death House on Curse of Strahd 5e as a Lawful Good Scourge Aasimar Paladin.
You got non-brutally murdered?
I don't have the context for why this is an Own.

The whole campaign is basically made of moral dilemmas and my DM is pretty strict about Paladins resolving moral dilemmas.

Death House doesn't have many moral dilemmas in it (and we actually skipped 90% of it accidentally) but it does have lots of shades that can do permanent 2d6+3 hp damage. I got hit once and was dropped to 7hp, thankfully non permanent because saved.

I was also the only person to deal damage to anything. After I got hit, the rest of the caster-heavy and extremely fragile party decided discretion was the better part of valor.

Speaking of, they're mostly evil or neutral so I'm lucky I didn't get Eldritch Blasted at the beginning.
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AzyWng

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Re: How did you last *own*?
« Reply #9588 on: October 14, 2019, 05:42:14 pm »

Finally completed a run as the Thief, and the Thief's Big Quest.

As has tended to happen when I'm playing other stealth games, the game became less about sneakybeaky tactics and much more about shooting folk.

Threatened the Mayor for his hat (which was a 54% chance AND I had multiple ranged weapons, a guns skill of 3/4, and a resurrection status effect gained from Resurrection Shampoo in the slums), and proceeded to make a speech on how pants pockets should be a lot floppier.

I should play more of this weird, wonderful game, even if I've spent most of my time destroying its randomly-generated towns rather than interacting with them.

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Akura

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Re: How did you last *own*?
« Reply #9589 on: October 16, 2019, 05:41:09 am »

Built a submarine that can actually dive. The problem with my last attempt many months ago was I encased the entire ship in rubber blocks - rubber has the lowest detection rating of all blocks, at least back when the editor showed detection stats. The problem is that rubber is also buoyant enough to prevent diving. This time I only encased the top half in rubber, since submarine is really only going to be spotted from above anyway.

It works. Not only does it float on the surface, but I've got it set to dive when an enemy is present. That required figuring out the new PID interface. I successfully carried out a manual torpedo attack on a Marauder. I had to do it partially surfaced, since I was pressed for time and all I used was a camera for detection(which don't seem to work underwater).

Definitely needs some more work, but it's my most complicated working build yet.

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EnigmaticHat

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Re: How did you last *own*?
« Reply #9590 on: October 18, 2019, 09:34:28 am »

Nice!  I’ve never been able to figure subs out (they use... hydrofoils...for something?  IDK).

Torpedo sonar can acquire targets on its own.  If you want the AI to shoot your only options are passive sonar, active sonar, or an above-water spotter equipped with that device that shares targeting data.  IIRC nothing else works submerged.

My preferred missile design right now is a medium missile with a single fuel tank and fin, long as you want with at least 2 ejectors.  You have to line it up almost directly but it hits like a truck (especially submerged with explosive warheads).
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AzyWng

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Re: How did you last *own*?
« Reply #9591 on: October 18, 2019, 07:18:14 pm »

Completed Dead Man's Switch.

So, uh... Now what?

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Akura

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Re: How did you last *own*?
« Reply #9592 on: October 18, 2019, 07:37:51 pm »

Nice!  I’ve never been able to figure subs out (they use... hydrofoils...for something?  IDK).

Mine currently uses block mass/buoyancy and air pumps. When the pumps are off, it sinks. When on, it rises. It requires a careful balance of buoyant/non-buoyant blocks. In fact, when I posted the example above, it didn't actually sink properly... for some reason. And it wasn't due to the cameras not seeing the enemy. It worked prior to combat testing. Eventually, I fixed it by replacing some of the interior metal with lead.

The pumps were controlled by a PID set to use "altitude above sea level" as its input with a fake set point, and an ACB set to detect enemies and toggle the PID's fake point. The fake point is however meters below sea level the submarine dives to. When the ACB receives the signal an enemy is detected, it turns on the PID's fake set point, and the sub dives. Another ACB with the inverse condition will turn off the PID's fake point and the sub rises since the PID's output is now 0m away from sea level.

I would use hydrofoils to facilitate diving(as they do on real subs), if I could figure out how to get them to do that. The best I've managed is for the sub to launch upwards, which is the exact opposite I want to do. Right now they just ensure the sub remains level.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
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Iduno

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Re: How did you last *own*?
« Reply #9593 on: October 18, 2019, 10:56:11 pm »

Completed Dead Man's Switch.

So, uh... Now what?

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There were a lot of the modded campaigns that were finished. Dragonfall even originally was available through the same engine (before your companions offered different options for improvement).

If you're getting more games, it comes down to the decking system. The characters and missions were better in Hong Kong, but people liked the decking system in Dragonfall better.
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AzyWng

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Re: How did you last *own*?
« Reply #9594 on: October 18, 2019, 11:00:12 pm »

There were a lot of the modded campaigns that were finished.

Any clue where I should look for these? I've only checked on the Workshop, and besides "Shadowrun Unlimited", I haven't really seen anything that seems close to finished. Also, are there any particular campaigns you'd recommend?

Also also, is that the end for my character? Is it at all possible for me to use him in different campaigns, or will I have to create a new character from scratch when I start a new campaign?
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nenjin

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Re: How did you last *own*?
« Reply #9595 on: Today at 04:34:20 pm »

Finally beat the Eternal Labyrinth with my Necromancer in PoE. Crushed it. Totally fucking crushed it. With slightly less faffing around it might even had been a contender for the weekly time. Izaro died off screen while I just Flame Dashed around and dropped my summon totems.

Beat the Immortal Syndicate boss for the first time. Also killed basic Atziri this week for the first time. I've just been slaying it. No wonder no one likes melee. I've played melee for years and seen most of this content as insurmountable, but my Necromancer just keeps going from strength to strength, getting multiplicatively more bad ass with every upgrade.
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Akura

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Re: How did you last *own*?
« Reply #9596 on: Today at 07:14:10 pm »

Took... far longer than expected, but I finally began the process of building a rocket. Currently bottlenecked by rocket fuel(in particular, solid fuel) production, and by the time I set up the infrastructure to expand that, the rocket will be finished anyway.

Just as well, the bugs have started to become all but immune to my gun turrets.

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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
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