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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1677358 times)

Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3075 on: July 19, 2016, 03:28:08 pm »

In fact no human civilization would be materialist in Stellaris terms, except perhaps the EU.
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3076 on: July 19, 2016, 03:51:30 pm »

In fact no human civilization would be materialist in Stellaris terms, except perhaps the EU.
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nah, they're just straight up fanatic collectivist
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Radsoc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3077 on: July 19, 2016, 04:13:30 pm »

Materialism is materialism as in materialism vs idealism (as in "spirituality"), not as in the strive for more earthly goods.

Marxism is strictly materialist and not necessarily collectivist in the stellaris sense. However, the DPRK is somewhat an exception to this because of Juche, which furthermore highlights the role of the individual (great leader and so on).


The game is not very impartial to the question of materialism vs idealism, as it invents various special "powers" for spiritual civs.
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ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3078 on: July 19, 2016, 04:20:28 pm »

Materialism is materialism as in materialism vs idealism (as in "spirituality"), not as in the strive for more earthly goods.

Marxism is strictly materialist and not necessarily collectivist in the stellaris sense. However, the DPRK is somewhat an exception to this because of Juche, which furthermore highlights the role of the individual (great leader and so on).

Not even "somewhat". They've explicitly removed all references to socialism in the ideological platform. It's now solely about obedience and loyalty to the great leader, the absolute authority of Kim Il-Sung and his descendants, adherence to state ideology, etc.
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3079 on: July 19, 2016, 04:34:03 pm »

I'd make the United States a: Militarist + Individualist + Materialist

MOST countries are individualists. Even though we do believe in collective efforts, we have a very strong belief in individual liberties and rights even if they become egregious to the whole.

The United States might have a lot of spiritual people... But its aims and society is more geared towards the physical and its goals... It also sees things from a purely materialist perspective as opposed to a spiritual.

Though Militarist might be stretching it.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3080 on: July 19, 2016, 05:22:57 pm »

Xenophile + Individualist + Militarist
We have collectivists, but like someone pointed out, that's possible because individualists tolerate ethos drift :P
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3081 on: July 19, 2016, 05:38:37 pm »

You need militiarism on some level to have a proper spehss-S-A otherwise you can't deliver devastating freedom on alien planets in the name of democracy

Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3082 on: July 19, 2016, 07:13:05 pm »

I dunno. Space-merica in my game has been "Democratizing" their arm of the galaxy for a while now. Admittedly, we've mostly done that by uplifting poor primitive space aliens and then forcibly integrating them into our society to colonize extreme worlds, since the only other aliens we've met thus far are Enigmatic Observers and thus waaaay out of our league, but...
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3083 on: July 19, 2016, 07:24:08 pm »

Fanatic Materialism + Military

The US has done a lot to gain access to strategic resources.  The military is just one means of many to further the materialist goals.   Capitalism Ho!

That's not what Materialism is about in Stellaris. Materialism is about denying that anything exists outside of the material world, as opposed to spiritualism, which, in Stellaris, posits that consciousness or spirit begets reality.

There's no way that the USA is materialist in Stellaris terms. In fact no human civilization would be materialist in Stellaris terms, except perhaps the EU.

The USSR was materialist in Stellaris terms, and modern China outright bans some portrayals of supernatural things.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3084 on: July 19, 2016, 07:41:01 pm »

The USSR was materialist in Stellaris terms, and modern China outright bans some portrayals of supernatural things.
They only managed to get that World of Warcraft film in China cos the producer was a high ranking army official or some shit like that, everything else with ghosts, demons, supernatural stuff e.t.c. is just b& because it "encourages superstition"

JumpingJack

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3085 on: July 19, 2016, 09:00:07 pm »

The game is not very impartial to the question of materialism vs idealism, as it invents various special "powers" for spiritual civs.
You tryin' to tell me you don't want Jedis, boi?

If you plan on making a space Murrica AI empire, you'll want fanatic individualist militarists to give them the democratic crusader AI.
This. Contemporary 'Murica's too much of a mixed bag to lean totally to either side of the Spiritualist/Materialist spectrum. To be portrayed accurately, its primary motivator must be space oil FREEDOM.

Of course, this is Sci-fi 'Murica, so anything's ultimately up for grabs.

The USSR was materialist in Stellaris terms, and modern China outright bans some portrayals of supernatural things.
They only managed to get that World of Warcraft film in China cos the producer was a high ranking army official or some shit like that, everything else with ghosts, demons, supernatural stuff e.t.c. is just b& because it "encourages superstition"
But of course. You wouldn't want anyone's attention to be focused on anything except the glorious state the People, would you? :P
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3086 on: July 19, 2016, 09:26:57 pm »

That Warcraft movie is set in the same time and places as Warcraft 1. The plot's different, though. Different from the plot on the wiki too, but much closer to that than to Warcraft 1, which has been retconned quite a bit.
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3087 on: July 19, 2016, 09:44:40 pm »

I'd make Murrica Fanatic Individualists + Military. Maybe a mod could add a racial increase in ethos divergence?
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3088 on: July 20, 2016, 01:52:28 am »

Pretty sure that's a trait already
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #3089 on: July 20, 2016, 02:26:54 am »

It's called "Deviants"  :D
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