Final Fantasy Mod
V.1.2
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RACES:
Playable:
The Qu - Indomitable, blue, genderless creatures who have a knack for using cookery as weapons, armor and clothing. Have access to the Runic Forge and Mognet Post.
The Moogles - Small, furry cat-like humanoids who are known for a mail system. Have access to the Runic Forge, Mognet Central, and the Summoning Circle.
And of course the Dwarves.
Both have the same nobles as dwarves and are played the same way.
Other:
Tonberry- Green,reptilian creatures who are skilled with knives, ambushes and sneaking. They are also incredibly obssessed with revenge. Will trade the Chef's Knife, an incredibly useful knife that can one-shot quite easily.
Cait Sith- Small humanoid cats. Nothing much special about these lot.
Cactuar - Humanoid cacti. Have the ability to blast needles at anything that moves. Simplistic, with not much else special about them.
Ronso - Feline humanoids, only taller, stronger, and much better at fighting. Imagine less tree-loving elves.
Workshops:
Summoning Circle: A workshop which has to ability to 'summon' powerful megabeasts....for the right price.
Runic Forge : A special forge wherein you can attempt to forge some of the series' famous weapons, like the Excalibur.
Mognet: The Mognet System, constructed into a workshop. Useless for now, but stay tuned for updates!
Bestiary- A database on everything you know about the summons.
Fauna:
Encounters/Pets:
Catalyst- A small, unique creature with the ability to turn into a summon.
Chocobo- A loveable ostrich-like bird. Can be mounted. It has different castes with different powers.
Marlboro- A vile, disgusting plant-like shambles. It can infect and turn others into Marlboros.
Adamantoise- A large tortoise-like creature with a shell of pure adamantine.
Bosses:
Antlion- A gigantic insectoid monster. If captured, you can tame it and use it for your army. It's bodyparts are also INCREDIBLY valuable.
Warmech- A giant, nuclear-powered robot. (Yes, this was a monster in Final Fantasy.)
Sin- A giant, whale-like monstrosity. Mainly uses Gravity attacks, which will seriously slow down your troops.His main attack, Giga-Graviton will pretty much one-shot your army should they come in contact with it.
Shinryu- Dragon thingy. Stronger than Bahamut, so ignore the description. Has similar attacks to Tiamat, but luckily, isn't immune to them. ;)
Tiamat- A six-headed dragon. It's immune to fire, ice and thunder, making it quite annoying. Has fire, ice and thunder attacks.
Summons:
Catoblepas- Cow-like creature with petrifying gaze.
Bahamut- Blue bipedal dragon, has fire and non-elemental attacks.
Alexander- Giant mobile castle, has holy attacks.
Ifrit- Minotaur with orange skin, has fire attacks.
Shiva- Blue-skinned woman, has ice attacks.
Gilgamesh- Six-armed swordsman, has holy, physical, and non-elemental attacks.
Ultros- Annoying but funny octopus, has a physical attack.
Typhon- Ugly, but funny, monstrosity, has wind attacks.
Crystallux- A newcomer from the Golden Sun series, has a holy attack.
Leviathan- King of the Seas, has ice attacks.
Cuchulainn- fat green plaguebearer, has non-elemental attacks.
Titan- stereotypical giant, has earth attacks.
Ixion- black flying unicorn, has thunder attacks.
Phoenix- the famous bird, has a fire attack and the ability to revive.
Behemoth- Rampaging beast, has a non-elemental attack.
Doomtrain- haunted train, has non-elemental attacks similar to Cuchulainn's.
Diabolos- demon, has gravity attacks.
Ores:
Magicite -Just under adamantine for usability. Lightweight, strong, but utterly useless for blunt weaponry.
Nethicite -Essentially, smeltable slade. Heavy, also strong, and very good for blunt weapons.
Manufactured Nethicite - A weaker form of natural Nethicite.
Auracite- Somewhere between the two for strength.
Summoning System :
-That's right, there's a summoning system in this! You can now summon Alexander or Bahamut to fight for your fortress.
-To actually get into using this, you need several catalysts. Catalysts are pets you can buy at embark. They're unique! Why? Because they are the
only creatures in the whole of existence who can channel the power of gods!
-Firstly, you need a Bestiary. Build one from a table, a chair and a usable stone.
-Then, you need to make paper, ink and vellum.
-After doing that, you need to make an empty manuscript from ten paper, two vellum, and one tanned skin for binding.
-Finally, you need to make a manuscript on the desired summon.
-Oh, but you're not done yet! You still require a summoning tome and a summon essence.
-Make the Summoning Tome the same way as you make a Summon Manuscript.
-Make summon essences by attempting to create them from the information you have on the summon.
- Finally,you need to build a Summoning Circle from 5 usable stones. After that, simply pasture some catalysts into the circle. (Preferably, your circle is in a locked room with constructed walls around it to maximize exposure.)
-Select your wanted reaction and keep using it until you get your summon!
-And Voila! You've got a summon. As of the moment, the transformation is irreversible and infinite : I will change this if I hear enough people clamouring for it.
Magic!:
-That's right, there's magic in this mod now.
- Minimize the amount of secrets generated to get the best out of your world.
-Magic includes summon magic (Bahamut and Alexander only), Fire magic, Thunder magic, Ice magic, Wind magic and Gravity magic.
-To find these magicks, find a tower with a slab pertaining to it.
-You can also make potions from several specific encountered monsters.
Currently working on:
-Giving Qu unique interactions when they eat megabeast meat.
-Adding more summon magic.
-Giving adventurers easier ways of getting magic.This is the link to the Final Fantasy Mod. Click and enjoy!
http://dffd.wimbli.com/file.php?id=5088 (http://dffd.wimbli.com/file.php?id=5088)
DISCLAIMER: The Final Fantasy series is copyright of Square Enix, not me. Please don't sue me... ):
Any mod content in this can be used freely. Just give credit.
DISCLAIMER 2: This mod is NOT A TOTAL CONVERSION. This is intended to be played with normal DF. Do NOT blame me if your game crashes after deleting your normal raws believing it's ok to replace them with my raws. This mod is meant to be a MAJOR MOD, in the vein of Genesis and LFR, not a full conversion in the vein of Corrosion.
Right, so far the update will contain:
Tonberries- One of the deadliest civs you will ever meet. Treat them kindly and they will give you Weapons of Mass Destruction. (I.E. Chef's Knives.) Anger them and you will have some of the deadliest, most skilled opponents you have ever met.
Nomad Tonberries-They have a deadlier attack called Everyone's Grudge. Be careful when approaching them.
Cactuar-Nice, desert-dwelling civ. They are not very deadly in attacking, but they are good in meaning. They do have one deadly weapon though: A thrower designed to fire their fallen spines.
Feral Cactuar-Deadly opponent. Uses 1000 Needles to practically decimate their enemies.
WEAPONs- Unless you have a LOT of companions, never, ever mess with these.
Archfiends- Scarmigilione is easy enough, but as above, don't try it.
Adamantoise and Antlion- Like you would last long enough against them unless you had a lot of friends.
Midgardsormr- How much do you like being turned into stone?
If I recall correctly, I remember Bevelle and the grand holy council actually developed Vegnagun (http://finalfantasy.wikia.com/wiki/Vegnagun) as a weapon so powerful, it could destroy Sin. They only never released it because it had trouble telling the good targets apart from the bad. Quiet an intimidating fellow, but a surprisingly underwhelming boss battle when you do actually finally battle it (standard level or lvl. 99; either way, he was a pushover). The thing is significantly big too. It was another thing you could only battle in parts (tail, leg, then head).
i never got through X-2 :( i keep wanting to finish it, but get hung up on the completion stuff. 100% in one playthrough....cuz i wouldnt want to do it twice
Edit: but i do know that tidus was a corrupted save file of a really messed up guy
, and that venagun could blow up spira if it wanted to
So you're doing an FF mod? I was starting to make one, but I'm not going to finish. I made some creatures though. You can have them, modify them or whatever you feel like :)
Adamantoise has a shell of pure adamantine, which it can pull itself inside to make itself essentially indestructible. It's also fairly big. However, if you swarm it, it tends to die before it thinks of withdrawing. It is also highly vulnerable to cold temperatures. Naturally, its shell is highly valuable.
[CREATURE:ADAMANTOISE]
[DESCRIPTION:A large, tusked creature with a shell of pure adamantine. When it hides in its shell, it is essentially indestructable.]
[NAME:adamantoise:adamantoises:adamantoise]
[CASTE_NAME:adamantoise:adamantoises:adamantoise]
[CHILD:1][GENERAL_CHILD_NAME:adamantoise hatchling:adamantoise hatchlings]
[CREATURE_TILE:'A'][COLOR:3:0:1]
[PETVALUE:500]
[NATURAL][MEANDERER][PET_EXOTIC]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:3:3]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:1]
[PREFSTRING:adamantine shells]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:NECK_SPINE:SPINE:BRAIN:SKULL:4TOES:MOUTH:GENERIC_TEETH:2TUSKS:TONGUE:RIBCAGE:SHELL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:SHELL_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[HAS_NERVES]
[SPEED:2900]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[SELECT_MATERIAL:ALL]
[IF_EXISTS_SET_COLDDAM_POINT:10000]
[TISSUE:SHELL]
[TISSUE_NAME:shell:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[TISSUE_LAYER:BY_CATEGORY:SHELL:SHELL]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:80:100]
[BODY_SIZE:0:0:50]
[BODY_SIZE:2:0:50000]
[BODY_SIZE:5:0:500000]
[RETRACT_INTO_BP:BY_CATEGORY:SHELL:retract into the shell:retracts into into the shell:emerge from the shell:emerges from the shell]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:TOE:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[CREPUSCULAR]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:INORGANIC:ADAMANTINE:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:50]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:BROWN:1:GREEN:1:GRAY:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:SHELL:SHELL]
[TL_COLOR_MODIFIER:AQUA:1]
[TLCM_NOUN:shell:SINGULAR]
Ahriman can stun its enemies, but isn't particularly tough if you attack it in a group. However, its most unique property is its ability to inflict Doom, which will cause its victim to drop dead of suffocation after exactly one in-game year. If it had managed to invade your fortress and affect a lot of victims, this is sure to lead to quite a bit of Fun. Fortunately you have plenty of time to prepare coffins and isolate the victims - it also gives you some guilt-free fodder for suicide missions. Well, almost guilt-free, because about one-tenth of its victims will survive. Of course, these will very likely go insane after watching their friends all drop dead at the same time.
[CREATURE:AHRIMAN]
[DESCRIPTION:A fearsome demon with a single eye. It is said that those who meet its gaze will die within the year.]
[NAME:ahriman:ahrimans:ahriman]
[CASTE_NAME:ahriman:ahrimans:ahriman]
[CREATURE_TILE:'a'][COLOR:6:0:1]
[LARGE_ROAMING][BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:2]
[POPULATION_NUMBER:1:3]
[CLUSTER_NUMBER:1:3]
[FREQUENCY:1]
[CAN_SPEAK]
[FLIER]
[PREFSTRING:terrible gaze]
[BODY:BODY_WITH_HEAD_FLAG:TAIL:1EYE:ONE_EYELID:2LUNGS:HEART:GUTS:ORGANS:WING_ARMS:BASIC_3PARTLEGS:SPINE:BRAIN:SKULL:2FINGERS:4TOES:MOUTH:GENERIC_TEETH:TONGUE:RIBCAGE]
[RELSIZE:BY_CATEGORY:EYE:50]
[RELSIZE:BY_CATEGORY:EYELID:10]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[RELSIZE:BY_CATEGORY:TOOTH:10]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500]
[BODY_SIZE:1:0:10000]
[BODY_SIZE:5:0:90000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[MAXAGE:800:1000]
[ATTACK:FOOT_SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:TOE:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:WING_SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CAN_DO_INTERACTION:STUN]
[CDI:ADV_NAME:Use Petrify]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:stare balefully:stares balefully:stare balefully]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:100]
[CAN_DO_INTERACTION:DOOM]
[CDI:ADV_NAME:Use Doom]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:gaze into the aether:gazes into the aether:gaze into the aether]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:100]
[BABY:1]
[CHILD:5]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:PURPLE:1]
[TLCM_NOUN:eye:SINGULAR]
Ahriman also needs these custom interactions:
[INTERACTION:STUN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:petrified]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_UNCONSCIOUSNESS:SEV:100000:PROB:100:START:0:PEAK:25:END:50]
[INTERACTION:DOOM]
[I_SOURCE:CREATURE_ACTION]
[IS_HIST_STRING_1: condemned ]
[IS_HIST_STRING_2: to death]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DOOMED]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:DOOMED]
[SYN_NAME:doomed]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_IMPAIR_FUNCTION:BP:BY_CATEGORY:LUNG:ALL:SEV:100000:PROB:90:START:403200:PEAK:404700:END:406200]
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:6000:60:START:0:END:100800] 1 year left
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:3000:60:START:100800:END:151200] half-year left
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:1500:60:START:151200:END:184800] 3 months left
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:500:60:START:184800:END:201000] 1 month left
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:120:60:START:201000:END:201600] 1 day left
And finally, the malboro - very avatar of filth, designed specifically to create unhappy thoughts. Its breath contains multiple symptoms, it spits acidic gastric juice, its blood and the rest of its bodily fluids generate miasma while rotting, and although genderless, it is capable of reproducing by infecting other creatures with its spores (as per FFTA, I believe) or, since in the current version of DF you can't produce functional vermin eggs, by contaminating the water supply. Also, it can't be tamed, and will mindlessly attack any nearby creatures. However, it has a secret - its heart, when eaten, renders the eater temporarily immune to most status ailments, which makes it both useful in Adventure mode and a highly valuable trade good in Fortress mode (this is based on the tendency of malboros to drop Remedies in the FF series). Infection-based malboro farming, anyone?
[CREATURE:MALBORO]
[DESCRIPTION:An plant-like creature covered in slime and writhing tentacles. It is feared for its horrible breath.]
