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Author Topic: The DF 0.31.05 Work-In-Progress Thread  (Read 89757 times)

Olith McHuman

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #60 on: June 05, 2010, 12:19:05 am »

Love the new version!

One very minor bug, [PRINT_MODE:TEXT] crashes with "Ran out of space for color pairs! Ask Baughn to implement a fallback!" on my linux box when the intro is turned on (the crash happens just after the dwarf makes the gasp sound). It works fine with the intro off.

Baughn, implement a fallback :)
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Noble Digger

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #61 on: June 05, 2010, 12:23:03 am »

Thank you very much. Installing now...
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Footkerchief

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #62 on: June 05, 2010, 12:23:31 am »

Does the Military actually train/work correctly yet though? I'm holding off on 31 until They work right without having to pray to armok and constantly release squads and remake them.

The bugs affecting squads/training/equipment are largely unfixed.  Here are the reports to keep an eye on:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=535
http://www.bay12games.com/dwarves/mantisbt/view.php?id=428
http://www.bay12games.com/dwarves/mantisbt/view.php?id=605
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Dark Dude

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #63 on: June 05, 2010, 12:40:24 am »

Tis crashing on me every time I export bitmaps of my region once it's generated it.



;_;
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Felblood

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #64 on: June 05, 2010, 12:42:15 am »

Does the Military actually train/work correctly yet though? I'm holding off on 31 until They work right without having to pray to armok and constantly release squads and remake them.

The bugs affecting squads/training/equipment are largely unfixed.  Here are the reports to keep an eye on:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=535
http://www.bay12games.com/dwarves/mantisbt/view.php?id=428
http://www.bay12games.com/dwarves/mantisbt/view.php?id=605

Oh, those links are so going on my watch list.

This right here is the deal breaker for me. I'm lining up a group of my friends to play a succession game, but we're probably going to wait until this gets fixed to start. I wouldn't want to try to introduce the new players in my group to the current military situation.
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The path through the wilderness is rarely direct. Reaching the destination is useless,
if you don't learn the lessons of the dessert.
--but you do have to keep walking.

Eagle_eye

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #65 on: June 05, 2010, 12:51:16 am »

Does the Military actually train/work correctly yet though? I'm holding off on 31 until They work right without having to pray to armok and constantly release squads and remake them.

The bugs affecting squads/training/equipment are largely unfixed.  Here are the reports to keep an eye on:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=535
http://www.bay12games.com/dwarves/mantisbt/view.php?id=428
http://www.bay12games.com/dwarves/mantisbt/view.php?id=605

Oh, those links are so going on my watch list.

This right here is the deal breaker for me. I'm lining up a group of my friends to play a succession game, but we're probably going to wait until this gets fixed to start. I wouldn't want to try to introduce the new players in my group to the current military situation.

It's kind of a rule that anything in a video game with a high level of control is going to have a high level of complexity...
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Beeskee

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #66 on: June 05, 2010, 01:08:28 am »

I appreciate these small updates but they need to get announced on the home page. Mark them as "unstable" or "experimental" or whatever, but for the updates to be hidden away in some forum post doesn't do DF justice. :)

Edit: I mean the BOLD text. Which still says "DOWNLOAD DWARF FORTRESS 0.31.03" :D The little comments do not stand out compared to BIG BOLD YELLOW OMG TEXT. :D
« Last Edit: June 05, 2010, 01:10:08 am by Beeskee »
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Dr. Hieronymous Alloy

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #67 on: June 05, 2010, 01:09:41 am »

Anyone think of a workaround for the crash-on-exporting-world-gen-info bug? Found a great site, embarked without spending points and accidentally saved >_<
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permagreen

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #68 on: June 05, 2010, 01:32:19 am »

Running on Linux (Arch for those wondering) went just fine for me right up until a seemingly random segfault somewhere around midwinter.
Code: [Select]
./df: line 6: 25718 Segmentation fault      ./libs/Dwarf_Fortress $*

Hopefully that means something to someone. Fortunately I had it set to save seasonally, so no big setback there.
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RandomNumberGenerator

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #69 on: June 05, 2010, 02:14:44 am »

I took my save from 31.03, turned off temperature and weather, and experienced the same frame rate of 11 fps.

I think it is time for a selection process.

I took my save from 31.03 as well, and actually experienced a slowdown. On 31.03 I was getting 65-70 FPS. With 31.05 I'm now getting 50-55 FPS. It's not a bad FPS rate by any means, but I prefer higher rates and generally play with small forts (30-40 dwarves) to keep my FPS in the 90-100 range and only got 80 dwarves in this save for the baron. Since this version was supposed to be faster I was hoping I could play my 80 dwarf fort with 90-100 FPS, but I guess I will continue to play 30-40 dwarf forts in the future.

Or maybe it's just that saves are faster in their native version... I wonder... Are saves reverse-backwards compatible? As in, has anyone made a 31.04 or 31.05 fort and tried running it on 31.03?  If it works, that might answer some questions. Or it might be completely pointless.
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HLBeta

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #70 on: June 05, 2010, 02:27:20 am »

Love the new version, haven't had any technical problems with it but the keybindings are driving me nuts. I'm using a Mac with the keyboard it came with and whenever I press delete/backspace in a text entry form the game prints an upward-pointing triangle instead of removing a character. I cannot make enough sense of the keybindings init file to fix it. My poor Dwarfs are stuck with misspelt and spike-laden names, they need your help.
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Footkerchief

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #71 on: June 05, 2010, 02:31:26 am »

Love the new version, haven't had any technical problems with it but the keybindings are driving me nuts. I'm using a Mac with the keyboard it came with and whenever I press delete/backspace in a text entry form the game prints an upward-pointing triangle instead of removing a character. I cannot make enough sense of the keybindings init file to fix it. My poor Dwarfs are stuck with misspelt and spike-laden names, they need your help.

It's a known bug.  Someone posted a workaround, too (scroll down).
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Wyrframe

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #72 on: June 05, 2010, 02:55:06 am »

SDL version crashes on every attempt to start. Windows 7, 64-bit, nothing touched; no errorlog.txt, else I'd post it.
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Aklyon

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #73 on: June 05, 2010, 03:09:03 am »

Hey Toady, the News thingie above still links to .31.04 .
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thisisunsane

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Re: The DF 0.31.05 Work-In-Progress Thread
« Reply #74 on: June 05, 2010, 03:16:57 am »

Just a quick comment on the Linux version I'm using:

Dwarves seem to be okay going down ramps but do not want to go back up them.  I started by digging into the mountain, then designated a channel (which produced a downward ramp).  On the Z level below I mined out some more area.  I had that miner sit on that Z level until I designated an up staircase, and a matching down staircase on the level above him.  Once they were connected he ran up and all the other dwarves ran down (to fill the stockpile I had designated there) immediately.


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