Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Aklyon on December 19, 2010, 08:49:32 pm

Title: Trapped. - (Returning?)
Post by: Aklyon on December 19, 2010, 08:49:32 pm
You are trapped inside your domed town on a formerly peaceful planet. A virus has turned everything into zombies Monsters of horrible doomy doom. Unfortunately, the outside antenna has been torn into tiny pieces of shrapnel and the dome is too protective for normal communications to make it through uncorrupted. Your last report to Home Planet was your happy report of having finally attained self-sufficiency, so the next shuttle that arrives (they did not say when) will most likely only be a simple trader's ship. There are 3 main entrances to the dome, but only 5 soldiers to protect them, so one will have to sacrifice himself (or become a Hero) by defending the last entrance by himself.
Good luck.

So, yeah. I am trying another multiplayer game, but this time less galactic scale and more manageable single planet size. as I wrote in the nice description above, there will be 5 soldiers, and one will have to be the lone guy protecting the south door. the other two doors are Northeastern and Western doors.

Each turn will bring a swarm of horrible doomy things of doom, and ya'll have to shoot/stab/shotgun/other them before they get in. (though there won't be much other until later) When the trader comes, he'll bring mostly non-military stuff, but each following arrival will bring more stuff that you the defenders could actually use to defend yourself (and your home, of course).
The tricky thing will be paying him, since theres not much that he'd be interested in buying from soldiers, except the aliens. But We will get to that when we get to him. All bought weapons will be in a group pile, any of you will be able to use them once at least one of you has paid the trader for it (though obviously if two want it at the same time, you will need two of the weapon, not just one).

Ammo is not going to be kept track of, just assume you have enough, unless you get a critical fail and your gun jams or something.
I'll be using random.org, 0-20. normal d20 dice, along with the occasional d6.

Spoiler: Character template! (click to show/hide)

Map is in first update.

Spoiler: Waiting List (click to show/hide)
Title: Re: Trapped.
Post by: Lillipad on December 19, 2010, 08:56:53 pm
Name: Griph
Weapon of choice: adamantium sword
Bio/history: nothing of importance, he just sort of survived
Previous job: unemployed
Lone guard: Y
Title: Re: Trapped.
Post by: vadia on December 19, 2010, 09:03:36 pm
Vads
weapon of choice Mem-meahv'chamishim caful pi  (the newest Israeli assault rifle, the M 150*pi)
Drafted into the Israeli army Vads as a golani with a bit of demolitions training (mostly id/disarm).  Vads liked the life, but deplored the fighting so he got a rabbinical decree and became chaplin.  He took this merc job to pay the bills.
N
Title: Re: Trapped.
Post by: Aklyon on December 19, 2010, 09:07:20 pm
Can you try to keep real religious things out, please? You can make up a future religion related to it if you want, though.
Title: Re: Trapped.
Post by: vadia on December 19, 2010, 09:09:24 pm
It's just his past it shouldn't have any real bearing on the game. 
Title: Re: Trapped.
Post by: Aklyon on December 19, 2010, 09:10:13 pm
Well, ok. colony with a mercenary in it sounds cool.
3 spots left.
Title: Re: Trapped.
Post by: Twi on December 19, 2010, 09:13:15 pm
Name: Twil
Weapon of Choice: Sniper Rifle
Bio: Former military officer. Fun stuff.
Lone dude: N
Title: Re: Trapped.
Post by: Aklyon on December 19, 2010, 09:15:03 pm
We don't have a sniper rifle yet, just plain guns, shotguns, and various kinds of swords. I'll put it as one of the few useful things in the first trader visit though, k?
Title: Re: Trapped.
Post by: Twi on December 19, 2010, 09:17:13 pm
Figured I could use 'kept from military service' as an excuse...
Oh well.
Switch to assault rifle, then.
Title: Re: Trapped. [2 spots left!]
Post by: Aklyon on December 19, 2010, 10:55:27 pm
Well, we could start with you three and let the other two join later, but only Lilli/Griph wanted to fight alone.
What say ya'll?
Title: Re: Trapped. [2 spots left!]
Post by: Lillipad on December 19, 2010, 11:12:16 pm
I have to fight alone regardless, so I'm all for an early start.
Title: Re: Trapped. [2 spots left!]
Post by: Bloogonis on December 19, 2010, 11:20:27 pm
Name:Bo
First Weapon choice: Futuristic Assault RifleShotty, Custom gold extended stock with name Plate reading "Bo's Gun"
Bio/History:Me like guns me keep lots guns in house, me not like monsters. they no like guns like Bo like guns. Bo shoot monsters with guns.
Previous job: Gun Collector/Hobbyist Dealer
Be The Lone Gun/Swordsman:N

edit: Hmm change that to Shotgun, fits better with my Hilbily gun nut persona. MMM-mm Bo like his gumbo almost as much as his guns. Dont know why but I am imagining the voice of the fierfly from "The Princess and the Frog" every time I type for him.
Title: Re: Trapped. [Uno Spoto Lefto!]
Post by: Aklyon on December 19, 2010, 11:23:05 pm
Hi Bo.
2 Riflemen, A Shotgunner, and a Lone Swordsman so far.
Hmm...
Title: Re: Trapped. [Uno Spoto Lefto!]
Post by: Bloogonis on December 19, 2010, 11:46:50 pm
If you want to start early I am willing to fight the first a dem alone, Mah Betty'll teach dem der doom dooms Monstahs what we's made of.
Title: Re: Trapped. [Uno Spoto Lefto!]
Post by: lemon10 on December 20, 2010, 12:27:28 am
Name: George
First Weapon choice: Plasma Sword
Bio/History: George lived a happy life. Duplicity on the part of the company which made him is loan cost him his house, so he bought a plasma sword and went around getting revenge on them. Lucky for him he still had his plasma sword when the doomy doom monsters attacked
Previous Job in the colony: Plasma sword murder.
Be The Lone Gun/Swordsman: N
Title: Re: Trapped. CHARGE!
Post by: Twi on December 20, 2010, 12:42:01 am
Random note:
First action, if possible, should be to seal off two of the three entrances as best we can, so that we can divert more people (three?) to the one remaining entrance.
Title: Re: Trapped. CHARGE!
Post by: Lillipad on December 20, 2010, 12:45:10 am
Twi, the point of the game is to guard three points. What would happen to the game if two of those three are sealed off?
Title: Re: Trapped. CHARGE!
Post by: Aklyon on December 20, 2010, 12:51:51 am
We can't seal the entrances anyway, the dome wasn't built to be breathable like a shirt, its just a generic toxic atmosphere-proof dome. (the atmosphere is breathable, though)
Update making.
Title: Re: Trapped. CHARGE!
Post by: Twi on December 20, 2010, 12:54:12 am
Perhaps so, but that doesn't mean we shouldn't exploit every means possible to survive.
And this is the Dwarf Fortress forums.

We can't seal the entrances anyway, the dome wasn't built to be breathable like a shirt, its just a generic toxic atmosphere-proof dome. (the atmosphere is breathable, though)
Update making.
Knew it!

Then again, with enough concrete...
Title: Re: Trapped. CHARGE!
Post by: Aklyon on December 20, 2010, 12:56:37 am
DAY 1
They come, and The Dome is fully prepared. 5 come per side, barely strong enough to count as scouts.
Code: (Map) [Select]
........................................................
........................................................
......................___ooooooo___.....................
................._ood88888PPPPP88888boo_................
..............,o888P"''           '`"P888o..............
............o88P"'                     `"Y88o...........
..........   P'                           `Y88o.........
........,8 Twil&                             Y88........
.......d8P Vads                                Y8L......
......d8F                                       Y8b.....
.....d8P                                         Y8b....
....,88                                           88....
....88[                                           ]88...
...,88                                             88...
...]88                                         Bo&   ...
...]88                                      George   ...
....88[                                           ]88...
....Y8b                                           d8P...
.....Y8b                                         d8P....
......88.                                       ,88.....
.......Y8L                                     d8P......
........Y8b.                                 ,d8P.......
.........`Y8b.                             ,d8P'........
...........`Y88o_                       _o88P'..........
.............`Y888oo_     Griph     _oo888P'............
................`"P8888oooo  ooooo8888P"'...............
.....................'`""PP  PPP""''....................
........................................................
........................................................
Griph Stands at the Southern Gate, scared yet also not scared at the same time. This 'ere Sword never let 'im down before, why should it now? CHARGE! ((Lilli, if you want Griph to have a different battle cry or whatever, post it))

Roll: 18
Griph slices through all 5 of the weaklings with ease, and calls a challenge to the forest. "Is that all you got?!" >:( 8)

Bo stands at them there gate,which one was it 'gain? East? na, there ain't no east gate ya dummy! The West Gate! Bo is standing at the Western Gate wi' Betty!
...Where is my goshdarn backup guy? Ah, there he..is...George the murderer?! Well, as long as 'e keeps his damn distance, I s'pose it'll be fine.
George just stands there, listening to the loud redneck. Why oh why did he have to help the freaking redneck shotgunner? Griph, Twil, even Vads would've been better! But Griph went and volunteered to die, so I'm stuck with the new guy. *sigh*

Rolls:18,11
Bo blasts 3 right out, and severely injures 1 more. While he reloads, George slices it and the other to pieces.

Twil stands at the Northeast gate, glad theres finally something to shoot.Of course, there being stuff to shoot is actually a bad thing on this scale, but look at 'um! they shouldn't even be counted as scouts, the tiny lil buggers!
Vads also stands at the Northeast gate, wondering who the hell let the movie plot loose. Oh well,he thinks, a jobs a job. *Cha-chink!*

Rolls:20,5 (WTF?)

Twil shreds all 5 to pieces beofre Vads even notices them, and then yells at Vads for not helping.

Griph's high rolls will be more slightly damaging than the others, to offset his loneness a bit.

Any RP talking you guys want to do (or non RP), or should we skip to day 2?
Title: Re: Trapped. CHARGE!
Post by: Twi on December 20, 2010, 01:01:05 am
Hell yes!
Notes for various actions that are not RP nor combat: Construct waist-height barricades at Northeast and West Gates. We need cover for our gunners.
For RP:

----
Twi contemplated the hopelessness of their situation.

"There's no way we can survive the horde like this. There are three entrances and only five soldiers to defend them. A good fortress can hold out against massively greater numbers of foes, but this isn't a good fortress. Our best bet would be to seal off two of the entrances with concrete and fortify the third like there's no tomorrow: maybe even shut ourselves off from the outside world completely, but we need the tech from the outside. We need some serious force multipliers: powered armor; robotic defenses, or remote defenses controlled by the citizenry; better weapons; more people; anything."
Title: Re: Trapped. CHARGE!
Post by: Lillipad on December 20, 2010, 01:09:24 am
There are two sword guys, a barricade would only get in the way Twi.
Battle cry: Another day, another dollar.

RP:
"shut up about sealing off some entrances already!"
Title: Re: Trapped. CHARGE!
Post by: Twi on December 20, 2010, 01:15:26 am
There are two sword guys, a barricade would only get in the way Twi.

RP:
"shut up about sealing off some entrances already!"
None of them are at my gate. >_>

RP:
"Why the hell should I? It's hardly the most drastic action we could take to try to save ourselves, and one of the more effective ones."
Title: Re: Trapped. CHARGE!
Post by: Bloogonis on December 20, 2010, 01:22:09 am
"Oy I wouldn' like dis 'ere dome falin on me 'ead. oh, Ey, what be your think'n on dees doom fellas be makin a nice gumbo? I mean, yeh cook sum'in long enough and add enough hot sauce it taste durn good."

Use some rubbish to scatter around the entrance at ankle to knee hight to slow them down a bit, leave a winding path clear in case we want to leave for whatever reason threw the gate.

Love the "na, there ain't no east gate ya dummy!"
Title: Re: Trapped. CHARGE!
Post by: Twi on December 20, 2010, 01:26:30 am
"Now that would be a pretty awesome feast. Assuming we didn't turn into them ourselves or get poisoned or anything."
Title: Re: Trapped. CHARGE!
Post by: lemon10 on December 20, 2010, 02:04:54 am


RP: Godamn redneck, how can i tell what the hell is he saying. "Um. bo? Could you please say that again, I didn't understand you the first time. "

While blocking off the entrance completely wouldn't work, and barricades would be bad for the swords people, i think we should bottleneck it a bit so only a few of them can come through at a time.
Title: Re: Trapped. CHARGE!
Post by: Bloogonis on December 20, 2010, 02:16:16 am
"I says, we could possibly make some durn fine gumbo wit dees here doom monstahs. Doom Gumbo, has a Nice ring to it. Heehe he hehe. But that Twil feller be right, probably have to Cook'em for a good long while make sure the viruses be eatable."


---
Is there like science equipment or scientists in the colony studying the virus? If there are we should send them some samples like simple dead doomy and laser sword cooked doom monster etc.
Title: Re: Trapped. CHARGE!
Post by: Lillipad on December 20, 2010, 02:46:27 am
"I refuse to eat anything made out of these things. I'd sooner try eating the dome than do that."
Title: Re: Trapped. CHARGE!
Post by: vadia on December 20, 2010, 03:08:42 am
"That is sick, these were our freinds until the virus."  Vads says as he scans the room for what to barracade the doors.  "I don't think anything is strong enough to keep them out for long enough to make a barricade useful-- unless you want to use the food crates?"
Title: Re: Trapped. CHARGE!
Post by: Aklyon on December 20, 2010, 09:44:19 am
Yes, there are scientists. and farmer people. and etc.
You guys done talking?
Title: Re: Trapped. CHARGE!
Post by: Lillipad on December 20, 2010, 03:15:21 pm
Twi's only going to keep suggesting we seal off an entrance, and Bloogonis seems stuck on the idea of making gumbo, so yes. We're done talking.
Title: Re: Trapped. CHARGE!
Post by: BlastoiseWarlorf on December 20, 2010, 03:57:38 pm
(Any chance I could join up in the future?)
Title: Re: Trapped. CHARGE!
Post by: Aklyon on December 20, 2010, 04:04:53 pm
Sure, after someone dies. I'll add waiting list to OP.
Title: Re: Trapped. CHARGE!
Post by: Lillipad on December 20, 2010, 04:10:05 pm
I'd like to state that my previous post wasn't meant to sound as rude as it does.
Title: Re: Trapped. CHARGE!
Post by: vadia on December 20, 2010, 05:03:58 pm
"Whatever you do, don't eat them, or I'll blow your brains out before that disease takes you!"
(done)
Title: Re: Trapped. CHARGE!
Post by: Twi on December 20, 2010, 06:56:06 pm
Eh, I have other suggestions.
First, question: Are there flying monsters around?
Title: Re: Trapped. CHARGE!
Post by: Aklyon on December 20, 2010, 06:57:59 pm
Not yet.
Title: Re: Trapped. CHARGE!
Post by: Twi on December 20, 2010, 07:06:27 pm
Not yet, eh?
We need some sort of defense, preferably both passive and active.
Hell, all the entrances should be partially barricaded: melee fighters can benefit to some extent from cover and particularly from having a chokepoint so they don't necessarily face as many opponents as once. 
But anyways, query:
How's our electricity status? We might be able to power some sort of laser or railgun weapons with it.
Title: Re: Trapped. CHARGE!
Post by: Lillipad on December 20, 2010, 07:11:46 pm
Twi, just let us move onto day 2. Let's just wait until it becomes relevant.
Title: Re: Trapped. CHARGE!
Post by: Aklyon on December 20, 2010, 07:14:31 pm
Not yet because nothing has gotten in to make a hole in the dome yet.
Our surplus energy generators were outside. the builders are slowly rebuilding the generators inside but will take awhile to rebuild the electrical parts.
Title: Re: Trapped. CHARGE!
Post by: Twi on December 20, 2010, 07:20:19 pm
Twi, just let us move onto day 2. Let's just wait until it becomes relevant.
Alright. Can't think of anything else to ask, anyways.
Title: Re: Trapped. CHARGE!
Post by: Aklyon on December 20, 2010, 07:53:18 pm
DAY 2
They come, and The Dome is still fully prepared. 5 again come per side, but they've evolved into a sort of heavy scout now.
Spoiler: Map (click to show/hide)

Griph Stands at the Southern Gate still, looking at the stronger doomy doomthings. But he sees their resemblance the the weaklings from yesterday and charges out!

Roll: 19
Pfft. If this is how it'll be, Griph thinks, this 'll be a pretty easy job. All 5 were laughably easy to kill.

Bo and George, while not very happy together, are still at the West Gate and neither is dead yet, so they ready themselves for the second day of horrible doomy doomthings.

Rolls:0 (:o),10
Bo is horribly bit in the leg by a Heavy Scout! The injury is Serious but not fatal! George manages to kill the biter, and 1 other, before having to help Bo retreat. The builders temporarily reroute a charge to stun the 3 remaining Heavy Scouts, but those two better do well tomorrow, otherwise those monsters will break into the dome!

Twil and Vads reload and wait. They don't really seem to want to talk at the moment.

Rolls:0,2

Twil and Vads are Near-Fatally injured, and didn't even get a shot off first! The gate is slammed shut so they don't both die, but now both other doors must stay open!

there are now 5 TINY ALIENS dead and ready to trade. But damn, 3 Crit. fails in one turn! You guys can just rejoin if theres no one on the list, but as a different colonist. Twil and Vads are stuck in the medical ward for a turn, after that you two can either stay an extra turn to heal fully, or tough it out ad hope your remaining injuries don't get you killed

Health:
Griph: OK!
Bo: Serious Injury! (-3 to roll next turn if you continue fighting anyway)
George: OK!
Twil: Near Fatal Injury! (forced retreat, no action next turn)
Vads: Near Fatal Injury! (forced retreat, no action next turn)

RP/Non-RP time! (or we can just skip to day 3,same as before)
Title: Re: Trapped. - Horrible Luck!
Post by: BlastoiseWarlorf on December 20, 2010, 07:56:56 pm
(Do de do. Waiting for someone to mess up real bad.)
Title: Re: Trapped. - Horrible Luck!
Post by: Aklyon on December 20, 2010, 07:59:07 pm
(Do de do. Waiting for someone to mess up real bad.)
Well, if this continues you won't have much of a wait left... ???
Title: Re: Trapped. - Horrible Luck!
Post by: Lillipad on December 20, 2010, 07:59:30 pm
Man, the heroic sacrifice character is having the least difficulty.
Title: Re: Trapped. - Horrible Luck!
Post by: Twi on December 20, 2010, 08:03:00 pm
Horrible luck, indeed!
Wait, we have gates? We can block one of the entrances?
WHAT?
*sighs*
Also: the builders saved the northeast gate by shocking the monsters?

Here's the problem: We just have too many points to defend and not enough people or autonomous firepower (read: bots) to defend them.

I'll tough it out when I can get in.
RP time!

Man, the heroic sacrifice character is having the least difficulty.
Indeed, that is ironic.
----
Twil ((I keep saying Twi out of habit >_>)) is stuck in the medical ward. He is not happy- almost depressed.
"I had a terrible feeling it'd come to this. Too many of them, too few of us."
Title: Re: Trapped. - Horrible Luck!
Post by: BlastoiseWarlorf on December 20, 2010, 08:04:50 pm
(Any way I could instead arrive with the caravan, as a guard or something? Then stay to help?)
Title: Re: Trapped. - Horrible Luck!
Post by: Aklyon on December 20, 2010, 08:08:35 pm
We can only shut 1 gate at a time. thats why I didn't mention it, its really only for times like that.
Title: Re: Trapped. - Horrible Luck!
Post by: Twi on December 20, 2010, 08:10:23 pm
((Come up with an excuse as to why. Now. Before my brain explodes.))
Title: Re: Trapped. - Horrible Luck!
Post by: BlastoiseWarlorf on December 20, 2010, 08:14:41 pm
(Yeah I agree with Twi. Why not just close two gates and have a party at the third?)
Title: Re: Trapped. - Horrible Luck!
Post by: Twi on December 20, 2010, 08:16:54 pm
((Also, the other question I asked.

Also: the builders saved the northeast gate by shocking the monsters?
))
Title: Re: Trapped. CHARGE!
Post by: Lillipad on December 20, 2010, 08:17:16 pm
We can't seal the entrances anyway, the dome wasn't built to be breathable like a shirt, its just a generic toxic atmosphere-proof dome. (the atmosphere is breathable, though)
Update making.
Title: Re: Trapped. - Horrible Luck!
Post by: Twi on December 20, 2010, 08:19:00 pm
((Not an excuse: there's still an entrance.))
Title: Re: Trapped. - Horrible Luck!
Post by: Aklyon on December 20, 2010, 08:20:18 pm
Better Air circulation for both the people and the crops.
The shocking is just a random event, the builders were nearby and ran off to help Bo.
Title: Re: Trapped. - Horrible Luck!
Post by: BlastoiseWarlorf on December 20, 2010, 08:21:23 pm
(Well, I'd rather be alive then have a better circulation. But I'll stop complaining now.)
Title: Re: Trapped. - Horrible Luck!
Post by: Twi on December 20, 2010, 08:23:58 pm
(Well, I'd rather be alive then have a better circulation. But I'll stop complaining now.)
(My thoughts exactly.)
Title: Re: Trapped. - Horrible Luck!
Post by: Lillipad on December 20, 2010, 08:24:03 pm
What would you rather have? Clean air with fresh crops and water but a bit more to guard, or corpse fumes ruining the crops and water with more enemies focused on one point? Having the guard stations spread out like this means less work in the long run.
Title: Re: Trapped. - Horrible Luck!
Post by: Aklyon on December 20, 2010, 08:28:49 pm
Longer explaination (in addition to Lilli's statement):
The planet was seen as peaceful, so no one thought it was neccesary to need an emergency SHUT.DOWN.EVERYTHING. button, much less need to do with only one source of fresh air and have to set up machinery to create a wind current and circulation.

Then the virus came, and everyone PANICKED!
Untill you 5 volenteered to guard. then everyone else was like "good luck guys!" while still kinda panicked and thinking (goodbye, and thanks for stalling them :( :-\ :'() Most of the colonists are pessimistic about survival right now,still.
Title: Re: Trapped. - Horrible Luck!
Post by: BlastoiseWarlorf on December 20, 2010, 08:29:25 pm
What would you rather have? Clean air with fresh crops and water but a bit more to guard, or corpse fumes ruining the crops and water with more enemies focused on one point? Having the guard stations spread out like this means less work in the long run.
(It also means more casualties.)
Title: Re: Trapped. - Horrible Luck!
Post by: Lillipad on December 20, 2010, 08:35:55 pm
You two appear to not be thinking too deeply about this, so I'm not going to try arguing tactics with you. Just run the next turn Aklyon.
Title: Re: Trapped. - Horrible Luck!
Post by: Twi on December 20, 2010, 08:37:36 pm
((Really, it basically depends on two variables. One: How much air circulation do we need? Two: How much airflow can go through each entrance?
The question is: how much can we close off while still having healthy air flowing? Do we need a better ventilation system? (Yes.)))
Title: Re: Trapped. - Horrible Luck!
Post by: vadia on December 20, 2010, 08:39:04 pm
"Tell my kids I love them" gasps vads as he deleriously begins chanting the "prayer before dying."
Title: Re: Trapped. - Horrible Luck!
Post by: Lillipad on December 20, 2010, 08:41:11 pm
"Tell my kids I love them" gasps vads as he deleriously begins chanting the prayer before dying.

You aren't dead though, or is this your way of saying that you're dropping out?
Title: Re: Trapped. - Horrible Luck!
Post by: Aklyon on December 20, 2010, 08:42:28 pm
You aren't dying yet!
pretty dang close, though.

edit: oh, deleriously. thats makes sense. how did I miss such a big word?

editedit: lemon & bloog, got anything to say? otherwise I'll just continue on.
Title: Re: Trapped. - Horrible Luck!
Post by: lemon10 on December 20, 2010, 09:24:15 pm
Na, run the turn.

And seriously, if he says that we need to keep as many entrances open a possible then we do. I suspect the reason that he allowed the gate to be closed was because he didn't feel like having the game end on day two because of unlucky rolls.
Title: Re: Trapped. - Horrible Luck!
Post by: Twi on December 20, 2010, 09:26:08 pm
It does make sense.
Title: Re: Trapped. - Horrible Luck!
Post by: Aklyon on December 20, 2010, 09:27:55 pm
Na, run the turn.