[NAME:malboro:malboros:malboro]
[CASTE_NAME:malboro:malboros:malboro]
[CREATURE_TILE:'M'][COLOR:2:0:0]
[PETVALUE:400]
[SPHERE:DEFORMITY]
[SPHERE:DISEASE]
[BIOME:ANY_WETLAND][BIOME:ANY_FOREST][COMMON_DOMESTIC]
[LARGE_ROAMING][MEANDERER][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[CHILD:1][GENERAL_CHILD_NAME:immature malboro:immature malboros]
[LARGE_PREDATOR][CARNIVORE][CRAZED][LIKES_FIGHTING]
[PREFSTRING:bad breath]
[NOSKULL][NOBONES][NOTHOUGHT][NO_THOUGHT_CENTER_FOR_MOVEMENT][NO_GENDER]
[NOFEAR][NOEXERT][NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NO_DIZZINESS][NO_FEVERS][PARALYZEIMMUNE][NO_SLEEP][EXTRAVISION]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:MOUTH:HEART:TEETH:8_TENTACLE_HEAD:8EYESTALKS:8_TENTACLE_STANCE]
[MATERIAL:MALBORO_VINE]
[PREFIX:uncured]
[STATE_COLOR:ALL_SOLID:DARK_GREEN]
[STATE_NAME:ALL_SOLID:vine]
[STATE_ADJ:ALL_SOLID:vine]
[STATE_COLOR:LIQUID:BLACK]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BLACK]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1060]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000]
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[ROTS]
[GENERATES_MIASMA]
[BUTCHER_SPECIAL:GLOB:NONE]
[MEAT_NAME:NONE:vines:vine]
[MATERIAL_REACTION_PRODUCT:TAN_MAT:LOCAL_CREATURE_MAT:MALBORO_VINE_CURED]
[MATERIAL:MALBORO_VINE_CURED]
[STATE_COLOR:ALL_SOLID:DARK_GREEN]
[STATE_NAME:ALL_SOLID:vine]
[STATE_ADJ:ALL_SOLID:vine]
[STATE_COLOR:LIQUID:BLACK]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BLACK]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:2:0:0]
[MATERIAL_VALUE:5]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1060]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000]
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[THREAD_PLANT]
[ITEMS_SOFT]
[MATERIAL:MALBORO_EYE]
[STATE_COLOR:ALL_SOLID:ORANGE]
[STATE_NAME:ALL_SOLID:eye tissue]
[STATE_ADJ:ALL_SOLID:eye tissue]
[STATE_COLOR:LIQUID:ORANGE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:ORANGE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000]
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[GENERATES_MIASMA]
[MEAT]
[BUTCHER_SPECIAL:MEAT:NONE]
[MEAT_NAME:prepared:eye:eye]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[MATERIAL:MALBORO_TOOTH]
[STATE_COLOR:ALL_SOLID:IVORY]
[STATE_NAME:ALL_SOLID:tooth]
[STATE_ADJ:ALL_SOLID:tooth]
[STATE_COLOR:LIQUID:IVORY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:IVORY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:1]
[MATERIAL_VALUE:5]
[SPEC_HEAT:1000]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:200000]
[IMPACT_FRACTURE:200000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:200000]
[COMPRESSIVE_FRACTURE:200000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:115000]
[TENSILE_FRACTURE:130000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:115000]
[TORSION_FRACTURE:130000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:115000]
[SHEAR_FRACTURE:130000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:115000]
[BENDING_FRACTURE:130000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:1000]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[TOOTH]
[ITEMS_HARD]
[MATERIAL:MALBORO_HEART]
[STATE_COLOR:ALL_SOLID:MAUVE]
[STATE_NAME:ALL_SOLID:heart tissue]
[STATE_ADJ:ALL_SOLID:heart tissue]
[STATE_COLOR:LIQUID:MAUVE]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:MAUVE]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:100]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:20000]
[SHEAR_FRACTURE:20000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[GENERATES_MIASMA]
[MEAT]
[BUTCHER_SPECIAL:MEAT:NONE]
[MEAT_NAME:prepared:heart:heart]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[EDIBLE_RAW]
[SYNDROME]
[SYN_NAME:malboro immunity]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MALBORO:ALL]
[SYN_INGESTED]
[CE_ADD_TAG:NOPAIN:NOEXERT:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_SLEEP:EXTRAVISION:START:0:END:8400]
[TISSUE:MALBORO_VINE]
[TISSUE_NAME:connective tissue:NP]
[TISSUE_MATERIAL:CREATURE_MAT:MALBORO:MALBORO_VINE]
[STRUCTURAL]
[MUSCULAR]
[VASCULAR:5]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE:MALBORO_EYE]
[TISSUE_NAME:eye tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:MALBORO:MALBORO_EYE]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:MALBORO_TOOTH]
[TISSUE_NAME:tooth:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:CREATURE_MAT:MALBORO:MALBORO_TOOTH]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:MALBORO_HEART]
[TISSUE_NAME:heart tissue:NP]
[FUNCTIONAL]
[STRUCTURAL]
[SCARS]
[TISSUE_MATERIAL:CREATURE_MAT:MALBORO:MALBORO_HEART]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:10]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:MALBORO_VINE]
[TISSUE_LAYER:BY_CATEGORY:EYE:MALBORO_EYE]
[TISSUE_LAYER:BY_CATEGORY:TOOTH:MALBORO_TOOTH]
[TISSUE_LAYER:BY_CATEGORY:HEART:MALBORO_HEART]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[RELSIZE:BY_CATEGORY:HEAD:300]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[RELSIZE:BY_CATEGORY:TOOTH:5]
[RELSIZE:BY_CATEGORY:BODY:200]
[RELSIZE:BY_CATEGORY:HEART:50]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:168:50000]
[BODY_SIZE:20:0:250000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[USE_MATERIAL_TEMPLATE:SLIME:SLIME_TEMPLATE]
[GENERATES_MIASMA]
[BLOOD:LOCAL_CREATURE_MAT:SLIME:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:BREATH:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen malboro gastric juice]
[STATE_ADJ:ALL_SOLID:frozen malboro gastric juice]
[STATE_NAME:LIQUID:malboro gastric juice]
[STATE_ADJ:LIQUID:malboro gastric juice]
[STATE_NAME:GAS:malboro breath]
[STATE_ADJ:GAS:malboro breath]
[STATE_COLOR:ALL:DARK_GREEN]
[GENERATES_MIASMA]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:malboro sickness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MALBORO:ALL]
[SYN_INHALED][SYN_INGESTED]
[CE_PAIN:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:MUSCULAR_ONLY:START:0:PEAK:1500:END:3000]
[CE_IMPAIR_FUNCTION:BP:BY_CATEGORY:EYE:ALL:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_DROWSINESS:SEV:1000:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_FEVER:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1000:PEAK:1500:END:3000]
[SYNDROME]
[SYN_NAME:sap]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MALBORO:ALL]
[SYN_CONTACT]
[CE_BLEEDING:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:0:PEAK:50:END:100]
[CE_PAIN:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:0:PEAK:50:END:100]
[SECRETION:CREATURE_MAT:MALBORO_SPORE:SLIME:LIQUID:BY_CATEGORY:MOUTH:ALL]
[SECRETION:LOCAL_CREATURE_MAT:BREATH:LIQUID:BY_CATEGORY:MOUTH:ALL]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_TYPE:LIMB]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:BAD_BREATH]
[CDI:ADV_NAME:Bad breath]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:TRAILING_GAS_FLOW]
[CDI:VERB:exhale a cloud of bad breath:exhales a cloud of bad breath:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Gastric juice]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH:SPATTER_LIQUID]
[CDI:VERB:spit up:spits up:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:2]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
*ideally, should spawn living malboro spores while in a wild state. Until then, reproduces by contaminating water instead.
LAYS_UNUSUAL_EGGS:VERMIN:NONE:MALBORO_SPORE:DEFAULT
CLUTCH_SIZE:3:5
The malboro spore (both of these must be included in order for either of them to work):
[CREATURE:MALBORO_SPORE]
[DESCRIPTION:The spore of a malboro. It floats around, seeking living creatures to infect with a disease that ultimately tranforms them into a malboro.]
[NAME:malboro spore:malboro spores:malboro spore]
[CASTE_NAME:malboro spore:malboro spores:malboro spore]
[CREATURE_TILE:250][COLOR:2:0:0]
[BIOME:ANY_WETLAND][ANY_FOREST][EVIL]
[VERMIN_GROUNDER][FREQUENCY:100]
[VERMIN_NOTRAP]
[POPULATION_NUMBER:250:500]
[SPEED:2900]
[PREFSTRING:vile transformations]
[FLIER]
[ALL_ACTIVE]
[NOEXERT][NOPAIN][NOSTUN][NONAUSEA][NO_DIZZINESS][NO_FEVERS][PARALYZEIMMUNE][NO_EAT][NO_DRINK][NO_SLEEP][NOTHOUGHT]
[SWIMS_INNATE][SWIM_SPEED:2900]
[NOT_BUTCHERABLE]
[NOBONES]
[BODY:BODY_WITH_HEAD_FLAG]
[USE_MATERIAL_TEMPLATE:SPORE:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME:ALL_SOLID:spore]
[STATE_ADJ:ALL_SOLID:spore]
[STATE_NAME:POWDER:spore]
[STATE_ADJ:POWDER:spore]
[STATE_NAME:LIQUID:spore]
[STATE_ADJ:LIQUID:spore]
[STATE_NAME:GAS:spore]
[STATE_ADJ:GAS:spore]
[USE_MATERIAL_TEMPLATE:SLIME:SLIME_TEMPLATE]
[ENTERS_BLOOD]
[GENERATES_MIASMA]
[SYNDROME]
[SYN_NAME:malboro spore infection]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MALBORO:ALL]
[SYN_IMMUNE_CREATURE:MALBORO_SPORE:ALL]
[SYN_INJECTED][SYN_INGESTED]
[CE_ADD_TAG:STERILE:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NOBREATHE:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:START:0]
[CE_NAUSEA:SEV:50:PROB:100:RESISTABLE:START:0:PEAK:6300:END:8400]
[CE_NECROSIS:BP:BY_CATEGORY:LUNG:ALL:SEV:5:PROB:100:START:0:PEAK:4200:END:8400]
[CE_NECROSIS:BP:BY_CATEGORY:BRAIN:ALL:SEV:5:PROB:100:START:0:PEAK:4200:END:8400]
[CE_PAIN:SEV:50:PROB:100:RESISTABLE:START:2100:PEAK:6300:END:8400]
[CE_NECROSIS:BP:BY_CATEGORY:EYE:ALL:SEV:5:PROB:100:START:2100:PEAK:4200:END:8400]
[CE_REMOVE_TAG:CAN_LEARN:CAN_SPEAK:MISCHIEVOUS:TRANCES:LIKES_FIGHTING:START:4200]
[CE_ADD_TAG:NOPAIN:NOEXERT:NOSTUN:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_SLEEP:CRAZED:EXTRAVISION:START:6300]
[CE_BP_APPEARANCE_MODIFIER:START:6300:END:8400:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:500]
[CE_CAN_DO_INTERACTION:START:6300]
[CDI:ADV_NAME:Bad breath]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:TRAILING_GAS_FLOW]
[CDI:VERB:exhale a cloud of bad breath:exhales a cloud of bad breath:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:6300]
[CDI:ADV_NAME:Gastric juice]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:SPATTER_LIQUID]
[CDI:VERB:spit up:spits up:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:2]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CE_BODY_TRANSFORMATION:START:8400]
[CE:CREATURE:MALBORO:DEFAULT]
[BLOOD:LOCAL_CREATURE_MAT:SLIME:LIQUID]
[EXTRACT:CREATURE_MAT:MALBORO:SLIME]
[TISSUE:SPORE]
[TISSUE_NAME:body:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SPORE]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:SPORE]
[BLOOD:LOCAL_CREATURE_MAT:SPORE:POWDER]
[VERMIN_BITE:50:infected:LOCAL_CREATURE_MAT:SLIME:LIQUID]
[DIE_WHEN_VERMIN_BITE]
[BODY_SIZE:0:0:1]
The custom body plan for malboro
[BODY:8_TENTACLE_HEAD]
[BP:1RUT:first upper right tentacle:STP][CONTYPE:HEAD][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:100]
[BP:1LUT:first upper left tentacle:STP][CONTYPE:HEAD][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:100]
[BP:2RUT:second upper right tentacle:STP][CONTYPE:HEAD][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:100]
[BP:2LUT:second upper left tentacle:STP][CONTYPE:HEAD][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:100]
[BP:3RUT:third upper right tentacle:STP][CONTYPE:HEAD][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:100]
[BP:3LUT:third upper left tentacle:STP][CONTYPE:HEAD][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:100]
[BP:4RUT:fourth upper right tentacle:STP][CONTYPE:HEAD][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:100]
[BP:4LUT:fourth upper left tentacle:STP][CONTYPE:HEAD][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:100]
[BODY:8EYESTALKS]
[BP:REYE1:first right eyestalk:STP][CONTYPE:HEAD][SIGHT][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]
[BP:LEYE1:first left eyestalk:STP][CONTYPE:HEAD][SIGHT][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]
[BP:REYE2:second right eyestalk:STP][CONTYPE:HEAD][SIGHT][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]
[BP:LEYE2:second left eyestalk:STP][CONTYPE:HEAD][SIGHT][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]
[BP:REYE3:third right eyestalk:STP][CONTYPE:HEAD][SIGHT][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]
[BP:LEYE3:third left eyestalk:STP][CONTYPE:HEAD][SIGHT][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]
[BP:REYE4:fourth right eyestalk:STP][CONTYPE:HEAD][SIGHT][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]
[BP:LEYE4:fourth left eyestalk:STP][CONTYPE:HEAD][SIGHT][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:50]
[BODY:8_TENTACLE_STANCE]
[BP:RLT1:first lower right tentacle:STP][CONTYPE:LOWERBODY][LIMB][STANCE][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:200]
[BP:LLT1:first lower left tentacle:STP][CONTYPE:LOWERBODY][LIMB][STANCE][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:200]
[BP:RLT2:second lower right tentacle:STP][CONTYPE:LOWERBODY][LIMB][STANCE][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:200]
[BP:LLT2:second lower left tentacle:STP][CONTYPE:LOWERBODY][LIMB][STANCE][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:200]
[BP:RLT3:third lower right tentacle:STP][CONTYPE:LOWERBODY][LIMB][STANCE][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:200]
[BP:LLT3:third lower left tentacle:STP][CONTYPE:LOWERBODY][LIMB][STANCE][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:200]
[BP:RLT4:fourth lower right tentacle:STP][CONTYPE:LOWERBODY][LIMB][STANCE][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:200]
[BP:LLT4:fourth lower left tentacle:STP][CONTYPE:LOWERBODY][LIMB][STANCE][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:200]
**UPDATE: The malboro transformations are... odd. Seems that materials aren't transferred properly for body transformations as far as butchering is concerned and you end up with things like frozen blood, egg yolk, or edible soap instead of heart tissue. I know that at least some materials are transferred properly, since they act fine while alive, so there should be some way of getting it to work...
