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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1678313 times)

ZeroGravitas

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2520 on: May 23, 2016, 05:31:30 am »

I'd like it a lot if researching a rare tech actually closed off some research paths while giving you access to more specialized techs in the same vein.  It would go a long way to helping me feel like my nation has an individual identity.

Sort of true for Psionics. But it's only a couple of techs deep, and they're not very compelling.
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2521 on: May 23, 2016, 05:53:31 am »

Ethos is supposed to be that branching. For example, psionic techs are very likely to be available for spiritualist but almost impossible for materialists to get. I agree that there should be more rare techs dependent on the ethos, government form and perhaps even biological traits of the main species.

Yeah I keep hearing that. Except not only is psionics one of the "Required techs" for the late game... But my friend who plays a fanatic materialist has always got it.
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sprinkled chariot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2522 on: May 23, 2016, 06:02:21 am »

Ethos is supposed to be that branching. For example, psionic techs are very likely to be available for spiritualist but almost impossible for materialists to get. I agree that there should be more rare techs dependent on the ethos, government form and perhaps even biological traits of the main species.

Yeah I keep hearing that. Except not only is psionics one of the "Required techs" for the late game... But my friend who plays a fanatic materialist has always got it.

How psionics is required tech?
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2523 on: May 23, 2016, 06:04:36 am »

You try to get conquest victory without it in a large or Huge universe, I DARE YOU!
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andrea

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2524 on: May 23, 2016, 06:10:17 am »

I am going to guess Neonivek means the top tier FTL drive. not sure how useful it actually is, since it never unlocked for me.

Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2525 on: May 23, 2016, 06:23:57 am »

It's pretty good, but I wouldn't call it "required".
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2526 on: May 23, 2016, 06:28:38 am »

According to the game files, the only way for fanatic materialists to get psionics is if they get a genius researcher or one with the psionics specialty. Even then the chances are quite low. So unless there is bug in the chances, you need to be quite lucky to get it so.
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2527 on: May 23, 2016, 06:48:56 am »

It's pretty good, but I wouldn't call it "required".

It becomes a huge slog to attempt to beat the game without it.
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Sartain

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2528 on: May 23, 2016, 07:48:58 am »

I'd like it a lot if researching a rare tech actually closed off some research paths while giving you access to more specialized techs in the same vein.  It would go a long way to helping me feel like my nation has an individual identity.

Sort of true for Psionics. But it's only a couple of techs deep, and they're not very compelling.

I don't know, the Ministry Of Benevolence is pretty compelling.
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Neonivek

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2529 on: May 23, 2016, 08:11:58 am »

I'd like it a lot if researching a rare tech actually closed off some research paths while giving you access to more specialized techs in the same vein.  It would go a long way to helping me feel like my nation has an individual identity.

Sort of true for Psionics. But it's only a couple of techs deep, and they're not very compelling.

I don't know, the Ministry Of Benevolence is pretty compelling.

Psionics has a few things in its favor. I admit I WISH there was more to psionics (it is rather disinteresting as a whole to be honest).

I also wish the ultimate Drive didn't require psionics... because that makes it mandatory.

I mean you can reasonably do the game without the Psionic Super Armies and be perfectly happy. But trying to beat the game without the Ultimate Drive? It can add several hours to the gameplay.
« Last Edit: May 23, 2016, 08:13:54 am by Neonivek »
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lastverb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2530 on: May 23, 2016, 08:13:09 am »

I don't know, the Ministry Of Benevolence is pretty compelling.

It's not a psi tech branch.
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2531 on: May 23, 2016, 09:09:59 am »

Oho, I just got a rare random event that has some real snarky shots fired at climate change deniers.
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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2532 on: May 23, 2016, 09:10:43 am »

Oho, I just got a rare random event that has some real snarky shots fired at climate change deniers.

Which one's that?
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Flying Dice

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2533 on: May 23, 2016, 10:03:42 am »

Oho, I just got a rare random event that has some real snarky shots fired at climate change deniers.

Which one's that?
Spoiler (click to show/hide)
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lastverb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2534 on: May 23, 2016, 11:06:15 am »

There are some fun quirks in those random events/anomalies. I really liked the one about Russel's teapot. Especially when on 2nd game I actually noticed that it is longest event (in research time) ingame... by A LOT.
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