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Author Topic: Vampire: The Masquerade - Bloodlines 2  (Read 5000 times)

Cruxador

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #135 on: May 23, 2019, 11:03:26 am »

The Dominate disciplines seems much more interesting from how it was in VtMB1. I think in the first game it mostly made people forget what was going on and was present more in dialogue then in actual gameplay. Command mentions being able to get NPCs to move obstacles as well as attacking people which puts to mind things like dominating a security guard to open a locked door and the like.
I hope it still is useful in dialogue a lot though, that's kind of what I would want it for.

Quote
Fortitude seems more interesting as well. Whereas previously it game additional points of soak (armour), in VTMB2 Absorb seems more like a counter ability and Personal Armour, while giving more defense, also allows for staggering which makes it more than just being able to stand there taking damage for longer.
There's something to be said for straightforward combat, though. A social-oriented clan is one I'd normally call a good choice for people who don't want to be jumping on the active ability cycle like an MMO. Fortitude, the one that helps you not die in a rough combat situation, is also a great discipline for people who aren't combat-oriented in their play priorities, since it gets you through whatever combat sequences you don't avoid with less requirement on the player's combat ability.


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After the Ventrue, there's one other clan listed to be revealed still. The remaining clans are Gangrel, Nosferatu and Malkavian, unless they plan to add a clan that wasn't playable in the first game.
You mean there's one more non-DLC clan to be revealed. I'd say smart money (or at least, cynical money) is on Gangrel, since they've already got animal power type stuff in the game, even for the caitiffs, and it'll be a lot less work on them than the loads of unique dialogue options for malkavian, and the sewer areas and other stuff that Nosferatu need to get around the "your face is a masquerade violation" thing.
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Majestic7

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #136 on: May 23, 2019, 11:11:32 am »

I think that in Vampire V5 Nosferatu are no longer explicitly supernatural in their appearances, at least not brand new Nosferatu (older vampires always look more monstrous). Rather, they just look horribly ugly. So they would attract attention, but it might not be outright a Masquerade violation, although they do have a malus to attempts in disguising themselves as human.

The Gangrel specialty is shapeshifting as Nosferatu too can summon and control animals.

Of course, this is in the pen & paper RPG and might not be relevant for the computer game, despite both being done by the same company.
« Last Edit: May 23, 2019, 11:22:51 am by Majestic7 »
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Mech#4

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #137 on: May 23, 2019, 11:43:52 am »

I think that in Vampire V5 Nosferatu are no longer explicitly supernatural in their appearances, at least not brand new Nosferatu (older vampires always look more monstrous). Rather, they just look horribly ugly. So they would attract attention, but it might not be outright a Masquerade violation, although they do have a malus to attempts in disguising themselves as human.

The Gangrel specialty is shapeshifting as Nosferatu too can summon and control animals.

Of course, this is in the pen & paper RPG and might not be relevant for the computer game, despite both being done by the same company.


I do remember something, maybe from Vampire: The Requiem, that Nosferatu don't necessarily need to look physically ugly. They can instead have a general aura of unsettlingness about them that puts people off.

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Majestic7

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #138 on: May 23, 2019, 12:23:23 pm »

I think V5 returns to the roots there, outright stating that they are fugly:

Bane
Hideous and vile, all Nosferatu
count as having the Repulsive
Flaw (-2) and can never increase
their rating in the Looks Merit. In
addition, any attempt to disguise
themselves as human incur a
penalty to your dice pool equal
to your characterís Bane Severity
(this includes the Obfuscate powers
Mask of a Thousand Faces and
Impostorís Guise)
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MorleyDev

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #139 on: May 24, 2019, 05:17:16 am »

I'd be fine with either. V5 or below is a lot more immediately and obvious, but I also like the lovecraftian horror of a fundamental and implacable wrongness to supernatural beings. I think the former may be more fun to play as, whilst the latter would be more interesting to encounter.

Going back and playing VtM: Bloodlines again, I'm wondering if they'll stick to the way humanity worked in dialogue. In Bloodlines low humanity could lock you out of certain dialogue options and force you to choose the more monstrous option. My 3-dot humanity character means I can't not be a dick most of the time (kinda forgot that being an asshole as a Toreador was a bad idea).

I can understand a gameplay argument that this is bad, taking away player choices, but thematically I do really like it and would love to see it expanded upon. 'A beast I am, lest a beast I become', if you let yourself give into the beast too often it should be a difficult thing to not become that beast.
« Last Edit: May 24, 2019, 06:36:14 am by MorleyDev »
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Mech#4

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #140 on: May 24, 2019, 06:43:38 am »

I don't think I experienced much of the really low humanity dialogue restrictions in VtMB1 since low humanity was rather easy to avoid. I do like the mechanic where low humanity can cause you to frenzy more often when injured or low on blood around humans. I don't really mind having control taken away from me for such things a I see it as an RP opportunity and an unexpected situation I then need to resolve. Kind of like a mod I like for Skyrim which makes werewolf transformations unpredictable, "Moonlight Tales".

I suppose I don't really see it as taking away player choice, rather, replacing a choice with a different one. "You were planning to go to the corner store to buy some supplies, however you were thirsty and low on humanity so you grabbed a nearby human and drained them. Now you've got to hide from the police and put off your previous plans for the time being." It becomes something you can plan around, like having to spend money on blood packs so you don't get too low.

I do think if you get low humanity it should be harder to raise it back up. Like, it would take greater acts of compassion the lower you are.
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Sartain

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #141 on: Today at 08:43:34 am »

...although they do have a malus to attempts in disguising themselves as human.

I'd say that if you actively need a disguise attempt to look human, you really don't  8)
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Majestic7

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #142 on: Today at 01:08:37 pm »

...although they do have a malus to attempts in disguising themselves as human.

I'd say that if you actively need a disguise attempt to look human, you really don't  8)

All vampires need to use the bloom of life vampire power to pass reliably for humans in V5. Nosferatu just have a malus to it. Basically, it makes the dead body function again, making it warm and provides heartbeat and so forth. Otherwise you might visually pass other than being pale, but you are cold an so forth.
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