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Author Topic: DFHack 0.34.11 r3  (Read 1404319 times)

Blah

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Re: DFHack 0.31.25 r9b
« Reply #510 on: February 18, 2012, 08:32:24 am »

I dislike this new DFhack. I much preferred the older one that worked straight out of the box.
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Quietust

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Re: DFHack 0.31.25 r9b
« Reply #511 on: February 18, 2012, 11:23:06 am »

I dislike this new DFhack. I much preferred the older one that worked straight out of the box.
What's that supposed to mean?
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Meph

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Re: DFHack 0.31.25 r9b
« Reply #512 on: February 18, 2012, 11:25:50 am »

@quietust: That means that my idea would theoratically be possible ? Adding a reaction that creates a custom item, the dfhack notices it in the gamelog, then runs a command, disabling it after a set time.
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Rose

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Re: DFHack 0.31.25 r9b
« Reply #513 on: February 18, 2012, 11:33:04 am »

That would indeed be possible. And then you give your own messages in the game log.

Actually, you wouldn't even need the game log for that. You would be able to access the item list directly, and then when it's done, you can have the item destroyed.
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Yaotzin

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Re: DFHack 0.31.25 r9b
« Reply #514 on: February 18, 2012, 11:59:53 am »

I offer my undying love to anyone who gets DFHack up and running with Prospector, clean, and cleanowned!

Finding crap minerals and rubbish being strewn all over the place makes me so sad =(
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Truec

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Re: DFHack 0.31.25 r9b
« Reply #515 on: February 18, 2012, 03:56:05 pm »

Is there a tool to remove aquifiers? Maybe through tiletypes somehow?
If you just want to generate worlds with no aquifers anywhere than you can change the raws Inorganic_Stone_Layer and Inorganic_Stone_Soil, just have to remove the [AQUIFER] tags.
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Foxbyte

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Re: DFHack 0.31.25 r9b
« Reply #516 on: February 19, 2012, 02:15:48 am »

I dislike this new DFhack. I much preferred the older one that worked straight out of the box.
What's that supposed to mean?

The old version you just ran raw batch files alongside DF, this one seems more integrated. Though it doesn't seem to work for me.

maybe he's talking about the compiling stuff, which I assumed I had to do before re-reading instructions.
« Last Edit: February 19, 2012, 02:36:38 am by Foxbyte »
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Blah

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Re: DFHack 0.31.25 r9b
« Reply #517 on: February 19, 2012, 03:25:59 am »

I dislike this new DFhack. I much preferred the older one that worked straight out of the box.
What's that supposed to mean?

That I dislike having to compile it.
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Rose

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Re: DFHack 0.31.25 r9b
« Reply #518 on: February 19, 2012, 03:45:52 am »

Um... you don't have to compile it.

You copy it into your DF folder and run it.
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SalmonGod

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Re: DFHack 0.31.25 r9b
« Reply #519 on: February 19, 2012, 03:47:23 am »

Big question: Can the program linked to read out the gamelog, similar to soundsense ?
DFHack has direct access to the Announcements and Reports lists - not only can it read entries from them, but it can even write to them and display messages at the bottom of the screen (or even popup messages like when you discover caverns).

The #1 convenience tool I've wanted for DF since learning how to play is a better combat report log.  I can't stand the way it's organized right now.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

outofpractice

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Re: DFHack 0.31.25 r9b
« Reply #520 on: February 19, 2012, 04:09:23 am »

.. sorry to bug. but any chance of a small release or guide on how to... mainly only after reveal / unreveal at this stage.. everything else I'm happy to wait for.
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Rose

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Re: DFHack 0.31.25 r9b
« Reply #521 on: February 19, 2012, 04:13:07 am »

we'll be releasing a mini version in the next couple days or so.
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Grax

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Re: DFHack 0.31.25 r9b
« Reply #522 on: February 19, 2012, 04:20:38 am »

we'll be releasing a mini version in the next couple days or so.

Ok. I'm hibernating till then.  :D
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Blah

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Re: DFHack 0.31.25 r9b
« Reply #523 on: February 19, 2012, 04:31:49 am »

Um... you don't have to compile it.

You copy it into your DF folder and run it.

Run what? There is no executable.
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Rose

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Re: DFHack 0.31.25 r9b
« Reply #524 on: February 19, 2012, 04:32:51 am »

run DF.

Then a window will pop up beside it where you enter commands.
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