Hm. I might nerf the ferals a bit more, they managed to take on my test army of completely invulnerable creatures and cause a draw. As for magic, well...can someone direct me to a useful modding guide?
I thought magic would be confusing too, but once you get a look at all the tags. And fiddle with them a bit, It's easy to understand. I'm still messing around with how to figure out how to get a MATERIAL_EMISSION to use two different materials (Lead Bullet, Smoke gas trail)
I just looked at the vanllia interactions, the example interactions, and a few in the spellbook.
Interactions in their own file is where you define the core TARGETs what is the SOURCE and EFFECTs Here is a very simple one I made for a "buckshot" effect:
[INTERACTION:MATERIAL_EMISSION_AUTO_BUCK] --- This is basically MATERIAL_EMISSION x8
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL] <-- this is what will be defined in the creature using "CDI:MATERIAL:INORGANIC:LEAD:SOLID_GLOB"
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION] <-- this is always the emitter for now
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION] <-- your desired target
[IT_MANUAL_INPUT:target]
--- first I thought upping CDI:MAX_TARGET_NUMBER:(targetID):# in the creature would do this,
but the AI doesn't use it the same way the player would (Player places all targets on one creature, AI places 1 target per creature),
so (in the creature) CDI:MAX_TARGET_NUMBER:C:8 would target up to 8 creatures and fire once.
That is why below the EFFECT is copied 8 times, so the EFFECT is used x8 for every target
[I_EFFECT:MATERIAL_EMISSION] x8
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION] <-- this to me might just force the location to the standing tile.
And a "apply effect to:" interaction:
[INTERACTION:BP_BUMP_AUTO] --- Boosts an automations healing speed
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_BP]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] --- just so the same automation can't get boosted
[IT_IMMUNE_CLASS:REPAIRER] --- cannot target other repair automations
[IT_AFFECTED_CLASS:AUTO] --- only automations can get repairs (sorry organics)
[I_EFFECT:CONTACT]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_IMMEDIATE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Repairing]
[SYNDROME]
[SYN_NAME:been repaired]
[CE_PHYS_ATT_CHANGE:RECUPERATION:2000:0:START:0:END:1024] --- 2000% boost, makes healing very fast
[CE_FLASH_TILE:TILE:'o':4:0:1:FREQUENCY:2000:1000:START:0:END:2048] --- to let you know if boosted
I know you already made these creatures, but perhaps you might like to take parts of these designs for the update nonetheless.
Tonberries already tough for their size, but their attack power is modified based on two variables: whether or not they have recently been injured, and whether or not their opponent has ever been near an injured Tonberry. It isn't hard to run away from them, but if you make a habit of killing them, they will become far more dangerous.
[CREATURE:TONBERRY]
[DESCRIPTION:A shambling karmic assassin that stalks caves beneath the earth. It metes out lethal punishment to the enemies of its species.]
[NAME:tonberry:tonberries:tonberry]
[CASTE_NAME:tonberry:tonberries:tonberry]
[CREATURE_TILE:'t'][COLOR:2:0:0]
[GLOWTILE:'"'][GLOWCOLOR:6:0:1]
[LIGHT_GEN]
[LARGE_ROAMING][BIOME:ALL_MAIN][BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:1:3]
[FREQUENCY:100]
[POPULATION_NUMBER:30:50]
[CLUSTER_NUMBER:1:3]
[FEATURE_ATTACK_GROUP]
[CAN_LEARN][LIKES_FIGHTING]
[UTTERANCES]
[LOCKPICKER]
[CANOPENDOORS]
[PREFSTRING:deep-seated grudges]
[PREFSTRING:deadly skill]
[BODY:HUMANOID:TAIL:2EYES:SNOUT_NOSMELL:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:3FINGERS:2TOES:MOUTH:GENERIC_TEETH:TONGUE:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:SKIN]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[MELTING_POINT:NONE]
[BOILING_POINT:9000]
[STATE_NAME:GAS:everyone's grudge]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:tonberries rancor]
[SYN_CLASS:RANCOR]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:TONBERRY:ALL]
[SYN_CONTACT][SYN_INHALED]
[CE_SKILL_ROLL_ADJUST:PERC:95:PERC_ON:100:START:0]
[CE_DISPLAY_NAME:NAME:tonberry murderer:tonberry murderers:tonberry murderer:START:0]
[SYNDROME]
[SYN_NAME:grudge]
[SYN_AFFECTED_CREATURE:TONBERRY:ALL]
[SYN_CONTACT][SYN_INHALED]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:TOUGHNESS:200:0:START:0:END:500]
[CE_MENT_ATT_CHANGE:WILLPOWER:200:0:SPATIAL_SENSE:200:0:KINESTHETIC_SENSE:200:0:START:0:END:500]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:GAS]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500]
[BODY_SIZE:1:0:4000]
[BODY_SIZE:5:0:50000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[MAXAGE:800:1000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:TONBERRY_CHECK]
[CDI:ADV_NAME:Accuse]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[BABY:1]
[CHILD:5]
[EQUIPS]
[NATURAL_SKILL:DAGGER:10]
[NATURAL_SKILL:SNEAK:5]
[PHYS_ATT_RANGE:STRENGTH:2000:2100:2200:2250:2300:2400:2500]
[PHYS_ATT_RANGE:TOUGHNESS:2000:2100:2200:2250:2300:2400:2500]
[MENT_ATT_RANGE:WILLPOWER:2000:2100:2200:2250:2300:2400:2500]
[MENT_ATT_RANGE:SPATIAL_SENSE:2000:2100:2200:2250:2300:2400:2500]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:2000:2100:2200:2250:2300:2400:2500]
[ALL_ACTIVE]
[SPEED:1500][SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:100]
[CLUTCH_SIZE:1:3]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
Plus these interactions:
[INTERACTION:TONBERRY_CHECK]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RANCOR]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:accused by tonberry]
[CE_CAN_DO_INTERACTION:START:0:END:100]
[CDI:ADV_NAME:Claim innocence]
[CDI:INTERACTION:TONBERRY_RETURN]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[INTERACTION:TONBERRY_RETURN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:TONBERRY:ALL]
[IT_MANUAL_INPUT:creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:pity]
[SYN_AFFECTED_CREATURE:TONBERRY:ALL]
[CE_PHYS_ATT_CHANGE:STRENGTH:50:0:TOUGHNESS:50:0:START:0:END:100]
[CE_MENT_ATT_CHANGE:WILLPOWER:50:0:SPATIAL_SENSE:50:0:KINESTHETIC_SENSE:50:0:START:0:END:100]
[CE_REMOVE_TAG:LIKES_FIGHTING:START:0:END:100]
By the way, if you want to have both 'wild' and 'civilized' Tonberries, it is possible to define two different civs for the same creature. This civ design was based on the 'hidden underground' concept, and causes them to attack with their signature robes and knives.
[ENTITY:GRUDGE]
[LAYER_LINKED]
[CREATURE:TONBERRY]
[WEAPON:ITEM_WEAPON_LARGE_DAGGER]
[ARMOR:ITEM_ARMOR_ROBE:FORCED]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[EQUIPMENT_IMPROVEMENTS]
[FRIENDLY_COLOR:1:0:1]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_REACTION:TAN_A_HIDE]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:PUNISH_CAPITAL]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:PUNISH_CAPITAL]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:NOT_APPLICABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:NOT_APPLICABLE]
[ETHIC:OATH_BREAKING:NOT_APPLICABLE]
[ETHIC:LYING:NOT_APPLICABLE]
[ETHIC:VANDALISM:NOT_APPLICABLE]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:NOT_APPLICABLE]
[ETHIC:ASSAULT:PUNISH_CAPITAL]
[ETHIC:SLAVERY:NOT_APPLICABLE]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
[AMBUSHER]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
Cactuars are small and weak physically, but quick and experts at dodging attacks. They also have a tendency to flee if they are losing a fight. While in combat, they will use their projectile '1000 Needles' attack, which behaves like a physical attack in that it causes pain and bleeding, but ignores any defenses the targeted creature may have. It will take out small creatures in a single shot and creatures like dwarves and humans in a few hits. Larger creatures like cows last longer, but can still be worn down if you let them. Their materials are highly valuable in trade.
[CREATURE:CACTUAR]
[DESCRIPTION:A small, quick-moving cactus-like creature. It can penetrate its enemies' defenses with its signature needle attack.]
[NAME:cactuar:cactuar:cactuar]
[CASTE_NAME:cactuar:cactuar:cactuar]
[CREATURE_TILE:'c'][COLOR:2:0:1]
[BIOME:ANY_DESERT]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:50:100]
[CLUSTER_NUMBER:1:3]
[NATURAL]
[MEANDERER][LIKES_FIGHTING][FLEEQUICK]
[NOTHOUGHT][NO_THOUGHT_CENTER_FOR_MOVEMENT][EXTRAVISION]
[GRASSTRAMPLE:0]
[NATURAL_SKILL:DODGING:9]
[SPEED:500]
[AMBUSHPREDATOR]
[PREFSTRING:similarity to a plant]
[PREFSTRING:needles]
[NOBONES]
[BODY:HUMANOID_SIMPLE:MOUTH] *Eyeholes don't count as eyes, because you can't gouge them or anything...
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[USE_MATERIAL_TEMPLATE:PLANT:STRUCTURAL_PLANT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPINE:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:needles]
[STATE_NAME_ADJ:LIQUID:needles]
[STATE_NAME_ADJ:GAS:needles]
[PREFIX:NONE]
[MELTING_POINT:10100]
[BOILING_POINT:10100]
[SPEC_HEAT:0]
[SYNDROME]
[SYN_NAME:1000 Needles]
[SYN_IMMUNE_CREATURE:CACTUAR:ALL]
[SYN_CONTACT]
[CE_PAIN:SEV:1:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:10:END:20]
[CE_BLEEDING:SEV:1:PROB:100:BP:BY_CATEGORY:ALL:ALL:START:0:PEAK:10:END:20]
[TISSUE:WOOD]
[TISSUE_NAME:wood:NP]
[SCARS]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:WOOD]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:1]
[CONNECTS]
[CONNECTIVE_TISSUE_ANCHOR]
[STRUCTURAL]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[TISSUE:PLANT]
[TISSUE_NAME:plant:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:PLANT]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:10]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:WOOD:PLANT:NONE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[USE_MATERIAL_TEMPLATE:BLOOD:PLANT_EXTRACT_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:168:8000]
[BODY_SIZE:2:0:15000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:1000 needles]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:BODY_UPPER]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPINE:TRAILING_VAPOR_FLOW]
[CDI:VERB:shoot 1000 needles:shoots 1000 needles:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:100]
[BABY:1]
[CHILD:2]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10040]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:10]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:WOOD]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:exterior:SINGULAR]
Also updated Phoenix to work in the new version. Also added the ability to revive fallen creatures surrounding it. It will do this automatically to everyone, whether ally, enemy, or neutral, so phoenix fights tend to go on pretty much forever... but hopefully you're making a plan for the summons besides having them be megabeasts, right?
[CREATURE:PHOENIX]
[DESCRIPTION:The bird summon of fire. He is said to burn himself in ashes and rise from them every millenium.]
[NAME:phoenix:phoenixes:phoenix]
[CASTE_NAME:phoenix:phoenixes:phoenix]
[CREATURE_TILE:'P'][COLOR:4:0:1]
[NO_EAT]
[NO_DRINK]
[NOEXERT]
[INTELLIGENT]
[EXTRAVISION]
[MAGMA_VISION]
[FIREIMMUNE_SUPER]
[NO_FEVERS]
[CANNOT_UNDEAD]
[DIFFICULTY:7]
[PARALYZEIMMUNE]
[FLIER]
[BENIGN]
[AT_PEACE_WITH_WILDLIFE]
[FANCIFUL]
[SEMIMEGABEAST]
[MEGABEAST]
[PET_EXOTIC]
[CANNOT_UNDEAD]
[BIOME:ANY_LAND]
[BIOME:NOT_FREEZING]
[SPHERE:FIRE]
[SPHERE:REBIRTH]
[SPHERE:DAWN]
[SPHERE:CREATION]
[NATURAL_SKILL:BITE:9]
[NATURAL_SKILL:STANCE_STRIKE:9]
[NATURAL_SKILL:MELEE_COMBAT:9]
[NATURAL_SKILL:DODGING:9]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:9]
[POWER]
[LAIR:SHRINE]
[HABIT:COLLECT_TROPHIES:100]
[HABIT:COLLECT_WEALTH:100]
[POPULATION_NUMBER:1:1]
[LARGE_ROAMING]
[SWIMS_INNATE][SWIM_SPEED:2500]
[PREFSTRING:rebirth]
[BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:FEATHER]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:15000]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:snatch at:snatches at]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:100]
[CAN_DO_INTERACTION:LIFE]
[CDI:ADV_NAME:Life]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:glow with a shining light:glows with a shining light:NA]
[CDI:TARGET_VERB:are revived:is revived]
[CDI:WAIT_PERIOD:10]
[DIURNAL]
[HOMEOTHERM:30000]
[SWIMS_INNATE][SWIM_SPEED:2500]
[ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
[CASTE:GENERIC]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PINK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Plus this custom interaction. You could also use it in the magic system - the syndrome at the end give creatures a moment of fast healing so that they won't bleed to death the moment they are revived. Sometimes they will suffocate right after revival, though. In these cases, it is possible that repeated castings will fix them.
[INTERACTION:LIFE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:reviving]
[CE_ADD_TAG:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:START:0:END:20]
[CE_REMOVE_TAG:HAS_BLOOD:START:0:END:20]
[CE_PHYS_ATT_CHANGE:RECUPERATION:5000:0:START:0:END:20]
Yes, I do plan to somehow have the summons summonable. That means it will be possible to summon Sin, although seeing as I will make him hostile to EVERYTHING THAT MOVES, it may not be such a good idea.
