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Messages - OceanSoul

Pages: [1] 2 3 ... 172
1
Roll To Dodge / Re: Roll to Chess
« on: June 26, 2018, 04:05:02 pm »
Before I get on with the turn, here's a brief lesson on chess notation; rows are numbered from bottom to top, and columns are lettered from left to right in lowercase. Bottom-left square is a1, the square to its right is b1, above a1 is a2...you get the picture.

Be the white pawn at f2. Move to f3.

There is literally no way this can go wrong.
(3) Despite your initiative, you trip and fall on your face on your first step. f3 is within your reach…
Be a black pawn, add another row to the board.
You are at h7.
(2) You try pushing your row apart from the one in front of it, hoping to make the space between them a new row, but the board is just too sturdy.
Black Pawn at g7. Sell the Knight at G8 some crack. Brand it as some kind of combat stim or something.
(6) In exchange for some literal scraps of paper, you are able to sell him your “jump enhancing crack”. He tries to rub it on himself, and nothing happens. Before you can tell him how to actually use crack, he hits himself hard enough to get an actual crack. He seems satisfied…for now.
Be the white queen's rook's pawn. Move forward two spaces.
Be the white pawn at a2. Move to a4.

I am the pawn at a2! There can be only one!
Also be the white pawn at a2. Actually be three checkers stacked on top of each other, wearing a white trenchcoat.
And I don't want to move to a4.

Well, this could get interesting. Who gets the right to be the a2 pawn?
(TheTwoEternities- 6; FallacyOfUrist- 6; Glass- 1)
Glass, sadly, you’re just another pawn at c2. But you do think you are a checker, so that must count for something. The other 2 of you, though…are a little split. Split personalities, that is. At least you were able to get to a4 with your semblance of coordination.
Be a white pawn. Start a presidential election
You are at h2.
(4) You manage to prepare an election, with friendly pieces ready to count votes and questions for the interviews with the candidates…but you don’t actually have any willing candidates…yet. Across the board, it seems a power struggle is in place. They might be good choices.
ASSUME CONTROL OF WHITE PAWN AT G2. MOVE FORWARDS TWO SPACES.
(6) YOU BOLDLY STEP FORWARD ONTO G3, THEN STAMP YOUR WHOLE BODY UPON THE SPACE OF G4…AAaaand you’re stuck.
Be the white pawn at B2. Attempt to fuse with the knight to make a combination piece.
(3) You’re able to ride the knight at b1, and they don’t seem to mind much. However, the white king points out that this means you moved diagonally backward, which would be an illegal move, so they command you to return to b2, and the knight pushes you off onto it.
Be the Black Pawn, Replace the King.
You are at e7.
(6-2) Turning around, you rush onto e8 and throw your King behind you, back where you once were! You are still a pawn, though, since you don’t really have a crown, among other things. Angered at the disrespect and his new vulnerability, the king yells at you and asks you to give him his metaphorical throne back! You can barely hear the rest of what he’s saying over some fool ranting about the tyranny of unequal mobility.
Pawn at A7

Perform an eldritch ritual on the rook at A8 in order to gain more power, specifically its ability to move any distance along the board, but anything better than what I have will do.

(2) You are unable to channel any form of magic power, so your miscellaneous chants do little other than confusing the rook. Besides, there’s a big difference between being able to move a certain way and being allowed to.
Be Me
Pawn at C7
Become a skeleton

(4) You manage to turn yourself from wood to bone, but, thankfully, you’re still painted black.
Be a black pawn and turn into a horse then move forward.
You are at f7.
(1) In trying to get on all fours in preparation, you pull a few wood fibers. It’s nothing too major, but it’ll take a turn to recover.
be black pawn in front of Queen Knight (b7)
Advance one space then complain about the lack of bow and arrows.

(5) You trod forward in a dejected-looking manner, and your whines can be heard across the board.

“Can we at least TRY bows and arrows? They’re worth a shot…”

Be a black pawn, demand equality of movement to all pieces
You are at d7.
(6) You repeatedly claim that all pieces should be allowed to move the exact same way, and repeat how it works so well for checkers, but the king is a little too preoccupied with reclaiming e8 to listen. Everyone else just ignores you. Trying harder to get their attention, you briefly lose your voice.


