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Author Topic: Roll to Dodge Princess Celestia, Act II [Actually Done This Time: R.I.P]  (Read 323519 times)

RTD

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #780 on: June 25, 2012, 09:20:03 pm »

So, I'm Troping around TV Tropes, reading the Anticlimax Boss examples.

Then out of nowhere, one of the examples is this game.

I got chills when I first saw it man. My own creation, a trope. Damn.

I added the entry.

I am a dedicated fan, and you know it.

You should put the TV Tropes page in the OP.
« Last Edit: June 25, 2012, 09:23:31 pm by RTD »
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zomara0292

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #781 on: June 26, 2012, 08:37:21 am »

Wurmple knew that its trainer was in trouble, only thanks to the sixth sense gained when a Pokemon attaches itself to its master. It scanned the skies as it glided gracefully in between bullets. There, far away, but visible by the smoke trail, was a plane throwing itself at the ground. There was its master. Wurmple knew what it needed to do. Swing from chopper to chopper using a combination of string shot and tackle until I reach the estimated spot where the plane will fall. Then spin a web that would make spider-man weep with joy.

((P.S. Can i do a roll for gender?))
« Last Edit: June 26, 2012, 10:16:36 am by zomara0292 »
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Johuotar

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #782 on: June 26, 2012, 09:53:48 am »

Cyan tries to help Teddy wake up and protects him from attacks if someone attempts to attack him in his unconsious state.
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[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

Geen

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #783 on: June 26, 2012, 06:39:49 pm »

Pinkie Pie uses Tail whip! It's ON FUCKING FIRE! It's super effective!
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RTD

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #784 on: June 27, 2012, 08:20:54 am »

I was thinking of another Pokémon class

http://s1259.photobucket.com/albums/ii542/SecondhandWork/?action=view&current=deoxys-normal.jpg

Deoxys

+1 Power
+1 Strength
+1 Intimidation

-2 resistence to attacks involving bugs.
-2 resistence to attacks involving ghosts.
-1 Braveness
-1 Brutality

Hyper Beam: Once charged, Deoxys sends out a beam that injures anyone in its path. Cooldown time is 4 turns.

Moves:

Psychic - Injures a enemy when move used, can kill wounded enemys
Wrap - Constricts a enemy and can squeeze them to death.
Night Shade - Make enemys see mirages, damages enemy.
Flash Cannon - Injures enemys heavily.

A meteor that fell from space went in contact with a virus and created Deoxys.

Hows that?
« Last Edit: June 28, 2012, 12:17:31 pm by RTD »
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Flying Dice

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #785 on: June 27, 2012, 07:12:23 pm »

"Now that's what I call air-to-air combat!"

Rainbow Dash does the obvious and aims the commerical airliner at the nearest skyscraper the 2nd Infantry, then exits it.
« Last Edit: June 28, 2012, 07:47:14 pm by Flying Dice »
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

TCM

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #786 on: June 27, 2012, 07:22:20 pm »

I was thinking of another Pokémon class

http://s1259.photobucket.com/albums/ii542/SecondhandWork/?action=view&current=deoxys-normal.jpg

Deoxys

+1 Power
+1 Strength
+1 Intimidation

-2 resistence to attacks involving bugs.
-2 resistence to attacks involving ghosts.

Hyper Beam: Once charged, Deoxys sends out a beam that injures anyone in its path. Cooldown time is 4 turns.

Moves:

Psychic - Injures a enemy when move used, can kill wounded enemys
Wrap - Constricts a enemy and can squeeze them to death.
Night Shade - Make enemys see mirages, damages enemy.
Flash Cannon - Injures enemys heavily. 2 turn cooldown.

A meteor that fell from space went in contact with a virus and created Deoxys.

Hows that?

Needs more general weaknesses. I wasn't planning on the party fighting two many bugs. Is Deoxys weak in any attribute departments? (Strength, Agility, Perception, etc.) Also, remove the 2-turn cooldown from Flash Cannon and just make it a regular attack. Deoxys can keep Hyper Beam.

Fix those two things and I'll put em' in.

"Now that's what I call air-to-air combat!"

Rainbow Dash does the obvious and aims the commerical airliner at the nearest skyscraper the 1st Infantry, then exits it.