Ha! Now there's a good idea! Although I'm not exactly sure how you'd pull it off. To the best of my knowledge, you can't create living creatures without another living creature. Doesn't mean there isn't a way, though...
Anyway, I was trying to make a working Blue Mage class. Turns out it's not that simple for a number of reasons, mainly because for no good reason there is no way to make a syndrome REQUIRE a certain syndrome effect beforehand, only forbid it. Silly... BUT there is a way, although it's a bit of a workaround. There's a tag called [SUPERNATURAL] that doesn't seem to do anything, and no creature in Vanilla actually has. If a Blue Mage can be considered SUPERNATURAL, and no other creature has that tag, it is possible to use the SUPERNATURAL tag as shorthand for 'is a blue mage', enabling them to learn abilities.
I made a test for this, using the Malboro's Bad Breath. It works (although the Blue Mage is not immune to his own attack, so using it might not be a good idea. That won't be a problem for non-material interactions, though.)
The code for learning the secret of Blue Magic (Although blue mages in worldgen won't end up with actual spells from it, you'll be able to learn it from books)
[INTERACTION:BLUE_MAGIC]
[I_SOURCE:SECRET]
[IS_NAME:blue magic]
[IS_SPHERE:WISDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_magic_blue_mw.txt] *lists of phrases that will determine the randomly-generated names of the books on the subject
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:MORTAL]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Blue Mage]
[SYNDROME]
[SYN_NAME:Blue Mage]
[CE_ADD_TAG:SUPERNATURAL:START:0]
The Bad Breath attack, found in the Malboro's file.
[CAN_DO_INTERACTION:BAD_BREATH]
[CDI:ADV_NAME:Bad breath]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:TRAILING_GAS_FLOW]
[CDI:VERB:exhale a cloud of bad breath:exhales a cloud of bad breath:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
Then the spell interactions:
[INTERACTION:BAD_BREATH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[IT_MANUAL_INPUT:target location]
[I_TARGET:D:CREATURE] *The potential blue mage. When CPU controlled, this should always be the same target.
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target creature]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:ADD_SYNDROME] *Enables the target to try and learn the ability.
[IE_TARGET:D]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:learn Bad Breath]
[CE_CAN_DO_INTERACTION:START:0:END:500]
[CDI:ADV_NAME:learn Bad Breath]
[CDI:INTERACTION:BAD_BREATH_LEARN]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:0]
[FREE_ACTION]
[INTERACTION:BAD_BREATH_LEARN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[IT_REQUIRES:SUPERNATURAL] *This marks them as being a Blue Mage. If they are not one, they will not be able to learn the ability.
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:can use Bad Breath]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Bad Breath]
[CDI:INTERACTION:BAD_BREATH]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:TRAILING_GAS_FLOW]
[CDI:VERB:exhale a cloud of bad breath:exhales a cloud of bad breath:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
You can use the same principle to make other learnable abilities, just replace the relevant parts of the interactions.
You can use the same principle to make other learnable abilities, just replace the relevant parts of the interactions.
I've changed my basalisk stare to be more in line with your blue magic, I tweaked your Blue mage secret by giving it a syndrome class so that the basalisks stare would be less deadly to a blue mage.
[SYN_CLASS:BLUE_MAGIC] right after syndrome
Death Curse 1 interaction, since the spell in Final Fantasy is either Doom or Death
[INTERACTION:SPECIAL_DEATH_CURSE_1]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_CANNOT_HAVE_SYNDROME_CLASS:BLUE_MAGIC]
[IT_MANUAL_INPUT:victim]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Paralysed]
[SYNDROME]
[SYN_NAME:basalisk stare]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:BASALISK:ALL]
[CE_IMPAIR_FUNCTION:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:10:END:30]
[CDI:WAIT_PERIOD:30]
[I_EFFECT:ADD_SYNDROME] *Enables the target to try and learn the ability.
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Has Mirror]
[SYNDROME]
[SYN_NAME:learn basalisk stare]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:BASALISK:ALL]
[CE_PARALYSIS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:5:PEAK:10:END:30]
[CE_CAN_DO_INTERACTION:START:0:END:500]
[CDI:ADV_NAME:Sees Reflection]
[CDI:INTERACTION:MIRROR_TRANSFER]
[CDI:USAGE_HINT:FLEEING]
[CDI:VERB:look in mirror and :looks in mirror and :NA]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_VERB:learn basalisk stare:learns basalisk stare]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:0]
[FREE_ACTION]
And Mirror Transfer which could be called learn Death Curse instead
[INTERACTION:MIRROR_TRANSFER]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IE_IMMEDIATE]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_REQUIRES:SUPERNATURAL]
[IT_MANUAL_INPUT:learner]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Can use death curse]
[SYNDROME]
[SYN_NAME:can use basalisk stare]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:BASALISK:ALL]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Stare]
[CDI:INTERACTION:SPECIAL_DEATH_CURSE_1]
[CDI:VERB:stare:stares:eyes lock]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:turning stiff:turns stiff]
[CDI:WAIT_PERIOD:30]
I made a test for this, using the Malboro's Bad Breath. It works (although the Blue Mage is not immune to his own attack, so using it might not be a good idea. That won't be a problem for non-material interactions, though.)
I did not find a marlboro in this Final Fantasy Mod, but I borrowed one from another mod and stuck your interaction in it works very well for blue mages and Qu's. A previous poster also gave the phoenix Life, I think someone found a way to limit healing spam using tags.
In addition to Supernatural there are [MAGICAL] and [MUNDANE] tags that seem to not be used.
EDIT--
The Qu has Supernatural as one of it's tags, the malboro and it are trading bad breath back and forth. Neither One's going down.
Solution: Throw in Doomtrain.
Also, thanks for the suggestions and support! I haven't modded in a while so you guys really help. At the moment I have half the summons fixed, and I'll be considering creating a useless creature specifically for fortress mages.
I couldn't I looked at marlboro's description and the game crashed, that'll teach me to "borrow" without looking for all the interconnected peices. However the Qu work fine, and I just need to give them a frghammer ability, which I think actually needs to be in the frog raws.
for creature_ffmod_civs
[CREATURE:FFMOD_CIVS_QU]
[DESCRIPTION:This odd-looking species is harmless and permanently let their long tongues hang from their mouths and often dress like chefs. ]
[NAME:qu person:qu people:qu person]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[CREATURE_TILE:'Q']
[COLOR:7:0:0]
[CAN_LEARN]
[CAN_SPEAK]
[INTELLIGENT]
[CANOPENDOORS]
[FANCIFUL]
[AMPHIBIOUS]
[BENIGN]
[SWIMS_INNATE]
[SWIM_SPEED:2900]
[SPEED:900]
[GOBBLE_VERMIN_CREATURE:TOAD:FEMALE]
[GOBBLE_VERMIN_CREATURE:GREEN_TREE_FROG:FEMALE]
[GOBBLE_VERMIN_CREATURE:TOAD:MALE]
[GOBBLE_VERMIN_CREATURE:GREEN_TREE_FROG:MALE]
[SUPERNATURAL]
[BIOME:ANY_WETLAND]
[UBIQUITOUS]
[PHYS_ATT_RANGE:ENDURANCE:450:950:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:CREATIVITY:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:EMPATHY:450:950:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:450:950:1150:1250:1350:1550:2250]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:STANDARD_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[RELSIZE:BY_CATEGORY:TOUNGE:900] Of course! Standard relative size for humanoids is 200.
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[SELECT_MATERIAL:HAIR]
[STATE_COLOR:ALL:PEACH]
[DISPLAY_COLOR:7:0:0]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[SET_BP_GROUP:BY_CATEGORY:TOUNGE]
[BP_APPEARANCE_MODIFIER:LENGTH:450]
[HOMEOTHERM:10068]
[CASTE:QUEN][POP_RATIO:85]
[DESCRIPTION:This odd-looking species is harmless and permanently let their long tongues hang from their mouths and often dress like chefs. ]
[BODY_SIZE:0:0:16200]
[BODY_SIZE:19:0:45500]
[BODY_SIZE:89:0:65500]
[NO_GENDER]
[CASTE:QUAN][POP_RATIO:1]
[DESCRIPTION:This odd-looking species is harmless and permanently let their long tongues hang from their mouths and often dress like chefs. ]
[BODY_SIZE:0:0:16200]
[BODY_SIZE:19:0:55500]
[BODY_SIZE:89:0:75500]
[MALE]
[CASTE:QUALE][POP_RATIO:14]
[DESCRIPTION:This odd-looking species is harmless and permanently let their long tongues hang from their mouths and often dress like chefs. ]
[FEMALE]
[BODY_SIZE:0:0:16200]
[BODY_SIZE:19:0:75500]
[BODY_SIZE:89:0:95500]
[SELECT_CASTE:ALL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]
[PREFSTRING:devourers]
[PREFSTRING:gourmand]
[PERSONALITY:VULNERABILITY:0:50:100]
[PERSONALITY:TRUST:50:75:100]
[PERSONALITY:SYMPATHY:50:75:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:50:100]
[PERSONALITY:SELF_DISCIPLINE:50:75:100]
[PERSONALITY:ORDERLINESS:0:25:50]
[PERSONALITY:MODESTY:0:25:50]
[PERSONALITY:LIBERALISM:0:50:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:50:100]
[PERSONALITY:IMMODERATION:0:50:100]
[PERSONALITY:IMAGINATION:0:50:100]
[PERSONALITY:EXCITEMENT_SEEKING:50:75:100]
[PERSONALITY:DUTIFULNESS:87:94:100]
[PERSONALITY:CHEERFULNESS:50:75:100]
[PERSONALITY:ARTISTIC_INTEREST:50:75:100]
[PERSONALITY:ANXIETY:0:50:100]
[PERSONALITY:ANGER:0:25:50]
[PERSONALITY:ALTRUISM:87:94:100]
[PERSONALITY:ADVENTUROUSNESS:50:75:100]
[PERSONALITY:ACTIVITY_LEVEL:0:50:100]
[SELECT_CASTE:QUEN]
[CASTE_NAME:qu:qus:qu]
[CHILDNAME:qu child:qu children:qu child]
[SELECT_CASTE:QUAN]
[CASTE_NAME:qu master:qu masters:qu master]
[CHILDNAME:qu child:qu children:qu child]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Lock]
[CDI:INTERACTION:LOCK_EVOLUTION]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:USAGE_HINT:CLEAN_FRIEND]
[CDI:VERBAL]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:10]
[SELECT_CASTE:QUALE]
[CASTE_NAME:qu cheif:qu cheifs:qu cheif]
[CHILDNAME:qu child:qu children:qu child]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Transform into Master]
[CDI:INTERACTION:QU_EVOLUTION]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET_RANGE:A:1]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:VERB:begin to lead:begins to lead:NA]
[CDI:WAIT_PERIOD:20]
[SELECT_CASTE:ALL]
[EQUIPS]
[PROFESSION_NAME:BOWMAN:bowqu:bowqus]
[PROFESSION_NAME:PIKEMAN:pikequ:pikequs]
[PROFESSION_NAME:MACEMAN:macequ:macequs]
[PROFESSION_NAME:SWORDSMAN:swordsqu:swordsqus]
[PROFESSION_NAME:AXEMAN:axequ:axequs]
[PROFESSION_NAME:CROSSBOWMAN:marksqu:marksqus]
[PROFESSION_NAME:SPEARMAN:spearqu:spearqus]
[PROFESSION_NAME:HAMMERMAN:hammerqu:hammerqus]
[PROFESSION_NAME:FISHERMAN:fisherqu:fisherqus]
[PROFESSION_NAME:CRAFTSMAN:craftsqu:craftsqus]
[PROFESSION_NAME:COOK:gourmet:gourmets]
[GENERAL_CHILD_NAME:qu child:qu children]
[BABY:1]
[SELECT_CASTE:QUEN]
[BABYNAME:qu baby:qu babies:qu baby]
[SELECT_CASTE:QUAN]
[BABYNAME:qu baby:qu babies:qu baby]
[SELECT_CASTE:QUALE]
[BABYNAME:qu baby:qu babies:qu baby]
[SELECT_CASTE:ALL]
[CHILD:5]
[GENERAL_BABY_NAME:qu baby:qu babies:qu baby]
[MAXAGE:120:140]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[HABIT_NUM:TEST_ALL]
[HABIT:GRIND_BONE_MEAL:50]
[HABIT:COOK_BLOOD:50]
[HABIT:GRIND_VERMIN:50]
[HABIT:COOK_VERMIN:50]
[HABIT:COOK_PEOPLE:50]
[HABIT:EAT_BONE_PORRIDGE:50]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:PEACH:1]
[TLCM_NOUN:fur:SINGULAR]
interaction_ffmod_civs this is to make them able to breed in fortress mode, they don't seem to need it in worldgen[INTERACTION:LOCK_EVOLUTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Locked]
[SYNDROME]
[SYN_CLASS:QULOCK]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_ADD_TAG:NOT_BUTCHERABLE:START:0:1400]
[INTERACTION:QU_EVOLUTION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_CANNOT_HAVE_SYNDROME_CLASS:QULOCK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:FFMOD_CIVS_QU:QUAN]
for lanquages_QU I have some puns like "vivi" means meal And I hope it fits...