Spoiler: Important Pieces (click to show/hide)

2
Roll To Dodge / Re: DIG
« on: June 24, 2018, 09:31:51 pm »
Bronqui had brought himself into a corner of the first room. He barely had any time to process it all. He could hear people talking in the background, but for a while he just didn't care. He was, essentially, a slave. After this one mission, surely they'd ask for another, and another. He didn't even have a single Fathom on him. He was buying groceries and such, and the prices were higher than usual. He was going to a bank to pick up some more when he got kidnapped.

Slowly, he rose to his feet. He had to do SOMEthing, or else he might provide a reason to trigger his collar. These people he didn't know were all doing things...he didn't know them. This was a chance to know people, to build connections. Perhaps someone else was checking out the kitchen? If not, at least he'd be able to work on a meal for everyone on their way to those ruins. It might be their final meal, and they might deserve it.

Bronqui, still lost in his head, looks for a kitchen and/or pantry, to check what food is stocked in there, if any, and what appliances and such are available.

3
Roll To Dodge / Re: DIG
« on: June 24, 2018, 12:08:26 am »
Also, I have a single question; due to the main currency, is another word for priceless “unfathomable”? Not that it matters, it’s just punny.

4
Roll To Dodge / Roll to Chess: Turn 1 (2 slots left)
« on: June 23, 2018, 08:53:21 pm »
At first, it seems like an ordinary day; you all get out of your case, onto your position on the board, and your opponents do the same. Yet, the Kings stay at the side of the board, discussing some matters. They have seemed somewhat bored with checking and checkmating each other as of late. Perhaps they will finally change things up, somehow?As it turns out, they will; instead of their usual, alternating orders for us servants, they will let us use our free will, let us move ourselves on our own! The Queens and Bishops express worry, the Knights are excited for a new challenge, and the Rooks…are as steadfast as ever, save maybe a slight grin in the corner of your eye. For you, though, it is a long-awaited opportunity to prove your worth to your King, prove you can do more than simply crossing the board one space at a time, occasionally managing to “promote” to a superior piece that takes your place. This is your chance to be unique, to be more than a Pawn.

Before you can think another thought, the match begins.


This is a minimalist, Chess-based RTD. All the players are pawns for one color or the other (their choice), and are allowed to do anything they choose…as long as they follow the rules of Chess. They can’t do anything they explicitly can’t do in the rules of Chess. All actions are determined with a roll of a d6, in standard RTD fashion; often, 1 fails catastrophically, 2 fails completely, 3 succeeds somewhat, 4 succeeds mostly, 5 succeeds as well as possible, and 6 succeeds with a repercussion or two. If you defy the rules of chess with your action, you’ll get a -2 to your roll, but as long as the rules don’t mention it, you’re probably fine.


5
Forum Games and Roleplaying / Re: Altera Vita Academy, OOC thread
« on: March 15, 2018, 11:19:44 pm »
I'm definitely interested in this. There are a few things I'm confused about, though. Mainly, the first spoiler in the OP talks about turns being 1 day, consisting of 5 5-hour rounds...but the progress-dependent activities are talking about turns being 5 days, with a roll for each, and no other mention is made about the 5-hour rounds. Am I misreading something?

Anyway, I have a few characters in mind, though I'm mainly thinking about 2:
1. An Earthdust alchemist whose Psyche allows him to make and control homunculi, which are essentially alchemy-made servants. I'm not sure how this would get represented in-game. The best I can think up is them normally having base stats of 2 in everything, no skills or anything, and I can use up to X special consumables to strengthen them by up to Y points in stats each, the spread of the stats based on the consumable, with some able to add in an ability or such. The X and Y are where I'm not sure what to do. My best guess is that each item gives up to 8 points in stats, and I can use 1 per homunculus at first, increasing by 1 every 2 levels I have or something.

2. A Metalshine that loves to lie and mess around, with a Psyche that allows him to empower allies briefly when he reveals a lie (as a lie). The more people believed the lie, the more they believed it, and the more people it makes believe the truth, the stronger the effect. People the lie was based around are more likely to get bigger boosts than the people who believed it. The main point of concern here is how we'd measure the strength of the buff. I'd also want to try some PM shenanigans to fool the other players, too, and maybe you could conceal what I'm really doing in a turn.

What do you think? Are the Psyches too complicated to apply, or could we run with either of them? Also, everyone else, what sort of characters are you all working on?

6
…So, sorry for being on hiatus, everybody except Enoch. I either came back at the the best time to save the princess’s humanity, or the soul-crushingly worst time beyond the Dagon Event Horizon. So I guess it’s a win-win. Should I even try to worm my way back in to the game, or should Archeux just die in the tower-fire?