And seriously, if he says that we need to keep as many entrances open a possible then we do. I suspect the reason that he allowed the gate to be closed was because he didn't feel like having the game end on day two because of unlucky rolls.
Pretty much. Without any better weapons, if all of those got in and broke a hole in the dome, there would by fliers next turn, and all of you that were still on your feet would be f'ed.
Title: Re: Trapped. - Horrible Luck!
Post by: Aklyon on December 20, 2010, 10:02:01 pm
DAY 3
More Heavy Scouts come at the (for now) severely underarmed dome city.
Spoiler: Map (click to show/hide)

Griph Stands at the Southern Gate, somewhat unnerved by the rash of horrid luck yesterday. But that doesn't matter now, what matter is protecting this gate!!!!

Roll: 13
Oof! he goes as he just manages to knock away a jumping Heavy Scout with his Addy Sword. He still manages to kill 4 of them, and the remaining one flees back into the forest.

Bo's still a'hurtin from that there nasty leg bite,but hes reloading Betty anyway! Can't let the town down just 'cause I got bit crazy 'ard!
George sighs at having to listen to the redneck even though he should've gone back, but he doesn't complain openly, they can't afford anymore losses!

Rolls:0-3= -3, 12...
Bo is decapitated by a jumping Heavy Scout! His head trips George while he's charging forward, and almost trips him. George manages to kill 3, but the three from last time return!

Luck Roll: 4
George manages one shot with Bo's shotgun and kills another 2 (scaring the last three off until tomorrow), but blasts his right foot off doing so!

Twil and Vads hear Griph's oof, Bo's death, and George's shriek after he realizes his foot is gone, and become depressed. Do they really want to go back out there?, they both think. Its nice and safe in the med ward, no doom monsters, or gunfire, or horrid luck...

Door Integrity: 16
The closed gate remains nearly unscathed by the clamoring Heavy Scouts.

there are now 5 TINY ALIENS and 9 SMALL ALIENS dead and ready to trade. Goddamn do you guys have bad luck with random.org today!

Health:
Griph: OK!
Bo: DEAD!
George: Heavily Bleeding Injury! (I suggest retreat, if you don't and fail your luck roll again you'll bleed to death.)
Twil: Injured!(healed next turn, unless they return to the fighting. -1 to roll.)
Vads: Injured!(healed next turn, unless they return to the fighting. -1 to roll.)

RP/Non-RP time! (or we can just skip to next,same as before)
Title: Re: Trapped. - F*ck!
Post by: Aklyon on December 20, 2010, 10:29:56 pm
Ok, now the update is up.
Title: Re: Trapped. - F*ck!
Post by: Twi on December 20, 2010, 10:42:08 pm
Oh. Crap.
WE'RE DOOOOOOOMED!
*Insert screaming madly in RP format here, before calming down*
Ahem.
We seem to have horrible luck. Solution: Either stack the odds in our favor, or have more rolls to go through (robots with lasers!). The law of averages will save us, or at the very least, prolong our lifespan.

Speaking of robots with lasers, query: How are those generators going? I know it's silly to ask every update, but I want a completion time.    ::)

Other random stuff:
Ventilation system, so we can close off more entrances at a time? I know you don't want to, but we need to do something to prevent bad luck from crippling us as much, not to mention increase our defensibility.

Defend one of the open entrances: We'll have to hope the western gate holds out.

Title: Re: Trapped. - F*ck!
Post by: Aklyon on December 20, 2010, 10:43:35 pm
The genera-HEY! A SHIP IS LANDING! WOO?
Title: Re: Trapped. - F*ck!
Post by: Twi on December 20, 2010, 10:46:36 pm
WOOT!
BlastoiseWarlorf suggested arriving with the ship. I suggest you let him.
Also, the below is not RP format whatsoever. Just my ideas.
----
TRADE PRIORITIES:
Weapons, weapons, more weapons!
Generators. We need the power.
Robots with lasers or whatever. More rolls means the law of averages is more likely to save us.
Concrete? Like I said, we need to chokepoint them. I'd go with a ventilation system (with insane defenses, of course, or possibly just a whole lot of grates and concrete) and a single ground entrance. Generally speaking, any building material we can use for mesh gates or drawbridges or fortifications would be useful.
People?


Dunno what else would they bring...
Title: Re: Trapped. - F*ck!
Post by: Aklyon on December 20, 2010, 10:49:51 pm
Its the trader's ship, not a colonizer. why would it bring more people? (BlastoiseWarlorf will still be on it, though. just need his Character made)
Title: Re: Trapped. - F*ck!
Post by: Twi on December 20, 2010, 10:50:26 pm
People as NPC fighters, I mean.
People like Blastoise who we're too lazy to name.
Title: Re: Trapped. - F*ck!
Post by: Bloogonis on December 20, 2010, 10:51:18 pm
But... But... my, my gumbo Hurk-bleh
Title: Re: Trapped. - F*ck!
Post by: Aklyon on December 20, 2010, 10:53:07 pm
People as NPC fighters, I mean.
People like Blastoise who we're too lazy to name.
Oh. that makes sense.
I will roll a normal die instead of random.org; if its over three, there will be a couple mercs like Vads on the ship.

Sorry Bloog. do you want to try again? (You'd be after Warlorf, though.)

Edit: Dice Fail. got a 2.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 20, 2010, 11:20:39 pm
See post title.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 20, 2010, 11:22:17 pm
more fitting, tis.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Bloogonis on December 20, 2010, 11:36:04 pm
We would have been fine with zombies, but you had to make a last minute switch to doomy doom monsters. Shit, who can compete with monsters of doomy doom?
Title: Re: Trapped. - THE DICE HATE US.
Post by: BlastoiseWarlorf on December 20, 2010, 11:38:59 pm
Name: Zeno Wraith
First Weapon choice: Futuristic Shotgun
Bio/History: He survived by quickly running to the Med bay where he had many family. He was lucky to survive the seige, and slowly fell into a depressed state as his family died around him due to lack of care. He now hopes to busy himself by killing these bastards who are taking his city.
Previous Job in the colony: Weapon smith
Be The Lone Gun/Swordsman: N

(Good?)

Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 20, 2010, 11:40:33 pm
I was planning on doing zombies, but then I thought "Nah, theres already enough stuff about zombies" and, yeah.
Yep, that works, Warlorf.
Title: Re: Trapped. - THE DICE HATE US.
Post by: BlastoiseWarlorf on December 20, 2010, 11:42:57 pm
I will take Over Bo`s Position.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Lillipad on December 20, 2010, 11:55:19 pm
Why would the future need a smith? Everything should have been fully functioning on automated production by the time we're playing.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 20, 2010, 11:58:37 pm
We just reached self-sufficientcy, not full-blown industrial automation. That was to be the next step, before we were so rudely interupted by doomy doom mosters that can decapitate particularly unlucky people.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 12:09:34 am
Yeah....
Title: Re: Trapped. - THE DICE HATE US.
Post by: lemon10 on December 21, 2010, 01:33:06 am
I retreat
RP:"NOOOOOOOOOOOOOO BO!!!!!!" (as his head is chopped off, i say it in slow motion, so it is super cheesy)
Title: Re: Trapped. - THE DICE HATE US.
Post by: Lillipad on December 21, 2010, 02:58:53 am
It seems more like his head got punched off, or at least ripped off by two or more doom things.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Bloogonis on December 21, 2010, 03:15:09 am
George you know what this means. You must take up the mantel, and make the Gumbo.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 03:26:33 am
George you know what this means. You must take up the mantel, and make the Gumbo.
WHAT HAVE YOU DONE?!?!
*dramatic pointing*
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 10:36:00 am
It seems more like his head got punched off, or at least ripped off by two or more doom things.
The thing jumped towards Bo at high speed and pretty much just punched it off using its whole body.
Title: Re: Trapped. - THE DICE HATE US.
Post by: vadia on December 21, 2010, 11:36:25 am
we need grenades, traps and med supplies.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 12:14:00 pm
DAY 4, PART 1

Hello, people! I've got stuff to trade, and this guy Zeno here has come to help!

Current Aliens ready to trade: 5 TINY and 9 SMALL. Unless noted, there is unlimited stock.

Possible Trap components:
5 spools of razor wire - 1 TINY per spool, 5 left.
5 sets of mining explosives - 2 TINY per set, single use. 5 left.

Weapons! :
Sniper Rifle + Ammo: 3 SMALL, only one in stock.
Tesla Blaster (charges up shots, no ammo): 3 SMALL.
Chainblade (extensible sword, can be used as a ranged attack): 4 TINY

Other:
Faulty Grenades: 1 SMALL per 3 grenades, 50% to 75% chance of blowing up in your face, depends on how faulty they are.
Shovels:1 TINY per shovel. Obvious thing is obvious.
6-sided dice: Free.
20-sided dice: Free.
Board Games: Free.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 12:18:10 pm
I am so making a dice gun. :p

Anyways, I be wanting a sniper rifle. *spends three SMALL aliens*
Also, buy some shovels and/or trap components.

How good is the Tesla Blaster? Is it like a bazooka or some such?
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 12:20:14 pm
Tesla Blaster lets you subtract 1 or 2 from your roll in exchange for a more powerful charged shot. Possibility of chain lightning effect on enemies if charged.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 12:23:19 pm
CHAIN LIGHTNING.
SOMEONE MUST GET.

Here's what I'd do.
If we wanted full weapons:
1 Chainblade.
2 Tesla Blasters.
1. Sniper Rifle.
1. Shovel.


Alternatively:
1 Sniper Rifle
2 Tesla Blasters
3 Razor Wire
2 Shovel.

Generally, I'd go for the Sniper and  two Tesla Blasters: a chain lightning effect would be powerful.
Title: Re: Trapped. - THE DICE HATE US.
Post by: BlastoiseWarlorf on December 21, 2010, 12:26:08 pm
Ill grab a Tesla. Of course, This may end up getting me killed... But meh.
-3 small.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 12:27:45 pm
Theres 0% chance if you just attack with your full roll (25% if you take -1, 50% if you take -2), Right now the luckiest (and thus least likely to kill himself if he tries to use the charge) person is Griph/Lillipad. All of you know how to use both guns and swords already(for simplicity's sake), but you can make up weapons or improvise if you want/need.

3 SMALL ALIENS left. 5 TINY left. Everything except the Sniper Rifle still available to buy.
Title: Re: Trapped. - THE DICE HATE US.
Post by: BlastoiseWarlorf on December 21, 2010, 12:37:55 pm
I won't charge yet. Lets just see how the dice like me.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 12:43:23 pm
I'll grab his dice and board games, too. I may need an emergency tripping device!
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 12:44:09 pm
How many?
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 12:46:57 pm
I may or may not be using them in a DICE RAILGUN (which is really a MISCELLANEOUS OBJECTS RAILGUN that can be RECONFIGURED to LAUNCH ANYTHING THAT FITS IN THE BARREL), so I'll need plenty of them.
I'll take d6s, number: AMMO, please.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 12:48:21 pm
wouldn't d20s be more aerodynamic since they're rounder, though?
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 12:49:53 pm
Spheres are actually a pretty horrid shape for a projectile: they leave a HUGE low-pressure wake behind them, which creates a lot of drag. In addition, they tend to spin.

I dunno if a cube is any better, though.
So I'll take d20s, in quantity: Ammo, as well.
EDIT: Of course, d4s would probably be best.
Title: Re: Trapped. - THE DICE HATE US.
Post by: BlastoiseWarlorf on December 21, 2010, 12:55:19 pm
Lets fight the good fight!

In otherwords, let's roll the fight
Title: Re: Trapped. - THE DICE HATE US.
Post by: Lillipad on December 21, 2010, 04:19:33 pm
I'll spend 3 big ones on the chainblade and two shovels if possible.

Can I keep my kills for myself so that I don't have to worry about greedy spenders?
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 04:34:30 pm
You can, but you'd have to use only what you've killed, and that might bite you in the arse later if Trader comes with a HUEG GUN or something expensive like that. Do you want to?

Why two shovels? you the only person over in that area.
Title: Re: Trapped. - THE DICE HATE US.
Post by: rty275 on December 21, 2010, 05:47:11 pm
Can I get on the waiting list? This looks awesome.

Name: Kenwashi Nokami
First Weapon choice: Adamantium Punching dagger, preferably two.(http://en.wikipedia.org/wiki/Katara_(sword) (http://en.wikipedia.org/wiki/Katara_(sword)))
Bio/History: He was taught the ancient ways of oriental kung-fu and tai-chi by his father, was taught all kinds of chinese and japanese dialects as well.  After his father died of old age, he took over the shop and has been running it ever since.  Believes in good morals, Confucius' principals, and Shaolin strength/concentration.
Previous Job in the colony: Ran a botany shop/taught self-defense
Be The Lone Gun/Swordsman: Y

Eagerly awaiting death of other people  :D
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 05:49:39 pm
Added.
Everyone done with the shopping?
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 06:00:02 pm
Indeed I am, if you have sufficiently noted my purchases of doodads infinite free dice.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Lillipad on December 21, 2010, 06:13:10 pm
I don't really need a HUEG GUN unless a boss decides to attack me. I want two shovels because I don't want to waste a small CURRENCY.
Title: Re: Trapped. - THE DICE HATE US.
Post by: BlastoiseWarlorf on December 21, 2010, 06:56:41 pm
Im done. I want the combat to ensue.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 07:02:35 pm
I do too.
Its just most of you guys don't seem to be on at the same time enough to do things faster,we're still missing two shopperpeoples. Oh well.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 07:03:43 pm
Eh.
With timezones, either some people WILL be left behind, or the game will slow down. The game is slowing down so far.
I dunno.
Title: Re: Trapped. - THE DICE HATE US.
Post by: vadia on December 21, 2010, 07:04:14 pm
I'd like grenades and rzr wire  I'd defend with (either finish off the supplies or split it about 50-50)-1 if we need some help somewhere

If I could scrounge some string to make grenades into trap that I can pull, and set up wire I will.


Title: Re: Trapped. - THE DICE HATE US.
Post by: Lillipad on December 21, 2010, 07:06:00 pm
I'm up at all times of the day in every part of the universe, I just have this tendency of distracting myself with other things.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 07:08:09 pm
You've got a point there, Twi. Probably the main problem is (Trying to keep something things a surprise) vs (TIMEZONAGE)

vadia: 1 razor wire spool and 9 grenades?
Title: Re: Trapped. - THE DICE HATE US.
Post by: BlastoiseWarlorf on December 21, 2010, 07:14:46 pm
I really hope someone sets up a razor wire, grenade tripwire.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Twi on December 21, 2010, 07:15:32 pm
Makes sense to me.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 07:17:38 pm
@vadia, Warlorf: go RP one of the weavers. they probably have plenty of string.

For the future: if one of you needs random crap, just say you found it near something. If you need specific random stuff, ask a (profession) colonist. 99% of the time there will probably be one you could get stuff from. (the other 1% is either monsters broke in and killed them, or you're being too specific.)

edit: Everyone's here except lemon/George, He'll have to buy stuff sometime between now and the turn after next. Update making.
Title: Re: Trapped. - THE DICE HATE US.
Post by: BlastoiseWarlorf on December 21, 2010, 07:34:38 pm
By the way. If he shows up with a minigun, It's mine.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Lillipad on December 21, 2010, 07:35:58 pm
The weapons go into a pile for people to claim warlorf. It would be everyone's.
Title: Re: Trapped. - THE DICE HATE US.
Post by: Aklyon on December 21, 2010, 07:38:56 pm
The weapons go into a pile for people to claim warlorf. It would be everyone's.
Pretty sure he meant it like a preorder or something, even through its not really a preorder because I haven't decided how much stuff Trader'll have next time.
Title: Re: Trapped. - THE DICE HATE US.
Post by: vadia on December 21, 2010, 08:24:30 pm
"Sorry to bother you, but I need a sturdy set -- bunch whatever of thread or yarn or whatever -- and as it's our life on the line, some haste would be appreciated."
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 08:34:52 pm
DAY 4, PART 2
Even More Heavy Scouts come at the city that has taken its first casualty of war. (I delayed the next tier of doomies due to the horrid luck, hope ya'll are luckier next turn!)
Spoiler: Map (click to show/hide)

The trader gives all of you your stuff, and calls for his helpers to drag the dead things inside.
Griph now has Chainblade and dual shovels!
Vads has Assault Rifle, 1 spool of razor wire, 3 Highly faulty grenades (75% chance face boomage) and 6 normal faulty grenades (50% face boomage)
Twil is now a Sniper!
Zeno has a Tesla Blaster!


Griph Stands at the Southern Gate, testing out his new blade. pretty interesting, but it reminds him of the Ratchet&Clank game series for some reason.

Roll: 13
Griph manages to kill all 5, but only with noticeable effort. the Chainblade was a major help, though!
Zeno steps up to the Western gate, sees the small spots of blood the janitors missed (and all the greenish black goo sprayed around the outside of the gate) and starts getting his gun charged. He's left the supercharge off today, though.
George looks at the new mercenary, decides he's at least a bit luckier then Bo was, and hops away towards the med ward,trailing blood behind him from both leg and severed foot held in hand.

Rolls:20!
Zeno blasts the first one he sees, and to his utter luckiness, this one mutated into part metal! the charge from his shot hits it and arcs into the brains of the other 4, killing them all in one shot!

Twil and Vads reluctantly drag themselves back to the Northeastern gate, and get re-setup.Vads sets up a trap using some string, 3 grenades, and some razor wire.
Twil drags over a table as a makeshift Sniper position as the door opens, and all 10 of the accumulated Heavy Scouts dash in!

Rolls:19-1=18,16-1=15
Trap Roll:4

The trap does not activate, they all jumped over it! luckily, Twil's former military training saves them, as he headshots half of them in as many shots! Vads slices up the rest with minor difficulty.

there are now 0 TINY ALIENS and 15 SMALL ALIENS dead and ready to trade. Griph has 5 SMALL in his pile. Trader is still there, though slowly packing up. The trap is still set and ready.

Health:
Griph: OK!
Zeno: OK!
George: Injured!
Twil: OK!
Vads: OK!

RP/Non-RP time! (or we can just skip to next,same as before)
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 08:35:18 pm
sorry for taking so long, had a phone call.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Twi on December 21, 2010, 08:37:57 pm
(FAIL POST)
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Lillipad on December 21, 2010, 08:42:32 pm
Can I dig some ditches around my gate to trip Doom Things?
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: BlastoiseWarlorf on December 21, 2010, 08:44:37 pm
Boom.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 08:45:24 pm
Lilly: sure, but you'll still need to jump over them if you replace the Chainblade.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Twi on December 21, 2010, 08:48:27 pm
Argh, my posts keep messing up. I had a bit, too.
 Question one: Generator progress?
Question two: Argh, I forgot. >_>
----
Twil pats the sniper rifle affectionately, then begins work- or rather, delegation of work to people who know how to do it- on the MISC OBJECT RAILGUN!, currently being built to fire sharpened d6s at insane speeds, and equipped with a semi-auto mechanism.


((He needs batteries, but that's about it: I assume those are in abundance. How long will it take?))
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 08:51:50 pm
the Trader lacked the FUSION SPARKS the engineers needed to get the new surplus generators up to full power, so we're still pretty much lacking them. They ARE built, though, so as soon as my dice cooperate and agree with me on what to give the trader, we'll have them.

What did you need them for?
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Twi on December 21, 2010, 08:53:02 pm
Powering lasers or railguns mounted at the entrances.
((Also, batteries, MISC OBJECT RAILGUN.))
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 08:55:19 pm
You know what looks kinda weird? Having only two topics in your Updated Topics tab when you refresh it, and both of them started by you.
yes, we have batteries.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Twi on December 21, 2010, 08:55:58 pm
Good.
Then, do we have MISC OBJECT RAILGUN?
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 09:00:18 pm
would we have hobos yet?
Everyone else is pretty busy with their own jobs right now.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Twi on December 21, 2010, 09:01:28 pm
...not sure what to say about that.

Fine, I shall work on the RAILGUN by myself.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: BlastoiseWarlorf on December 21, 2010, 09:02:33 pm
Ill turn on the supercharge this round. -1 to the roll. This is going to bite me in the ass.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 09:05:38 pm
Ill turn on the supercharge this round. -1 to the roll. This is going to bite me in the ass.
If you get another twenty, it'll still count as a twenty even though the count says 19,since twenties are awesome.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: BlastoiseWarlorf on December 21, 2010, 09:06:50 pm
If I get anothe twenty, Ill put on -2, Although I doubt I'll get another twenty.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 09:10:25 pm
Twi: you can get people to help, but no one has much hope at all for surviving right now after burying Bo, so they just want to try to ignore it as much as possible by just working like normal.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: JacenHanLovesLegos on December 21, 2010, 09:11:44 pm
Name : John
First Weapon : Futureistic Assualt Rifle
Bio/History : He had amnesia due to some accident he doesn't remember and doesn't remember his history. It was a really bad fall/whatever.
Previous Job : He made clothes. And awesome leather jackets.
Be the Lone Gun/swordsman : N
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Twi on December 21, 2010, 09:12:03 pm
One helper, then: really all I need.

BUILDBUILDBUILD

Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 09:14:06 pm
Twil manages to convince one of the Trader's helpers to help build the MISC RAILGUN.
Jacen: added.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Twi on December 21, 2010, 09:15:51 pm
Twil manages to convince one of the Trader's helpers to help build the MISC MINIGUN.

RAILGUN.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 09:17:26 pm
I WAS CLOSE.
(fixed)
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 09:57:19 pm
Of all the things to find... (http://www.kongregate.com/games/nicotuason/desert-moon)
WTF. I make a survival defense game, and then find something that sounds almost the same in flash game form. Even has exact same number of defenders.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Lillipad on December 21, 2010, 10:13:46 pm
You're being stalked Aklyon. First the Vix thing, now this.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 10:16:51 pm
Srsly, though that game technically did it first in this case. (the Kong published date for that game is 12/11/10, just noticed.)
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Twi on December 21, 2010, 10:17:33 pm
How sad.
MOVE FORWARD!
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 10:21:08 pm
Do you guys want to buy anything else before Trader leaves? He'll be gone for at least 3 turns after the upcoming one.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: BlastoiseWarlorf on December 21, 2010, 10:23:37 pm
Naw, Lets roll.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Aklyon on December 21, 2010, 10:26:13 pm
Note to lemon10 before update: post sometime before the update after this one, or you'll have to wait until Trader returns.
(I'd pm that, but it makes more sense to read here)
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: BlastoiseWarlorf on December 21, 2010, 10:38:07 pm
Hm. Flare Gun. Not such a bad idea.
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: Twi on December 21, 2010, 10:38:42 pm
Indeed it isn't...
Title: Re: Trapped. - Amazing entrance by BlastoiseWarlorf!
Post by: BlastoiseWarlorf on December 21, 2010, 10:41:30 pm
Setting things On Fire is usually quite effective in killing them.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 21, 2010, 10:53:50 pm
DAY 5
GENERIC MOOK-LIKE, NON-SCOUT enemies have evolved! (long name is long, but thats pretty much the next step up)
Spoiler: Map (click to show/hide)

Griph Stands at the Southern Gate. (I don't want to start repeating myself, and you keep getting lucky rolls, Lilli! so lack of description you have, sorry.)

Roll: 9
Griph manages to kill 3 and slice off a piece of another. it runs over the 5th one while retreating, and that one chases after the offender.

Zeno sits at the Western Gate, smug in his epic first battle solo. He flips on the supercharge, just to be more awesome.
George stays in the med ward to make sure his newly re-stitched up foot doesn't fall off mid-battle, or something like that.

Rolls:20-2=18!
Zeno blasts the first one he sees, and the charge splits and hits all 5 at once!
NEW ITEM: Cooked Mook. (edible? Can be used as a blunt weapon.)

Twil and Vads stare at Zeno's ridiculous victory dance, and wonder if he'd kept all the luck to himself. Hopefully not...

Rolls:18,0
Trap Roll:0

The trap activates while Vads is checking it, and blows him apart!
Vads, Novice Trap Maker, has been struck down.
Twil's aim is knocked waaay off by the explosion, but he manages the bludgeon the last 2 Mooks to death with the sniper rifle butt before they get a hit in.

there are now 0 TINY ALIENS, 15 SMALL, and 5 MEDIUM ALIENS dead and ready to trade. Griph has 5 SMALL and 5 MEDIUM in his pile. Trader is about to leave.

Health:
Griph: OK!
Zeno: OK!
George: OK!
Twil: OK!
Vads: DEAD!

RP/Non-RP time! (or we can just skip to next,same as before)
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Lillipad on December 21, 2010, 10:59:05 pm
That's unfortunate.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Twi on December 21, 2010, 11:00:12 pm
NOOOO! ANOTHER DEATH!
By the way, I remember what I wanted to ask:

Exchange rate between different kinds of aliens corpses.