...nope too big
...not even by itself so...
http://dffd.wimbli.com/file.php?id=6283 (http://dffd.wimbli.com/file.php?id=6283)
for entity_ffmod_civs
[ENTITY:QU_MARSH]
[CREATURE:FFMOD_CIVS_QU]
[TRANSLATION:QU]
[CIV_CONTROLLABLE]
[ADVENTURE_TIER:32]
[INDIV_CONTROLLABLE]
[DIGGER:ITEM_WEAPON_SKEWER]
[WEAPON:ITEM_WEAPON_KNIFE_WOOD_CLEAVER]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_FORK_BATTLE]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_COAT:UNCOMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
[ARMOR:ITEM_ARMOR_CAPE:UNCOMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:UNCOMMON]
[ARMOR:ITEM_ARMOR_NAPKIN_NECK:FORCED]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:UNCOMMON]
[HELM:ITEM_HELM_HOOD:UNCOMMON]
[HELM:ITEM_HELM_TURBAN:UNCOMMON]
[HELM:ITEM_HELM_VEIL_HEAD:UNCOMMON]
[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
[HELM:ITEM_HELM_CHEF:FORCED]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:UNCOMMON]
[GLOVES:ITEM_GLOVES_MITTENS:UNCOMMON]
[GLOVES:ITEM_GLOVES_MITTENS_OVEN:FORCED]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:UNCOMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:UNCOMMON]
[PANTS:ITEM_PANTS_THONG:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
[PANTS:ITEM_PANTS_APRON:FORCED]
[SHIELD:ITEM_SHIELD_POTLID]
[SHIELD:ITEM_SHIELD_PLATTER]
[SHIELD:ITEM_SHIELD_BOWL]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_MINIFORGE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[TOOL:ITEM_TOOL_CAULDRON]
[TOOL:ITEM_TOOL_LADLE]
[TOOL:ITEM_TOOL_BOWL]
[TOOL:ITEM_TOOL_MORTAR]
[TOOL:ITEM_TOOL_PESTLE]
[TOOL:ITEM_TOOL_KNIFE_CARVING]
[TOOL:ITEM_TOOL_KNIFE_BONING]
[TOOL:ITEM_TOOL_KNIFE_SLICING]
[TOOL:ITEM_TOOL_KNIFE_MEAT_CLEAVER]
[TOOL:ITEM_TOOL_FORK_CARVING]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_POUCH]
[CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:DOMESTIC]
[SUBSELECT_SYMBOL:REMAINING:FOOD]
[SUBSELECT_SYMBOL:REMAINING:NEGATIVE]
[SUBSELECT_SYMBOL:REMAINING:VIOLENT]
[SELECT_SYMBOL:REMAINING:FOOD]
[SUBSELECT_SYMBOL:REMAINING:NEGATOR]
[SUBSELECT_SYMBOL:REMAINING:DEATH]
[SUBSELECT_SYMBOL:REMAINING:UGLY]
[CULL_SYMBOL:ALL:FAMILY]
[CULL_SYMBOL:ALL:WEALTH]
[SELECT_SYMBOL:CIV:NAME_REGION]
[SELECT_SYMBOL:SITE:NAME_SWAMP]
[CULL_SYMBOL:ALL:NAME_COMMON_RELIGION]
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[USE_GOOD_ANIMALS]
[USE_GOOD_PLANTS]
[USE_GOOD_WOOD]
[USE_ANY_PET_RACE]
[IMPROVED_BOWS]
[INVADERS_IGNORE_NEUTRALS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:HUNTING:384]
[SPHERE_ALIGNMENT:FISHING:384]
[SPHERE_ALIGNMENT:ANIMALS:384]
[SPHERE_ALIGNMENT:HOSPITALITY:384]
[SPHERE_ALIGNMENT:FOOD:512]
[ART_FACET_MODIFIER:EVIL:0]
[ART_FACET_MODIFIER:GOOD:384]
[ART_FACET_MODIFIER:OWN_RACE:512]
[ART_IMAGE_ELEMENT_MODIFIER:ITEM:32]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:384]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:512]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:0]
[FRIENDLY_COLOR:2:0:1]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:TREE_CITY]
[START_BIOME:ANY_WETLAND]
[BIOME_SUPPORT:ANY_LAKE:1]
[BIOME_SUPPORT:ANY_WETLAND:3]
[BIOME_SUPPORT:ANY_FOREST:3]
[BIOME_SUPPORT:ANY_SHRUBLAND:1]
[BIOME_SUPPORT:ANY_RIVER:1]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[MERCHANT_NOBILITY]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:SUMMER]
[AMBUSHER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[WANDERER]
[SCOUT]
[BEAST_HUNTER]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_BUILDING:MOGNET_POST]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:CHECK_MAIL_2]
[PERMITTED_REACTION:SCAN_MAIL_2]
[PERMITTED_REACTION:DESTROY_MAIL_2]
[PERMITTED_REACTION:WRITE_MAIL_2]
[PERMITTED_REACTION:MAKE_PAPER_2]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[PERMITTED_REACTION:MAGICITE_BARS]
[PERMITTED_REACTION:NETHICITE_BARS]
[PERMITTED_REACTION:AURACITE_BARS]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:JUSTIFIED_IF_SELF_DEFENSE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:PUNISH_EXILE]
[ETHIC:OATH_BREAKING:PUNISH_REPRIMAND]
[ETHIC:LYING:MISGUIDED]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_REPRIMAND]
[ETHIC:THEFT:ONLY_IF_SANCTIONED]
[ETHIC:ASSAULT:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:SLAVERY:PUNISH_SERIOUS]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]
For the LAND_HOLDER positions below (baron etc.) this sets up the different levels your fort needs to reach to attain them. LAND_HOLDER_TRIGGER:<land holder number>:<population>:<wealth exported>:<created wealth>
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
[POSITION:MONARCH]
[NAME_MALE:king:kings]
[NAME_FEMALE:queen:queens]
[NUMBER:1]
[SPOUSE_MALE:king consort:kings consort]
[SPOUSE_FEMALE:queen consort:queens consort]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:GENERAL]
[NAME:general:generals]
[NUMBER:1]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:MONARCH]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:LIEUTENANT:ALL]
[PRECEDENCE:50]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[REQUIRED_TOMB:1]
[POSITION:LIEUTENANT]
[NAME:lieutenant:lieutenants]
[NUMBER:AS_NEEDED]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:GENERAL]
[COMMANDER:CAPTAIN:ALL]
[PRECEDENCE:100]
[MENIAL_WORK_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:100]
[REQUIRED_BEDROOM:100]
[REQUIRED_DINING:100]
[MILITARY_SCREEN_ONLY]
[POSITION:CAPTAIN]
[NAME:captain:captains]
[NUMBER:AS_NEEDED]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:190]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1]
[REQUIRED_BEDROOM:1]
[REQUIRED_DINING:1]
[MILITARY_SCREEN_ONLY]
[POSITION:MILITIA_COMMANDER]
[NAME:militia commander:militia commanders]
[SITE]
[NUMBER:1]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:MILITIA_CAPTAIN]
[NAME:militia captain:militia captains]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:militia-dwarf:militia-dwarves]
[APPOINTED_BY:MILITIA_COMMANDER]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[POSITION:SHERIFF]
[NAME:sheriff:sheriffs]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REPLACED_BY:CAPTAIN_OF_THE_GUARD]
[PRECEDENCE:130]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:100]
[REQUIRED_BEDROOM:100]
[REQUIRED_DINING:100]
[POSITION:CAPTAIN_OF_THE_GUARD]
[NAME:captain of the guard:captains of the guard]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:fortress guard:fortress guards]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[REQUIRES_POPULATION:50]
[PRECEDENCE:105]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[POSITION:EXPEDITION_LEADER]
[NAME:expedition leader:expedition leaders]
[SITE]
[NUMBER:1]
[REPLACED_BY:MAYOR]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:MAYOR]
[NAME:mayor:mayors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:50]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[POSITION:MANAGER]
[NAME:manager:managers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:CHIEF_MEDICAL_DWARF]
[NAME:chief medical dwarf:chief medical dwarves]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:165]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:BROKER]
[NAME:broker:brokers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:BOOKKEEPER]
[NAME:bookkeeper:bookkeepers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:180]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:OUTPOST_LIAISON]
[NAME:outpost liaison:outpost liaisons]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:80]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[POSITION:DIPLOMAT]
[NAME:diplomat:diplomats]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[POSITION:DUKE]
[NAME_MALE:duke:dukes]
[NAME_FEMALE:duchess:duchesses]
[SPOUSE_MALE:duke consort:dukes consort]
[SPOUSE_FEMALE:duchess consort:duchesses consort]
[SITE]
[LAND_HOLDER:3]
[LAND_NAME:a duchy]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:20]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:5]
[MANDATE_MAX:3]
[REQUIRED_BOXES:5]
[REQUIRED_CABINETS:3]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:2500]
[REQUIRED_BEDROOM:2500]
[REQUIRED_DINING:2500]
[REQUIRED_TOMB:2500]
[POSITION:COUNT]
[NAME_MALE:count:counts]
[NAME_FEMALE:countess:countesses]
[SPOUSE_MALE:count consort:counts consort]
[SPOUSE_FEMALE:countess consort:countesses consort]
[SITE]
[LAND_HOLDER:2]
[LAND_NAME:a county]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[REPLACED_BY:DUKE]
[PRECEDENCE:30]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[MANDATE_MAX:2]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[REQUIRED_TOMB:1500]
[POSITION:BARON]
[NAME_MALE:baron:barons]
[NAME_FEMALE:baroness:baronesses]
[SPOUSE_MALE:baron consort:barons consort]
[SPOUSE_FEMALE:baroness consort:baronesses consort]
[SITE]
[LAND_HOLDER:1]
[LAND_NAME:a barony]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[SUCCESSION:BY_HEIR]
[APPOINTED_BY:MONARCH]
[REPLACED_BY:COUNT]
[PRECEDENCE:40]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[REQUIRED_TOMB:500]
[POSITION:CHAMPION]
[NAME:champion:champions]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:BUILD_MORALE]
[APPOINTED_BY:DUKE]
[APPOINTED_BY:COUNT]
[APPOINTED_BY:BARON]
[PRECEDENCE:65]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[DO_NOT_CULL]
[COLOR:7:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[POSITION:HAMMERER]
[NAME:hammerer:hammerers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:HAMMER]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:150]
[DO_NOT_CULL]
[COLOR:0:0:1]
[DUTY_BOUND]
[POSITION:FORCED_ADMINISTRATOR]
[NAME:administrator:administrators]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[COLOR:5:0:0]
[MANDATE_MAX:2]
[DEMAND_MAX:3]
[PRECEDENCE:65]
[NUMBER:1]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[POSITION:RANGER_CAPTAIN]
[NAME:ranger captain:ranger captains]
[NUMBER:AS_NEEDED]
[SQUAD:10:ranger:rangers]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[TISSUE_STYLE:HAIR]
[TS_PREFERRED_SHAPING:STANDARD_HAIR_SHAPINGS]
[TISSUE_STYLE:SIDEBURNS]
[TS_PREFERRED_SHAPING:STANDARD_SIDEBURNS_SHAPINGS]
[TISSUE_STYLE:MOUSTACHE]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_MOUSTACHE_SHAPINGS]
[TISSUE_STYLE:BEARD]
[TS_MAINTAIN_LENGTH:100:NONE]
[TS_PREFERRED_SHAPING:STANDARD_BEARD_SHAPINGS]
[STONE_SHAPE:OVAL_CABOCHON]
[STONE_SHAPE:ROUND_CABOCHON]
[STONE_SHAPE:CUSHION_CABOCHON]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:ROUND_CABOCHON]
[GEM_SHAPE:CUSHION_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[GEM_SHAPE:TABLE_CUT_GEM]
[GEM_SHAPE:SINGLE_CUT_GEM]
[GEM_SHAPE:ROSE_CUT_GEM]
[GEM_SHAPE:BRIOLETTE_CUT_GEM]
[GEM_SHAPE:EMERALD_CUT_GEM]
[GEM_SHAPE:MARQUISE_CUT_GEM]
[GEM_SHAPE:OVAL_CUT_GEM]
[GEM_SHAPE:PEAR_CUT_GEM]
[GEM_SHAPE:SQUARE_BRILLIANT_CUT_GEM]
[GEM_SHAPE:RADIANT_CUT_GEM]
[GEM_SHAPE:TRILLION_CUT_GEM]
[GEM_SHAPE:ROUND_BRILLIANT_CUT_GEM]
[GEM_SHAPE:BAGUETTE_CUT_GEM]
[GEM_SHAPE:TAPERED_BAGUETTE_CUT_GEM]
[GEM_SHAPE:CUSHION_CUT_GEM]
[GEM_SHAPE:OCTAGON_CUT_GEM]
[GEM_SHAPE:SQUARE_CUT_GEM]
for item_armor_ffmod
[ITEM_ARMOR:ITEM_ARMOR_NAPKIN_NECK]
[NAME:napkin:napkins]
[LAYER:OVER]
[COVERAGE:50]
[LAYER_SIZE:10]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:2]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
for item_gloves_ffmod
[ITEM_GLOVES:ITEM_GLOVES_MITTENS_OVEN]
[NAME:oven mitten:oven mittens]
[LAYER:COVER]
[COVERAGE:150]
[LAYER_SIZE:15]
[LAYER_PERMIT:20]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
for item_helm_ffmod
[ITEM_HELM:ITEM_HELM_CHEF]
[NAME:chef's hat:chef's hats]
[LAYER:OVER]
[COVERAGE:50]
[LAYER_SIZE:20]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:2]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
for item_pants_ffmod
[ITEM_PANTS:ITEM_PANTS_APRON]
[NAME:apron:aprons]
[UBSTEP:MAX]
[LBSTEP:MAX]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:10]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:5]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
for item_shield_ffmod
[ITEM_SHIELD:ITEM_SHIELD_PLATTER]
[NAME:platter:platters]
[VALUE:10]
[HARD_MAT]
[ARMORLEVEL:2]
[BLOCKCHANCE:20]
[UPSTEP:2]
[TILE:248]
[SIZE:100]
[MATERIAL_SIZE:4]
[ITEM_SHIELD:ITEM_SHIELD_POTLID]
[NAME:potlid:potlids]
[VALUE:10]
[HARD_MAT]
[ARMORLEVEL:1]
[BLOCKCHANCE:10]
[UPSTEP:1]
[TILE:248]
[SIZE:100]
[MATERIAL_SIZE:2]
[ITEM_SHIELD:ITEM_SHIELD_BOWL]
[NAME:bowl:bowls]
[VALUE:10]
[HARD_MAT]
[ARMORLEVEL:2]
[BLOCKCHANCE:10]
[UPSTEP:3]
[TILE:248]
[SIZE:100]
[MATERIAL_SIZE:1]
for item_weapon_ffmod
[ITEM_WEAPON:ITEM_WEAPON_SKEWER]
[NAME:skewer:skewers]
[VALUE:10]
[METAL_WEAPON_MAT]
[TILE:'/']
[SIZE:500]
[SKILL:MINING]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:100:4000:strike:strikes:NO_SUB:2000]
[ITEM_WEAPON:ITEM_WEAPON_KNIFE_WOOD_CLEAVER]
[NAME:meat cleaver:meat cleavers]
[VALUE:10]
[METAL_WEAPON_MAT]
[TILE:'/']
[SIZE:300]
[SKILL:AXE]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:800:400:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:800:400:slap:slaps:flat:1250]
[ATTACK:BLUNT:20:400:strike:strikes:handle:1000]
[ITEM_WEAPON:ITEM_WEAPON_FORK_BATTLE]
[NAME:battle fork:battle forks]
[VALUE:10]
[METAL_WEAPON_MAT]
[TILE:'/']
[SIZE:500]
[SKILL:PIKE]
[TWO_HANDED:22500]
[MINIMUM_SIZE:4000]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:1:100:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:15:400:strike:strikes:handle:1000]
I've genned a world adventured as a Qu named Quina QuinQeun Quale Quan Eaten Hungerstarve the Cook of Gorges. I've completed my first quest killing a lesser catobeplas with my copper fork which may be overpowered. I picked up a sword from where I slew him and reported his death.
