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Messages - Zironic

Pages: [1] 2 3 ... 86
1
Other Games / Re: Best Free C++ Compilers?
« on: January 11, 2011, 01:22:54 am »
g++?

This is probably a good one to start with. If your learning how to code, I'd recommend starting with C and using GCC

2
Other Games / Re: Elder scrolls V: Skyrim
« on: December 30, 2010, 07:08:55 am »
I think the problem is truly an artifact of game development.

Game Developers often hit a wall between desired and realistic results. They tell marketing, Yes Radiant AI is working wonderfully, because at that stage of development it is. Marketing makes a great sell to people on it. Later on, Radiant AI isn't as good or the time that it would take to make it fun and playable is far beyond the schedule they want to meet, so they cut it down. Oblivion from its conception was an extremely ambitious game that aimed to do everything in an extremely detailed and engaging environment. The problem was they obviously did not have enough resources to accomplish everything they wanted to. Imagine all the time spent in Radiant AI and it's inevitable trimming down, and how a lot of that time could have gone into other areas.

The second problem many people have is the lore change. I believe it has to do with the writers of each game changing or simply not remembering what they have written previously. It has nothing to do with mass appeal and has everything to do with different writers and quality of writers.

Considering all the evidence your assumptions about their intentions are a bit beyond naive.  It doesn't take bad writing to decide to change the established lore of a setting to turn something unusual but possible less massively appealing into something extremely derivative of a recent extremely popular movie trilogy and massively appealing.  It takes an intent to make something mass appealing.  We can't prove it definitively either way of course, but it's really a case of evidence versus faith.

There is no naivety. There is just a problem with developing a videogame with an extremely ambitious scope. Did Bethesda design Oblivion intentionally for a mass appeal? No. Did they have to expand their staff to fit the scope, thus adding new and less connected writers who made lore mistakes and themselves aimed to create a generic but easy to write story? Most likely yes. You assume they sat down in a room somewhere and said, "Let's f*ck gamers! We don't need them!".

Plus, Oblivion is far from something that appeals to the masses and was simply popular due to the lack of games on the 360 at the time. Secondly, it was in development far before the entire trilogy was completed.

Game making is far from easy, and despite it's faults, oblivion is still an incredibly fun game to play, it just lacked another year of development time that would make it truly superb.

3
Other Games / Re: Elder scrolls V: Skyrim
« on: December 30, 2010, 06:00:58 am »
I think the problem is truly an artifact of game development.

Game Developers often hit a wall between desired and realistic results. They tell marketing, Yes Radiant AI is working wonderfully, because at that stage of development it is. Marketing makes a great sell to people on it. Later on, Radiant AI isn't as good or the time that it would take to make it fun and playable is far beyond the schedule they want to meet, so they cut it down. Oblivion from its conception was an extremely ambitious game that aimed to do everything in an extremely detailed and engaging environment. The problem was they obviously did not have enough resources to accomplish everything they wanted to. Imagine all the time spent in Radiant AI and it's inevitable trimming down, and how a lot of that time could have gone into other areas.

The second problem many people have is the lore change. I believe it has to do with the writers of each game changing or simply not remembering what they have written previously. It has nothing to do with mass appeal and has everything to do with different writers and quality of writers.

4
Life Advice / Re: How to vent anger before you kill somebody?
« on: November 27, 2010, 01:32:51 am »
Don't place value in silly objects.

5
General Discussion / Re: Studying Theist Atheism
« on: November 06, 2010, 01:59:26 pm »
I believe in God. I don't believe in Organized religion. It's come out of my experiences in college so far as an engineer.

6
General Discussion / Re: Sci-fi Awesomeness
« on: October 11, 2010, 02:06:02 am »
If I was an alien, I'd be afraid as fuck as humans. Kill them from afar. For two reasons: 1) If aliens ever came to earth, Earth would unite. Human beings hate what is different. Aliens are the ultimate difference. 2) An United Earth can easily throw a meteor towards our planet

7
Other Games / Re: Civilization V
« on: September 21, 2010, 02:51:40 pm »
French is slightly overpowered. Back to back they have powerful unique units. If you focus on researching, it can give you a lethal advantage against most foes.

8
General Discussion / Re: Where is everyone from?
« on: September 16, 2010, 08:04:41 pm »
California North

9
Other Games / Re: dwarf game
« on: September 16, 2010, 02:20:31 am »
This is for profit. I find this quite unsettling.

10
Other Games / Re: Halo: Reach
« on: September 15, 2010, 12:37:44 am »
It seems like an incredible throwback to Halo 1. Specifically, I saw people using the pistols - effectively mind you - several times to score kills.

11
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 13, 2010, 11:50:17 pm »
For the fact that they are so incredibly plain. Many would say humans.

12
Other Games / Re: PlaneHacked Minecraft Server: LLAMA MODE GO
« on: September 13, 2010, 11:43:00 pm »
I told you guys It wasn't me.

13
Other Games / Re: PlaneHacked Minecraft Server: Making a new map!
« on: September 12, 2010, 08:41:53 pm »
No, the forest is too far away, and the fire on the ground is intentional.  There is a closer forest on the other side of the beam that was fine.
^ That. The forest that was closer is still intact, the fire on the ground was also controlled and intentional. Also, It had been killed yesterday so only the lava was there by that time. I killed the lava anyway, just in case someone else tries to mess with it again. Someone diverted the stream of lava into the ocean one day, no idea why.


So, the forest is rebuilt and this appeared where the fire started:

Spoiler (click to show/hide)

Why do you have flintNSteel in your inventory. It's even been used.

14
Other Games / Re: PlaneHacked Minecraft Server: Making a new map!
« on: September 12, 2010, 08:32:50 pm »
I didn't start that fire. I was only near the sphere. Unless the UFO is the sphere.

15
Other Games / Re: PlaneHacked Minecraft Server: Making a new map!
« on: September 12, 2010, 03:47:05 pm »
I didn't start the first fire.

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