Now then: RAILGUN.
Also, TRAIN FELLOWS IN AVOIDING DEATH, preferably a training that gives us more rolls to go through before we get owned. We seem to have a serious problem with luck.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 21, 2010, 11:02:32 pm
Exchange rate?
why didn't I think of that when I made this?
hmm...ideas? the doomy doom monster scale goes from TINY to HUEG (tiny, small, medium, large, huge, and HUEG. the last one is boss-size)

Edit: what do you propose for training? They can't just pause the war and train.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Lillipad on December 21, 2010, 11:04:23 pm
Sounds good to me.

I'll dig a few small holes around the entrance of my gate to trip the DTs.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: rty275 on December 21, 2010, 11:09:05 pm
I guess that means I'm in now? I suppose i will take Vad's place on the NW entrance.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 21, 2010, 11:14:12 pm
yep, you are. Are you going to appear out of Trader's ship like Warlorf, or just be a volunteer colonist?
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: rty275 on December 21, 2010, 11:14:56 pm
Volunteer Colonist if thats alright.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 21, 2010, 11:15:28 pm
mmkay.

going to give lemon a bit more time just in case, then update. his profile said he was last on about ~25 minutes ago.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Lillipad on December 21, 2010, 11:23:46 pm
Just PM him.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Twi on December 21, 2010, 11:25:11 pm
We need more volunteers...
Also, training and RAILGUN.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 21, 2010, 11:27:39 pm
how training?
like I edited in above:
They can't just pause the war and train.
also, do you have any suggestions for the trade rate?
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Lillipad on December 21, 2010, 11:28:59 pm
tiny - 1
small - 1.5
medium - 2
large - 2.5
huge - 3
HUEG - 5
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Twi on December 21, 2010, 11:29:34 pm
And yet we can do so.

Dunno about trade rates.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 21, 2010, 11:32:23 pm
Railgun is done, but lacks full power for all of the time due to lack of full power in the surplus generators. dangerous shorting out and jamming possible.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: rty275 on December 21, 2010, 11:34:26 pm
We need to find a way to generate more power using dead corpses...
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Twi on December 21, 2010, 11:38:14 pm
This was supposed to be a personal sniper railgun. It had batteries.
But meh.
Set it up on a tripod mount at my gate. It shall be a crew-served weapon, if nothing else!
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 21, 2010, 11:40:17 pm
Well, batteries won't last that long. but ok, it has full power all the time until the battries die.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Twi on December 21, 2010, 11:41:27 pm
Right.
Replace the batteries after each encounter, then.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 21, 2010, 11:51:13 pm
for reference (and because i felt like adding some extra background stuff in):

Electrical Report, Year DOOM 1002
Horrible doomy doom monsters, just as we're finally self-sufficient! Noes!

*ahem* The report is as follows:
Surplus/Backup generators: Destroyed. AAAHH MONSTERS!
Main In-dome generators: 100% operational.
Normal electrical use: 25% of current remaining power.
Reserve Backup: 50% of remaining power, just enough to power everything for a month at minimum power if all else lost.
Improvised Anti-Air Outer Dome Electrification (IAAODE):20%, prone to irregularities in defensiveness. Will need to be deactivated if dome is breached, so as not to lightning blast any of us near the possible breach.
Unused:5%, just in case of a sudden spike in power usage in the IAAODE, or any other important systems. alternate use: Monster stunning.

End Report.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: rty275 on December 21, 2010, 11:57:06 pm
That "Normal electrical use" is only entirely necessary, such as irrigation and overall lighting, right? No civilians feeling like their computer use is more important than the dome's wellbeing?

Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Twi on December 21, 2010, 11:57:51 pm
People are supposedly trying to pretend like nothing's happening, so RTY might have a good idea.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 22, 2010, 12:00:56 am
Probably. (to rty)
The engineer might have fudged that number a bit to give him/friends a few volts extra, or may have not. Either way, it all still adds up to 100%, so theres no overusage and thus Its probably fine for now.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: rty275 on December 22, 2010, 12:06:15 am
For a possible alternative energy source, nerve synapses?  They use electricity to transfer what they feel so if we hook them up, then torture the guy, can we get electricity?
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Lillipad on December 22, 2010, 12:12:04 am
Let's not torture the survivors for minimal energy rty. Trying to extract power from a living being is highly inefficient, and often you'll lose power trying to keep the source alive.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Twi on December 22, 2010, 12:15:51 am
Lilli's argument is not only sound, but sensible.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 22, 2010, 12:16:23 am
And since, all we need is 2 things to have plenty of power:
1. Trader brings FUSION SPARKS, to boot up the new generators fully.
2. Monsters don't get in.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: rty275 on December 22, 2010, 12:16:41 am
I mean using the doomy doom monsters as "test subjects". Catch them alive, restrain them, hook 'em up and use the electricity to stun other ones. Then we don't have to keep them alive.  It's the circle of horribly painful torturous deaths.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 22, 2010, 12:20:12 am
The whole point of you guys's voluteering is to keep the things both out and dead.
(and we've got no tranquilizers big enough for anything above SMALL anyway.)
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Lillipad on December 22, 2010, 12:20:12 am
Restrain them with what? Rope? We can kill them easily enough since we're armed, but I doubt we could overpower them even if we tried.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: rty275 on December 22, 2010, 12:22:21 am
For restraints I was thinking something more like chain, but if we cant tranquilize anything larger than SMALL I suppose its useless
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 22, 2010, 12:28:52 am
SMALL is anything up to the size of a large cow but not TINY, so theres a bit of use. but not for long.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Lillipad on December 22, 2010, 12:32:26 am
Let's just run the turn.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: rty275 on December 22, 2010, 12:33:12 am
I concur.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Twi on December 22, 2010, 12:34:24 am
So do I.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 22, 2010, 12:43:44 am
Constantly Yawning for some reason, really annoying. probably should go to sleep. Update will be early tomorrow.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: lemon10 on December 22, 2010, 02:06:09 am
Nope, don't want anything from the trader.
This is going pretty well, and amusing too.

I go back to the gate to fight.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Twi on December 22, 2010, 02:10:48 am
Alright then. Time for me and rty to test out our new toy! Woot!
At least, when Aklyon writes the update.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: BlastoiseWarlorf on December 22, 2010, 02:40:34 am
I really just Rolled another 20.... Alright. Keep supercharge on.
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Bloogonis on December 22, 2010, 02:51:15 am
alright throw me back in on the end of the waiting list.

Name: Harlon McHardchest
Weopon of choice: *drum roll please* His Fists Of Justice!
previous employment: Boxer/prize fighter

left-left-right-Uper Cut!
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 22, 2010, 08:48:18 am
(added, Bloog)
DAY 6
MOOKs continue to attack the domed city as Trader leaves.
Spoiler: Map (click to show/hide)

Griph Stands at the Southern Gate and digs some trenches.

Roll: 17 +1 trench defensive bonus=18
Griph laughs as the silly mooks fall in the trenches, but not hard enough that he forgets to stab them! The grossness of the pools of greenish black goo now in his trenches could be used as a moat, but he doesn't really want to touch the stuff.

Zeno sits at the Western Gate, smug. Nothing will go wrong, both of them are here now!
George returns to see his partner is still Not-dead. this is a good thing, he thinks. The lack of more greenish black goop and multiple scorch marks is a bit odd, though.
Rolls:2-2=0,7

Zeno knocks himself and George unconscious with the backfired charge! the engineers electrocute the mooks so much the lights dim for a second, just barely stunning them.

Twil is to excited about his new DICE RAILGUN to notice Kenwashi appear with his dual Adamantium Katara.
Kenwashi seems to be a bit miffed by the lack of greeting, but the constructed thing Twil is messing with does look quite useful if it works.
Rolls:17,6
Railgun Roll:19

Twil easily picks of 2 of them, but Kenwashi's attempted charge end up with him being punched in the face by a mook. he stabs that one in the arm and retreats to the railgun, which he has much better success with, killing 3 of them with multiple dice to the face.

there are now 0 TINY ALIENS, 15 SMALL, and 10 MEDIUM ALIENS dead and ready to trade. Griph has 5 SMALL and 10 MEDIUM in his pile. Trader has left.

Health:
Griph: OK!
Zeno: OK! (but unconscious)
George: OK! (but unconscious)
Twil: OK!
Kenwashi: OK!

RP/Non-RP time! (or we can just skip to next,same as before)
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: BlastoiseWarlorf on December 22, 2010, 11:38:58 am
Alright. SUpercharge is going off now.
Title: Re: Trapped. - Semi-amazing entrance by DICE RAILGUN!
Post by: Twi on December 22, 2010, 12:32:30 pm
Alright! My railgun worked!
*highfives rty in OOC, and highfives John in RP*
Now then- the mounted weapons are a good idea, give us more rolls to kill stuff with and avoid epic fail.
Replace the batteries, and build another such railgun, preferably two. One for each gate. Like I said, more rolls means that we have more chances to get lucky, and the railgun is a fairly safe weapon to critically fail. At worst, the batteries would blow up, or the wires would melt. There should be enough material that the batteries blowing wouldn't be dangerous, though it would certainly make the thing not work. Same with the wires.
----
Twil's mood has improved!
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: Lillipad on December 22, 2010, 02:34:39 pm
I'll grab a pump from the sanitation construct so I can clean out my trenches. Plus, having some DT blood for the scientists to run tests on can't hurt.
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: BlastoiseWarlorf on December 22, 2010, 03:10:57 pm
Ill man the railgun at my gate when its completed. The Tesla seems to hacve lost it's luckiness.

RP:

Help Twil construct railguns.
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: rty275 on December 22, 2010, 03:29:15 pm
*High fives Twi/Twi in OOC/IC*
"Oh well, first day's always the hardest, right?

EDIT: You mixed my name up with someone else, just noticed.  It's Kenwashi Nokami.

EDITEDIT: Should we just run the next turn then?

EDITEDITEDIT: Thanks for the fix.
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: BlastoiseWarlorf on December 22, 2010, 04:09:08 pm
I think so. I want to see what the traders have next time around.
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: Twi on December 22, 2010, 04:10:12 pm
Sure.
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: Aklyon on December 22, 2010, 04:19:45 pm
Indeed I have. Huh.Fixed (Actually)

Mass Luck roll (d6):2. Uh Oh.
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: Twi on December 22, 2010, 04:22:35 pm
Not quite...
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: rty275 on December 22, 2010, 04:27:32 pm
Flying baddies now?
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: Aklyon on December 22, 2010, 04:32:14 pm
Flying baddies now?
Nope, but possibly just as bad at this point. (every week's end has a possibility of this, you'll see in a minute.)
Title: Re: Trapped. - Fear the ominous rolling of dice!
Post by: Twi on December 22, 2010, 04:32:56 pm
See post title.
I sense a big wave of enemies, or a random incident of doom.
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: rty275 on December 22, 2010, 04:35:41 pm
My guess is as it isn't fliers, it's probably ranged doomy doom monsters..
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: Aklyon on December 22, 2010, 04:37:12 pm
Also: I added and tried to make more rolls make sense, feel free to tell me I did it wrong or something.
Title: Re: Trapped. - Not-so-amazing entrance by rty275.
Post by: Lillipad on December 22, 2010, 04:37:33 pm
Is it a boss? An NPC survivor becoming a DT?
Title: Re: Trapped. - Fear The Ominous Rolling of Dice
Post by: rty275 on December 22, 2010, 04:42:04 pm
WAIT! Are Zeno and George awake? If not we each have to man a gate.
Title: Re: Trapped. - BOSS!
Post by: Aklyon on December 22, 2010, 05:07:25 pm
DAY 7
A Mook has mutated into A HUEG MEGA SUPERMOOK! It charges towards the railgunner's gate!
Code: (Map) [Select]
........................................................
........................................................
......................___ooooooo___.....................
....|\...../|...._ood88888PPPPP88888boo_................
....|.\.../.|.,o888P"''           '`"P888o..............
....|..\./..o88P"'                     `"Y88o...........
....|...v.   P'                           `Y88o.........
........,8 Twil&                             Y88........
.......d8P Kenwashi                            Y8L......
......d8F                                       Y8b.....
.....d8P                                         Y8b....
....,88                                           88....
....88[                                           ]88...
...,88                                             88...
...]88                                       Zeno&   ...
...]88                                      George   ...
....88[                                           ]88...
....Y8b                                           d8P...
.....Y8b                                         d8P....
......88.                                       ,88.....
.......Y8L                                     d8P......
........Y8b.                                 ,d8P.......
.........`Y8b.                             ,d8P'........
...........`Y88o_                       _o88P'..........
.............`Y888oo_     Griph     _oo888P'............
................`"P8888oooo  ooooo8888P"'...............
.....................'`""PP  PPP""''....................
........................................................
........................................................

Griph, Zeno, and George rush over to help Twil and Kenwashi fight the HUEG boss thing!

Griph Roll:13
--Ranged Chainblade roll:11
--For guessing it right: +1
25/40
Griph manages to make several decent cuts in the boss!

Kenwashi Katara roll:18
--Dual-Wielding Roll:8
26/40
Kenwashi throws one of his Katara and stabs an eye out of the mook! Its half blind!

Zeno Roll:3
--Tesla Charge Roll:13
16/40
The electrical shock doesn't seem to affect it much, but it bellows in pain when the shock reaches its stabbed eye, the metallic sword quickly drawing the remaining charge into the eye! It is bleeding heavily from the left eye now!

George Sword Roll:11
--Plasma Roll:16
27/40
George manages to slice a good-sized chunk out of its right leg, increasing the bleeding but completely disgusting Griph! George is now covered in the greenish black goo-blood of the horrible doomy doom monsters, but seems unaffected.

Twil Sniper Roll:15
--Steadyness Roll:18
33/40
Twil makes several almost perfect shots, but can only reach the chest due to being so close to it! The thing bellows louder.

Railgun Roll: 19!
an engineer nearby sees the beast and panics! but he bumps into the railgun on his way and sets it off, shredding the remaining part of the boss' right leg. It falls over, hitting the IAAODE and shrieking in pain from the sudden shock! After causing all non-emergency lights to go out due to such a extended use of the IAAODE, it gives in to the pain, and slumps atop the dome, dead. th IAAODE is temporarily disabled so they can regain power, and you five hear cheering scattered through out the dome as the lights gradually return and the massive doom-thing is seen dead.

HUZZAH!!

(Dome Integrity:19)
Thankfully though, it didn't hit the dome with too much force. the engineers can buff that out later.

(You guys killed before its turn to attack came! all hail railgun!)

there are now 0 TINY ALIENS, 15 SMALL, and 10 MEDIUM ALIENS dead and ready to trade. Griph has 5 SMALL and 10 MEDIUM in his pile. the HUEG BOSS is laying atop the dome, blocking off sunlight for the majority of the northeast quadrant.

Health:
Griph: OK!
Zeno: OK!
George: OK!
Twil: OK!
Kenwashi: OK!

RP/Non-RP time! (or we can just skip to next,same as before)
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 05:12:06 pm
EPIC!
High-fives all around! We live another day!

And we did it fairly easily, to boot.
No injuries at all, just a little dome damage.

I can't even think of anything to whine about. :D

EDIT: Oh yeah, I in fact have several things to whine about.
 The giant boss on top of the dome. What are we gonna do about that?

Also, the possibility of semi-autonomous guns to shoot monsters with. Yes/no? Do we need moar power? (Probably).

Manufacture Fusion Sparks?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 05:13:42 pm
EPIC!
High-fives all around! We live another day!

And we did it fairly easily, to boot.
No injuries at all, just a little dome damage.

I can't even think of anything to whine about. :D
You would've had something to whine about if got a hit in. Its fist was as big as two of you guys together.
Also: How are ye going to get yonder beastie of ye roof? Ye need ze IAAODE to keep flyers from a'spawnin.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 05:17:32 pm
WOOT!
Never got a chance to scratch us.
I'm surprised it didn't just bust in all Kool-aid man style and make a huge hole
BUT UNINTELLIGENT MOOKS ASIDE!
RAILGUN AND EYE-STABBING FTW!

EDIT: "We need to keep the flying ones away. I will climb on the roof, just give me insulated boots or a warning as to when its coming back on."
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 05:18:35 pm
I'll take 5 random people from the crowd out to retrieve the corpse for the community pile if possible. I'll cut it to pieces as necessary.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 05:19:55 pm
Indeed.
Answer to yonder beastie: FFFFFFFF-
Shoot it?
Slice it and dice it?
Boom?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 05:23:35 pm
Did it falling damage the IAAODE? Or just deactivate it?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 05:25:53 pm
Twi: FUSION SPARKS require ADVANCED HIGH-POWERED TECHNOLOGY. the dome does not have it (we're at BASIC TECH right now, having made it to self-sufficiency but not full industrial automation and engineers being different than electricians), thus the reliance on Trader for now.

Moar power? I'd respond to that, but you probably already know the answer.
Sentry guns: "YOU REQUIRE MORE VESPENE GAS POWER. (http://tvtropes.org/pmwiki/pmwiki.php/Main/YouRequireMoreVespeneGas)"

rty: IAAODE was safely disabled via engineer. the IAAODE is only a semi-powerful electrical field surrounding the dome, thus undamageable except via EMP.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 05:30:13 pm
So lets just have two of us escort around 5 civilians, assisting as needed, bring it off the dome at least, and preferably inside.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 05:31:29 pm
Ok. who doing?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 05:32:19 pm
I will go.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 05:40:01 pm
And me.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 05:41:16 pm
Ok then. do you guys want to do it in some rp way, or should I  just post something about you two and the civvies?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 05:43:25 pm
I'm fine with just going ahead with it. Your decision Twi.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 05:43:36 pm
I was the one who originally posted the idea, why are they going?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 05:48:01 pm
He asked who wanted to go. We answered first.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 05:48:31 pm
I'll take 5 random people from the crowd out to retrieve the corpse for the community pile if possible. I'll cut it to pieces as necessary.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 05:48:35 pm
three is better,though. Twi, Lilli, and rty.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 05:50:54 pm
Alright, lets go.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 05:51:27 pm
Let'sa go!
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 05:53:17 pm
which way are you doing it? need to know if you guys are waiting for me to post or not.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 05:54:00 pm
I think we're waiting for you to post. I know I am.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 05:57:43 pm
Same.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 06:01:59 pm
You guys take 5 civvies up on the dome and start cutting the megamook up.  Unfortunately, you find out that normal iron tools dissolve on the doomy goo-blood, so you havve to carry the civvies back down almost immediately.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 06:03:22 pm
We didn't use any weapons for that, did we?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 06:03:57 pm
Iron tools?
We should be using STEEL! I mean, seriously, tools aren't made out of iron these days, much less in the future.
>_>
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 06:04:51 pm
Iron tools?
We should be using STEEL! I mean, seriously, tools aren't made out of iron these days, much less in the future.
>_>
They didn't want to risk the steel tools on unknown goop.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:07:23 pm
Our weapons are adamantine, so no, I don't believe we used any.  Other than that, if the steel is stronger (which it is) isn't it more efficient to use steel because if the iron melts, then its useless, but if the steel doesn't, then no iron nor steel is wasted?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 06:10:44 pm
Yes, it is more efficient, but this was a totally unknown substance and they needed to get rid of the somewhat rusty things anyway.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 06:11:13 pm
Regular steel would probably melt too. Any galvanized steel is probably being used for the essentials of the dome, so we shouldn't waste it.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:12:48 pm
If the dome isn't melting and our weapons are adamantine (I assume that god-metal is stronger than dome-metal) then we should just use our weapons.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: lemon10 on December 22, 2010, 06:13:27 pm
Iron tools?
We should be using STEEL! I mean, seriously, tools aren't made out of iron these days, much less in the future.
>_>
They didn't want to risk the steel tools on unknown goop.
If the blood melts iron, why does it have absolutley no effect on me, despite being covered by it (i assume its since i am organic or something)?.
Lets try covering the tools with something tough and organic, since it seems that it doesn't eat through it.
Also, it would be nice in the regular updates if you say who had the roll more clearly (eg. bo:10. george:12, instead of bo&george 10,12), pretty small, but it would be nice.

Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:15:10 pm
Stop your logic before you get retconned into melting!
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 06:19:19 pm
It does not affect humans. The four things known about the greenish black goo-blood so far (until the scientists get a chance to study it more) are thus:
1. Iron is dissolved by it
2. Humans are not affected by external exposure (and there probably isn't anyone stupid enough to test internal)
3. It mutates/evolves things until they stop dying from it, somewhat like Phazon.
4. the doom virus is carried within it.

Stop your logic before you get retconned into melting!
:P
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:20:37 pm
We need to find a way to sharpen human flesh to cut it? Quick! Get those scientists working!
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 06:28:46 pm
We could probably take something like a plasma cutter the engineers probably use to do this.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 06:29:08 pm
Ceramic blades.
Are surprisingly, quite effective in real life.
COMMENCE USAGE.
Or plasma cutter...
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:30:36 pm
Or just use our weapons. We know they wont melt, we've been using them the entire time to kill them.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 06:31:07 pm
That too.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 06:34:18 pm
The blacksmith folllows you three up, carrying an extremely large shard of broken pottery.
You again begin to cut up the megamook,this time with less fail.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:35:46 pm
Cool. We cut it up. We take it in. Next turn unless there is any other RP anyone else wants to do.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 06:36:29 pm
There is not.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:37:23 pm
Excellent. Roll dem bones Aklyon.

EDIT: Firefox says that "dem" is a word. Interesting.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 06:39:02 pm
How are you guys getting it in the dome, though?
the thing formerly blocked off almost a forth of the dome's sunlight, its obviously weighs in the range of very many tons.

edit: interesting indeed, rty.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 06:39:46 pm
No it doesn't.
Dem is a word, but 'dem' is not.
Dem must be a name.
Also: We're cutting it up into little pieces! Couldn't you tell?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 06:40:47 pm
eh, ok.you two'll have to protect the civvies,then, that be quite very many pieces.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:45:33 pm
Maybe it means DEM (http://en.wikipedia.org/wiki/Digital_elevation_model (http://en.wikipedia.org/wiki/Digital_elevation_model))

One of us can help, as Twil, Lilli, and I are here.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 06:49:51 pm
but then only two of you will be at the other gates. next turn is just waved attacks as normal, though the midweek might be interesting if the Mass Luck is low again. (1 is very super unwanted though,since its a normal dice that starts at 1 not 0. VERY DO NOT WANT.)
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 06:51:22 pm
I was only going to help cut it up. I have to be back at my gate.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:52:17 pm
Twil and I were the first to volunteer but Lilli insisted... I guess i will stay at a gate. The NW one, preferably, with a civilian manning the railgun behind me if possible.

EDIT: Ninja'd.

I guess that i will stay with the civvies cutting up the thing.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 06:57:00 pm
I'll stay there. It IS my gate, after all.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 06:59:33 pm
The gate and the civvies cutting up the thing are different locations (I believe), but I think that if the civvies are guarded, the doomy doom monsters would more likely go for them than the gate.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: BlastoiseWarlorf on December 22, 2010, 07:03:15 pm
Or we could simply deal with the monsters, then continue with the cutting job.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 07:05:19 pm
I vote for that. Sounds much safer for both us and the civvies.  On the other hand, if they saw us cutting it up, they may steal the corpse. We also need to get it off for the domes electrification to work. We can't have flying enemies breaking the dome.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: BlastoiseWarlorf on December 22, 2010, 07:07:42 pm
We could haul the thing off the dome, Then start up the sheilds, deal with the beasts and cut it up. As for stealing, we just have to guard it.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 07:08:08 pm
The thing attacked where I was, which is the western gate.
I'm gonna randomly agree with Blastoise as well.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: BlastoiseWarlorf on December 22, 2010, 07:09:55 pm
So lets run the turn? Supercharge is staying off.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 07:15:57 pm
Don't just run the turn, SPRINT it
Title: Re: Trapped. - The Return of The Good Luck!
Post by: BlastoiseWarlorf on December 22, 2010, 07:17:10 pm
Don't just run the turn, SPRINT it
This
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 07:17:28 pm
Its too cold outside to sprint.
Turn coming.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: BlastoiseWarlorf on December 22, 2010, 07:21:52 pm
Please give me a good roll *prays*
Title: Re: Trapped. - Warlorf continue to hog all the luck, at vadia's expense.
Post by: Aklyon on December 22, 2010, 07:30:20 pm
You sound like a DnD player.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: BlastoiseWarlorf on December 22, 2010, 07:32:17 pm
I don't play lol. I just want a good roll.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 07:32:35 pm
You sound like a DnD player.
You rang?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 07:33:14 pm
I believe he knocked.  With +2 Gloves of Roleplaying.