Made some more Blue Magic spells, as well as Azulmagia, a creature to test them out and a place to put the spell references for copy-pasting them into other creatures. When CPU controlled, they tend to kill themselves, since any material-based attacks will usually be more dangerous to the caster than the recipient.
Goblin Punch: Short-range attack that generally causes minor bruising, but has a small (random) chance of dealing heavy bleeding damage. It has a very short cooldown period and can be used as frequently as a physical attack.
Flamethrower: Regular fire breath. The CPU tends to kill itself with it, but it's mostly safe if you walk backwards while using it.
Bad Breath: Malboro's signature attack, causes multiple symptoms. Fairly pointless for a blue mage, since it hits the caster more frequently than the opponent.
1000 Needles: Cactuar's signature attack, causes short-term heavy bleeding to simulate a defense-ignoring physical attack. Same problem as Bad Breath.
Frog Song: Turns multiple opponents into toads for a short period of time. Totally overpowered and unfair, although the target does benefit from a full-heal if they somehow manage to survive until the spell ends.
Blaster: Coerl's signature attack, not sure if it should be a direct interaction or a material attack, but made it a direct interaction for now. Stuns a target for a short time, and has a small chance of causing full-body paralysis and death by suffocation.
Doom: Ahriman's signature attack, has no effect until exactly one year after the spell was cast, at which point the target's lungs stop working and they die of suffocation. Since it was originally designed to make for an interesting fortress experience, it's kind of pointless in ordinary combat due to the long time span (not to mention that in order to learn the attack, the target must have been hit by it.)
Out of curiosity, what will be this mod's standpoint on death? Will it have the casual, easily-killed and easily-revived approach taken by the Final Fantasy series as a whole (disregarding the occasional 'plotline death', or will it have the dwarfier 'dead is dead' mechanic?
Incidentially, it is possible to make different levels of 'deadness'. For instance, using a simple 'Resurrection' interaction with no modifications will fix a character who died of suffocation (by strangling, drowning or the Doom spell, for instance), but an extra boost is needed for someone who died of blood loss (they need a moment with their 'HAS_BLOOD' tag removed to begin 'regenerating' their blood), and if their vital organs (such as their brain or lungs) are damaged, they will need extra time of being magically sustained with boosted Recuperation ability in order to restore these parts without dropping dead again. A character who has been torn in half or decapitated cannot be resurrected by normal methods (although there may be ways of getting around this). In this way, it is possible to differentiate between a character who is 'dead but revivable' and 'really dead'.
The Blue Magic spells
[INTERACTION:BAD_BREATH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[IT_MANUAL_INPUT:target location]
[I_TARGET:D:CREATURE] *The potential blue mage. When CPU controlled, this will always be the same target.
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target creature]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:ADD_SYNDROME] *Enables the target to try and learn the ability.
[IE_TARGET:D]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:learn Bad Breath]
[CE_CAN_DO_INTERACTION:START:0:END:500]
[CDI:ADV_NAME:learn Bad Breath]
[CDI:INTERACTION:BAD_BREATH_LEARN]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[INTERACTION:BAD_BREATH_LEARN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[IT_REQUIRES:SUPERNATURAL] *This marks them as being a Blue Mage. If they are not one, they will not be able to learn the ability.
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:can use Bad Breath]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Bad Breath]
[CDI:INTERACTION:BAD_BREATH]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:TRAILING_GAS_FLOW]
[CDI:VERB:exhale a cloud of bad breath:exhales a cloud of bad breath:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
[INTERACTION:FROG_SONG]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:toad]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_BODY_TRANSFORMATION:START:0:END:500]
[CE:CREATURE:TOAD:MALE]
[I_EFFECT:ADD_SYNDROME] *Enables the target to try and learn the ability.
[IE_TARGET:B]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:learn Frog Song]
[CE_CAN_DO_INTERACTION:START:0:END:1500]
[CDI:ADV_NAME:learn Frog Song]
[CDI:INTERACTION:FROG_SONG_LEARN]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[INTERACTION:FROG_SONG_LEARN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[IT_REQUIRES:SUPERNATURAL] *This marks them as being a Blue Mage. If they are not one, they will not be able to learn the ability.
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:can use Frog Song]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Frog Song]
[CDI:INTERACTION:FROG_SONG]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:VERB:use Frog Song:uses Frog Song:NA]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:TARGET_RANGE:B:15]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:MAX_TARGET_NUMBER:B:5]
[CDI:WAIT_PERIOD:200]
[INTERACTION:BLASTER]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:stunned]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_UNCONSCIOUSNESS:SEV:100000:PROB:100:START:0:PEAK:25:END:50]
[CE_PARALYSIS:SEV:100000:PROB:10:START:0:PEAK:25:END:50]
[I_EFFECT:ADD_SYNDROME] *Enables the target to try and learn the ability.
[IE_TARGET:B]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:learn Blaster]
[CE_CAN_DO_INTERACTION:START:0:END:500]
[CDI:ADV_NAME:learn Blaster]
[CDI:INTERACTION:BLASTER_LEARN]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[INTERACTION:BLASTER_LEARN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[IT_REQUIRES:SUPERNATURAL] *This marks them as being a Blue Mage. If they are not one, they will not be able to learn the ability.
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:can use Blaster]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Blaster]
[CDI:INTERACTION:BLASTER]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:VERB:use Blaster:uses Blaster:NA]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:TARGET_RANGE:B:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:200]
[INTERACTION:FLAMETHROWER]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[IT_MANUAL_INPUT:target location]
[I_TARGET:D:CREATURE] *The potential blue mage. When CPU controlled, this will always be the same target.
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target creature]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:ADD_SYNDROME] *Enables the target to try and learn the ability.
[IE_TARGET:D]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:learn Flamethrower]
[CE_CAN_DO_INTERACTION:START:0:END:500]
[CDI:ADV_NAME:learn Bad Breath]
[CDI:INTERACTION:FLAMETHROWER_LEARN]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[INTERACTION:FLAMETHROWER_LEARN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[IT_REQUIRES:SUPERNATURAL] *This marks them as being a Blue Mage. If they are not one, they will not be able to learn the ability.
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:can use Flamethrower]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Flamethrower]
[CDI:INTERACTION:FLAMETHROWER]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
[INTERACTION:GOBLIN_PUNCH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_BP]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[I_TARGET:C:CREATURE] *The potential blue mage. When CPU controlled, this will always be the same target.
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target creature]
[I_EFFECT:CONTACT]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_IMMEDIATE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:goblin punched]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_BRUISING:BP:BY_CATEGORY:ALL:ALL:SEV:10000:PROB:100:START:0:PEAK:10:END:20]
[CE_BLEEDING:BP:BY_CATEGORY:ALL:ALL:SEV:10000:PROB:5:START:0:PEAK:10:END:20]
[I_EFFECT:ADD_SYNDROME] *Enables the target to try and learn the ability.
[IE_TARGET:C]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:learn Goblin Punch]
[CE_CAN_DO_INTERACTION:START:0:END:500]
[CDI:ADV_NAME:learn Goblin Punch]
[CDI:INTERACTION:GOBLIN_PUNCH_LEARN]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[INTERACTION:GOBLIN_PUNCH_LEARN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[IT_REQUIRES:SUPERNATURAL] *This marks them as being a Blue Mage. If they are not one, they will not be able to learn the ability.
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:can use Goblin Punch]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Goblin Punch]
[CDI:INTERACTION:GOBLIN_PUNCH]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:GRASP]
[CDI:VERB:goblin-punch:goblin-punches:NA]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET:C:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:TARGET_RANGE:C:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:5]
[INTERACTION:1000_NEEDLES]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[IT_MANUAL_INPUT:target location]
[I_TARGET:D:CREATURE] *The potential blue mage. When CPU controlled, this will always be the same target.
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target creature]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[I_EFFECT:ADD_SYNDROME] *Enables the target to try and learn the ability.
[IE_TARGET:D]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:learn 1000 Needles]
[CE_CAN_DO_INTERACTION:START:0:END:500]
[CDI:ADV_NAME:learn 1000 Needles]
[CDI:INTERACTION:1000_NEEDLES_LEARN]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[INTERACTION:1000_NEEDLES_LEARN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[IT_REQUIRES:SUPERNATURAL] *This marks them as being a Blue Mage. If they are not one, they will not be able to learn the ability.
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:can use 1000 Needles]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:1000 Needles]
[CDI:INTERACTION:1000_NEEDLES]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:CACTUAR:NEEDLE:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire 1000 needles:fires 1000 needles:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
[INTERACTION:DOOM]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DOOMED]
[IT_MANUAL_INPUT:creature]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DOOM]
[IT_MANUAL_INPUT:target creature]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:DOOM]
[SYN_NAME:doom]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[CE_IMPAIR_FUNCTION:BP:BY_CATEGORY:LUNG:ALL:SEV:100000:PROB:90:START:403200:PEAK:404700:END:406200]
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:6000:60:START:0:END:100800] 1 year left
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:3000:60:START:100800:END:151200] half-year left
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:1500:60:START:151200:END:184800] 3 months left
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:500:60:START:184800:END:201000] 1 month left
[CE_FLASH_TILE:TILE:197:7:0:1:FREQUENCY:120:60:START:201000:END:201600] 1 day left
[I_EFFECT:ADD_SYNDROME] *Enables the target to try and learn the ability.
[IE_TARGET:B]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:learn Doom]
[CE_CAN_DO_INTERACTION:START:0:END:500]
[CDI:ADV_NAME:learn Doom]
[CDI:INTERACTION:DOOM_LEARN]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[INTERACTION:DOOM_LEARN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[IT_REQUIRES:SUPERNATURAL] *This marks them as being a Blue Mage. If they are not one, they will not be able to learn the ability.
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:can use Doom]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Doom]
[CDI:INTERACTION:DOOM]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:EYE]
[CDI:VERB:use Doom:uses Doom:NA]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:TARGET_RANGE:B:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:200]
Azulmagia
[CREATURE:AZULMAGIA]
[DESCRIPTION:A powerful demon, well-versed in the art of Blue Magic.]
[NAME:azulmagia:azulmagias:azulmagia]
[CASTE_NAME:azulmagia:azulmagias:azulmagia]
[CREATURE_TILE:'A'][COLOR:1:0:1]
[LARGE_ROAMING][SUPERNATURAL]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[PREFSTRING:knowledge in ancient lore]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:GENERIC_TEETH:TONGUE:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CAN_DO_INTERACTION:GOBLIN_PUNCH]
[CDI:ADV_NAME:Goblin Punch]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:GRASP]
[CDI:VERB:goblin-punch:goblin-punches:NA]
[CDI:TARGET:A:SELF_ONLY]
[CDI:TARGET:B:TOUCHABLE]
[CDI:TARGET:C:TOUCHABLE]
[CDI:TARGET_RANGE:B:1]
[CDI:TARGET_RANGE:C:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:5]
[CAN_DO_INTERACTION:FLAMETHROWER]
[CDI:ADV_NAME:Flamethrower]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:FIREJET]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
[CAN_DO_INTERACTION:BAD_BREATH]
[CDI:ADV_NAME:Bad breath]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:TRAILING_GAS_FLOW]
[CDI:VERB:exhale a cloud of bad breath:exhales a cloud of bad breath:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
[CAN_DO_INTERACTION:1000_NEEDLES]
[CDI:ADV_NAME:1000 Needles]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:CACTUAR:NEEDLE:TRAILING_VAPOR_FLOW]
[CDI:VERB:fire 1000 needles:fires 1000 needles:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
[CAN_DO_INTERACTION:FROG_SONG]
[CDI:ADV_NAME:Frog Song]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:VERB:use Frog Song:uses Frog Song:NA]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:TARGET_RANGE:B:15]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:MAX_TARGET_NUMBER:B:5]
[CDI:WAIT_PERIOD:200]
[CAN_DO_INTERACTION:BLASTER]
[CDI:ADV_NAME:Blaster]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:VERB:use Blaster:uses Blaster:NA]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:TARGET_RANGE:B:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:200]
[CAN_DO_INTERACTION:DOOM]
[CDI:ADV_NAME:Doom]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:EYE]
[CDI:VERB:use Doom:uses Doom:NA]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:TARGET_RANGE:B:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:200]
[BABY:1]
[CHILD:12]
[EQUIPS]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500]
[HOMEOTHERM:10067]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
I've had the Gigan Toad, and Golden Frog creatures mostly completed for some time now. Complete with loot on the Gigan Toad(however it drops all the loot when butchered). But Frog Drop is giving me a headache! I have tried these methods...
...As an attack that applies an interaction, I can't lock the Qu from using it until it actually learns it(the advantage being it can be made stronger using IndigoFenix's Tonberry method). I call this method Frog Hammer.
...As a pure learned interaction, I would need to make 99 stronger copies of it to make it level up with eating frogs(using the method from the pokemon mod) plus the interaction that keeps track of which Frog Drop to learn next. the Drawback to that is the Qu would still know(and use) the less powerful versions of Frog Drop. I call this Method Frog Smash.
Any Suggestions? I add the syndromes for learning the interactions to all materials of the Gigan Toad at the end of the raws, since it copies tags from toad and applies creature variation giant. Should I make it more independent?
Also I think Auto-Life will provide as much of a headache if not more, due to Resurrect being an I_EFFECT instead of a syndrome it probably won't delay the same way. I looked through my Final Fantasy 8 strategy guide over the weekend, and Quistis Learns Blue Magic by eating items dropped by monsters, or refined from cards which can be won or refined from monsters.
