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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1678454 times)

a1s

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4320 on: February 23, 2017, 01:48:19 pm »

It could even be an event chain similar to AI rebellion, "5 Drones on Gygax Prime have ceased obeying your psionic directive, send a science ship to investigate" and have it evolve into something like a new hive-level consciousness have arisen spontaneously due to the distance from the homeworld and it is attempting to subvert local drones, etc.
Thanks for ruining the surprise.  >:( Now Paradox will have to come up with a new twist.  :P
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4321 on: February 23, 2017, 01:48:59 pm »

It could even be an event chain similar to AI rebellion, "5 Drones on Gygax Prime have ceased obeying your psionic directive, send a science ship to investigate" and have it evolve into something like a new hive-level consciousness have arisen spontaneously due to the distance from the homeworld and it is attempting to subvert local drones, etc.
Thanks for ruining the surprise.  >:( Now Paradox will have to come up with a new twist.  :P
"No, player, you are the renegade hivemind."  And then player was the renegade hivemind.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4322 on: February 23, 2017, 01:59:35 pm »

It could even be an event chain similar to AI rebellion, "5 Drones on Gygax Prime have ceased obeying your psionic directive, send a science ship to investigate" and have it evolve into something like a new hive-level consciousness have arisen spontaneously due to the distance from the homeworld and it is attempting to subvert local drones, etc.
Thanks for ruining the surprise.  >:( Now Paradox will have to come up with a new twist.  :P
"No, player, you are the renegade hivemind."  And then player was the renegade hivemind.
Awaken my child and embrace the glory that is your birthright?

PTTG: I was thinking more along the lines of Orcs and Gobbos which kinda go in reverse of what the Syncretic Evolution thing implies. But you could have any number of combinations and you could still justify it somehow. It's boring to have it be forced in one form. Not that it matters since mods will fix this anyway.

Criptfeind

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4323 on: February 23, 2017, 02:07:09 pm »

Honestly, that actually makes sense. A hive mind has no real government structure, just itself. A non-connected species that is ruled by the hive will need to have its own government structure under the hive, even if its people were completely integrated in the hive civilization. And without access to the hive's own network, participating in the economy directly would be very tough. Enclaves only make sense at that point.

I'm not really sure I follow this, why non politically active pops in a hive mind need their own governing structure especially compared to say, non politically active pops in some other autocratic society. The economy question is more interesting, but it's hardly an impossible question to answer, whether it ranges from some communistic arrangement (along with possibly a black or grey market that runs without the hiveminds involvement) to the building of an economy within the empire to accommodate the pops (especially in a xenophile style hivemind with many, maybe even most, of their pops being non hive mind aliens). The answer to these questions could be some very cool content even, as your hivemind first meets and then must come to decisions on how to deal with populations of sentient non hive mind creatures. "Purge them." and "Make them into separate vassal states" are both valid options, but they are not the only (Logical, gameplay wise they seems to be) ones.
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PTTG??

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4324 on: February 23, 2017, 02:35:49 pm »

It could even be an event chain similar to AI rebellion, "5 Drones on Gygax Prime have ceased obeying your psionic directive, send a science ship to investigate" and have it evolve into something like a new hive-level consciousness have arisen spontaneously due to the distance from the homeworld and it is attempting to subvert local drones, etc.
Thanks for ruining the surprise.  >:( Now Paradox will have to come up with a new twist.  :P
"No, player, you are the renegade hivemind."  And then player was the renegade hivemind.
Awaken my child and embrace the glory that is your birthright?

Good point.
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Chiefwaffles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4325 on: February 23, 2017, 03:31:53 pm »

People seem to forget that vassals already exist.
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Rolan7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4326 on: February 23, 2017, 05:52:41 pm »

Good point.
Counterpoint.
(Though I usually go full transhuman or sometimes corporatism, I always gained respect for Miriam here)
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« Last Edit: February 27, 2017, 09:44:29 am by Ultimuh »
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4328 on: February 27, 2017, 09:54:41 am »

edit: Utopia (and most likely Banks (1.5)) has a release date now.
You should've made a new post, editing doesn't bump a thread to the first page.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4329 on: February 27, 2017, 10:07:50 am »

edit: Utopia (and most likely Banks (1.5)) has a release date now.
You should've made a new post, editing doesn't bump a thread to the first page.
Well I hate to double post.
And I figured someone else would eventually bump it any ways. (I was right!  :o )
« Last Edit: February 27, 2017, 11:47:38 am by Ultimuh »
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4330 on: February 27, 2017, 11:22:46 am »

Exactly where the rumors suggested, early april. Excited
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4331 on: February 27, 2017, 11:51:03 am »

Exactly where the rumors suggested, early april. Excited
The "rumors" have been at "a little over a month from now" for like a month and a half already, though.
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Ultimuh

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4332 on: February 27, 2017, 11:53:53 am »

Exactly where the rumors suggested, early april. Excited
The "rumors" have been at "a little over a month from now" for like a month and a half already, though.
Close enough.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4333 on: February 27, 2017, 01:23:49 pm »

Exactly where the rumors suggested, early april. Excited
The "rumors" have been at "a little over a month from now" for like a month and a half already, though.
Nah, last few weeks Reddit started talking about a date found in some metadata on the steam page which was supposedly early august
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Digital Hellhound

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #4334 on: February 27, 2017, 02:54:13 pm »

Dammit, over a month?

I want to play Stellaris! I can now, but I want it with the new features!

Break into the Paradox offices to play the dev version? Seems to me that's the only logical course of action.
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