EDIT: On an aside, are there such things as Gloves of Stabbity in this world?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 07:38:59 pm
I believe he knocked.  With +2 Gloves of Roleplaying.

EDIT: On an aside, are there such things as Gloves of Stabbity in this world?
Yes, they are in the Armoire of Invincibility next to the daggers.
No, I don't know where that is. probably surrounded by doomy doom monsters anyway.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 07:41:08 pm
We must quest for the Armoire of Invincibility! And repair that damn bottom with more invincible stuff. Also, note to self, dont get crushed by Armoire. 

EDIT: In all seriousness, we should probably run the turn.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 08:12:10 pm
WEEK 2, DAY 1
The MOOK LORD TRIUMVIRATE (formerly THOSE SLIGHTLY BIGGER MOOKS IN A TRIANGULAR FORMATION,but in charge now that the megamook lay gushing on the dome.) are on a Roaring Rampage of Revenge! (http://tvtropes.org/pmwiki/pmwiki.php/Main/RoaringRampageOfRevenge) They've brought 4 MOOKS each with them, and have BODY ARMOR!
Spoiler: Map (click to show/hide)

Griph Stands at the Southern Gate and cleans his Chainblade while the cleaner cleans. It having finished, He prepares for the MOOK LORD OF THE SOUTH.

Roll: 1
--Ranged Chainblade Roll: 17
+1 trench bonus, 19/40

Griph CHAINSTABS the 4 lesser mooks in the face, but is PIERCED THROUGH THE RIGHT LEG by the MOOK LORD. Ow. The SOUTHERN MOOK LORD then laughs at Griph and leaves, surprising everyone.

Zeno stands at the Western gate and wishes George had washed himself off yesterday. Ugh.
George wipes his face off and his sword off, turns the sword back on, and decides not to ask Zeno why he's standing a bit farther away then usual. Hopefully not a grenade.

Zeno Roll:2
--Tesla Charge roll:6
8/40

George Roll:14
--Plasma Roll:4
18/40

Zeno zaps a mook and then get bit by another in the nose. and in the right foot. double ow.
George jumps over the 3 mooks, lands behind the MOOK LORD OF THE WEST, and backstabs him Halo-style with his plasma sword. Unfortunately, that then leaves him both 1. standing in yet more goo-blood and 2. on the wrong side of the gate. He just barely makes it back to Zeno, who is cursing so loudly about having gotten bit in the nose the remaining mook is seriously considering running away.

Twil, guarding Mr. Blacksmith and his apprentices as they continue chopping, is actually in a better position to use his Sniper Rifle than before. Perhaps, he thinks, perhaps I could ask the engineers for an insulated suit...
Kenwashi is annoyed about how hard it is to get dried mook eye goop off his Katara. other then that, he's pretty fine,though.
Twil Roll:16
--Sniping Roll:18
-- +2 for high elevation
-- -1 for slick footing due to all the goo-blood
Total:35/40!

Kenwashi Roll:12
--Dual Wielding Roll:14
26/40

Railgun Roll:14

Twil Headshots the MOOK LORD OF THE NORTH! he also headshots the EASTERN MOOK LORD just because he can see him from up here. he then snipes 1 mook before almost slipping off the dome. Kenwashi cleans up the rest, not bothering to turn the railgun on this time.

there are now 0 TINY ALIENS, 15 SMALL, 25 MEDIUM ALIENS and 20 and counting HUEG CHUNKS. dead and ready to trade. Griph has 5 SMALL and 10 MEDIUM and some of the HUEG CHUNKS in his pile. Trader is on long-range radar now.

Health:
Griph: Injured!
Zeno: LOUDLY Injured!
George: OK! (mostly)
Twil: OK!
Kenwashi: OK!

RP/Non-RP time! (or we can just skip to next,same as before)
Title: Re: Trapped. - The Return of The Good Luck!
Post by: BlastoiseWarlorf on December 22, 2010, 08:16:02 pm
Im going to rest up for a turn. Good luck George.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 08:17:56 pm
I will go on my own if George doesn't want to.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 08:19:41 pm
I'll grab a few engineers to add electric wiring to my trenches. Only enough voltage to stun though, can't waste energy on killing them.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 08:22:49 pm
Lets see if the smiths can make some caltrops for scattering further out; Hinder them without having caltrops near the combat zone.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 08:30:57 pm
This insulated suit idea intrigues me, and I would like to learn more.
*asks engineers about said suit*
---
Gasp! The OOC is at the bottom! This update had too many caps! It's probably my fault!
I want that insulated suit, so I can snipe from the dome.
Also, gonna randomly wonder if our weapons are even conductive to electricity: as of the real world, many firearms are made of lightweight plastics rather than metal, and the number is growing. And this is the future. Plastics =/= conduct electricity.

Caltrops? Good idea.
Also, another railgun probably happens, possibly two. The first one took two days, but now I have Blastoise's help, plus I know what I'm doing.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 08:37:43 pm
No they aren't.
Except when they're thrown in enemies.
Yes theres another railgun, but you guys haven't really needed the first one too very much.

"Uh, sure? What do you need a insulated suit for, though...?""
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 08:39:26 pm
Is my stun trench allowed?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 08:40:52 pm
And my caltrops?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 08:41:25 pm
yeah, but you'll need to be double careful not to fall in, that'll stun you too.
caltrops: yes? (don't know what they are exactly)
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 08:43:32 pm
Objection: BOSS BATTLE.
Well, I intended to make three railguns, one for each gate, regardless.

Caltrops are little pointy tetrahedron pointy things with four spikes arranged so that one edge always faces up. They hurt when you step on them. Also used as road spikes sometimes.
---
"Getting on top of that dome and shooting things, of course! What else?"
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 08:45:01 pm
http://en.wikipedia.org/wiki/Caltrop (http://en.wikipedia.org/wiki/Caltrop)
Basically a pointy thing you put on the ground that stabs peoples feet, making them slower.
I propose we scatter them away from the entrances, but close enough to not hit doomy doom monsters that aren't coming for us

EDIT: Ninja'd
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 08:47:43 pm
oh, those things.
Yes.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 09:05:19 pm
After the caltrops and the suit, next turn?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 09:31:12 pm
I think we have everything sorted out now, so run the turn?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 09:39:42 pm
Sure.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 09:40:56 pm
Bah, dog knocked everything off the table.
Give me a few minutes to get my notes and stuff in order.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 09:42:07 pm
Dogs. They're so evil, yet impossible to hate.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 09:53:50 pm
Doomy doom dogs next! Impossible to hurt even as they begin to eat your face!
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 22, 2010, 10:30:23 pm
Is everything in order now?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 10:33:14 pm
Yes it is, I've just been having too much fun with King Yahtzee and the Nation of Meh.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 10:33:58 pm
Yahtzee?
wut

Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 22, 2010, 10:35:15 pm
The Nation of Meh is based of the video's Kingdom of Meh, whose King is Yahtzee.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 22, 2010, 10:36:05 pm
Ah.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 22, 2010, 11:19:06 pm
So next turn then?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 23, 2010, 12:48:42 am
We're done with Meh and Yahtzee, so let's get on with it.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 23, 2010, 12:55:09 am
Sweet!

EDIT: Update soon?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 11:11:46 am
WEEK 2, DAY 2, PART 1

Trader is back!

(0 TINY ALIENS, 15 SMALL, 25 MEDIUM ALIENS)

Trap Things:
5 sets of Mining Explosives - 1 small or .5 medium. limit 5.
Working Grenades: - 1 small per 2 grenades.

Weapons:
Stolen Nod flamethrower: 5 medium, only two left.
Beam Katana: 5 small.
Sorazatsu Greatbow: Incredibly powerful energy bow. also works as Anti-Air weapon. 5 medium.

Other Stuff:
Assorted Spices:1 small per bunch.
Old rusted equipment:Free if you'll take it. possibility of sharpness on a few of the things.

All of the weapons are from C&C, since I felt like having at least one themed Trader visit.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 23, 2010, 11:23:20 am
(1) beam katana, (1) Sorazatsu Greatbow, (1) Stolen Nod Flamethrower

It's great having my own pile. I can buy all this, and the group can still afford their own stuff.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 11:24:39 am
But which do you want to use this turn? (and do you know which C&C game each is from?)
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Lillipad on December 23, 2010, 11:28:39 am
This turn, I'll keep the chainblade as my main attack thing. I want the bow by the gate for any stragglers, my starting sword won't be leaving wherever I currently have it, and the flamethrower I want to save for the aftermath of the turn.

EDIT: The beam katana can just sort of sit in the community pile for boss butchering purposes.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 11:31:00 am
Your starting sword is in the group weapons pile.
Edit: and so is the beam katana,then.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: BlastoiseWarlorf on December 23, 2010, 11:45:05 am
I'll take a bow.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 23, 2010, 12:17:17 pm
FUSION SPARKS
But seriously, I'm sticking with my sniper rifle.
But I will buy 15 sets of mining explosives. Do they come with remote detonators?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 12:48:32 pm
Yes, he had them.
yes they have remote detonators.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 23, 2010, 01:02:41 pm
Good.
I'll use them to set up a trap for those monsters. Push the button(s), and BOOM!
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 23, 2010, 01:05:45 pm
Wait...Is the greatbow better than my sniper rifle?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 23, 2010, 01:45:42 pm
Although I don't want anything from the store, is it possible to run electricity through my kataras (with insulated gloves on me of course). But if it looks like this (somewhat crude because I am terrible at ASCII art.)
(Current starts at this end)

-----------\
       |      >
-----------/

(Current ends at this end)

Would it shock the doomy doom monsters without shocking me(with insulated gloves).
I'm thinking for power, a backpack with a large battery.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 23, 2010, 01:47:51 pm
Well, if you had the connector movable, you would have RAILGUN.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 23, 2010, 02:00:47 pm
Handheld railguns? Fuck yeah! I need to make that.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 02:01:48 pm
Wait...Is the greatbow better than my sniper rifle?
Its easier to aim upwards and can follow flying targets.

(Nod flamethrower is from C&C3, Beam katana from C&C RA3, and the Greatbow is from RA3:Uprising.)
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 23, 2010, 02:05:22 pm
vat.
But okay, then: sticking with the sniper.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 02:06:34 pm
rty: whats the line in the middle for?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 23, 2010, 02:08:11 pm
That is the handgrip. They usually aren't made out of metal
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 23, 2010, 02:09:06 pm
Oh, so the current goes between the blades?
Still, RAILGUN KATARA sounds epic.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 02:11:05 pm
RAILGUN KATARA sounds like you're shooting them. the way rty described sounded more like TESLA KATARA.

another question: is that both blades or just 1 of them in the picture?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 23, 2010, 02:12:34 pm
That is just one blade.

EDIT: They both look like that though.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 02:15:02 pm
That could work.
But you'll need to wait until next turn, the engineers are using all the insulated gloves (besides what Twi has) to get MOAR POWER! on.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 23, 2010, 02:16:07 pm
Cool. I'm ready to run the turn.

EDIT: Everyone ready?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: lemon10 on December 23, 2010, 04:24:25 pm
Ohhhh, i take the beam katana, so that i am dual weilding a plasma sword and beam katana (energy swords ftw), and yeah run the turn please.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 04:47:36 pm
forgot something before I post the update:
Twi, there was only 5 sets of explosives. do you want me to give you 10 grenades?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 05:16:32 pm
WEEK 2, DAY 2, PART 2

ARMORED BEASTIES evolve from the mooks! 5 charge at each gate!
Spoiler: Map (click to show/hide)

Griph Stands at the Southern Gate and organizes his new equipment. The Chainblade is in one hand, the Greatbow next to him leaning on the gate, and the flamethrower sitting next it it. His leg still is in much pain.
Roll: 3
--Ranged Chainblade Roll: 11
+2 electro-trench bonus
-1 for injury
-1 for armored foe, 14/40

Griph manages to kill 3 of them, and two are stunned by falls into the electro-trench. A scientists sees this, and runs back towards the engineers to ask about a new stun cage idea after seeing the trenches.

Zeno, still grumbling, walks back to the med ward.
George now has TWO ENERGY SWORDS! But he had to take a shower first to be able to get near Trader.

Zeno Roll:
--Tesla Charge roll:


George Roll:8
--Dual Wielding Roll:3
-1 for armored foe, 10/40

George beats two of them, but is knocked into the building behind him by the other 3! Trader's guards both pick up the remaining flamethrower and roast the 3 before they get any farther in, and them appropriate the remains of all 5 near George as payment.

Twil, now insulated in his suit atop the now fully powered, IAAODE-protected dome, reloads his sniper rifle and looks for the weakest point of armor. It reminds him of the old days in the military.

Kenwashi puts down his plans and notices Twil atop the dome in the suit. "Great idea, dude!" He yells, and Twil waves at him before returning to his search.
Twil Roll: 3
--Sniping Roll:1
+2 for high elevation
-1 for armored foe, 5/40!

Kenwashi Roll: 2
--Dual Wielding Roll: 3
-1 for armored foe, 4/40!

Railgun Roll: 18 (armor not heavy enough for railgun penalty)

Twil and Kenwashi failtrain, bigtime. Thank god for plugged-in Railgun at full power!

there are now 0 TINY ALIENS, 5 SMALL, 25 MEDIUM ALIENS and 50 HUEG CHUNKS. dead and ready to trade. Griph has 0 SMALL and 3 MEDIUM and some of the HUEG CHUNKS in his pile. Trader is here.

Health:
Griph: OK!
Zeno: OK!
George: OK!
Twil: OK!
Kenwashi: OK!

RP/Non-RP time go!
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 23, 2010, 05:25:17 pm
Thank god for the railgun and Trader guards!

By the way, are the engineers done with the insulated gloves?
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 05:29:13 pm
yes, but they might need them again if they agree with the scientist's idea.
ask hastily!

(also, I'm going to make up another report thing to give you guys an impression of how much MOAR POWER we have now.)
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 23, 2010, 05:33:13 pm
I ask the engineers for two industrial batteries, covered copper wire, and some insulated gloves.  If they agree, I then grab a backpack, put the batteries in the backpack, hook a battery up to each katara with the wire, and then I'm ready.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 23, 2010, 05:36:38 pm
"Sure, go ahead and take them. But please bring one of the dead armored things over here so we can test the feasibility of Steve's stun cage idea"
Title: Re: Trapped. - The Return of The Good Luck!
Post by: rty275 on December 23, 2010, 05:38:01 pm
"Got it" I drag one of the smaller ones over.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Twi on December 23, 2010, 06:10:36 pm
Twil sighs at his bad luck, but yay! Railgun is effective!
Other railgun is open for placement at other gates, by the way.

Now then: We have power! Autoturrets ahoy!
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 06:26:10 pm
We don't have much material left to build with, though. The ore mines were outside, to the south.

And while it is possible that you guys could set up enough turrets if we had the materials, we don't. We only have enough for the stun cage and another railgun. (most of what was stored was used to rebuild the secondary generators)

And if you guys leave the dome you could get ambushed, surrounded, surprise attacked, smushed by HUEG BOSSES who didn't even notice you, and probably have to fight to even get into the likely doomie-infested ore mines.
You guys also have no picks or hauling equipment, and good luck trying to convince the miners to leave the dome.
Title: Re: Trapped. - You Lack Materials!
Post by: Lillipad on December 23, 2010, 06:59:25 pm
The stun trench seems to be serving its purpose well. I'll ask the engineers to get to work on a suit that resists electricity so the trench can't stun me too. No rush on it.
Title: Re: Trapped. - You Lack Materials!
Post by: Ochita on December 23, 2010, 07:14:20 pm
What about rubber boots. You guys are spending material like there is no tomorrow...
Title: Re: Trapped. - You Lack Materials!
Post by: Lillipad on December 23, 2010, 07:18:05 pm
Yes Ochita, because rubber boots would completely stop the trench from shocking the rest of me at all.
Title: Re: Trapped. - You Lack Materials!
Post by: Ochita on December 23, 2010, 07:20:48 pm
Yes Ochita, because rubber boots would completely stop the trench from shocking the rest of me at all.
Heres a solution. Don't get shocked.
Title: Re: Trapped. - You Lack Materials!
Post by: BlastoiseWarlorf on December 23, 2010, 07:24:59 pm
STill need the bow which will hoepfully serve me better then Mr Tesla
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 07:30:56 pm
Do you mean me with my tesla swords? Or do you mean Zeno with his Tesla Charge?
Title: Re: Trapped. - You Lack Materials!
Post by: Lillipad on December 23, 2010, 07:46:54 pm
Can you guys hold off on the railguns so I can install some fire traps for the gates?
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 07:48:50 pm
Sure.
Autoturrets when we don't require more vespene gas lack materials.
Title: Re: Trapped. - You Lack Materials!
Post by: Lillipad on December 23, 2010, 07:56:19 pm
The fire trap will take the concept of the falemthrower, compress it,  it will shoot vertically downward from the ceiling from its own little compartment, and will be switch operated.
Is this allowed Aklyon?
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:14:18 pm
A fire trap sounds cool, but I think that the way you described it, it would have a very small area of effect, whereas the railgun would be able to hit anything you can aim it at.
Title: Re: Trapped. - You Lack Materials!
Post by: Lillipad on December 23, 2010, 09:17:21 pm
It's in a hall, and you choose when it activates. They're required to run through it if they want to get into the dome at all.
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 09:19:10 pm
rty's right. And like I said, the railgun seems like a relatively safe weapon to crit fail.
Conclusion?
WE MUST CONSTRUCT ADDITIONAL PYLONS.
Also.
YOU REQUIRE MORE MINERALS.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:21:52 pm
You said it's on the ceiling so, hallway or not, it still only hits a 5 by 5 foot area at most.

EDIT: On the subject of critical fail, should the flame trap crit fail, then at best, it wouldn't work, and at worst, it would explode, showering the area, and you in flaming oil
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 09:24:35 pm
Wouldn't a moving wall-mounted trap be more effective (both defense and cost-wise)?

Also, Twi, you never answered my question about the grenades.
forgot something before I post the update:
Twi, there was only 5 sets of explosives. do you want me to give you 10 grenades?
Title: Re: Trapped. - YOU MUST CONSTRUCT ADDITIONAL PYLONS.
Post by: Twi on December 23, 2010, 09:24:49 pm
I have no idea how this post happened. Seriously.
Aklyon: You mean like crushing them? Or like, giant blades?
Didn't see the question. Thought they were bought in groups of 5, and there were 5 of those available. I'll take all of them, then.
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 09:27:24 pm
Also, @insulation for Lillipad: You're going to have to trade the engineers something if you need a suit too, they've only got so many spares.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:27:39 pm
I think what Aklyon means by "moving wall trap" is actually a moving trap mounted on a wall.
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 09:29:59 pm
I think what Aklyon means by "moving wall trap" is actually a moving trap mounted on a wall.
Yes. Or a guy running back and forth behind the wall with a flamethrower stuck through a line in the wall, if you guys want to save as much as possible.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:31:06 pm
But it has to be a guy who doesn't own any red shirts. Just to be safe.
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 09:32:07 pm
Ah. >_>
In that case: CEILING. GUN. TURRETS.
Alternatively, GIANT BLADES.
Alternatively, laser wall?
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 09:32:44 pm
for future reference so it doesn't confuse anyone else:
A set of mining explosives is 1 pack of mining explosives and the matching remote detonator.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:33:30 pm
I dont think sustainable solid light is possible. But it would make a good wall.

EDIT: I mean for the laser wall.
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 09:35:17 pm
Its possible intermittently. (Anyone remember the forcefield things during the Darth Maul fight in Star Wars Ep.1? like that, but actually harmful.) We have the technology power to do it.
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 09:36:20 pm
Yeah, buy all the mining explosives.
The laser wall would just depend on having a laser and something that wouldn't be damaged by it on the other side. If we have the power, do it.

Okay, so we can do it, but we can't power it indefinitely. Oh well. It's not like we actually fight the enemies all day, anyways.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:37:14 pm
So that would effectively block an entrance?
Title: Re: Trapped. - You Lack Materials!
Post by: Lillipad on December 23, 2010, 09:37:21 pm
I'm pretty sure a 5x5 area of fire would more than suffice for the purpose the trap is supposed to serve. Every alien should be hit by it.
In the case of critical failure causing it to explode, it has its own compartment. You shouldn't be standing under it in the first place. Also, flamethrowers don't use oil, they usually use flammable liquids for military grade and flammable gases for commercial brand, so shrapnel is really the main worry.

Aklyon: I'll try to capture some live subjects with their stun cages in exchange for the suit.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:40:14 pm
On an aside, is it possible to skin the armored ones, cut up the armor, then use it in the railgun for perhaps better penetration?
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 09:41:37 pm
You guys don't have a normal flamethrower, though. this is one that was stolen from the remains of a Nod Flame Tank, which can damage pretty much anything. (including your other tanks :( ::) )

alos, its only one cage, Lilli. I meant it when I said the cage and a railgun (or a couple traps).
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:43:15 pm
What is the extent of the common technology anyway?
Title: Re: Trapped. - You Lack Materials!
Post by: Lillipad on December 23, 2010, 09:43:35 pm
You want to use chunks of a corpse in the railgun? That's hilariously disturbing.

Aklyon: Okay, I'll try capturing several subjects over several turns. Unless someone else wants to use it, in which case I'm okay with waiting longer. I meant it when I said there's no rush on getting the suit.
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 09:44:18 pm
What is the extent of the common technology anyway?
what do you mean?
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:46:18 pm
I mean like lasers and hoverships, or just achieved faster than-light-travel.
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 09:47:20 pm
Well,the railgun rounds are just sharpened dice at the moment. They could easily be switched out to steel kinetic penetrators of similar size and shape.

Wouldn't we use the armor as, well, armor?
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:48:47 pm
They are probably larger than us to use their skin as armor, but if sharpened, it could likely penetrate the same kind of armor, and as they evolve new armor, we start using the new armor-skin as ammo.
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 09:50:36 pm
Yes, but we can, you know, cut the armor into man-fitting pieces.
Title: Re: Trapped. - You Lack Materials!
Post by: Lillipad on December 23, 2010, 09:50:58 pm
It would have to be conductive for it to work with the railgun though. Aklyon suggested that it was less conductive than normal, but not enough to matter. The more the armors evolve, the less effective they'll be in the railgun.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 09:53:44 pm
Actually I think making it into armor is a great idea. Lets get the town tanners curing and tanning horrible abomination hide, then have them pass it off to the leather workers to cut, bolt, scrape, and fashion the horrible abomination leather into armor! (None of this is sarcasm, it just sounds too cool not to describe)
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 09:57:24 pm
We can get up to full scale, robot-making-robot industrial automation with little to no help right now, if we had the time and materials.

Tech:lasers, hoverships, fusion reactor/generators (with assistance), space travel good enough to reach the nearest in-system Imperial station in a reasonable amount of time. (or Republic, Alliance, etc. The galactic gov't isn't really important to the game, just Trader and his network of friends/affiliates/spies)FTL possible (just need to request the blueprints from the station), but we don't have the power or resources to build ships right now.

@armor: Medium creatures (like mooks or the armored beasties) are somewhere between average person and average elephant in size. Small creatures are no bigger than the largest cow. Tiny creatures are anything smaller than a pony. the armored things are on the elephant end of the medium scale.
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 09:59:20 pm
Actually, no, Lillipad. The dice aren't conductive either. The railgun accelerates a metal 'casing', which has the projectile in it. The casing isn't used up, though. At least, currently.  It wouldn't be hard to make it work like a normal railgun if we had decent amounts of steel.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:01:30 pm
What we need to do is get a constant material supply...
If we have the miners mine an tunnel to the mines, then cave-in the normal entrance to the mines after clearing out the doomy doom monsters in it, could we then have a way to get a steady supply of materials?
Title: Re: Trapped. - You Lack Materials!
Post by: Lillipad on December 23, 2010, 10:03:35 pm
Do we really want to risk that rty?

Twi: Your railgun confuses and infuriates me.
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 10:05:35 pm
I'll spoil it a bit and say there will be many, many, many dozens of doomies in the mines. If you're going to do that, you're going to need to be ready to literally blast the door down and NOT STOP SHOOTING. (and HAVE MANY LUCKY ROLLS, too, obviously)

@railgun: are you sure you guys aren't getting this mixed up with a coilgun?
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:06:38 pm
Let me guess, doomie mom/hive?
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 10:06:57 pm
That's a good idea, but we'd need someone to do the clearing out part.
Alternatively, we could just, you know, dig a mine from here and find whatever ores are in the vicinity.