If you have a method that teaches a new attack every time it eats a new frog, perhaps make each attack have a long recharge and make it a free action. That way, if they've eaten more frogs, they should unload all of their available frog-drops on a single enemy at once, and since they're technically separate attacks and separate syndromes, the effect should stack (I think).
I'm pretty sure auto-life as it's supposed to be is impossible. The closest thing I could come up with was creating a new creature (those little cherub things) and giving it an interaction that revived another creature while killing itself.
On an unrelated note, I've finally figured out how to get malboro infection-farming to work (previously, converted creatures would drop random bits of their original materials when butchered). The trick is to make its body entirely out of actual plants, and make those plants drop themselves as butcher objects. I've removed the heart (I think coming up with a separate 'Remedy' plant and making malboros drop them as an extra butcher object would be a better idea), but the vines can be brewed into high-value malboro wine or woven into thread cloth that is about as strong as leather. You can infect creatures by forcing them to drink water that has been contaminated by malboro spores.
Is there a way of making armor that causes a syndrome when worn? Malboro vines are apparently used in the production of the status-effect-blocking Green Beret.
The malboro creature:
[CREATURE:MALBORO]
[DESCRIPTION:An plant-like creature covered in slime and writhing tentacles. It is feared for its horrible breath.]
[NAME:malboro:malboros:malboro]
[CASTE_NAME:malboro:malboros:malboro]
[CREATURE_TILE:'M'][COLOR:2:0:0]
[PETVALUE:400]
[SPHERE:DEFORMITY]
[SPHERE:DISEASE]
[BIOME:ANY_WETLAND][BIOME:ANY_FOREST][COMMON_DOMESTIC]
[LARGE_ROAMING][MEANDERER][FREQUENCY:5]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[CHILD:1][GENERAL_CHILD_NAME:immature malboro:immature malboros]
[LARGE_PREDATOR][CARNIVORE][CRAZED][LIKES_FIGHTING]
[PREFSTRING:vines]
[NOSKULL][NOBONES][NOTHOUGHT][NO_THOUGHT_CENTER_FOR_MOVEMENT][NO_GENDER]
[NOFEAR][NOEXERT][NOPAIN][NOBREATHE][NOSTUN][NONAUSEA][NO_DIZZINESS][NO_FEVERS][PARALYZEIMMUNE][NO_SLEEP][EXTRAVISION]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:MOUTH:TEETH:8_TENTACLE_HEAD:8EYESTALKS:8_TENTACLE_STANCE]
[TISSUE:VINE]
[TISSUE_NAME:vine:vines]
[TISSUE_MATERIAL:PLANT_MAT:VINE_MALBORO:PLANT]
[STRUCTURAL]
[MUSCULAR]
[VASCULAR:15]
[CONNECTS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[USE_TISSUE_TEMPLATE:EYE:EYE_TEMPLATE]
[TISSUE_MATERIAL:PLANT_MAT:EYE_MALBORO:PLANT]
[USE_TISSUE_TEMPLATE:TOOTH:TOOTH_TEMPLATE]
[TISSUE_MATERIAL:PLANT_MAT:TOOTH_MALBORO:PLANT]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:VINE:NONE:NONE]
[TISSUE_LAYER:BY_CATEGORY:EYE:EYE]
[TISSUE_LAYER:BY_CATEGORY:TOOTH:TOOTH]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[RELSIZE:BY_CATEGORY:HEAD:300]
[RELSIZE:BY_CATEGORY:MOUTH:200]
[RELSIZE:BY_CATEGORY:TOOTH:5]
[RELSIZE:BY_CATEGORY:BODY:200]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:168:50000]
[BODY_SIZE:20:0:250000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[USE_MATERIAL_TEMPLATE:SLIME:SLIME_TEMPLATE]
[GENERATES_MIASMA]
[BLOOD:LOCAL_CREATURE_MAT:SLIME:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[USE_MATERIAL_TEMPLATE:BREATH:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen malboro gastric juice]
[STATE_ADJ:ALL_SOLID:frozen malboro gastric juice]
[STATE_NAME:LIQUID:malboro gastric juice]
[STATE_ADJ:LIQUID:malboro gastric juice]
[STATE_NAME:GAS:malboro breath]
[STATE_ADJ:GAS:malboro breath]
[STATE_COLOR:ALL:DARK_GREEN]
[GENERATES_MIASMA]
[PREFIX:NONE]
[SYNDROME]
[SYN_NAME:malboro sickness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MALBORO:ALL]
[SYN_INHALED][SYN_INGESTED]
[CE_PAIN:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:MUSCULAR_ONLY:START:0:PEAK:1500:END:3000]
[CE_IMPAIR_FUNCTION:BP:BY_CATEGORY:EYE:ALL:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_DIZZINESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_NAUSEA:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_DROWSINESS:SEV:1000:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_FEVER:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:0:PEAK:1500:END:3000]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:100:RESISTABLE:SIZE_DILUTES:START:1000:PEAK:1500:END:3000]
[SYNDROME]
[SYN_NAME:sap]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MALBORO:ALL]
[SYN_CONTACT]
[CE_BLEEDING:SEV:10:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:0:PEAK:50:END:100]
[CE_PAIN:SEV:50:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:START:0:PEAK:50:END:100]
[USE_MATERIAL_TEMPLATE:SPORE:SLIME_TEMPLATE]
[STATE_NAME:ALL_SOLID:spores]
[STATE_ADJ:ALL_SOLID:spores]
[STATE_NAME:LIQUID:spores]
[STATE_ADJ:LIQUID:spores]
[STATE_NAME:GAS:spores]
[STATE_ADJ:GAS:spores]
[ENTERS_BLOOD]
[GENERATES_MIASMA]
[SYNDROME]
[SYN_NAME:malboro spore infection]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MALBORO:ALL]
[SYN_INJECTED][SYN_INGESTED]
[CE_ADD_TAG:STERILE:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NOBREATHE:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:START:0]
[CE_NAUSEA:SEV:50:PROB:100:RESISTABLE:START:0:PEAK:6300:END:8400]
[CE_NECROSIS:BP:BY_CATEGORY:LUNG:ALL:SEV:5:PROB:100:START:0:PEAK:4200:END:8400]
[CE_NECROSIS:BP:BY_CATEGORY:BRAIN:ALL:SEV:5:PROB:100:START:0:PEAK:4200:END:8400]
[CE_PAIN:SEV:50:PROB:100:RESISTABLE:START:2100:PEAK:6300:END:8400]
[CE_NECROSIS:BP:BY_CATEGORY:EYE:ALL:SEV:5:PROB:100:START:2100:PEAK:4200:END:8400]
[CE_REMOVE_TAG:CAN_LEARN:CAN_SPEAK:MISCHIEVOUS:TRANCES:LIKES_FIGHTING:START:4200]
[CE_ADD_TAG:NOPAIN:NOEXERT:NOSTUN:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_SLEEP:CRAZED:EXTRAVISION:START:6300]
[CE_BP_APPEARANCE_MODIFIER:START:6300:END:8400:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:500]
[CE_CAN_DO_INTERACTION:START:6300]
[CDI:ADV_NAME:Bad breath]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:TRAILING_GAS_FLOW]
[CDI:VERB:exhale a cloud of bad breath:exhales a cloud of bad breath:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:200]
[CE_CAN_DO_INTERACTION:START:6300]
[CDI:ADV_NAME:Gastric juice]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:SPATTER_LIQUID]
[CDI:VERB:spit up:spits up:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:2]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[CE_BODY_TRANSFORMATION:START:8400]
[CE:CREATURE:MALBORO:DEFAULT]
[SECRETION:LOCAL_CREATURE_MAT:SPORE:LIQUID:BY_CATEGORY:MOUTH:ALL]
[SECRETION:LOCAL_CREATURE_MAT:BREATH:LIQUID:BY_CATEGORY:MOUTH:ALL]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_TYPE:LIMB]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[CAN_DO_INTERACTION:BAD_BREATH]
[CDI:ADV_NAME:Bad breath]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:CREATURE_MAT:MALBORO:BREATH:TRAILING_GAS_FLOW]
[CDI:VERB:exhale a cloud of bad breath:exhales a cloud of bad breath:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET:D:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:TARGET_RANGE:D:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:200]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Gastric juice]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:BREATH:SPATTER_LIQUID]
[CDI:VERB:spit up:spits up:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:2]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
The malboro plants it is made of:
[PLANT:VINE_MALBORO]
[NAME:malboro vine][NAME_PLURAL:malboro vines][ADJ:malboro vine]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:SINEW_TEMPLATE]
[STATE_COLOR:ALL_SOLID:DARK_GREEN]
[STATE_NAME:ALL_SOLID:malboro vine]
[STATE_ADJ:ALL_SOLID:malboro vine]
[STATE_COLOR:LIQUID:BLACK]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BLACK]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[PREFIX:NONE]
[DISPLAY_COLOR:2:0:0]
[SPEC_HEAT:420]
[ROTS]
[BUTCHER_SPECIAL:PLANT:NONE]
[GENERATES_MIASMA]
[STRUCTURAL_PLANT_MAT]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:21][PICKED_COLOR:2:0:0]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen malboro wine]
[STATE_NAME_ADJ:LIQUID:malboro wine]
[STATE_NAME_ADJ:GAS:boiling malboro wine]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:2:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:DARK_GREEN]
[STATE_NAME:ALL_SOLID:malboro vine fiber]
[STATE_ADJ:ALL_SOLID:malboro vine]
[STATE_COLOR:LIQUID:BLACK]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BLACK]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:2:0:0]
[SPEC_HEAT:420]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:25000]
[SHEAR_FRACTURE:25000]
[SHEAR_STRAIN_AT_YIELD:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:0]
[ABSORPTION:40]
[MATERIAL_VALUE:3]
[THREAD:LOCAL_PLANT_MAT:THREAD]
[PLANT:EYE_MALBORO]
[NAME:malboro eye][NAME_PLURAL:malboro eyes][ADJ:malboro eye]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:EYE_TEMPLATE]
[BUTCHER_SPECIAL:PLANT:NONE]
[GENERATES_MIASMA]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:'o'][PICKED_COLOR:6:0:1]
[PLANT:TOOTH_MALBORO]
[NAME:malboro tooth][NAME_PLURAL:malboro teeth][ADJ:malboro tooth]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:TOOTH_TEMPLATE]
[BUTCHER_SPECIAL:PLANT:NONE]
[MATERIAL_VALUE:5]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:253][PICKED_COLOR:7:0:1]
Thanks! That should do the trick! Also the malboro is a very good idea.
Is there a way of making armor that causes a syndrome when worn? Malboro vines are apparently used in the production of the status-effect-blocking Green Beret.
I think a contact syndrome [SYN_CONTACT] might work with clothes/armor/maybe even jewelry, if its the bottom layer, but I haven't tested it yet. it would be good for skills learned from weapons as well(If it works) and summons from jewelry.
I haven't finished the interactions but this is currently the raws for golden frogs
[CREATURE:FROG_GOLDEN]
[DESCRIPTION:A squat amphibian with leathery skin, found in relatively dry areas.]
[NAME:golden frog:golden frogs:golden frog]
[CASTE_NAME:frog:frogs:frog]
[CREATURE_TILE:249][COLOR:2:0:0]
[PETVALUE:10]
VERMIN_GROUNDER[FREQUENCY:100]VERMIN_HATEABLE
[AMPHIBIOUS]SMALL_REMAINS[NO_WINTER][UNDERSWIM]
[NATURAL]
[LOOSE_CLUSTERS]
[CLUSTER_NUMBER:6:7]
[BIOME:ANY_WETLAND]
[UBIQUITOUS]
[POPULATION_NUMBER:250:500]
[PREFSTRING:beauty]
[PREFSTRING:distinct mating call]
[BODY:QUADRUPED:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:RIBC
AGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[SPEED:2900]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100]
[BODY_SIZE:0:292:120]
[BODY_SIZE:3:0:200]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:4:5]
[BABY:0:292]
[GENERAL_BABY_NAME:tadpole:tadpoles]
[CHILD:3]
[GENERAL_CHILD_NAME:baby frog:baby frogs]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[NOCTURNAL]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[ITEMCORPSE:MEAT:NONE:LOCAL_CREATURE_MAT:MUSCLE]
[ITEMCORPSE_QUALITY:5]
[CASTE:FEMALE]
[CASTE_NAME:frog:frogs:frog]
[BABYNAME:tadpole:tadpoles]
[CHILDNAME:baby frog:baby frogs]
[FEMALE][LITTERSIZE:1:2]
[CASTE:MALE]
[CASTE_NAME:frog:frogs:frog]
[BABYNAME:tadpole:tadpoles]
[CHILDNAME:baby frog:baby frogs]
[MALE]
[CASTE:FEMALE_GOLD]
[CASTE_NAME:golden frog:golden frogs:golden frog]
[BABYNAME:golden tadpole:golden tadpoles]
[CHILDNAME:golden frog baby:golden frog babies]
[FEMALE][LITTERSIZE:5:8]
[CASTE:MALE_GOLD]
[CASTE_NAME:golden frog:golden frogs:golden frog]
[BABYNAME:golden tadpole:golden tadpoles]
[CHILDNAME:golden frog baby:golden frog babies]
[MALE]
[SELECT_CASTE:MALE]
[SELECT_ADDITIONAL_CASTE:MALE_GOLD]
[GOBBLE_VERMIN_CREATURE:FROG_GOLDEN:MALE]
[GOBBLE_VERMIN_CREATURE:FROG_GOLDEN:MALE_GOLD]
[SELECT_CASTE:FEMALE]
[SELECT_ADDITIONAL_CASTE:FEMALE_GOLD]
[GOBBLE_VERMIN_CREATURE:FROG_GOLDEN:FEMALE]
[GOBBLE_VERMIN_CREATURE:FROG_GOLDEN:FEMALE_GOLD]
[SELECT_CASTE:MALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PATTERN_STRIPES_GREEN_BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:MALE_GOLD]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:FEMALE_GOLD]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PATTERN_STRIPES_GOLD_BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:ALL]
[SELECT_MATERIAL:ALL]
[SYNDROME] based on tonberry
[SYN_NAME:frog eater]
[SYN_CLASS:DROP_FROG]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:FROG_GOLDEN:ALL]
[SYN_INGESTED]
[CE_DISPLAY_NAME:NAME:frog eater:frog eaters:frog eater:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Upgrade Frog Drop]
[CDI:INTERACTION:UPGRADE_FROG_DROP]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:10]
[CDI:FREE_ACTION]
And the Gigan Toad with EBO Loot
[CREATURE:FFMOD_TOAD_GIGAN]
[COPY_TAGS_FROM:TOAD]
[APPLY_CREATURE_VARIATION:GIANT]
[CV_REMOVE_TAG:CHANGE_BODY_SIZE_PERC]
[APPLY_CURRENT_CREATURE_VARIATION]
[GO_TO_END]
[SELECT_CASTE:ALL]
[CHANGE_BODY_SIZE_PERC:200700]
[GO_TO_START]
[NAME:gigan toad:gigan toads:gigan toad]
[CASTE_NAME:gigan toad:gigan toads:gigan toad]
[DESCRIPTION:A large monster in the shape of a toad.]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[CREATURE_TILE:'T']
[COLOR:2:0:1]
[PET_EXOTIC]
[PETVALUE:500]
[MOUNT_EXOTIC]
[CREATURE_CLASS:TOAD]
[GO_TO_END]
[PREFSTRING:beauty]
[SELECT_CASTE:ALL]
[USE_MATERIAL_TEMPLATE:VENOM:TALLOW_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen toad oil]
[STATE_ADJ:ALL_SOLID:frozen toad oil]
[STATE_NAME:LIQUID:toad oil]
[STATE_ADJ:LIQUID:toad oil]
[STATE_NAME:GAS:boiling toad oil]
[STATE_ADJ:GAS:boiling toad oil]
[PREFIX:NONE]
[ENTERS_BLOOD]
[EXTRACT:LOCAL_CREATURE_MAT:VENOM]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GUTS] Potion Placeholder
[EBO_ITEM:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:HEART] Ether Placeholder
[EBO_ITEM:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:LIVER] High Potion Placeholder
[EBO_ITEM:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:BRAIN] Echo Screen Placeholder
[EBO_ITEM:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:LIVER] Frog Scroll Placeholder
[EBO_ITEM:DRINK:NONE:PLANT_MAT:ROOT_MUCK:DRINK]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:STOMACH] Tent Placeholder
**for Material that has blindness Syndrome**
[EBO_ITEM:BED:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:PANCREAS] Ore Placeholder
[EBO_ITEM:BOULDER:NONE:INORGANIC:LIMONITE]
[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:SPINE] Phoenix Feather
**Would like to use Corpsepeice, but it doesn't accept material**
[EBO_ITEM:GLOB:NONE:CREATURE_MAT:PHOENIX:FEATHER]
[SELECT_CASTE:MALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PATTERN_STRIPES_TEAL_DARK_BLUE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PATTERN_STRIPES_WHITE_PALE_PINK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
Fire : Normal Water : Absorb
Ice : Normal Earth : Normal
Thunder: Weak Holy : Normal
Wind : Normal Shadow: Normal
Glowing Eyes (Inflicts Sleep)
Targets one
Water (Magical, Water elemental)
Targets one, Atk 18, costs 24MP, Bonus 9-11/13-16 (14)
Blizzara (Magical, Ice elemental)
Targets one, Atk 16, costs 12MP, Bonus 9-11
=========
Frog Drop
=========
A Non-Element attack to one enemy.