The 1st' Infantry were killed by the Mongolian Warriors. Sorry for not making that clear.
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RTD

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #787 on: June 28, 2012, 12:18:24 pm »

Edited the post.

If it gets accepted, can I be a Orange Deoxys?
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Xantalos

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #788 on: June 28, 2012, 12:33:51 pm »

TCM, would this be acceptable?

Sherlock Holmes
Class Type: Detective

*insert picture here*

+1 Tactics
+1 Intelligence
+1 Unconventional Fighting/Weapons
Eccentric
Extreme Detachment: When Holmes uses this, he becomes able to plan a strategy to take out an opponent with ease (a la slow-mo scenes in the movies), and can severely injure/kill the enemy. 2 turn cooldown.

Equipment:
Disguises - To infiltrate enemy groups and other things.
Pipe - Because every detective needs one.

Description: A legendary detective with baffling powers of perception, his intelligence gives him great combat skills.

If you like it, please waitlist me as a purple times new roman Sherlock Holmes.
« Last Edit: June 28, 2012, 08:14:26 pm by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

TCM

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #789 on: June 29, 2012, 11:28:54 pm »

YO. We need Twilight 4 action.

Deoxys & Sherlock Holmes are accepted.
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RTD

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #790 on: June 30, 2012, 08:03:32 am »

YO. We need Twilight 4 action.

Deoxys & Sherlock Holmes are accepted.

Thanks.

I see a spelling error on Travis Touchdowns entry. Change None to Known.

EDIT: Wonder if I will stick to anyone.
« Last Edit: June 30, 2012, 08:11:28 am by RTD »
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mcclay

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #791 on: June 30, 2012, 09:30:27 pm »

sorry I was gone for a week. I will be gone for a another week but I can get my turn in now. Auto me if you put up two turns in a week.


ohfuckohfuckohfuckohfuckohfuckohfuck Twilight mass heals all allies.
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Xantalos

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #792 on: July 01, 2012, 08:36:45 am »

YO. We need Twilight 4 action.

Deoxys & Sherlock Holmes are accepted.
Thanks.
*First, post character. Then, get on waitlist. Third, wait for the call. Analysis: Good things to come.*
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

TCM

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #793 on: July 01, 2012, 11:35:51 am »



Deoxys
Class Type: Galatic Pokemon
+1 Magic
+1 Strength
+1 Intimidation

-1 Braveness
-1 Brutality

Hyper Beam: Once charged, Deoxys sends out a beam that injures anyone in its path. Cooldown time is 4 turns.
Moves:
Psychic - Injures a enemy when move used, can kill wounded enemys
Wrap - Constricts a enemy and can squeeze them to death.
Night Shade - Make enemys see mirages, damages enemy.
Flash Cannon - Injures enemys heavily.

Description: A enigmatic and fearsome Pokemon from outerspace.





Sherlock Holmes
Class Type: Detective
+1 Tactics
+1 Intelligence
+1 Unconventional Fighting/Weapons
+1 Overanalysis
Extreme Detachment: When Holmes uses this, he becomes able to plan a strategy to take out an opponent with ease (a la slow-mo scenes in the movies), and can severely injure/kill the enemy. 2 turn cooldown.
Equipment:
Disguises - To infiltrate enemy groups and other things.
Pipe - Because every detective needs one.

Description: A legendary detective with baffling powers of perception, his intelligence gives him great combat skills.


Those are the new characters. Post coming soon.
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Biscuitlord

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Re: Roll to Dodge Princess Celestia, Act II! (Ch. 10: Terrorism is Bad)
« Reply #794 on: July 01, 2012, 01:49:21 pm »

Sorry I know I'm late (facehoof)  was occupied with school and fachabi and completely forgot this.
Hopefully I'm not too late.

Fluttershy sees one after another of her friends getting wounded, which hurts her even more than the shot directly into her stomach.
Oh my Gosh Twilight.      Oh no Teddy.   Seeing her freinds getting wounded Fluttershy flies to Twilight and Teddy tending their wounds with her herbs and giving them both a big hug. (Because we all learned from Harry Potter that lave and hugs protect you from everything. She also flies to the Mongolian Horses hugging and thanking them for their good work with the mean machine gunners who were shooting her.

Angel tries to be useful once in his lifetime and uses some of the healing herbs himself to cure Fluttershy.
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