Do we really want to risk that rty?

Twi: Your railgun confuses and infuriates me.
Well, it is the MISC OBJECT RAILGUN, it is designed that way to take advantage of infinite free dice. :D

As for railgun/coilgun: No.
Railgun has the projectile completing a circuit between the rails, and the magnetic forces generated push it forward, really fast.
Coilgun involves, well, coils. Don't remember exactly how it works.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:08:22 pm
Yeah, lets just get the miners working. They probably don't have much to do right now anyways.
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 10:09:54 pm
Let me guess, doomie mom/hive?
no, its just had no resistance to them settling in en masse (unlike the dome, or the surrounding jungle and its predators). you are likely to be eaten by a grue to all die via zerg rush if you fail twice with your gun rolls.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:12:06 pm
So the wildlife has actually been protecting us (unintentionally)?
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 10:13:54 pm
So the wildlife has actually been protecting us (unintentionally)?
What hasn't succumbed yet, yes. eventually though, the doomies will be more powerful than the remaining natural fauna and likely just kill everything in their way on their way here.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:15:20 pm
WE MUST CAGE THE WILDLIFE, TAME IT, AND USE IT AS OUR DEFENSE!
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 10:17:19 pm
We have but one cage, though.
and that'll just end up more to clean up off the dome floor later, instead of feeding the forest or some silly Avataresqe thing like that.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:18:10 pm
Hehehe. Now that that's all settled, I think everyone's ready for another turn then right?
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 10:34:22 pm
State of the Dome message, 1002:
AAAAAAAAHHHHHHHHHHHHHHHH!!!!!!!!! MONSTERS!!

Electrical Report: 100% back online, no reactor problems. should have just as much power as before, frivolity ban partially lifted.
Agricultural Report: Average year.
Water report: Still safe, stockpiling reserves anyway.
Trade Report: Good.
Defensive Report: 2 deaths. Alas.
Engineering and Mining Report: Mines lost! Material reserves 85% used up reconstructing the generators! Annoying Recursive Crisis: Defenders needed here and now, But materials are critically low. Not enough materials to automate the defenses so as to send them to reclaim mining operations, but if we do not we will not have enough.

End Report.

(theres the status of the place in a nutshell, guys. so, normal turn, or attempt to unseal the mines?)
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 10:35:57 pm
((Normal turn. Miners build new mine in safe location (ie, inside the dome.)))
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:37:16 pm
((Normal turn. Miners build new mine in safe location (ie, inside the dome.)))
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 10:40:39 pm
Theres no usable minerals near us, except the mines. Those mines are pretty much everything we have left thats usable, all the other mines were based from now utterly destroyed, semi-distant villages created just for the minerals
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 23, 2010, 10:42:20 pm
NOTHING?
LIEZ, THIS IS DWARF FORTRESS AND THERE IS ALWAYS SOMETHING.
Seriously, though: Normal turn, then. We can't take on the mines and still protect ourselves without more auto weapons.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:47:10 pm
There is absolutely nothing in the ground below us?  ???
Alright, how about we have them start on a tunnel over there, we can use it when we need to. Make sure to tell them not to break through.
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 10:48:59 pm
SRSLY nothing.
they've used everything easily reachable, and the sensors picked up nothing deeper down except in the mine area and various other distant locations. These were top-quality scanners they'd traded for.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:50:48 pm
Start towards the distant areas (unless by distant you mean over 15 miles)
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 10:53:11 pm
Start towards the distant areas (unless by distant you mean over 15 miles)
They're likely hopelessly lost by now, the villages weren't at all defendable. (No one expected anything to attack except the occasional easily shot raider, so they felt it would be wasting materials building walls around all of the towns.)
This was a peaceful planet, remember.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 10:55:36 pm
Just start a way to the normal mines, but tell them not to break through until we are ready.
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 23, 2010, 11:01:48 pm
The minecart tunnel is still intact, just the mine end was caved-in.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 23, 2010, 11:02:57 pm
Ah I see. Run the turn like normal, but set a watch on the minecart tunnel, just in case.

EDIT: Not for a combatant, just someone who can run fast.
Title: Re: Trapped. - You Lack Materials!
Post by: Twi on December 24, 2010, 02:59:10 am
On a random note: If you have any 20-sided dice, you might want to use them. I understand that they're made to average a little higher than 10: around 11, to be exact.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 24, 2010, 03:06:35 am
They do tend to work better for me as well. Of course that may just be my weekly sacrificial goat for the dice gods.
Title: Re: Trapped. - BLOOD FOR THE DICE GOD!
Post by: Twi on December 24, 2010, 03:08:01 am
If you actually do that, I will give you a cake.
If you sacrifice something else, I'll give you a cookie.
If you act like a normal person and don't sacrifice things to dice gods...shame on you.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 24, 2010, 03:10:04 am
I do it every wednesday. My whole family participates!
Title: Re: Trapped. - BLOOD FOR THE DICE GOD!
Post by: Twi on December 24, 2010, 03:10:35 am
Where do you get a goat? >_>
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 24, 2010, 03:12:47 am
Local farmers market. I have a deal where if I get a goat every wednesday, he wouldn't ask questions about where it goes.
Title: Re: Trapped. - BLOOD FOR THE DICE GOD!
Post by: Twi on December 24, 2010, 03:13:17 am
Are you serious?
ARE YOU FREAKING SERIOUS?
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 24, 2010, 03:15:47 am
Yep. We even tried to get a sacrificial dagger, but eBay lies. Our next try is coming in the mail next tuesday. So far we've been just using a butchers knife.
Title: Re: Trapped. - BLOOD FOR THE DICE GOD!
Post by: Twi on December 24, 2010, 03:22:57 am
Damn.
Also, MATHS dictate that the average of 1 to 20 is in fact 11.5 ish.
So yeah... *facepalm*
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 24, 2010, 03:25:45 am
I do think that dice are much better though.
Title: Re: Trapped. - BLOOD FOR THE DICE GOD!
Post by: Twi on December 24, 2010, 03:26:51 am
Well, I probably messed up the maths. >_>
According to my recent guess, 9.5 is probably the average.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 24, 2010, 03:28:24 am
If what we have been getting recently is any example of random.org, then anything would be better
Title: Re: Trapped. - BLOOD FOR THE DICE GOD!
Post by: Twi on December 24, 2010, 03:30:38 am
True, true.
EDIT: The correct answer is 10.5. So d20s are a little favored towards higher numbers after all.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 24, 2010, 03:47:20 am
So everyone is ready for the next turn then?
Title: Re: Trapped. - BLOOD FOR THE DICE GOD!
Post by: Twi on December 24, 2010, 03:51:10 am
As soon as Aklyon changes the thread title, that is.
Title: Re: Trapped. - BLOOD FOR THE DICE GOD!
Post by: rty275 on December 24, 2010, 03:53:30 am
Ehehehe... So true...
Title: Re: Trapped. - You Lack Materials!
Post by: Aklyon on December 24, 2010, 11:44:17 am
Are you seriously serious, rty?
...dude.
(yes, the update is coming. probably not much tomorrow, it being Christmas eve and all)
Edit: found my dice. huzzah.
Title: Re: Trapped. - You Lack Materials!
Post by: rty275 on December 24, 2010, 11:56:35 am
Seriously serious, truthfully truthful, and honestly honest.
Title: Re: Trapped. - The Return of The Good Luck!
Post by: Aklyon on December 24, 2010, 12:54:10 pm
WEEK 2, DAY 3

An IMMENSE SWARM of TINY SCOUTS charges at the gates! there are 40 per gate! (using 2 d20s to keep the same scale as multi-roll)
Spoiler: Map (click to show/hide)

Griph Stands at the Southern Gate and hopes he doesn't die. How is he supposed to kill 40
Combined Roll (includes below bonuses/minuses): 25
+2 electro-trench bonus
-1 for being totally outnumbered

Griph grabs the flamethrower and starts it up. But goddamn is that thing hot! he can barely hold it long enough to fry half of the 40. 10 fall in the electro-trench, and the rest flee form the extreme heat. All 10 fit in the stun cage, surprisingly, but the engineers refuse to give up one of their last spare insulated suits yet.
The Southern gate is now BLACKENED BUT CLEAN.

Zeno charges back to the gate, but stops before he's stampeded to death by the things.
George Prepares.

Zeno Combined Roll: 36
-1 for being totally outnumbered

George Combined Roll: 14
-1 for being totally outnumbered

Zeno gets kill after kill after kill with his new energy Greatbow from an alternate reality, but he can only shoot so much before tiring. George manages to kill the last few with a fancy looking series of strikes from both swords though, so they're good.

Twil looks at his sniper rifle and wishes it was part machine gun. So many doomies!
Kenwashi breathes in, out, and prepares to hopefully not die.

Twil Combined Roll: 7 :o
+2 for high elevation
-1 for being totally outnumbered

Kenwashi Combined Roll: 1 (two ones, minus 1 from the outnumbered minus below) :o :o :o :o
-1 for being totally outnumbered

Railgun Roll: 7 (1d20)
+2 Swarm attack bonus
+1 plugged in power bonus

Explosives Roll: 5 (1d20)

Twil manages a few shots, but is heavily hampered by his sniper rifle's lack of full auto. The mining explosives do manage to kill a good chunk of them, but theres still more than twenty of them, and Kenwashi is trampled to death before he can reach the railgun. Trader's guards fry them all with the flamethrower to protect their ship, then giggle with glee thinking of how much profit they'll get from 20 tiny dead aliens no one else has seen before.
Kenwashi Nokami, Swordsman, has been struck down.

there are now 60 TINY ALIENS, 5 SMALL, 25 MEDIUM ALIENS and 50 HUEG CHUNKS dead and ready to trade. Griph has 20 TINY, 0 SMALL, and 3 MEDIUM ALIENS, and some of the HUEG CHUNKS in his pile. Trader is hiding in his ship while his assistants pack up the stuff. The miners hear ominous noises from the other side of the caved-in mine entrance. 1 stays near there while the others retreat and begin to think of ways to trap the minecart tunnel without impairing the cart tracks.

Health:
Griph: OK!
Zeno: OK!
George: OK!
Twil: OK!
Kenwashi: DEAD!

RP/Non-RP time go! (death list in OP updated) Also, since We're using normal dice now, 1 is now insta-death instead of zero.
Title: Re: Trapped. - Swarmed!
Post by: Twi on December 24, 2010, 01:02:47 pm
HOLY SHIT
WE GOT OWNED. AHEM.
I thought I set up traps?
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 01:04:29 pm
Yes you had traps (if you're talking about the caltrops), but there was 40 DOOMIES AT ONCE there. they barely made a difference.
Title: Re: Trapped. - Swarmed!
Post by: Twi on December 24, 2010, 01:06:05 pm
No, I mean the mining explosives I bought.
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 01:06:47 pm
No, I mean the mining explosives I bought.
Retcon complete.
Title: Re: Trapped. - Swarmed!
Post by: rty275 on December 24, 2010, 01:08:26 pm
Yeah, we didn't just push a button and they all explode?
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 01:11:02 pm
yes you did. but it missed a lot of them. *points to added part*
Title: Re: Trapped. - Swarmed!
Post by: Twi on December 24, 2010, 01:15:51 pm
Yay for retcon.
---
Mourn the loss of Kenwashi.
Automate railgun.
Request machine guns!
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 01:18:19 pm
Twil asks Trader for a machine gun.
"Don't ask me for things I DON"T HAVE! This place is crazy enough as it is, and I'm actually going to have to give those two lunks a bonus because you and the flattened guy kept failing! GO. AWAY."

The engineers are much more agreeable though, and start a second group seperate of the stun cage group to think of defense automation ideas.
Title: Re: Trapped. - Swarmed!
Post by: Twi on December 24, 2010, 01:18:52 pm
Request machine guns in next visit, then!
COMMENCE OPERATION: DOMED TOWN LIASON

EDIT: Question: can we sell our old weapons?
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 01:30:57 pm
no, unless someone besides Trader comes. He doesn't like having to buy dangerous items back from people, especially if they're dubiously obtained like the flamethrower. paranoid guy is paranoid.
Title: Re: Trapped. - Swarmed!
Post by: Twi on December 24, 2010, 01:36:06 pm
Ah.
What CAN we sell, besides corpses?

Also: I suggest we pull together the assault rifles, put two together, have a retractable ceiling turret mount, and automate that. Assuming we have enough of them. Failing that, giant blades are always a possibility.
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 01:41:03 pm
How many people started with rifles? there might be enough for two of those, if we break down the rifles, rebuild them as turrets, and use the leftover material as mounting materials.
Title: Re: Trapped. - Swarmed!
Post by: Twi on December 24, 2010, 01:45:32 pm
((Two in the beginning. Then two more joined. One of them, Kenwashi, had a sword. Don't remember what Zeno had when he joined.))
Title: Re: Trapped. - Swarmed!
Post by: rty275 on December 24, 2010, 01:48:26 pm
Quick! Turn my swords into railguns!

EDIT: Now that I think of it, holding them in reverse with the part where your hands normally go would, since it's already electrified, make for a handheld pair of railguns.
Title: Re: Trapped. - Swarmed!
Post by: Twi on December 24, 2010, 01:50:04 pm
((Lawl, that might actually work. Like I said, the basic principle is that the projectile completes a circuit across the 'rails', and the electromagnetic forces created push the projectile forwards. Really fast.))
Title: Re: Trapped. - Swarmed!
Post by: rty275 on December 24, 2010, 01:55:55 pm
Alright, can I have a character on the waiting list? If so, then

Nodachi Nokami: son of Kenwashi Nokami, come to take his revenge using the two handheld railguns.

Railguns filled with grapeshot thus super shotguns.

Super shotguns thus capable of taking out large amounts or swarmers, and if he has no time to reload, reverse the grip, and they are tesla kataras again.
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 02:10:13 pm
I'll add you when I get back, go to go help with something, it'll probably take awhile.
Title: Re: Trapped. - Swarmed!
Post by: BlastoiseWarlorf on December 24, 2010, 04:34:05 pm
-Hugs Crossbow-
-High Fives George for saving his ass-
Title: Re: Trapped. - Swarmed!
Post by: JacenHanLovesLegos on December 24, 2010, 04:35:27 pm
I gather some large rocks in a pile next to the entrance. ((Which entrance am I at?))
Title: Re: Trapped. - Swarmed!
Post by: lemon10 on December 24, 2010, 04:39:57 pm
*High Fives zeno back*
I take the plasma generator off my sword, and put it in a gun, which i then automate into a plasma turret.
That would leave me with a electrified sword.
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 05:18:23 pm
-Hugs Crossbow-
-High Fives George for saving his ass-
its not a crossbow. (http://portal.commandandconquer.com/portal/site/redalert/template.MAXIMIZE/factions_en/?javax.portlet.tpst=887f789b1e9f05362087dce7b100cda0_ws_MX&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_viewID=proxy_view_secondary&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_wcproxyurl=http%253A%252F%252Flocalhost%253A8080%252FSiteAssets%252Ffactions%252FArcherMaiden.html&javax.portlet.begCacheTok=com.vignette.cachetoken&javax.portlet.endCacheTok=com.vignette.cachetoken)
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 05:51:11 pm
Jacen, you're with Twil at the Northwest Gate.
Also, do you want to change weapons? anything thats not being used right now (like rty's Katara Railgun/Tesla Katara) is available for use.
Title: Re: Trapped. - Swarmed!
Post by: JacenHanLovesLegos on December 24, 2010, 06:19:29 pm
Nah.
Title: Re: Trapped. - Swarmed!
Post by: Lillipad on December 24, 2010, 06:35:56 pm
Those engineers are pretty greedy, but that suit will be worth it so I'll just keep at it for now.
Title: Re: Trapped. - Swarmed!
Post by: Aklyon on December 24, 2010, 06:38:58 pm
Its probably because they're forth-most important in the entire dome, since they keep all the power on. (most important being the Mayor keeping panic at bay, 2nd being a combination of the farmers and the water checkers, 3rd most being you defenderpeople)
Title: Re: Trapped. - Swarmed!
Post by: rty275 on December 24, 2010, 09:13:43 pm
If the railgun does what it does right now by completing the current of 2 rails, what would one completing the current of 4 rails do?
Title: Re: Trapped. - Swarmed!
Post by: Twi on December 24, 2010, 09:16:17 pm
Probably nothing special, or not functioning. It's the current that matters.
http://en.wikipedia.org/wiki/Railgun#Theory
Title: Re: Trapped. - Swarmed!
Post by: rty275 on December 24, 2010, 09:42:07 pm
But that says that the current completes an electromagnet, wouldn't an electromagnet with twice the power shoot things out twice as fast?
Title: Re: Trapped. - Swarmed!
Post by: Twi on December 24, 2010, 09:43:18 pm
Yes, that's what I said.
The power of an electromagnet depends  on the current. >_>
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 26, 2010, 10:26:48 pm
WEEK 2, DAY 4

A GIANT ARMORBEAST is attacking! it is more Armor than beast. (HUEG, bad midweek luck roll.)
Spoiler: Map (click to show/hide)

Griph dashes over to help Zeno & George!
Griph Combined Roll: 35
+2 electro-trench bonus
-2 heavy armor penalty

Zeno Combined Roll: 24
-2 heavy armor penalty

George Combined Roll: 17
-2 heavy armor penalty

Twil & John rush over to help as well! John also brings the second railgun.

Twil Combined Roll: 15
+2 for high elevation
-2 heavy armor penalty

John Combined Roll: 14
-2 heavy armor penalty

Railgun Rolls: 10,7 (1d20)
-1 heavy armor penalty
+1 plugged in power bonus

Griph manages to get a strong hit in, as does Zeno, but no one gets a good, damaging hit in, and the railguns barely damage it. It stomps forward and attacks the defenders!

Armorbeast roll: 39!
Griph Save (must get at least half its roll, still 2d20): 30
Zeno Save: 7
George Save: 25
Twil Save: 29
John Save: 12

The beast brings down its massive armored fist, shaking the ground with the force of the blow!
Zeno, Archer, has been Crushed.
John, Rifleman, has been Crushed.
Griph dodges the blow fairly easily, while George and Twil just manage to avoid it.  Shaking it off, they attack again!

Griph Roll: 29
George Roll: 30
Twil Roll: 40!
Railgun Rolls: 24,11 (1d20)

BOOM, HEADSHOT!

The things falls to the ground (this time not on the dome, thankfully), a surprised look on what would count as its face. The engineers quickly haul the thing in with the forklifts.

There are now 60 TINY ALIENS, 5 SMALL, 25 MEDIUM ALIENS and 2 HUEG bodies dead and ready to trade. Griph has 20 TINY, 0 SMALL, and 3 MEDIUM ALIENS, and half of one of the HUEG bodies in his pile. Trader has left. The miner guard hears more ominous noises from the other side of the caved-in mine entrance.

Health:
Griph: OK!
Zeno: DEAD!
George: OK!
Twil: OK!
John: DEAD!

RP/Non-RP time go! (Sorry, Jacen. You didn't get to stay very long :( )
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Twi on December 26, 2010, 10:30:00 pm
Two people dead with one attack? Damn. Ouch.
WE MUST HAVE MINERALS.
GAIN PEOPLE ON WAITING LIST, THEN RECLAIM MINES.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 26, 2010, 10:39:42 pm
HUEG things are 1/4th the size of the entire dome.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Twi on December 26, 2010, 10:52:53 pm
K.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Lillipad on December 26, 2010, 10:59:45 pm
How many HUEG chunks do I have?
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 26, 2010, 11:03:21 pm
you have half the chopped up HUEG. You also seem to have the best luck of anyone so far, even though you're a swordsman.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Furtuka on December 26, 2010, 11:12:58 pm
Waiting list please

Name:Furtuka
First Weapon choice: Futuristic Pistolsword http://en.wikipedia.org/wiki/Sword_pistol
Bio/History: He suddenly showed up and wanted to fight monsters. He won't really explain anymore than that.
Be The Lone Gun/Swordsman:N
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 26, 2010, 11:15:39 pm
suddenly appeared...hm.
Ah. I know how I could fit that. If either rty or Bloog say no to rejoining, you'll be in immediately, though, so you may not actually end up on the list.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Twi on December 26, 2010, 11:16:46 pm
you have half the chopped up HUEG. You also seem to have the best luck of anyone so far, even though you're a swordsman.
Indeed he does.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: JacenHanLovesLegos on December 27, 2010, 09:45:07 am
I had some pretty bad luck. A HUEG monster on my first turn. Dead on my first turn.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Bloogonis on December 27, 2010, 04:36:01 pm
*punches the air*
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 27, 2010, 04:51:38 pm
*punches the air*
The air is bruised in the gas! :)
The Update'll be up soon, need to find where my dice dissapeared to.

Also, thing I forgot to mention:
Twi, you get a custom title for killing a HUEG with a headshot. either make one or I'll grab something out of DF that sounds suitable (or close enough)

List for next update (also kinda a inventory update):
Griph/Chainblade & Greatbow
George/Dual Swords (Electro Sword & Beam Katana)
Twil/Sniper Rifle
Harlon/JUISTICE! Fists
Nodachi Nokami (sans last name in battle)- Railgun/Tesla Katara

Weapons Pile:
4 (correct #?) Assault Rifles
1 Shotgun
1 Addy Sword
1 Sorazatsu Greatbow
2 Shovels
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Twi on December 27, 2010, 04:53:45 pm
Oh cool!
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 27, 2010, 05:00:07 pm
*points upward*
Did I miss any unused weapons?
Title: Re: Trapped. - Amazing shot, Twi!
Post by: lemon10 on December 27, 2010, 05:43:24 pm
Actually, (not that it really maters), i have a plasma sword and a beam katana, not a electro sword and a beam kantana.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 27, 2010, 05:44:04 pm
I thought you wanted to turn the plasma part into a turret.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Twi on December 27, 2010, 05:50:06 pm
Well,I wanted double assault rifle turrets, but hey.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: lemon10 on December 27, 2010, 05:53:50 pm
I thought you wanted to turn the plasma part into a turret.
I did, but i thought that since you didn't mention it and didn't say anything about it in the update that it didn't/wasn't going to happen. If it happens then i am totally cool using the electrosword.

And twi, what is more awesome, a plasma turret or a gun turret? i think that plasma is personally.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Twi on December 27, 2010, 05:56:47 pm
We need the machine gun for cutting down hordes, though.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 27, 2010, 06:24:37 pm
It can happen, I just need to remember to actually add it into the update.
Also, open the mine or not?
Title: Re: Trapped. - Amazing shot, Twi!
Post by: lemon10 on December 27, 2010, 06:29:46 pm
We need the machine gun for cutting down hordes, though.
Yeah, i think that the armored foes and bosses are more of a threat though (which machine guns would do almost nothing to), even though it would kill fewer minis.
Proposal: that the turret have +3 vs armored/bosses, but -3 vs minis/swarms.

Also, sure why not open the mine, what could go wrong! [/tempting fate], but seriously, lets give it a try.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 27, 2010, 06:33:25 pm
Armored foes: less, but tougher.
Heavily Armored foes/armored bosses: Very Armored, but probably never more than 5 of them at a time per gate.
Swarms: Really bad for swordsmen. Likely not armored.

Which turret are you talking about, lemon? the Railguns have -1 to heavy armor, but +2 to Swarms.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Twi on December 27, 2010, 06:39:37 pm
Open the mines.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: lemon10 on December 27, 2010, 06:52:07 pm
Armored foes: less, but tougher.
Heavily Armored foes/armored bosses: Very Armored, but probably never more than 5 of them at a time per gate.
Swarms: Really bad for swordsmen. Likely not armored.

Which turret are you talking about, lemon? the Railguns have -1 to heavy armor, but +2 to Swarms.
I was talking about the plasma turrets that were brought up just a minute ago.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 27, 2010, 06:56:53 pm
Ok.
Arg to the dice, wherever they are. I can't find them.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Lillipad on December 27, 2010, 08:16:31 pm
I only kept the flamethrower near my gate so I could have the engineers convert it into a few traps. My inventory should be the chainblade and bow thing.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: rty275 on December 28, 2010, 05:02:39 pm
I apologize for the late response, I'm in Costa Rica, my family and I are moving around a lot and this is the first time I got a connection.  I am good for rejoining, but I may not be able to post until sometime around Sunday.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 28, 2010, 05:54:23 pm
Well, you haven't missed anything, my dice have vanished.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: lemon10 on December 28, 2010, 09:29:07 pm
Use random.org, not as fun, but it works just fine.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 29, 2010, 11:21:53 am
http://www.wizards.com/dnd/dice/dice.htm
Close enough.
Update ho!
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 29, 2010, 11:25:35 am
The miners crack a tiny hole in the mineside and toss a couple grenades in. All of you hear a large SPLAT, and uncountable roars.
Continue opening?