Damage = (Quina's Level * # of Frogs caught)
[CAN_DO_INTERACTION:FROG_DROP_1]
[CDI:ADV_NAME:frog drop]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[SELECT_MATERIAL:ALL]
[SYNDROME]
[SYN_CLASS:FROG_HAMMER] **required in the Qu's built in frog drop attack**
[SYN_NAME:can learn frog drop]
[SYN_IMMUNE_CREATURE:FFMOD_TOAD_GIGAN:ALL]
[SYN_AFFECTED_CLASS:QU_GOURMAND]
[SYN_INGESTED]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Learn Frog Drop]
[CDI:INTERACTION:LEARN_FROG_DROP_1]
[CDI:VERB:unlock frog drop:unlocks frog drop:unlocking frog drop]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:learn frog drop:learns frog drop]
[CDI:WAIT_PERIOD:30]
Those color stripes aren't vanilla they require this
descriptor_pattern_frog
[OBJECT:DESCRIPTOR_PATTERN]
**PATTERN_ added in case Toady later adds these patterns to descriptor_pattern_special**
[COLOR_PATTERN:PATTERN_STRIPES_GREEN_BLACK]
[PATTERN:STRIPES]
[CP_COLOR:GREEN]
[CP_COLOR:BLACK]
[COLOR_PATTERN:PATTERN_STRIPES_GOLD_BLACK]
[PATTERN:STRIPES]
[CP_COLOR:GOLD]
[CP_COLOR:BLACK]
[COLOR_PATTERN:PATTERN_STRIPES_TEAL_DARK_BLUE]
[PATTERN:STRIPES]
[CP_COLOR:TEAL]
[CP_COLOR:DARK_BLUE]
[COLOR_PATTERN:PATTERN_STRIPES_WHITE_PALE_PINK]
[PATTERN:STRIPES]
[CP_COLOR:WHITE]
[CP_COLOR:PALE_PINK]
Here's what I have for Frog Drop so far.
interaction_ffmod_frog_drop
[OBJECT:INTERACTION]
[INTERACTION:UPGRADE_FROG_DROP]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IE_IMMEDIATE]
[IT_MANUAL_INPUT:learner]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_1]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_2]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_4]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:learner]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_2]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_4]
[I_TARGET:C:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:learner]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_3]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_4]
[I_TARGET:D:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:learner]
[IT_CANNOT_HAVE_SYNDROME_CLASS:FROG_DROP_4]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Can learn frog drop]
[SYNDROME]
[SYN_NAME:can learn frog drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:FFMOD_CIVS_QU:ALL]
[SYN_CLASS:FROG_DROP]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Frog Drop]
[CDI:INTERACTION:LEARN_FROG_DROP_1]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:VERB:cast frog drop:casts frog drop:casting frog drop]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:frog dropped:frog dropped]
[CDI:FREE_ACTION]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Can learn frog drop]
[SYNDROME]
[SYN_NAME:can learn frog drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:FFMOD_CIVS_QU:ALL]
[SYN_CLASS:FROG_DROP]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Frog Drop]
[CDI:INTERACTION:LEARN_FROG_DROP_2]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:VERB:cast frog drop:casts frog drop:casting frog drop]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:frog dropped:frog dropped]
[CDI:FREE_ACTION]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:C]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Can learn frog drop]
[SYNDROME]
[SYN_NAME:can learn frog drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:FFMOD_CIVS_QU:ALL]
[SYN_CLASS:FROG_DROP]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Frog Drop]
[CDI:INTERACTION:LEARN_FROG_DROP_3]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:VERB:cast frog drop:casts frog drop:casting frog drop]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:frog dropped:frog dropped]
[CDI:FREE_ACTION]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:D]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Can learn frog drop]
[SYNDROME]
[SYN_NAME:can learn frog drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:FFMOD_CIVS_QU:ALL]
[SYN_CLASS:FROG_DROP]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Frog Drop]
[CDI:INTERACTION:LEARN_FROG_DROP_4]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:VERB:cast frog drop:casts frog drop:casting frog drop]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:frog dropped:frog dropped]
[CDI:FREE_ACTION]
[INTERACTION:LEARN_FROG_DROP_1]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IE_IMMEDIATE]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:learner]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Frog Drop 1]
[SYNDROME]
[SYN_NAME:can use frog drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:FFMOD_CIVS_QU:ALL]
[SYN_CLASS:FROG_DROP_1]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Frog Drop]
[CDI:INTERACTION:FROG_DROP_1]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:cast frog drop:casts frog drop:casting frog drop]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MATERIAL:CREATURE_MAT:FFMOD_TOAD_GIGAN:VENOM:TRAILING_DUST_FLOW ]
[CDI:TARGET_VERB:frog dropped:frog dropped]
[CDI:FREE_ACTION]
[CDI:WAIT_PERIOD:300]
[INTERACTION:LEARN_FROG_DROP_2]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IE_IMMEDIATE]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:learner]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Frog Drop 2]
[SYNDROME]
[SYN_NAME:can use frog drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:FFMOD_CIVS_QU:ALL]
[SYN_CLASS:FROG_DROP_2]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Frog Drop]
[CDI:INTERACTION:FROG_DROP_2]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:cast frog drop:casts frog drop:casting frog drop]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MATERIAL:CREATURE_MAT:FFMOD_TOAD_GIGAN:VENOM:TRAILING_DUST_FLOW ]
[CDI:TARGET_VERB:frog dropped:frog dropped]
[CDI:FREE_ACTION]
[CDI:WAIT_PERIOD:300]
[INTERACTION:LEARN_FROG_DROP_3]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IE_IMMEDIATE]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:learner]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Frog Drop 3]
[SYNDROME]
[SYN_NAME:can use frog drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:FFMOD_CIVS_QU:ALL]
[SYN_CLASS:FROG_DROP_3]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Frog Drop]
[CDI:INTERACTION:FROG_DROP_3]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:cast frog drop:casts frog drop:casting frog drop]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MATERIAL:CREATURE_MAT:FFMOD_TOAD_GIGAN:VENOM:TRAILING_DUST_FLOW ]
[CDI:TARGET_VERB:frog dropped:frog dropped]
[CDI:FREE_ACTION]
[CDI:WAIT_PERIOD:300]
[INTERACTION:LEARN_FROG_DROP_4]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IE_IMMEDIATE]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:learner]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Frog Drop 4]
[SYNDROME]
[SYN_NAME:can use frog drop]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_AFFECTED_CREATURE:FFMOD_CIVS_QU:ALL]
[SYN_CLASS:FROG_DROP_4]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Frog Drop]
[CDI:INTERACTION:FROG_DROP_4]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:cast frog drop:casts frog drop:casting frog drop]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MATERIAL:CREATURE_MAT:FFMOD_TOAD_GIGAN:VENOM:TRAILING_DUST_FLOW ]
[CDI:TARGET_VERB:frog dropped:frog dropped]
[CDI:FREE_ACTION]
[CDI:WAIT_PERIOD:300]
[INTERACTION:FROG_DROP_1]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:CREATURE]
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[INTERACTION:FROG_DROP_2]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:CREATURE]
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[INTERACTION:FROG_DROP_3]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:CREATURE]
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
[INTERACTION:FROG_DROP_4]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:CREATURE]
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]
I test with just four, as I can only eat three frogs before getting full anyways. I've updated the interaction in the golden frog as well to match the four levels.
[CREATURE:FROG_GOLDEN]
[DESCRIPTION:A squat amphibian with leathery skin, found in relatively dry areas.]
[NAME:golden frog:golden frogs:golden frog]
[CASTE_NAME:frog:frogs:frog]
[CREATURE_TILE:249][COLOR:2:0:0]
[PETVALUE:10]
VERMIN_GROUNDER[FREQUENCY:100]VERMIN_HATEABLE
[AMPHIBIOUS]SMALL_REMAINS[NO_WINTER][UNDERSWIM]
[NATURAL]
[LOOSE_CLUSTERS]
[CLUSTER_NUMBER:6:7]
[BIOME:ANY_WETLAND]
[UBIQUITOUS]
[POPULATION_NUMBER:250:500]
[PREFSTRING:beauty]
[PREFSTRING:distinct mating call]
[BODY:QUADRUPED:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[SPEED:2900]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100]
[BODY_SIZE:0:292:120]
[BODY_SIZE:3:0:200]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:4:5]
[BABY:0:292]
[GENERAL_BABY_NAME:tadpole:tadpoles]
[CHILD:3]
[GENERAL_CHILD_NAME:baby frog:baby frogs]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[NOCTURNAL]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[ITEMCORPSE:MEAT:NONE:LOCAL_CREATURE_MAT:MUSCLE]
[ITEMCORPSE_QUALITY:5]
[CASTE:FEMALE]
[CASTE_NAME:frog:frogs:frog]
[BABYNAME:tadpole:tadpoles]
[CHILDNAME:baby frog:baby frogs]
[FEMALE][LITTERSIZE:1:2]
[CASTE:MALE]
[CASTE_NAME:frog:frogs:frog]
[BABYNAME:tadpole:tadpoles]
[CHILDNAME:baby frog:baby frogs]
[MALE]
[CASTE:FEMALE_GOLD]
[CASTE_NAME:golden frog:golden frogs:golden frog]
[BABYNAME:golden tadpole:golden tadpoles]
[CHILDNAME:golden frog baby:golden frog babies]
[FEMALE][LITTERSIZE:5:8]
[CASTE:MALE_GOLD]
[CASTE_NAME:golden frog:golden frogs:golden frog]
[BABYNAME:golden tadpole:golden tadpoles]
[CHILDNAME:golden frog baby:golden frog babies]
[MALE]
[SELECT_CASTE:MALE]
[SELECT_ADDITIONAL_CASTE:MALE_GOLD]
[GOBBLE_VERMIN_CREATURE:FROG_GOLDEN:MALE]
[GOBBLE_VERMIN_CREATURE:FROG_GOLDEN:MALE_GOLD]
[SELECT_CASTE:FEMALE]
[SELECT_ADDITIONAL_CASTE:FEMALE_GOLD]
[GOBBLE_VERMIN_CREATURE:FROG_GOLDEN:FEMALE]
[GOBBLE_VERMIN_CREATURE:FROG_GOLDEN:FEMALE_GOLD]
[SELECT_CASTE:MALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:FEMALE]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PATTERN_STRIPES_GREEN_BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:MALE_GOLD]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:YELLOW:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:FEMALE_GOLD]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:PATTERN_STRIPES_GOLD_BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:SKIN]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_CASTE:ALL]
[SELECT_MATERIAL:ALL]
[SYNDROME] based on tonberry
[SYN_NAME:frog eater]
[SYN_CLASS:DROP_FROG]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:FROG_GOLDEN:ALL]
[SYN_INGESTED]
[CE_DISPLAY_NAME:NAME:frog eater:frog eaters:frog eater:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Upgrade Frog Drop]
[CDI:INTERACTION:UPGRADE_FROG_DROP]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:25]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:25]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:D:25]
[CDI:USAGE_HINT:CLEAN_SELF]
[CDI:MAX_TARGET_NUMBER:D:1]
[CDI:WAIT_PERIOD:10]
[CDI:FREE_ACTION]
It works updating Frog Drop once, but then doesn't work again.