…screw it. Remember that “Best Idea”? The sealing guy from across the veil of existance? Archeux tries to contact him and let him in to our reality and seal the princess away. Things won’t get better from this. Either he fails, or reality returns to normal and we’ll all executed by the King for what we did to her. Except for that brain lice lady that fled to the other side of the world, maybe. Even worse, I could've misread that skin-bound tome I heard about him in and given the princess some king of impossible geometries to marry.

7
Forum Games and Roleplaying / Re: Bizarre Magical Items
« on: February 08, 2018, 12:25:34 am »
Coin of Teleprompting: When grabbed by anyone, a scroll will appear 6 to 12 feet away from them, facing them and legibly reading some script that they wanted to remember. It only shows a few words at a time, but it progresses through listing the entire script at a reasonable speed.

8
Forum Games and Roleplaying / Re: The Veil of Memories (0/5) [OPEN!]
« on: February 08, 2018, 12:17:22 am »
Name: Carling Leveratt
Race: Human.
Gender: Female
Appearance: Pitch black hair, brown eyes, sorta thin, and light. Just under average height, with a tendency to wear black clothing if able.
Status: Visitor
Occupation: Technically thief, but she'll often claim to be a freelancer, willing to do any simple work for some coin or bedding for the night.
Primary power/ability: The ability to be considered and seen as a normal cat by the world around her. While this might seem like only a disguise, it is a good deal more than that (if I roll well); she could crawl through a relatively small space comfortably, see a bit better in the dark, and, interestingly, simply swipe at enemies with her hands to leave relatively large and deep claw marks at close range.

9
Roll To Dodge / Re: JoJo's Venture - The Stardust Crusade (RTD)
« on: February 07, 2018, 11:29:07 pm »
Thank goodness. I forgot I hadn't put an action.

Spoiler: Crusaders (click to show/hide)

10
Forum Games and Roleplaying / Re: Bizarre Magical Items
« on: February 07, 2018, 09:39:27 am »
Amulet of Detect Defect Magic: Vibrates when near enchantments or spell effects that don't work as intended.

11
Forum Games and Roleplaying / Re: Bizarre Magical Items
« on: February 06, 2018, 01:42:37 am »
Notsword: This sword does not exist, until you pick it up at which point it starts existing.
If it doesn't exist, how can you pick it up in the first place?
You DO realize that this is the BIZARRE magic items thread, right?

The notsword doesn't exist anywhere, so if you are not anywhere you can just pick it up.
But then you wouldn't exist, and therefore, the action of picking up the sword would be inexistent, and thus, it wouldn't actually be picked up.

Maybe it doesn't exist until someone tries to pick it up. Let's just call the sword an illusion for now. If you saw it and didn't know it didn't exist, you might try to pick it up. You'd go through the motions of picking it up, and when you try and grab it, you're in the middle of trying to pick it up. If, at the moment where it could be picked up, it became real, then it would still not exist until the point you pick it up (until is only before, not during), and be real afterward.

I'd assume it'd become not real again when it's dropped, which could be exploitable. For example, dropping it, blade down, above your enemy (it would not exist at this point, and thus past through them) and grab it back up while it's in them. The sword would them be able to displace brain matter with a single blow.

12
Forum Games and Roleplaying / Re: Feng Shui 2: Dead City (OOC)
« on: February 05, 2018, 11:19:57 pm »
Sorry it took so long, I had trouble figuring out what to use for my mask and name.
Spoiler (click to show/hide)

13
...can I just...cruise in his body? Let him do what he tries to do with his body, as if he's still in control? Or do I have to manually do what he's trying to do? Anyway, see if there's a way down to the box, and recall what happened in that building. Not the specifics though, perhaps a synopsis or summary or such

14
...I have a +2 to singing, a +1 to performance...Cover my ears, and sing that Mary Poppins song that goes through do re mi fa so la ti do, but transposed so that last do is a brown note. Preferably of the lethal variety.

15
Forum Games and Roleplaying / Re: Bizarre Magical Items
« on: February 05, 2018, 08:25:57 pm »
Knotsword; A sword whose blade is oddly shaped, seemingly tied in an overhand knot. Said knot is not completely tight, and has an open loop within it. If it's wielder catches the blade or such of another weapon within that loop, they can bend the weapon, upon which the entire weapon will twist into an unwieldy knot, essentially disarming the opponent.

Notsword: This sword does not exist, until you pick it up at which point it starts existing.
If it doesn't exist, how can you pick it up in the first place?

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