(Also, Griph has that insulated suit now, they'll give it to him once you've returned to the gates.)
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Lillipad on December 29, 2010, 11:43:26 am
I vote against continuing. I want the suit, and getting killed just trying to open the mine isn't worth it.
Title: Re: Trapped. - Amazing shot, Twi!
Post by: Aklyon on December 29, 2010, 11:51:03 am
You guys still have 8 grenades left.

Hey, a poll!
Title: Re: Trapped. - Strike the...Mine?
Post by: Aklyon on December 29, 2010, 08:54:23 pm
3 to 1? good enough.

Griph brings the flamethrower down, sticks the flaming end through the hole, and turns it on. the entire other side of the rock is set aflame! the scheeches echoing through the flamethrower are drowned out by what seems to be goo-encased rock either melting or burning. But at least one monster survived, and it pounds the wall down in one shot, sending the now damaged and deactivated flamethrower smashing into a miner, who explodes into gore!

You five are in the Dimly-Lit Minecart Tunnel. there is a RAGING, FLAMING, HEAVILY ARMORED BEAST OF DOOM standing in the remains of the caved-in wall, charging at you!

Defense:
-1 low visibility
-1/+1 close quarters fight
-1 Heavily Armored monster

Monster:
+2 RAGE bonus
+1 Heavy Armor
+1 Flaming bonus to attacks, -1 to defense

What now? (this is a Large class,not a HUEG, but the cramped space will let it get multi-hits if ya'll don't spread out!)
Title: Re: Trapped. - Strike the...Mine?
Post by: Lillipad on December 29, 2010, 09:06:17 pm
Can I go back to the dome like an intelligent person would since I voted against doing this?
Title: Re: Trapped. - Strike the...Mine?
Post by: Aklyon on December 29, 2010, 09:17:31 pm
Yes.
You'll be leaving only 4 people +3 panicked miners to fight the thing, but you can.
You'll be called a coward until the next wave of monsters, though.
Title: Re: Trapped. - Strike the...Mine?
Post by: Twi on December 29, 2010, 09:19:18 pm
Fall back, deploy TRAPS! Oh wait, we don't have any.
Fall back, use railguns to pierce its armor.
Title: Re: Trapped. - Strike the...Mine?
Post by: Aklyon on December 29, 2010, 09:21:43 pm
The railguns get slight penalty against Heavy Armor.
The Plasma turret would be better choice.
Also, you can use the guns as melee weapons, but expect damaged guns and not-very-effective attacks.
Title: Re: Trapped. - Strike the...Mine?
Post by: Lillipad on December 29, 2010, 09:22:01 pm
Who said anything about leaving the miners behind?
Title: Re: Trapped. - Strike the...Mine?
Post by: Twi on December 29, 2010, 09:27:10 pm
Plasma turrets, then.
Auto weapons, then melee once the thing's armor is sufficiently pierced.
Title: Re: Trapped. - Strike the...Mine?
Post by: Bloogonis on December 29, 2010, 10:27:25 pm
I punch him in da head!
Title: Re: Trapped. - Strike the...Mine?
Post by: lemon10 on December 29, 2010, 10:58:11 pm
Try to chop him into tiny pieces (and fail probably).
Title: Re: Trapped. - Split?!
Post by: Aklyon on December 30, 2010, 04:58:06 pm
Griph dashes out of the mine, not wanting to die.
George, Twil, Harlon, and Nodachi remain. Nodachi reverses his grip and is now Tesla Katara-wielding. George detaches the plasma component and assembles a Plasma Turret out of the assorted shrapnel and rocks nearby. Twil backs up, while Harlon steps up.
All except Twil: -1 total mod, Twil has -2 due to having -1 for close quarters instead of +1.

Plasma Turret Roll: 1
George Roll: 20
Twil Roll: 4
Harlon Roll: 31
Nodachi Roll: 11

The beast sees the glowing Plasma turret and crushes it into shrapnel! It then sees Twil's mini targeting laser and charges after him! George gets a solid but not particularly penetrating shot on it, the charge just dissipates into the armor. Nodachi has far less success, not even getting a decent hit in, just getting knocked aside after scratching it. Harlon, though actually managing to pierce the armor with his fist, also almost gets his fist burnt off by the fact that its ON FIRE. Punching was not a very good idea here. But the beast ignores all the attacks, grabs Twil's gun, and smashes him into the wall, making Twil explode into gore and caving-in the rock on top of whats left of him. It then rips its fist out of the rubble, twisted and useless rifle in hand, and roars!
Twil, Sniper, has been struck down after colliding with an obstacle.

Tunnel Integrity check (1d20):5
The tunnel collapses on top of the beast! Unfourtunately, that leaves George and Nodachi stuck on the wrong side of the tunnel with no ranged support aside from Nodachi's Railgun Katara!
Title: Re: Trapped. - Split?!
Post by: rty275 on December 30, 2010, 05:06:00 pm
Just got a chance to drop in. Does being stuck on the wrong side of the tunnel mean being both separate from the outside and the dome, or the inner workings of the mine and the dome (Imagining this as a T shaped junction with the intersection blocked).
Title: Re: Trapped. - Split?!
Post by: Lillipad on December 30, 2010, 05:42:31 pm
I'd imagine the dome as being part of the outside. In all seriousness, you're probably just being stopped from leaving by a big wall.
On a side note, I find it kind of funny that the miners just vanished from existence. Did I take them with me, did they get trapped too, or did the DT just sort of use them as snacks?
Title: Re: Trapped. - Split?!
Post by: Twi on December 30, 2010, 06:00:03 pm
*Splat*
Hmm.
Title: Re: Trapped. - Split?!
Post by: lemon10 on December 30, 2010, 06:26:34 pm
Hm... i probably should have mentioned that i was using my swords instead of my turret (which is what i meant by "chop it into small pieces"), but whatever, guess my plasma turret lasted just one turn :(
I take out my BEAM KATANA and try to chop him into little pieces
Title: Re: Trapped. - Split?!
Post by: Lillipad on December 30, 2010, 06:44:14 pm
It's already dead, though the mine is supposed to be filled with DTs.
Title: Re: Trapped. - Split?!
Post by: lemon10 on December 30, 2010, 06:55:04 pm
Opps, forgot that somehow. Well i get out my BEAM KATANA, anyways since its a) awsome and b) a lightsource (i think).
I explore the mine with it out, i communicate with the people on the other side of the wall with a radio (we have those right?)
Title: Re: Trapped. - Split?!
Post by: Bloogonis on December 30, 2010, 07:10:01 pm
I punch the rubble in the head!
Title: Re: Trapped. - Split?!
Post by: Aklyon on December 30, 2010, 07:32:40 pm
It's already dead, though the mine is supposed to be filled with DTs.
I decided to give you guys a little help with the flamethrower thing. It brought out the boss-like faster, but ya'll didn't get immediately trampled to death since most of them were burnt. They'll attack if you guys start mining again, though. the ones that are left are the burrowers.

You two on the other side are only stuck on the other side because of a large pile of rubble; theres space you can yell through, and the miners will come after Harlon gets un-burned and tells them.

Also, I need that custom title, Twi. I can't finish adding you to the death list until I've got Twil's full name (which is Twil [title] in this case)
Title: Re: Trapped. - Split?!
Post by: lemon10 on December 30, 2010, 07:39:57 pm
Change of plans again then, take out my BEAM KATANA, and then try to cut through the rubble. When that (inevitably) fails, resort to moving it with my bear hands (and yes i have bear hands). I think it would be smart to wait till we got 3/4 people to start mining again so that we don't get too badly swarmed.
Title: Re: Trapped. - Split?!
Post by: Aklyon on December 30, 2010, 07:43:13 pm
Note:
spread throught the entierity of these local mines, there is approximatly ~200 burrowing monsters of doomie doom left. the bigger ones are more sensitive to vibrations and will go farther to stop them, the smaller ones are less touchy.
Title: New character
Post by: GrueSlayer on December 31, 2010, 03:22:43 am
Could I get put on the waiting list?

Name: Leroy "Leo" Vane
Starting weapon: <<-Platinum Sledgehammer->> Platinum head, steel handle, symbol of chaos in copper wire.
History: Down-on-his-luck miner, nicked some platinum ore, some scrap steel, and some copper wire to make his primary weapon, stowed away to this rock, due to a lack of self-preservation and desire for, as he calls it, "a few cheap thrills."
Lone guard: N
Title: Re: Trapped. - Split?!
Post by: Aklyon on December 31, 2010, 12:05:02 pm
Added.
Title: Re: Trapped. - Split?!
Post by: Furtuka on December 31, 2010, 12:52:45 pm
So I'll show up next turn right?
Title: Re: Trapped. - Split?!
Post by: Aklyon on December 31, 2010, 01:00:50 pm
yep.
Title: Re: Trapped. - Split?!
Post by: Aklyon on December 31, 2010, 02:41:00 pm
George and Nodachi yell at Harlon to get them help, then see some guy dashing twards the mine's side entrance, with...
"Hellogladtoseesomeonethatisntamonsterquicklyhastilyfastfastbringdowntheroofweneedtohidefromthatmassiveswarmchasingme!!!!!!!!" He says all at once. And there does indeed seem to be a massive swarm of monsters chasing him.They slice/blast the roof until the mine no longer has a side entrance. after he finally catches his breath, the man introduces himself.

"I am Furtaka. one of the mining villages has survived! we need help!" He seems to be holding some kind of reverse bayonet, he calls it a Sword pistol.
Title: Re: Trapped. - Split?!
Post by: Aklyon on December 31, 2010, 08:57:44 pm
do you guys want to do anything, or just wait for the miners so you can help defend again?
Title: Re: Trapped. - Split?!
Post by: Furtuka on December 31, 2010, 10:40:49 pm
Go save the mining village and bring them to safety!
Title: Re: Trapped. - Split?!
Post by: Aklyon on December 31, 2010, 10:48:20 pm
But what about the dome?
its vital to the planet's continued being noticed-ness by trader, since its big and slightly reflective.
Title: Re: Trapped. - Split?!
Post by: Furtuka on December 31, 2010, 11:05:29 pm
Hmmm we head to the dome and train a rescue party made up of NCPs
Title: Re: Trapped. - Split?!
Post by: Grimith on January 01, 2011, 10:14:03 am
After gandering at this entire topic, I have two contributions:


Spoiler (click to show/hide)
Title: Re: Trapped. - Split?!
Post by: Aklyon on January 01, 2011, 12:23:58 pm
They'd really just need time to fix the thing at this point, the mine is (somewhat) open now. And someone (or several peoples) to defend the thing long enough for them to use it.
Also, hey Grimith!
Also Also, added.
Title: Re: Trapped. - Split?!
Post by: Furtuka on January 01, 2011, 12:37:17 pm
uhh okay I'm not use to planning like this so I will just wait for someone else to come up with an Idea
Title: Re: Trapped. - Split?!
Post by: Aklyon on January 01, 2011, 12:56:34 pm
Thats pretty much what I'm waiting for, too. what are you guys going to do after the tunnel is clear?
Title: Re: Trapped. - Split?!
Post by: Grimith on January 01, 2011, 01:31:32 pm
Hiya, Aklyon. I looksied at the links in your signature, thought I'd take a peek, and VOILA! I hope you don't mind me contributing with the power of Playerspeak while my character waits in the wings; I mean, it's not like I want these guys to get killed or anything, because that would throw me in the spotlight, so, truly, we both know I'm going to try my best to help. Ergo, considering how much effort the populace in the dome has given to militarizing and going out to make teh pewpew, I highly doubt they're going to take upon themselves the responsibility of saving a mining village. Besides, what if the mining village gets saved, yet the dome gets screwed in the process? Bad move. Unless this is the most badass mining village ever filled with dwarves, fey moods, and lava, you'd be screwed. Have Harlon get the miners required to rescue George and Nodachi, then see about replacing that antenna to get in contact with someone other than the Trader who's bilking this place for profit.

On the other hand, if that seems too inhumane, at least get more information about the mining village - how far away it is, how many people are there, all the supplies they have, and so forth - in order to make a better-advised decision. Alternatively, you could go for broke, get everyone killed, and have five new people attempt to somehow make the damn thing work.
Title: Re: Trapped. - Split?!
Post by: Aklyon on January 01, 2011, 01:44:49 pm
Its a dwarven village at the least, if they managed to survive with no wall.
I already had the miners coming next turn, at this point I'm just waiting for eveyone else to decide where to go/what to do afterwards. I suppose I should change the poll, since that seemed to work before.
Title: Re: Trapped. - Split?!
Post by: rty275 on January 01, 2011, 02:23:35 pm
Gah! I leave for a week and we only really do a couple of turns? But anyway, I disagree with Grimith.  We need the materials the mining village can provide.  If we just keep going as we have, the monsters will get stronger and stronger, while we will stay the same. They would beat us via either swarming, massive armor, or "going out to make teh pewpew".  Without those materials, the dome is lost.
Title: Re: Trapped. - Split?!
Post by: Aklyon on January 01, 2011, 03:36:15 pm
That week had like, 3 holidays in a row in it, though. People weren't here and stuff.
Title: Re: Trapped. - Split?!
Post by: Aklyon on January 01, 2011, 03:55:22 pm
I just noticed I completely screwed up the directions of the gates in several posts, according to the map. Northwestern and East Gates, not Northeast and West.
*facepalm*

perfect tie in the poll right now. great. ::)
Title: Re: Trapped. - Split?!
Post by: Lillipad on January 02, 2011, 12:13:45 am
Apparently it's not a tie anymore.
Title: Re: Trapped. - Split?!
Post by: Furtuka on January 02, 2011, 12:15:35 am
... :'(
Title: Re: Trapped. - Split?!
Post by: Aklyon on January 02, 2011, 12:55:11 am
Well, I doubt we'll get past 7 votes, so like Grimith says, Lets get on with it!


"Oi! You two still alive back there?" says one of the miners as they push aside the last rock.
"Yes! Thank you! and we got a new guy,too!"
"Oh, nice, ya. Well, come on, the gates won't d'fend themselves (yet)!"
"But, the surviving village.."
"As much as it would help us, Furtaka, We don't have the manpower to feasibly do so without dooming our own home. They've survived this long, they can hopefully keep on doing so."
"Bu-"
"Sorry."

Furtaka: :'(
George & Nodachi:  :-\ 8) :-X

next wave incoming. It'll be Week 2, Day 7, since it took a day for all of that to happen, and an extra day for Furtaka to get over it, and Harlon to be able to punch well again.
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 01:35:31 am
Week 2, Day 7

...What? lone mooks? Srsly? (the secret roll that decides whether or not the next step up is coming utterly failtrained. That obviously deserves a special event.)
Spoiler: Map (Up to date) (click to show/hide)

Griph, not knowing there was a surviving village, is confused when he sees Furtaka sad. He shrugs and goes to the southern gate.
Roll (Total, including bonuses): 33
+1 for Ridiculousness
*ShingSliceThud* Pretty much a day off to him. Hmm, is there a pub/tavern/bar in the dome?...

George and Nodachi, glad to be in daylight again, notice the sign is actually correct this time. 'East Gate' indeed.

George Roll:28
+1 for Ridiculousness

Nodachi Roll:21
+1 for Ridiculousness
Nodachi blasts the thing twice, and then sits down. George just stands there, not actually needing to do anything today.

Harlon sees the mook before the even get to the gate and dashes off, not even letting Furtaka finish his sentence.

Harlon Roll: 38
+1 for Ridiculousness

Furtaka Roll: 20
+1 for Ridiculousness

Harlon punches its head off, and then wipes his fists off. Done already? Furtaka finishes his sentence.
Title: Re: Trapped. - Non-Helpers.
Post by: Lillipad on January 02, 2011, 01:50:15 am
Okay then.
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 01:58:29 am
New Poll. Mining-related, again. Important if you guys want anymore turrets or stuff built.

Again with the tying. Oi.
Title: Re: Trapped. - Non-Helpers.
Post by: rty275 on January 02, 2011, 03:24:20 pm
It's actually spelled װײ.  :D. I love novelty keyboards.
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 03:27:23 pm
Double apostrophe line line?
Title: Re: Trapped. - Non-Helpers.
Post by: rty275 on January 02, 2011, 03:30:16 pm
No, it's Yiddish. I got a couple of novelty keyboards for my birthday, Yiddish, Egyptian(makes for a huge keyboard, believe me), and Russian.
Title: Re: Trapped. - Non-Helpers.
Post by: Grimith on January 02, 2011, 03:51:11 pm
Tie? What tie? If there had been a tie, it has gone shoopdawhooppoof. Even if I had the right to vote, which I don't since that's not my character there, I'd be all for trying to reopen the mine again. I mean, y'know, the whole affair could have been more manageable with those people from that isolated mining village, but, hey, that would have been TOO much effort.
Title: Re: Trapped. - Non-Helpers.
Post by: lemon10 on January 02, 2011, 03:56:49 pm
Tie? What tie? If there had been a tie, it has gone shoopdawhooppoof. Even if I had the right to vote, which I don't since that's not my character there, I'd be all for trying to reopen the mine again. I mean, y'know, the whole affair could have been more manageable with those people from that isolated mining village, but, hey, that would have been TOO much effort.
Bitter much?
But yeah, it seems that almost everyone is in favor of restarting mining. Especially me with my BEAM SWORD
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 03:58:03 pm
Indeed, the tie is no there anymore.
I'll get this part up soonish, as well as my other two games.
 
Trying to blast a tunnel though a mountain with a modded Rocklet Launcher in Cortex Command right now.
Title: Re: Trapped. - Non-Helpers.
Post by: Furtuka on January 02, 2011, 04:01:16 pm
(In  character)

"Well... if we're gonna start mining again we might as well go save my village. Right? Right?"
Title: Re: Trapped. - Non-Helpers.
Post by: lemon10 on January 02, 2011, 04:07:25 pm
RP: AYE, I have decided to arbitrarily change my mind, and save the doomed village instead so that they could help us mine, since its not like i could mine with my BEAM SWORD.

(Out of character, saying BEAM SWORD, with different colors amuses me, if it really annoys anyone ill stop.)
Title: Re: Trapped. - Non-Helpers.
Post by: Grimith on January 02, 2011, 04:07:42 pm
Considering I advocated ignoring the village, nah, that's not bitter; that's just, "well, if you guys could have magically ninja'd them over to you, that'd be useful."
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 04:10:32 pm
The village is right over there.
*points towards vague black dot on horizon to the north*
Title: Re: Trapped. - Non-Helpers.
Post by: Grimith on January 02, 2011, 04:32:11 pm
Out of curiosity, how long of a trip is it from the dome to the village? Estimate, of course, since, y'know, who knows if you'd have to take a detour in the event you run into HUEG doomy doom.
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 04:34:58 pm
Acting like a normal person, 2-ish days walking.
Running like Furtaka was when he appeared, a day and a half-ish.

Mission Accomplished. Just a sec.
Title: Re: Trapped. - Non-Helpers.
Post by: Furtuka on January 02, 2011, 04:48:18 pm
Out of character

oh dear we should probably build up the automated defenses and npc forces first
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 07:00:50 pm
WEEK 3, DAY 1
Spoiler: Explained Stuff (click to show/hide)
You lead the miners into the mines, after giving them the spare rifles. They bring the minecart with them. Furtaka stays outside and gets supplies together, after smacking a stubborn hovercart owner in the head with his Swordpistol who didn't seem to get the point of "WE'RE SAVING PEOPLE GIVE ME THE CART!"

(19, 26)
10 burrowers pop from the ground, but are disposed of. the Miners get an average cartful of Material out.
190 burrowers still in the mine.

Tunnel #2 (of 10)
(18,12)
Another ten are struck down, the miners finding just enough for another average cartful.

Tunnel #3
10 Medium burrowers were alerted by your previous mining and come out!
(4, 24)
Surprised by the sudden size increase, you four defenders only manage to get 8 of them dead, but the miners manage to kill the last two. (170)

Tunnel #4
This tunnel wasn't reached by the flamethrower? Crap, theres 50 monsters in here!
(2, 10)
The lanterns are smashed during the fight, and you hear someone scream. But theres no time to see whether or not it was a miner of a defender, you have to keep moving! You can feel the rumbling of a larger burrower getting closer.

Tunnel #5
20 medium burrowers accost you as you enter the fifth tunnel!
(22,18)
Finally, the miners get another average cart of Material out! It wasn't without some major guess-swording, though, since no one wants to turn back for more lanterns, the vibrations are getting closer! (110)

Tunnel #6
AAAAHHH!!! (50 small)
(3, 27)
Barely being able to see a thing, someone else dies.  You can't tell whats worse: Trying to mine near-blind and surrounded by doom monsters, or the large burrower chasing you. (60)

Tunnels 7&8 are hopelessly caved in, seemingly. the former entrances' piles of rock are covered with a black-glowing greenish goo, it looks like the same kind you saw aflame when the flamethrower was used.

Tunnel 9....None of you want to mention what happened in there.
All anyone ever got from them about it was "it was sticky...and those things...and, and....the clothes dissolving liquid...and...*dashes off yelling*"

Tunnel 10. lacking anywhere else to go, you now have to face the Large Tunneler. the oher 59 remaining monsters seem to be content in staying inside 7&8, or the sonar scan was incorrect.

(40, 30!)
Ya'll manage to kill it almost instantly, then help the miners push the full cart of Material into the dome. aside from your..experience in 9 and your lack of any clothes left between the 6 of you left, it was pretty successful. the Miners say they'll do it them selves from now on, and then dump the material with the rest and return to the depths with the cart, rifles in hands.

For the two deaths, I gave each of you a number (including the miners, so it went from 1-9), and used random.org to decide who died in the dark.

Spoiler: List (and Results) (click to show/hide)
Title: Re: Trapped. - Non-Helpers.
Post by: Bloogonis on January 02, 2011, 10:56:17 pm
Noooooooooo not George! I need some power armor to punch more successfully
Title: Re: Trapped. - Non-Helpers.
Post by: rty275 on January 02, 2011, 10:56:47 pm
Sweet! I didn't die! We are going to be up to our now dissolved shirts in material now, right?
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 11:06:50 pm
Yep.
Also, you get a +1 Crazy bonus for just going right back out now (because I feel like giving random silly bonuses), or just be normal-ish and re-clothe.
Title: Re: Trapped. - Non-Helpers.
Post by: Lillipad on January 02, 2011, 11:11:45 pm
Will we be running the turn, or are we mourning George?
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 11:14:44 pm
I'd thought you guys wanted to make stuff first, since the Materials again are flowing.
Title: Re: Trapped. - Non-Helpers.
Post by: rty275 on January 02, 2011, 11:17:55 pm
I mourn with fire and dead things.  On a related note, can I cover my tesla kataras with flamethrower fuel to make them flaming tesla kataras?
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 11:22:04 pm
No, then the Railgun part would be all kaboomie and owchiness if you used anything vaguely explosive
Title: Re: Trapped. - Non-Helpers.
Post by: Bloogonis on January 02, 2011, 11:26:00 pm
we need better armor ourselves to withstand the doomy doom. get the engineares to make some power armor, if power armor is unmakable some nice plate or half plate should do the trick.
Title: Re: Trapped. - Non-Helpers.
Post by: Lillipad on January 02, 2011, 11:26:23 pm
I don't really have anything I want to make right now.
Title: Re: Trapped. - Non-Helpers.
Post by: rty275 on January 02, 2011, 11:33:56 pm
We are using dice for the projectile. Although using graphite slugs combined with the fireyness, that could almost make the equivalent of a fireball (graphite being very brittle, it fragmenting when the slug hits the target, the fire on the outside setting the fragments on fire makes small flaming powder/shards of pointy rock.) I believe I just validated steampunk explosive rounds. Cool!
Title: Re: Trapped. - Non-Helpers.
Post by: Aklyon on January 02, 2011, 11:36:11 pm
"Ya, we could make power armor. as soon as ya find us the FANCY PARTS we need. Otherwise ye're gonna be Knights."
(They need lightweight power cells for power armor. we currently have normal batteries that would weigh it down too much.)

Also, I can't really argue against that, rty. go ahead. but beware the crit fail.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Lillipad on January 02, 2011, 11:40:20 pm
Let's try and avoid steampunk in a future-themed game.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: rty275 on January 02, 2011, 11:46:28 pm
In this theme, it's not steampunk persay, just improvising when materials are scarce. It just happens to also be doable in a steampunk themed universe as well.

