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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1219698 times)

Cthulhu

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5445 on: November 12, 2011, 11:39:58 am »

The Offense tree is awesome.  I won't have to waste seven or eight points trying to get 21 in offense anymore.

Oh my goodness there's no more XP mastery.  I bet jungle reworks will be announced next.

EDIT:  10% tenacity boost in defense tree.  0/21/9 Irelia op?
« Last Edit: November 12, 2011, 11:41:54 am by Cthulhu »
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Jar of Jam

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5446 on: November 12, 2011, 11:45:54 am »

I recently started playing on EU west, under the username CarbonPot. I've played several co-op vs. AI games, mostly winning against beginner AI now, though the intermediate is a bit tougher. I mostly play Ryze. Should I wait till I can constantly defeat intermediate AI (bad teams aside) before playing PvP? Also, how does the matchmaker match people? Is it based on the number of matches played?

It's a tough one. On one hand, if this is your first time playing a MOBA-type game, you have a lot to learn. On the other hand - playing with bots can teach you some habits that can poorly influence your PvP games. I'd say as soon as you're comfortable with your champion, you should try out the PvP games - and since you'll be playing against the players of roughly your level, chances are they'll be quite inexperienced as well.

I have a low-level account on West under the name of Mandibles. I've sent you a friend invite, so when you feel you're ready for some PvP, let me know :)
« Last Edit: November 12, 2011, 11:49:55 am by Jar of Jam »
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Bluerobin

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5447 on: November 12, 2011, 12:02:01 pm »

Oh my goodness there's no more XP mastery.  I bet jungle reworks will be announced next.
Well it's there, it's just way further down. Also, yeah, there are reds saying they're reworking jungle experience.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

webadict

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5448 on: November 12, 2011, 12:11:59 pm »

These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
6% extra damage? Is this sarcasm?
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eerr

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5449 on: November 12, 2011, 12:31:42 pm »

These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
6% extra damage? Is this sarcasm?

Garen doesn't have trouble bringing people low, he has trouble killing them.

Thus his ult.

Also this new version seems to punish mundo for low hp in regards to executionation.
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webadict

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5450 on: November 12, 2011, 01:06:41 pm »

These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
6% extra damage? Is this sarcasm?

Garen doesn't have trouble bringing people low, he has trouble killing them.

Thus his ult.

Also this new version seems to punish mundo for low hp in regards to executionation.
... 6% isn't going to finish them unless he's leaving them with like 10 health.
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Nilocy

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5451 on: November 12, 2011, 01:09:43 pm »

There is the extra xp on assists and kills thing tho... so mabbe force jungles to gank earlier?
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webadict

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5452 on: November 12, 2011, 01:15:01 pm »

There is the extra xp on assists and kills thing tho... so mabbe force jungles to gank earlier?
There's extra xp gain in support tree.
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Dakk

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5453 on: November 12, 2011, 01:23:32 pm »

The Offense tree is awesome.  I won't have to waste seven or eight points trying to get 21 in offense anymore.

Oh my goodness there's no more XP mastery.  I bet jungle reworks will be announced next.

EDIT:  10% tenacity boost in defense tree.  0/21/9 Irelia op?

They'll prob put cap on CC reduction, if there isn't one already. If they dont it'll be olololol. Near full tank irelia is already rape tier.

Still want stealth/mundo rework though :C
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umiman

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5454 on: November 12, 2011, 05:02:35 pm »

These new masteries. Way too confusing~

Edit: omg passive lifesteal and spellvamp...

Edit edit: Holy jesus the offensive tree is scary... especially the final one... oh my god... Garen... oh my god...
6% extra damage? Is this sarcasm?

Garen doesn't have trouble bringing people low, he has trouble killing them.

Thus his ult.

Also this new version seems to punish mundo for low hp in regards to executionation.
... 6% isn't going to finish them unless he's leaving them with like 10 health.
Are we playing the same game? This is the game where taking off 10 damage off a skill can make a champion useless.

Nilocy

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5455 on: November 12, 2011, 05:03:12 pm »

Ganker's Tax. It shall be known for ever as.
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Cthulhu

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5456 on: November 13, 2011, 07:59:09 am »

So, I think I know why I'm losing a lot.

It's Cass, and possibly Lee Sin too.  I've been thinking and I realized that when I play Cass I get 400 kills in the laning phase and then once the teamfight phase hits if we don't have Amumu-tier engagement we lose. 

I don't have the APM to teamfight with Cass.  Sad but true.

I'm going to drop her for Malzahar and pray the fact that I just wasted five bucks will make me stop spending RP entirely.  If I could somehow get riot to blacklist my debit card I would.  I'm not spending crazy amounts, but I'm spending amounts and that's more than I want to spend.  I'll keep trying Lee Sin and see if I'm just still getting the hang of him.
« Last Edit: November 13, 2011, 08:00:57 am by Cthulhu »
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RedKing

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5457 on: November 13, 2011, 09:58:30 am »

@Cfoofoo: Add me to your list and I'll team with you on a few games. I've gotten drastically better in the last couple of weeks. I'm still a measly lvl 6, but at least I'm no longer dead weight on a team. I'm on N.A. as Pan Luoyi.
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Remember, knowledge is power. The power to make other people feel stupid.
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Cheese

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5458 on: November 13, 2011, 10:38:02 am »

Tried my first PvP game, it was a lot easier than I expected. We dominated the enemy from start to finish, won with about 58 kills to 4 and in half an hour. I guess that AI practice paid off.

E: Second match, got steamrolled :P.
« Last Edit: November 13, 2011, 12:06:59 pm by Cheese »
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Cthulhu

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Re: League of Legends Updated! - Shyvana, the Half-Dragon - 1.0.0.128
« Reply #5459 on: November 13, 2011, 12:14:27 pm »

Decided to play a Malz game, ready to kick some ass

Sivir, Malz, Amumu, Karma, Kat

vs.

Blitzcrank, Kassadin, Wukong, Caitlyn, Nasus

why is blind pick even an option now I have to sit through 40 minutes of fuck.

The only teamfight we won was when Blitz grabbed Amumu.
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