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Author Topic: Future of the Fortress: The Development Page  (Read 1566109 times)

SalmonGod

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Re: Future of the Fortress: The Development Page
« Reply #4080 on: March 21, 2011, 03:26:06 am »

Quote
cleaned up a lag problem from ghosts and some other general lag issues

Would I be wrong to read this as some known causes of disproportionate FPS hits have been alleviated?

1000 fps @ 250 dwarves, here we come!

In case you're being serious, do not expect orders of magnitude of improvement

Key word was 'disproportionate' as in things like sudden noticeable FPS drops when there are hidden ambushes on the map.  I'm definitely not expecting a widespread improvement based on Toady's wording.
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Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Ethicalfive

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Re: Future of the Fortress: The Development Page
« Reply #4081 on: March 21, 2011, 05:26:20 am »

Quote
cleaned up a lag problem from ghosts and some other general lag issues

Would I be wrong to read this as some known causes of disproportionate FPS hits have been alleviated?

1000 fps @ 250 dwarves, here we come!
This could be a real possability if toady gave us the ability to choose a 10x10x10 tile sized  embarks :P
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Urist McMiner Unearths a strange pad. He trembles as he inspects it's time saving features. Knowing no 1 dwarf must posess this power, he quietly drops it into the nearest chasm and never speaks of it again.DwarfPad

Areyar

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Re: Future of the Fortress: The Development Page
« Reply #4082 on: March 21, 2011, 06:07:58 am »

10x10 WorldGen tiles or DwarfMode tiles?

Either: Supercomputer DF or vertical fortress! hehe
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TolyK

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Re: Future of the Fortress: The Development Page
« Reply #4083 on: March 21, 2011, 08:18:43 am »

Quote
cleaned up a lag problem from ghosts and some other general lag issues

Would I be wrong to read this as some known causes of disproportionate FPS hits have been alleviated?

1000 fps @ 250 dwarves, here we come!
This could be a real possability if toady gave us the ability to choose a 10x10x10 tile sized  embarks :P
the key word here is the 10x10x10, i.e. 10 z-levels ;)
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greenskye

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Re: Future of the Fortress: The Development Page
« Reply #4084 on: March 21, 2011, 09:20:24 am »

Yea the clean self soap thing pretty much seems to be a massive issue with it.  And is hard to workaround while still keeping the soap's functionality to healthcare.  It's either

A) Don't make any soap and live with losing dwarves to infection.
B) Make very small amounts of soap and hope some gets taken to the hospital before the chests get filled with cloth and forbid all that isn't, and
C) Make soap normally, and just live with the job cancellation spam and nobody ever cleaning themselves.

Of course it is possible that this is one of the last bugs.  And it's also possible that it is more complicated than it looks making it be set aside for a while longer.

Not sure if this was fixed when you posted but the soap bug appears to be fixed now!

http://www.bay12games.com/dwarves/mantisbt/view.php?id=1023

Seems like hospitals will be very useful from now on. Now we just need a better way to train doctors, but I guess that's more of a feature rather than a bug.
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Greiger

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Re: Future of the Fortress: The Development Page
« Reply #4085 on: March 21, 2011, 10:18:17 am »

What?

*clicks link*

Spoiler: for size (click to show/hide)

I will give you my firstborn Toady.  Do you prefer you slave children delivered in bags sacks or cardboard boxes?  Boxes would be best for me (I could just use one of those postal service flat rate boxes.  I think I could cram the kid in there.) but of course your preference determines the final say.

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Areyar

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Re: Future of the Fortress: The Development Page
« Reply #4086 on: March 21, 2011, 11:23:08 am »

Quote
cleaned up a lag problem from ghosts and some other general lag issues

Would I be wrong to read this as some known causes of disproportionate FPS hits have been alleviated?

1000 fps @ 250 dwarves, here we come!
This could be a real possability if toady gave us the ability to choose a 10x10x10 tile sized  embarks :P
the key word here is the 10x10x10, i.e. 10 z-levels ;)
ah...
Imagines the pathing of 250 crawling dwarves.
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freeformschooler

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Re: Future of the Fortress: The Development Page
« Reply #4087 on: March 21, 2011, 12:03:09 pm »

Hospitals are going to work in .22? *brain explodes*

EDIT:

Uh oh. Does this mean we won't be able to magically tell whether a clown fortress is in our embarks anymore?

EDIT2:

Nevermind, that's not "fixed" yet. I read "resolved" as "fixed".
« Last Edit: March 21, 2011, 12:06:24 pm by freeformschooler »
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Dohon

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Re: Future of the Fortress: The Development Page
« Reply #4088 on: March 21, 2011, 12:28:46 pm »

I just wanna cheer and thank Toady for fixing the Hospital (it was keeping me from enjoying the new version fully) and embarking on a new release cycle (with a version specifically made for bugfixes). Mine on!
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Thief^

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Re: Future of the Fortress: The Development Page
« Reply #4089 on: March 21, 2011, 12:54:20 pm »

Hospitals are going to work in .22? *brain explodes*

EDIT:

Uh oh. Does this mean we won't be able to magically tell whether a clown fortress is in our embarks anymore?

EDIT2:

Nevermind, that's not "fixed" yet. I read "resolved" as "fixed".
Check: http://www.bay12games.com/dwarves/mantisbt/view.php?id=10

Quote
Toady One (administrator)
2011-03-13 12:33

   I've fixed the wealth count and hidden items on the stock screen issues, but I'm going to leave it open until I get through more of the child issues which might be resolved.
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freeformschooler

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Re: Future of the Fortress: The Development Page
« Reply #4090 on: March 21, 2011, 01:43:52 pm »

Oh nuts, you're right, I missed that :( oh well. Guess we'll have to find clown fortresses ourselves, now.
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Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #4091 on: March 21, 2011, 02:27:02 pm »

Oh nuts, you're right, I missed that :( oh well. Guess we'll have to find clown fortresses ourselves, now.

Hidden items on the stock screen != rooms.  The HFS rooms report hasn't been marked as fixed, so you'll probably still have that exploit for now.
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Caldfir

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Re: Future of the Fortress: The Development Page
« Reply #4092 on: March 21, 2011, 04:00:58 pm »

Does anyone else remember how angry the forums seemed just a few weeks ago with people jumping up and down for bug fixes? 

Its kind of funny in hindsight, because this stint of bug fixes was, at that time, already scheduled.  Like what, people thought Toady should drop what he was working on at that moment to get bugfixes done a week earlier? 

I for one have faith in the Toad.
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thvaz

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Re: Future of the Fortress: The Development Page
« Reply #4093 on: March 21, 2011, 04:21:50 pm »

Does anyone else remember how angry the forums seemed just a few weeks ago with people jumping up and down for bug fixes? 

Its kind of funny in hindsight, because this stint of bug fixes was, at that time, already scheduled.  Like what, people thought Toady should drop what he was working on at that moment to get bugfixes done a week earlier? 

I for one have faith in the Toad.

They will now complain as why it wasn't fixed earlier. Or complain about bugs not fixed this time.
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Hiiri

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Re: Future of the Fortress: The Development Page
« Reply #4094 on: March 21, 2011, 04:40:24 pm »

They will now complain as why it wasn't fixed earlier. Or complain about bugs not fixed this time.

Or about the possible bugs that are not even in the game yet.  ::)

Nah just kidding, DF-community seems chill and relaxed in comparison to many others. Super meat boy-community is going crazy because of free content delay. Calling developers useless assholes, liars etc.

Edit: Sorry, off-topic
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