EDIT: What materials would one need to make a timey wimey device that goes ding when there's stuff?
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 02, 2011, 11:49:58 pm
Put a scout in the watchtowers.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Lillipad on January 02, 2011, 11:50:16 pm
You want some sort of alarm clock inspired security system or something?
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: rty275 on January 02, 2011, 11:51:39 pm
Does no one watch Doctor Who anymore?
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: lemon10 on January 03, 2011, 02:39:48 am
Of course i do silly, i just didn't check in the past hour.
New character for me then as soon as possible:
Name: Buke Bkywalker
Weapon of choice: Bightsaber
Bio/history: When he was young Buke joined the Bedi academy and became a Badawan. When his space ship crashed down. he sensed a great disturbance in the Borce, and decided to check it out and stumbled upon the doomy doom monsters and decided to help out.

Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 03, 2011, 02:35:14 pm
I was going to have a reason for not having any LBightsabers here, but if you're going to continue with all the Bs Its too silly to not accept. :)

You might want to put a comma between down and he, though.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 03, 2011, 06:09:27 pm
So, no new traps before we use two days going to the (hopefully) still alive village?
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Lillipad on January 03, 2011, 06:12:25 pm
Wait, when did we decide to help the village?
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Furtuka on January 03, 2011, 06:14:47 pm
Yesterday
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 03, 2011, 06:16:29 pm
"Well... if we're gonna start mining again we might as well go save my village. Right? Right?"
RP: AYE, I have decided to arbitrarily change my mind, and save the doomed village instead so that they could help us mine, since its not like i could mine with my BEAM SWORD.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Lillipad on January 03, 2011, 06:18:07 pm
I'm going to remain uninvolved in this.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Furtuka on January 03, 2011, 06:20:31 pm
does this mean your staying back at the dome?
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 03, 2011, 06:21:56 pm
Thats usually what "uninvolved" means.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: rty275 on January 03, 2011, 06:56:58 pm
Let's go then!
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 03, 2011, 06:59:54 pm
Arr! (hinthint)
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Furtuka on January 03, 2011, 07:03:10 pm
we're gonna be attacked by jack sparrow?
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 03, 2011, 07:06:52 pm
we're gonna be attacked by jack sparrow?
No, I just felt like saying Arr to confuse you guys first instead of just saying the update. :)
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: rty275 on January 03, 2011, 07:12:29 pm
Pirate noises = update. Understood
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 03, 2011, 07:21:24 pm
Pirate noises may also indicate:
 
A. Actual Pirate attack incoming
B. Actual In-game Pirate Attack incoming.
C. SPACE PIRATES!
or D. its TLAPD.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 03, 2011, 07:35:12 pm
You walk behind Furtaka, who is driving the slow hovercart in what you hope is the right direction. Griph has yet again declined to help with this , earning himself the title of "The True Loner" from the domesfolk.

2 days later, you find several houses on fire, and somekind of chaingun-gun atop the town hall. A gun that triggers other guns that fire all at once. Genius, these people are. You wonder how such smart, yet short, people ended up thrown out of the dome to help with the mining. It also seems to work as a fairly good doomie repellent, though you wonder if it'll even scratch armor...
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Grimith on January 03, 2011, 07:44:48 pm
What sort of devil science is that, wiring guns to fire at the command of other guns!?
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 03, 2011, 07:48:26 pm
they're smart and short. I'd say Dwarven Science.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Grimith on January 03, 2011, 07:56:24 pm
Well, we already established they were dwarves, right? Particularly if they survived for so long without a wall. Understandable, in fact, with that devilry in their hands.
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: rty275 on January 04, 2011, 01:22:31 pm
*cough cought coughru coughe coughdo coughuc coughhb coughag*
 :P
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 04, 2011, 02:46:28 pm
???
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: rty275 on January 04, 2011, 02:51:42 pm
Just take out the "cough"s
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Aklyon on January 04, 2011, 02:54:02 pm
(-_-)
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Grimith on January 04, 2011, 03:02:21 pm
It appears the sight of such devil magic hath inspired the adventurers into silence as they contemplate how best to implement these ninja tricks at the dome.

...Speaking of the dome, IS IT SECRET? IS IT SAFE? Has Griph defended its legacy on his own!? Only time shall tell next time... on Trapped Dome Z!
Title: Re: Trapped. - Arbitrarily changing our mind. Helpers!
Post by: Furtuka on January 04, 2011, 04:09:23 pm
Uhh I make a signal and run up and shout and yell telling them I'm back and I got people to help us
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 06:48:40 pm
Secret Roll:2
You return to the dome, and see it aflame! Griph is running also aflame while being chased around by doctors. the sturdy transparent non-glass stuff its made from was never found to be flammab-OHF**K.

You see what the fire has come from. ARTILLERY BEASTS. FLINGING GIANT CHUNKS OF FLAMING GREENISH BLACK GOO.
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 06:51:09 pm
uh so does this mean we "saved" the village?
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 06:55:34 pm
Yes, the village is saved.
The domespeople however, are half-blinded due to smoke fogging up the dome, 1 defender is on fire, and the Artillery beasts aren't getting any closer.
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 06:58:47 pm
We should probably deal with that.
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 07:00:37 pm
With which part? the doctors are already trying to deal with the Griph part.
Title: Re: Trapped. - Aflame!
Post by: rty275 on January 04, 2011, 07:02:31 pm
We should deal with the beasts first.  We don't want the dome catching on fire while we try to put it out, do we?
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 07:03:29 pm
Technically the dome is not on fire. its just all the goo covering half of it that is. But you have a point.
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 07:04:46 pm
I'd place priority as

1. Beasts

2.cleaning the dome

3. Upgrading defenses

4. Griph
Title: Re: Trapped. - Aflame!
Post by: rty275 on January 04, 2011, 07:12:36 pm
What about

1: Beasts

2: Cleaning the dome

3: Upgrading defenses

4: Griph

5: ???

6: Profit!
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 07:21:27 pm
Even better


...you have no idea how tempted I was to move Griph under profit for the lulz.
Title: Re: Trapped. - Aflame!
Post by: rty275 on January 04, 2011, 08:07:12 pm
Believe me, I thought of it.  :D
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 08:11:29 pm
 :D
Title: Re: Trapped. - Aflame!
Post by: Lillipad on January 04, 2011, 08:13:19 pm
Why am I profit, and why aren't there any flame extinguishers in the future?
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 08:14:11 pm
no no no we are saying you are even lower priority than profit!  ;D
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 08:17:37 pm
Why am I profit, and why aren't there any flame extinguishers in the future?
there are fire extinguishers, but they were all used on the dome.
Title: Re: Trapped. - Aflame!
Post by: Lillipad on January 04, 2011, 08:24:56 pm
I'm sensing some hostility rty/Furtuka, but that might just be me.
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 08:25:52 pm
whaaaaat are you talking about  :D
Title: Re: Trapped. - Aflame!
Post by: rty275 on January 04, 2011, 08:29:09 pm
Just a friendly jest. We're all friends here, right?
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 08:30:04 pm
So, do you guys have a plan to kill the things? they probably have smaller launcher things to protect them.
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 08:31:03 pm
we shoot stuff at them?


...I'm not much for strategy
Title: Re: Trapped. - Aflame!
Post by: Lillipad on January 04, 2011, 08:31:45 pm
Fight fire with fire?
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 08:33:08 pm
welllllll if we took a lot of fire proof suits, buckets, shovels, and a catapult...
Title: Re: Trapped. - Aflame!
Post by: rty275 on January 04, 2011, 08:34:05 pm
I suggest we shoot/stab them. With fire.  Flaming flamethrower fuel on melee weapons, and makeshift explosive rounds for railguns.
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 08:34:59 pm
oh yeah we don't need a catapult in the list I made we could just put hollow ammo into the railgun
Title: Re: Trapped. - Aflame!
Post by: rty275 on January 04, 2011, 08:37:16 pm
Not hollow, but the kind of thing I mentioned about 5 pages back, with the graphite slugs combusting (from them being on fire) and fragmenting (from being brittle).
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 08:37:51 pm
Fight fire with fire?
You guys have only have one person currently using a gun, though.
Harlon punches.
George has swords.
Griph is in the med. ward.
Nodachi has Railgun Katara.
Leroy (Grueslayer) has a Platinum Warhammer.
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 08:39:27 pm
rail gun loaded with buckets of flaming goop
Title: Re: Trapped. - Aflame!
Post by: Lillipad on January 04, 2011, 08:40:43 pm
Isn't George dead though?
Title: Re: Trapped. - Aflame!
Post by: rty275 on January 04, 2011, 08:41:58 pm
Damnit, we need MOAR DAKKA!™ If we don't have MOAR DAKKA!™, then we need to go all WAAAAAAAAAGH!!!!!!™ on the artillery monsters.

EDIT: Sorry, playing a Warhammer 40K game in between posts.
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 08:42:46 pm
Isn't George dead though?

yeah in that really dark fight in the mines
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 08:45:59 pm
Isn't George dead though?
Oops. got George mixed up with Furtaka.
sorry!
Title: Re: Trapped. - Aflame!
Post by: Lillipad on January 04, 2011, 08:57:08 pm
Actually it'd be pretty amusing having Zombie George show up as an NPC.
Title: Re: Trapped. - Aflame!
Post by: rty275 on January 04, 2011, 09:03:31 pm
Is there no zombie serum in the future?
Title: Re: Trapped. - Aflame!
Post by: Lillipad on January 04, 2011, 09:04:37 pm
It's only amusing if he's a zombie, deus ex machinaing people back into the game like that would make things boring pretty quickly.
Title: Re: Trapped. - Aflame!
Post by: Furtuka on January 04, 2011, 09:05:32 pm
Well the Forum Games and Role playing  Zombie-Game plague seems to have died down
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 09:13:59 pm
Is there no zombie serum in the future?
No, the zombie game 'plague' is mostly why I quick-changed the beginning of this one.
Title: Re: Trapped. - Aflame!
Post by: rty275 on January 04, 2011, 10:00:23 pm
So lets just go in guns ablazing/melee weapons achopping/abludgeoning/astabbing.
Title: Re: Trapped. - Aflame!
Post by: lemon10 on January 04, 2011, 10:34:45 pm
Actually, it would be pretty cool to have all the people who die come back later as dommy doom boss monsters (either alone or in a group).
Title: Re: Trapped. - Aflame!
Post by: Aklyon on January 04, 2011, 10:40:01 pm
Actually, it would be pretty cool to have all the people who die come back later as dommy doom boss monsters (either alone or in a group).
hmm....
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 04, 2011, 10:50:23 pm
CHARGE!
halfway there, the beasts fire. surprisingly, you see no mini launcher beasts. *KA-TOOMP!KA-TOOMP!KA-TOOMP!KA-TOOMP!* go the Artillery Beasts.
Saves:
Furtaka:31
Harlon:39
Nodachi(-1 for being farther away and thus easier for them to target):18
Leroy:4

Leroy is caught by a blast and is blasted into the dome! Hopefully the goo softened the blow, otherwise thats gonna hurt!

The four beasts are stomping frantically around as you get too close for them to aim!

Furtaka:40!
Harlon:40!
Nodachi:40!

[the narrator is too surprised by how damn lucky you guys were to continue this post.]


Seriously, how the hell did you guys manage to get SIX TWENTIES IN A ROW, with the same dice thats killed at least two characters since we've switched to using them? (Leroy, unfortunaely, did not survive his meeting with Mr/Mrs. Dome.)
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 04, 2011, 11:11:25 pm
I assume that means we killed them all?  :D
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 04, 2011, 11:13:47 pm
I assume that means we killed them all?  :D
If you need to ask, you weren't paying attention.
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 04, 2011, 11:18:59 pm
Will I get a roll to avoid serious injury? I don't want to completely avoid it, just make sure I can still walk without a cane.
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 04, 2011, 11:22:49 pm
You weren't fully on fire, and we just got a crapton of good luck.
You got fully healed by the backdraft.
Title: Re: Trapped. - Dice God's Favor!
Post by: Bloogonis on January 04, 2011, 11:25:09 pm
We are totaly the Super Friends now, also Im still naked because Im a bad ass and who cares about a little clothing melty acid every now and again. that is unless we got armor... then I'm wearing that. But apply fem armor rules to it, why you ask? Cause Harlon is one sexy mother- wait are we allowed to say that word here?

well I am glad you were able to guess what my action was going to be. Pawnch!
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 04, 2011, 11:25:33 pm
Ridiculuck triumphs once more.
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 04, 2011, 11:28:04 pm
You can if you need to, Bloog, but I'm trying not to. otherwise I'd have a much better description than 'crapton of luck'
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 04, 2011, 11:47:05 pm
Now we have to make them all blow up simultaneously while walking away in slow motion. Then we can call ourselves truly bad-ass.
Title: Re: Trapped. - Dice God's Favor!
Post by: Bloogonis on January 04, 2011, 11:55:43 pm
he didn't say they died, but the 6 20s imply it. which means they just havent fallen over yet! everyone turn away from the monsters and walk away, they should promptly fall over and explode!'

http://www.youtube.com/watch?v=Sqz5dbs5zmo
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 12:14:59 am
I pull a gentelmany cane, top hat, and cup of tea out of hammerspace, turn around, take a sip, wait until they explode, and slowly walk back to the dome to help.
Title: Re: Trapped. - Dice God's Favor!
Post by: Grimith on January 05, 2011, 02:19:28 am
Well, then. Considering what I thought of for my character (fantasy logic!), I am not entirely sure how appropriate it is for him to ninja out of the darkness. However, it may be enitirely possible, the Trader being the dick he is, that he brought Gustave to the planet earlier and just had him stealth amongst the people, completely pretending to be unimportant! Unless Aklyon feels like bringing him back now; perhaps not to trade, but just to say, "GET OFF MY SHIP."

In any case, Aklyon, do you mind doing a SUPER INVENTORY REVIEW. I easily lost track of every item brought, bought, and left upon the battlefield after an unseemly death. A shotgun hopefully unafflicted by Teh Suckage is all fine and well, but Gustave and I would like to see options.
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 12:02:05 pm
SUPER INVENTORY REVIEW!

4 Assault rifles (taken by the miners)
1 Addy sword (unused)
1 shotgun (unused)
1 shotgun (Gustave's)
1 pile of shrapnel formerly known as shotgun.
1 Sniper rifle (twisted beyond repair)
1 Plasma sword (now Electro Sword) (formerly George's)
2 shovels
2 Railguns
1 Chainblade (Griph's)
1 Tesla/Railgun Katara (Nokami Clan's)
1 Tesla Blaster
1 Repaired Stolen Nod Flame Tank's Flamethrower
2 Sorazatsu Greatbows (not a crossbow) (http://portal.commandandconquer.com/portal/site/redalert/template.MAXIMIZE/factions_en/?javax.portlet.tpst=887f789b1e9f05362087dce7b100cda0_ws_MX&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_viewID=proxy_view_secondary&javax.portlet.prp_887f789b1e9f05362087dce7b100cda0_wcproxyurl=http%253A%252F%252Flocalhost%253A8080%252FSiteAssets%252Ffactions%252FArcherMaiden.html&javax.portlet.begCacheTok=com.vignette.cachetoken&javax.portlet.endCacheTok=com.vignette.cachetoken)
1 Beam Katana (formerly George's)
1 Swordpistol (Furtaka's)
8 grenades
JUSTICE! Fists (Harlon's)

Not actually in-game yet:
1 Bightsaber
Title: Re: Trapped. - Dice God's favor!
Post by: Aklyon on January 05, 2011, 03:35:06 pm
While looking for any weapons I missed ( it's up), i believe I found were our (delayed) epic luck came from.
They do tend to work better for me as well. Of course that may just be my weekly sacrificial goat for the dice gods.
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 04:08:01 pm
You forgot the flamethrower I bought, unless that's already been converted into the previously mentioned flame traps I wanted to make.
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 04:10:35 pm
You forgot the flamethrower I bought, unless that's already been converted into the previously mentioned flame traps I wanted to make.
Quote
1 Repaired Stolen Nod Flame Tank's Flamethrower
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 04:11:11 pm
When was it broken?
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 04:13:43 pm
It got bashed out of the way when the flaming doomthing that killed Twil smashed through the mine wall.
Title: Re: Trapped. - Dice God's Favor!
Post by: Grimith on January 05, 2011, 04:14:06 pm
Do we also possess an infinite number and variety of game dice? If so, that's an important feature to include in the SUPER INVENTORY REVIEW. Why, if that were true, I promise Gustave would be more than ecstatic to spend his time scattering those dice around the dome, preferrably treated with an exceptionally sticky (alternatively: slippery) coating to fluster assailants. Naturally, flustered doom would be immediately accosted by Gustave's shotgun.

Also, if there are any nearby trees (nearby as within visible sight of the dome), and if proper sharp implements were at Mister Guischard's disposal, I reckon he'd like to attempt to harvest some lumber in an attempt to turn the surroundng land into an obstacle course. If such is unfeasible, he'd also like to consult with the Trader for gimmies like "an infinite supply of board games"; Gustave could use those to create a distracting landscape full of Life Tokens and Monopoly Money. Should THAT be unfeasible, he will inquire about borrowing a shovel before proceeding to make the land an offensive nightmare. Unsophisticated? Yes. Brutal? Absolutely. Funsies for everyone? YOU BET.

In addition to the above, he'd like to see about acquiring a Portable Light Source and an Adhesive Substance (such as duct tape) in order to have light in the event he must fight in the dark against the forces of doomy doom. If he could somehow take the blade of a sword and implement it as a bayonet (high quantities of realism, but let's consider what's been suggested thus far), that'd also help his shotgun not be afflicted by Teh Suckage, and it would go long and far towards helping Gustave slay his foes... so long as, y'know, he doesn't critically miss.

All right. That's enough wordiness. LET'S GET ON WITH IT! Implementing the above, that is. It'd be helpful. ^_^
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 04:20:04 pm
Furtaka has a reverse bayonet-like thing, a normal one would be fine. And we have unlimited dice ammo (since I said we're not keeping track of ammoin the OP), but not unlimited dice. And we're inside a jungle.
Did you want to switch weapons, or stick with the shotgun?
Title: Re: Trapped. - Dice God's Favor!
Post by: Grimith on January 05, 2011, 04:22:06 pm
Curses. Well, I had to try about the dice. Anyway, I'll stick with the shotgun. Let's not get overcomplicated here and assume my character can use all sorts of ninja hax. Until the shotgun confirms it is actually Teh Suck, it will be fine.
Title: Re: Trapped. - Named Beast!
Post by: Aklyon on January 05, 2011, 05:31:59 pm
Week 3, Day 4 (part 1)

NAMED BEAST Hykarino the Destroyer has made it to the dome after crushing at least 4 villages! He is Large, Extreme Armored, and is missing an arm!
Spoiler: Map (click to show/hide)

Griph keeps getting blocked by the doctors while trying to get out, even though he doesn't feel burnt. Argh.

Gustave and Nodachi stare at the thing stubbornly as it approaches them.

Gustave Roll:5
-5 armor penalty
Nodachi Roll:21
-5 armor penalty
+2 Electric

Harlon and Furtaka dash over.
Harlon Roll: 35
-5 armor penalty
Furtaka Roll: 20
-5 armor penalty

Gustave and Nodachi, being the closest, shoot first. Gustave's shotgun is unfortuitously of Teh Suck kind, and barely scratches the thing. Nodachi does much better, shocking it but also not actually hurting it. After getting over to East Gate, Furtaka stabs it to minimal effect, yet Harlon's massive sledgehammer blow damages it through the massive plate of armor! Woo for force transmission!

The beast roars in surprise after getting hit by Harlon, and SLAMS the ground!
Roll: 31
Saves (need half or more): 35,29,37,16
Everyone dodges the blow, Furtaka just barely doing so.

Any strategies, or just keep going?
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 06:16:49 pm
I'll use a cardboard box to escape the clutches of the medical ward if you'll allow it.
Title: Re: Trapped. - Dice God's Favor!
Post by: Grimith on January 05, 2011, 06:19:04 pm
It looked like Nodachi's attack had some potential despite the armor penalty. You folks reckon there's any way we could give this armoured beast a shockingly good time!?

Naturally, Gustave must yell the gist of this in a sardonic attitude while glaring at the NAMED BEAST and wondering why Teh Suck Shotgun had to reveal its true colours now.
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 06:21:15 pm
Aim for the joints, preferably ankles, backs of knees, and hips. Cripple it if possible. As I am using electric weaponry, I will attempt to sneak behind it and target the spine and other major nerve areas.
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 06:21:44 pm
SWITCH TO LONG RANGE
Title: Re: Trapped. - Dice God's Favor!
Post by: Bloogonis on January 05, 2011, 06:23:31 pm
jump, jump, duck, duck, back step, forward step, back step, forward step, Punch, Kick, Start'o!
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 06:24:04 pm
SWITCH TO LONG RANGE
Why? the best hit you guys had was Harlon's massive, double 20-powered (the roll I post is after all the plus/minuses) blow that somehow didn't break his fist in two on impact. unless you're planning to catapult something like Trader's ship (whose arrival was overshadowed by the NAMED BEAST), you aren't going to do a thing.
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 06:27:03 pm
nvm spur of the moment idea that I now realized makes no sense due to the combat system
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 06:29:33 pm
jump, jump, duck, duck, step to left, step to right, step to left, step to right, Punch, Kick, Start'o!

Fix'd it for you.
Title: Re: Trapped. - Dice God's Favor!
Post by: Grimith on January 05, 2011, 06:31:39 pm
We should definitely focus fire on its sole arm. Even if we don't kill it, the fact it only has one arm is promising. Perhaps we'd reduce it to bellyflopping if we somehow blow the limb off through the power of shotgunnery and melee. That's what Gustave will do, anyway: Shotgun. He feels embolden by the success of Harlon, and it's not like he has a better weapon on-hand. Perhaps he should have grabbed a grenade...
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 06:32:21 pm
do we still have any of the flamin goop?
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 06:34:15 pm
So, Griph impersonating Solid Snake, aiming, and Gustave being sardonic?
You guys only have 2 more parts (Afternoon & Night of this Day) before its the next day and you have two waves at the same time.

Grimith: It took four villages to remove its arm, and they still got obliterated. of course, they had no domes or walls, but still.
Furtaka: Its cooled off/burnt away by now.
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 06:37:04 pm
Kay I'll be on high alert because of my close shave
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 06:38:08 pm
closer than you thought, probably. 31/2 is 15.5 according to Calculator. I'll continue the fighting after dinner, you guys finalize your plan.
Title: Re: Trapped. - Dice God's Favor!
Post by: Grimith on January 05, 2011, 06:40:04 pm
I don't suppose we have any armor piercing ammo just casually laying around, do we? That'd be really useful.

...You don't suppose a railgun would do the trick, do you?
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 06:42:29 pm
if we don't have any then maybe if we loaded it with something reeeeeeeeeeaaalllly pointy...
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 06:43:33 pm
Does anyone know what happens (or if its even possible) to supercharge a railgun? If you can, and the luck holds a wee bit longer...
Title: Re: Trapped. - Dice God's Favor!
Post by: Bloogonis on January 05, 2011, 06:50:40 pm
jump, jump, duck, duck, step to left, step to right, step to left, step to right, Punch, Kick, Start'o!

Fix'd it for you.
Konami'do functions on a forward backward line, there is not left or right in the Martial arts style.
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 06:55:14 pm
In the old games where it was valid it used the control sequence ↑,↑,↓,↓,←,→,←,→,B,A. As this is a 3-D universe, we are assumably using the actual directions.
Title: Re: Trapped. - Dice God's Favor!
Post by: lemon10 on January 05, 2011, 06:55:51 pm
Does anyone know what happens (or if its even possible) to supercharge a railgun? If you can, and the luck holds a wee bit longer...
I suspect that its impossible, because it is supercharging itself every time that it fires (i could be wrong, but thats sorta how i think they work). But if would be interesting if they could supercharge it with a 25-50% change of the railgun irreparably breaking each supercharged shot used, but have a huge positive impact as well (eg. +15, or +10 after taking the armor into account)
Title: Re: Trapped. - Dice God's Favor!
Post by: adwarf on January 05, 2011, 06:57:24 pm
Name: ?
First Weapon choice: Futuristic Assault Rifle
Bio/History:He was a mercenary guard for the closer outlying villages
Previous Job in the colony: Mercenary
Be The Lone Gun/Swordsman: Y
There is my character when can i join
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 07:05:50 pm
When 2 more people die and the loner spot is open.

