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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1677360 times)

Hanzoku

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5115 on: July 21, 2017, 01:07:51 pm »

No, no... humans as a renewable power source, llike in Matrix.
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forsaken1111

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5116 on: July 21, 2017, 01:21:24 pm »

Seems like the robot update is "give them the good bit of Biological" mostly. I hope this means there's going to be new biological goodies and not just shafting the path that would be coolest if it got proper development.

Also, I keep reading "positronic" as "postironic" and imagining hipster robots.
They did acknowledge that this will make robotic ascension more powerful and so as part of 1.8 they'll do a balance pass on the other paths as well.
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Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5117 on: July 22, 2017, 07:15:37 am »

Seems like the robot update is "give them the good bit of Biological" mostly. I hope this means there's going to be new biological goodies and not just shafting the path that would be coolest if it got proper development.

Also, I keep reading "positronic" as "postironic" and imagining hipster robots.
They did acknowledge that this will make robotic ascension more powerful and so as part of 1.8 they'll do a balance pass on the other paths as well.
I'm not talking about power or balance. I don't care about that since I don't play this game competitively. I'm talking about depth and uniqueness of play experience.
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Egan_BW

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5118 on: July 22, 2017, 12:46:30 pm »

I wonder if there's going to be a biological equivalent to domestic protocols...
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IcyTea31

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5119 on: July 22, 2017, 04:25:57 pm »

I wonder if there's going to be a biological equivalent to domestic protocols...
There already is in Utopia, in the form of the 'Domestic Servitude' slavery type set in species rights.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5120 on: July 22, 2017, 04:36:00 pm »

I wonder if there's going to be a biological equivalent to domestic protocols...
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5121 on: July 22, 2017, 04:38:40 pm »

I wonder if there's going to be a biological equivalent to domestic protocols...
There already is in Utopia, in the form of the 'Domestic Servitude' slavery type set in species rights.
I wonder if the owner system the robots have going for them will extend to some slave types.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5122 on: July 23, 2017, 04:22:36 pm »

Loud Whispers, you should really pitch that swarm idea to Paradox. Maybe they can make it more stable if they ever implement it? ;)
One can hope

Cruxador

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5123 on: July 23, 2017, 11:53:32 pm »

Loud Whispers, you should really pitch that swarm idea to Paradox. Maybe they can make it more stable if they ever implement it? ;)
One can hope
Unfortunately, only way to get an idea into the base game I to make a very successful overhaul mid that uses it, or to get it into several such mods, and it's too early in the development cycle for that to be a thing anyway.
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Teneb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5124 on: July 27, 2017, 11:53:09 am »

It's that time of the week again. Dev Diary #79: Ship Component & Balance Changes.

Spoiler: RIP Naked Corvette (click to show/hide)

My guess is the next DD is the announcement for the expansion.
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Monstrous Manual: D&D in DF
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5125 on: July 27, 2017, 12:02:34 pm »

Sounds like they're doing a pretty good job addressing the various combat complaints. The new picket behavior for destroyers sounds especially nice.
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GiglameshDespair

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5126 on: July 27, 2017, 02:07:32 pm »

Took 'em long enough to do so.
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5127 on: July 27, 2017, 02:30:20 pm »

Does this mean flak cruisers are no longer going to be a thing?  I rather liked their style.  Ah, c'est la guerre. 
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Mephansteras

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5128 on: July 27, 2017, 03:59:02 pm »

Good change for the destroyers, but I'd really rather see a variety of options for each tier of ship. My artillery cruisers and close range autocannon cruisers really shouldn't have the same behavior.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #5129 on: July 27, 2017, 05:30:18 pm »

Really it would make more sense to have behaviours divorced from ship computers and hulls, so that a destroyer need not always be a picket ship nor a battleship need always be a sniper or a corvette be the only good ship
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