EDIT: 3 people had extreme luck just now, so you'll probably get in sooner than you think.
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 07:15:14 pm
Are you Missingno incarnate, or have you just not thought of a name yet?
The loner thing is more of a 'Just in case Griph dies, who also said yes' thing now, you don't need to wait for that to open.
Title: Re: Trapped. - Dice God's Favor!
Post by: adwarf on January 05, 2011, 07:16:59 pm
Thats his name because nobody knows it his job was going to be super asassin but u probaply wouldnt let me be that so he is ? the mercenary instead of ? The Super Assassin
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 07:55:05 pm
Week 3, Day 4 (part 2)

Griph hides in a box and sneaks out, but is promptly found after being noticed missing.
Well, at least the doctors know how to pay attention well.

Gustave and Nodachi reload, Harlon hops about in the Konami way, and Furtaka stands, but this time Nodachi plugs the Railgun Katara into the wall, crouches down, and half-holds the trigger button for a few seconds...

(44!!)

*THUNDERCRACK*
Nodachi is blasted into a nearby building as the almost dome-crackingly loud shot blasts of and hits Hykarino the Destroyer dead center, piercing the armor and causing him to roar almost as loud in pain! But as Hykarino the Destroyer stumbles forward with innards ruptured from the shockwave of the impact, it still manages to have the last laugh, smashing a gaping hole in the eastern part of the dome as it collapses to the ground.

You guys are still so lucky you broke my system and thus got both a perfect and a crit. fail at the same time! (19+20-5+10=44)
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 07:57:25 pm
CONTACT THE DWARVES FOR EMERGENCY REPAIRS
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 07:59:10 pm
CONTACT THE DWARVES FOR EMERGENCY REPAIRS
BUT THERES A MULTI-TON BEAST IN THE WAY OF REPAIRING THAT!
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 08:03:34 pm
its still alive?
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 08:04:59 pm
No, but how are you going to move the thing? it weighs less than a HUEG, but the armor makes it weigh more than one.
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 08:08:31 pm
Bring in everybody available from the dome and the dwarves to come in and chop it up. We should keep the armor.
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 08:08:41 pm
It's quite simple really, just fill it with 3-4 grenades and watch the chunks fly.
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 08:11:27 pm
It's quite simple really, just fill it with 3-4 grenades and watch the chunks fly.
how do even 2 grenades fit in a hole the size of a die?
unless you have so plan to pull its mouth open.
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 08:12:18 pm
too messy could damage the dome and like I said we might wanna keep the armor intact incase we need/want it.
Title: Re: Trapped. - Dice God's Favor!
Post by: Grimith on January 05, 2011, 08:16:00 pm
Let's consult the Trader for his sagely advice regarding the manner. More importantly, considering how many HUEG chunks the party still possesses (basically, they're not lacking a trading commodity), perhaps there'd be a way to cajole the Trader and his helpers to, well, help in exchange for a share of the body. After all, I'm sure another one of these things could be found to kill. Let's worry about, y'know, getting the beast out of the way and fixing the dome.

Also, what has the Trader bought to the Domed Planet in terms of goodies?
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 08:19:18 pm
That armor isn't going to be scratched by a couple grenades. I can guarantee that right now.
good luck wearing it, though. its pretty much as heavy as a 16th of the dome if you want a full set of it, and thats not even getting into how you're going to slice it in the first place...

(give me a minute or two to throw together a responce from Trader and to find my list of stuff for this time)
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 08:21:52 pm
GOAT SACRIFICE FTW!!!
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 08:22:59 pm
Well we could use it as a building material and reinforce the dome....... What is we stripped the armor and use it as a temporary plug for the hole until we it's fixed!
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 08:23:55 pm
Is the armor conductive?
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 08:25:47 pm
slightly. enough for it to notice the zap from Nodachi, but not enough to really affect anything.
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 08:27:32 pm
I mean so it might be valid for use in reinforcing the flying doomie doom deterrent.

EDIT: Or possibly power armor.  That might work too.
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 08:34:32 pm
I mean so it might be valid for use in reinforcing the flying doomie doom deterrent.
It doesn't need to be conductive for that. the field is being projected just slightly over the dome, not directly onto it, since the dome isn't conductive.
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 08:38:32 pm
And about the power armor? Hooking it into peoples nerves to act as a second skin sounds like a good idea to me!
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 08:50:04 pm
Trader hits the thing, looks at the hole, and looks horrified.
"You plugged a handheld railgun into the power grid? you could have blown your arm off! Wait. no. much worse than that; look how much armor you penetrated with that! You could have killed me and blown up my ship if that had bounced off!"
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 08:51:56 pm
1. It didn't

2. It worked

3. Ok calm down how much of the thing do you want in compensation
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 08:54:50 pm
"Like Furtaka said, we didn't mess up, and we've done crazier things before."
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 08:57:08 pm
I'll grab a walking cane and rush out of the medical ward with doctors chasing me. I shall wave the cane angrily in the air at the trader and call him a "young whipper snapper!"
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 08:57:26 pm
"Find me wherever that missing chunk of the armor went and I'll give you one of everything I've got. Goddamn, just imagine how much a superarmor like that would sell for if I could make it reasonably light!"
x5 Subscript is thoughts.
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 08:58:40 pm
*Checks and looks up at the ceiling* 
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 09:00:04 pm
"Asking for that much seems a bit... presumptuous of you.  Could another section do instead?Nerve power armor *drool*
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 09:01:10 pm
how much armor is it?
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 09:04:24 pm
how much armor is it?
Apparently Trader think that tiny die-sized chunk of armor is worth a ridiculous amount after seeing how thick (yet usable) the rest was.

"I suppose so, but I thought it would be easier to find a piece rather than try to carve a piece out of it."
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 09:06:52 pm
So when will the med ward stop trying to imprison me?
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 09:07:18 pm
They have now.
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 09:07:50 pm
"I suppose that, for that small piece, 25 of our choices out of your stock will do."
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 09:09:23 pm
I go and check if its stuck in the monsters wound
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 09:10:09 pm
"12. Its not THAT valuable. yet."
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 09:10:32 pm
He said he'd give us one of everything if we locate the piece that flew off, also I'm going to take my starting sword to the thing. If invinci-metal can't cut it, then what are we even trying for?
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 09:12:15 pm
after checking the wound I look behind it and check if there are any recently added crators in the landscape
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 09:13:40 pm
"It's not that valuable? But will it be that valuable if you replicate it? Make the world's best armor out of it? Make a monopoly, and control all the worlds wars with your sales or refusal of sale?"
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 09:14:49 pm
Stop making him want to argue the price down!
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 09:15:46 pm
I'm arguing the price up!
Title: Re: Trapped. - Dice God's Favor!
Post by: Lillipad on January 05, 2011, 09:17:27 pm
You're giving him ideas, he'll constantly degrade the value or just steal the thing at this rate.
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 09:18:52 pm
Steal it? We just took out that thing.  I don't think he has the guts to try.
Title: Re: Trapped. - Dice God's Favor!
Post by: Aklyon on January 05, 2011, 09:19:42 pm
Griph takes a stab at the armor, making a good (but not quite all the way through) chink in it.
Furtaka finds the piece buried there in a utterly demolished anthill.

"Business is business, and you people will die eventually, just look at this thing. ya'll won only due to a lucky shot, and it took an eighth of your precious dome with it. As far as i see it, this one and only loose end will fix itself eventually, and I've got the connections to get a human-wearable version without a peep of it ever getting out early, then retiring early and comfortably. Win-win."
Title: Re: Trapped. - Dice God's Favor!
Post by: Furtuka on January 05, 2011, 09:20:55 pm
Runs up to the trader at top speed and yells

"FOUND IT"
Title: Re: Trapped. - Dice God's Favor!
Post by: rty275 on January 05, 2011, 09:21:33 pm
"I have an... idea... for a human-wearable version."Ehehehehe Nerve Armor
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 09:29:22 pm
"I don't need your ideas! I've got blackmail material from my..acquaintances on almost anyone in the Imperium! all I'd have to do is ask a thoretical question about it, and get all the ideas I need for it! the only people I don't are you stubborn people who-...ahhh, very tricky! You got me monologuing! Nice try, but I'm not finishing that sentence!"

Well, I never expected to make an Incredibles reference here. But it fit in perfectly.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 09:31:19 pm
"The problem with blackmail, is if anyone other than the recipient finds out, it can be used against you..."
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 09:32:57 pm
"But who would dare reveal it, when they're also stuck under it too?"
Anyone play the first Phoenix Wright game?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 09:34:17 pm
I'm pretty sure I've played the first one, though I don't remember much about it.

Anyway, let's see what all he knows about Griph. I don't know anything about Griph, so this should be quite amusing.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 09:34:28 pm
Seeing as the trading is ignoring me in favor of arguing with rty275 I'll do a little song and dance routine in the background about how I found the piece of armor
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 09:36:38 pm
"Only us 'stubborn people who...'. Who won't stand for blackmail. That's the end of that sentence."
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 09:38:13 pm
@Lillipad: Trader is channeling a bit of Bluecorp here. I think it was part of the second case.

And nope, rty. much more plot-interwoven than simple blackmail. and more than the end of that sentence was unsaid.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 09:40:31 pm
(Here goes a stab in the psychological dark)

"It is all your fault, you know. What happened? You caused it."

(Who else reads XKCD?)
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 09:41:31 pm
OOH OOH OOH OOH MEEEE!
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 09:41:47 pm
Aye. (to XKCD reading, not anything more game-important)
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 09:41:53 pm
Remember that one?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 09:42:28 pm
uhuh!
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 09:43:04 pm
Show him a shattered glass vase or whatever it was and a clock shaped like the 'Thinker'

Anyway, let's see what all he knows about Griph. I don't know anything about Griph, so this should be quite amusing.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 09:46:07 pm
Wait... you never made up anything about your character?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 09:46:22 pm
I continue my song and dance routine behind the trader
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 09:47:41 pm
As he ponders his fault? Excellent.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 09:48:21 pm
No, I don't remember that one.

"Griph?" *flips through book, shuts it, and stares at him annoyed*
"You are overly lucky, a natural swordsman, but couldn't stand people long enough to remain in the Land Elites section of the Imperial Peacekeepers."
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 09:49:19 pm
STILL DANCIN
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 09:50:08 pm
"And me?"

(I have his whole past thought out. Eat that GM!)
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 09:51:17 pm
(Which person is you? I feel like I've got them mixed up right now and don't want to do the wrong person.)
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 09:52:54 pm
(Nodachi Nokami, son of Kenwashi Nokami)

(btw, try translating those names from japanese, you may find something interesting)

EDIT: (You will need to add some spaces though)

EDITEDIT: (Heres Kenwashi Nokami 剣は死の神)
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 09:57:15 pm
arg, now you have me to curious to remember of what I had for you. But I doubt I'll be able to find a decent translator of Japanese free.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 09:58:48 pm
eh I just used google very ominous sounding
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:01:41 pm
Google Translate for Japanese doesn't work very well, as far as I've heard from friends and such.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:02:58 pm
rty275 could you just tell us?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 10:06:24 pm
We get enough cryptic puzzles in this forum, let's not have to deal with another.

Query, would I be able to get sharpened steel playing cards to use as throwing weapons?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:09:10 pm
"Clan Nodachi?" *book ruffling noise*
"Uses unusual weapons. Too honorable to work with me. Always seem to be a bit overly secretive yet to the point with everything they do."
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:11:58 pm
stiiiiiiiiiillllll dancin!
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:12:18 pm
Google translate... works to an extent with this one.  Not the exact terms, but it'll do.

"I suppose that is fitting, yet I have never heard of offers by you to me or any of my family members."
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 10:14:24 pm
I'll get to work on hacking the thing into pieces with Starter Stabber while rty forces us to sit through his little subplot and annoying riddles.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:15:32 pm
Its really more rty exposing a piece of plot I had than his own subplot.
"I don't have to have met any of you personally to know this, spies in the core worlds are like sand grains in a desert"
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:16:18 pm
"And IIIIIIIIIIIIIIIIIIIII'm?"   *is still doin song and dance routine while asking*
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:16:55 pm
I think it is more of starting on the main plot, rather than just sitting around all day stabbing things when they get too close.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:20:24 pm
(any reply to the spy thing, rty?)

"Furtaka...I have nothing about you in my black book. But I will add 'sings and dances'."
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:21:04 pm
Out of character


AHAH!!!!!
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:22:40 pm
(What spy thing? It's unprofessional to talk about the "dirtier ways" to make a living)
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:24:44 pm
*points up at post #737*
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 10:25:46 pm
I think it is more of starting on the main plot, rather than just sitting around all day stabbing things when they get too close.

For someone reason this comment makes me angry.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:26:52 pm
(Ah... didn't see that. Derp.)

"Spies? What spies? *pulls out necklace of teeth* These spies?"

(Ehehehe, didn't see this coming, did you?)
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 10:28:55 pm
And here is where the subplots start. Can I knock him out to end these shenanigans before the game suddenly goes from being "lighthearted" fun to "srs bsns?"
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:29:45 pm
I continue to dance getting closer and closer to the trader overtime
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:30:38 pm
I apologize that you think the "lighthearted fun" is more important than actual plot.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:35:48 pm
*scribbles out a few names, sends coded signal* "Like I said, grains of sand. Aurum est potestas."

(Well this was perfect opportunity to reveal part of the plot, and flesh out Trader a bit at the same time, Lillipad. But is anyone one else annoyed? as much as this is interesting, I'd rather just move on and not lose people then continue.)
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:37:25 pm
who scriible names?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:38:24 pm
huh?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:39:29 pm
was that the traders action or yours?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:40:10 pm
(I'm ready to move on as well, lets just see what he has, and use the piece as a bargaining chip instead of just selling it outright)

*ninja stealth looks at names/coding of signal*

(Although most of the people in the clan were more like the samurai archetype, this one is much more like a ninja hence the ranged weapon modification and intrest in more biological, stealthy armor)
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Bloogonis on January 05, 2011, 10:41:26 pm
Harlon admires his amazing bod in the trade ships cockpits reflection. "Damn Im sexy, yo foo, you got any Power armor or the special power cells needed for them? I would provide you with an autograph in exchange." Harlon flexes and lets his pecks dance. "Daaaaaaaamn."
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:41:54 pm
the "stuff" is Trader and/or other NPC guy.
My stuff is either not encased or in (parentheses)
stuff is coming, let me open the list back up.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:42:30 pm
seeing as how I have been inching closer and closer...


I pull out my sword pistol and point it at his back and whisper "what did you just do..."
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:44:08 pm
"Oi, you. thats not going to get my stuff I'm selling out any quicker, so mind your own business!" He says without turning around. aparentley he has been paying attention to you.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:44:44 pm
*has Trader in multiple body locks with one electric katara near (not on) his neck, crackling with electricity while he says this to Furtaka*
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:45:10 pm
"okay!"  I go and help lilypad with the butchering
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:46:46 pm
"Impressive." he says, while you see something glowing in the cargo bay.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:48:06 pm
I use the Trader as a meatshield, attempting to make it hit less than vital areas on him nonetheless.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:49:08 pm
The helpers bring it out, and its seen to be just...huh. orange dust? strange thing to put in a glow-sphere.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:49:44 pm
Please say it's not like some viral mutagenic evil.

EDIT: I kick it out of their hands!
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:50:57 pm
If I was going to bring Tib into this, it would be green, liquid, and bomb shaped.
This is related to an entirely diffent thing. It must flow.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:52:05 pm
I KICK-A DA BALL
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:52:14 pm
spice?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Bloogonis on January 05, 2011, 10:54:21 pm
AW shit Curry! I eat that shit up yo
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:55:39 pm
*smacks Bloogonus before he can do it*
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:56:22 pm
spice?
yep. He's got a variety of chemicals/ingredients this time,various sizes of container that may or may not explode when thrown at monsters, a Couch Blaster (it shoots couches), and a Gatling gun.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:56:55 pm
Chemicals! Experimenting... Ehehehehehehehhe
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:57:50 pm
 :o...we must have the couch blaster
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 10:58:47 pm
the spice is not for you, though. The mayor ordered it.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 10:59:06 pm
Does he have any Purified Evil by any chance?  Or some Liquified Torment? I hear that stuff is useful.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 10:59:57 pm
or robot helpers?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 11:00:18 pm
Can we have a full list of what he has?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 11:01:07 pm
either way WE MUST HAVE THE COUCHBLASTER
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 11:01:18 pm
That would be nice. I hope he has some... less then conventional poisons or chemicals as well
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 11:06:55 pm
@rty Not for sale to you guys. Someone else bought it before he got here.

@Lillipad ask away. I didn't actually have any specific chemicals in my list, so he probably has it if it wasn't sold already. most of the list is random things that could possibly be useful anyway, this was just picked at random from that.

Specifically:
Quote from: Big List of stuff for Trader in Trapped game.rtf
11. Couch Blaster (thing that shoots couches)
-snip-
32. Chemicals
-snip-
42. Spice
49. Gatling gun
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 11:07:38 pm
I meant regular cargo, I don't care about the chemicals...
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 11:09:01 pm
The gatling gun could be useful if automated... I think we just need more weapons so we can automate most of the defenses while some people can go looking for more survivors.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 11:10:21 pm
Oh.
Board games, fruitcakes, and various pieces of maintenance equipment for the generators is what he had besides the main stuff for you guys. also 1 power cell.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 11:11:23 pm
I'll buy the power cell and maintenance equipment.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 11:13:30 pm
Alright. Let's start cutting up the boss.  I say we only need to get some lines in the armor made, then peel it off. We should also buy materials to rebuild the dome.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 11:14:00 pm
LETS BUY ALL THE COUCH GUNS!!!
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 11:15:46 pm
I'll buy the power cell and maintenance equipment.
Why do you need the maint. equipment? thats for the engineers so the generators stay working.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 11:18:02 pm
to apologized to the engineers for breaking the wall?
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Aklyon on January 05, 2011, 11:20:50 pm
they're already expecting it, getting it from you probably won't impress them much.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 11:22:57 pm
ah okay that means we more money to spend on COUCH GUNS!!!!
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Lillipad on January 05, 2011, 11:25:13 pm
I wasn't involved in the wall breaking because of the med ward. I just want the maintenance stuff because we could probably make a stronger generator eventually.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: rty275 on January 05, 2011, 11:31:58 pm
So get the engineers to work on the wall and keep defending.  When they are done with it, we should get them to work on automated defenses.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Furtuka on January 05, 2011, 11:32:32 pm
with COUCH GUNS!!!
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: Grimith on January 06, 2011, 06:11:45 am
While I was asleep (conveniently missing the... "action"), Gustave found a way to keep busy. How? Lesse... Staring at the hole the railgun blasted through the doomy doom, glaring at Teh Suck shotgun, exchanging said shotgun for a shovel, overseeing the conversation the rest of the party had with the Trader, deciding being around the Trader for very long wasn't a good thing, using the shovel to form a trench or two outside of the entrance where the NAMED ONE collapsed in order to provide better defence for part of the dome missing, wishing he could use the shovel right now to crush the throat of someone in his past, hoping an attack would come right now just so he'd have a chance to kill something, and asking the Trader for an incredibly massive collection of board games just as soon as the other defenders stop screwing with the only reason this planet's still alive: The Trader.
Title: Re: Trapped. - Suspicious Trader is Suspicious...
Post by: JacenHanLovesLegos on January 06, 2011, 08:35:05 am
Get the couch gun. Period. This too interesting as a story to pass up a couch gun.
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 10:54:46 am
A second ship is landing!
...But why does it have the Peacekeeper's insignia? You're pretty sure the SOS signal didn't make it before the antenna was trashed.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 06, 2011, 05:01:55 pm
oh dear
Title: Re: Trapped. - A Second Ship?
Post by: Grimith on January 06, 2011, 05:12:17 pm
Don't suppose the Trader would be willing to share any useful info about this development, would he?
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 06, 2011, 05:13:18 pm
Uh I freak out and hide thinking the trader called in backup and is angry at us for threatening him
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 05:24:17 pm
The (likely) Commander emerges, and shoots Trader in the head. Trader slumps.
"You finally admitted it!" He then notices ya'll armed people.
"Commander Axtei, Long-Distance SpecOps." He then recognizes Griph.
"Hey, its Mr.Loner! We all thought you went off and got yourself killed! Or something." He then picks the middle button off Trader's shirt.
Title: Re: Trapped. - A Second Ship?
Post by: Lillipad on January 06, 2011, 05:27:20 pm
Hm... Am I supposed to stab him or something?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 05:28:23 pm
No, but apparently trader missed a couple people more than just Furtaka.
Title: Re: Trapped. - A Second Ship?
Post by: Lillipad on January 06, 2011, 05:30:26 pm
Well, the trader's dead now, so let's just take all his stuff.
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 05:32:34 pm
You add 5 couch guns, a Gatling gun, and various containers/chemicals to the Weapons pile.
Title: Re: Trapped. - A Second Ship?
Post by: Lillipad on January 06, 2011, 05:33:42 pm
I'll buy the power cell and maintenance equipment.
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 05:36:05 pm
kay.
Title: Re: Trapped. - A Second Ship?
Post by: Grimith on January 06, 2011, 05:39:03 pm
I reckon that also welcomes Gustave to a massive supply of board games to use as doomy doom decoys?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 05:43:50 pm
yep.
Title: Re: Trapped. - A Second Ship?
Post by: Grimith on January 06, 2011, 06:06:35 pm
Sweet! Well, now that Gustave's debt to the Trader has been erased with the execution, it's time for Mister Guischard to party! ...by scattering all of the pieces, dice, cards, boards, instructions, boxes, and tokens along whatever trenchworks he managed to make along the eastern way. Perhaps they'll act like the confusion traps from Evil Genius and force the attackers to go "Guh wha???"
Title: Re: Trapped. - A Second Ship?
Post by: rty275 on January 06, 2011, 06:17:21 pm
I brutally slaughter the Trader and take his canine teeth...


Why are you looking at me like that?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 06:19:19 pm
Everyone (except Gustave, whos off making it impossible to play any of the board games) slowly backs away from Nodachi Nokami.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 06, 2011, 06:21:56 pm
what about the remaining 6 couch guns?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 06:23:12 pm
what about the remaining 6 couch guns?
Why would there be 11 couch guns? theres only 5 of you guys.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 06, 2011, 06:29:25 pm
we could link them to automated defenses...


Edit. Oh wait I misunderstood what it said on his list of stuff
Title: Re: Trapped. - A Second Ship?
Post by: rty275 on January 06, 2011, 06:30:28 pm
I take a look at the Trader's book.
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 06:33:06 pm
You can get more if you want, but do you really need more?
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 06, 2011, 06:34:26 pm
YES WE CAN NEVER HAVE ENOUGH COUCH GUNS!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 06, 2011, 06:39:52 pm
You know the couches aren't going to go poof, right? You might end up clogging the entrance with couches.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 06, 2011, 06:44:55 pm
theres always the outside of the dome
Title: Re: Trapped. - A Second Ship?
Post by: GrueSlayer on January 07, 2011, 03:33:50 am
I'm a strong advocate for making defensive lines of couches.
Title: Re: Trapped. - A Second Ship?
Post by: RAM on January 07, 2011, 08:51:51 pm
Name: Mr. Helpy
First Weapon choice: Futuristic Assault Rifle
Bio/History: A standard robotic assistant, designed for heavy lifting and precise measurements on command and autonomous packing and sorting. It was found amongst the Trader's equipment and retasked to work on Dome repairs. After it was decided that it would need to defend itself it was mounted with weapons and armour and its programming was made to incorporate code from automated turrets. Unfortunately, it has picked up a habit of shooting anything it measures, and it measures everything it operates upon. Until these bugs can be sorted out, it has been placed on guard duty and told to sort the doomy dooms. Hopefully its strength and armour will make up for a lack of dynamic thinking and agility.
Previous Job in the colony: Engineering progect
Be The Lone Gun/Swordsman: Y
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 07, 2011, 09:33:28 pm
does he have any teleporting type thingymajiggers in his stock?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 07, 2011, 10:07:22 pm
Nope,unless you want to test whats left of you guys' luck by messing with the ships engines, which could lead to SRS PROBLEMOS.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 07, 2011, 10:09:06 pm
oh... any portals? anything that would allow for quick and easy transport between the dome and the dwarves?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 07, 2011, 10:29:00 pm
(I've decided that for simplicties sake, the galactic government will be an Imperium, possible in name only.)

Incomplete list of what could happen when messing with Imperium-certified FTL engines with little to no knowledge of them (from the front of the manual about them):

DOOM (of various kinds, possibly interdimensional)
Planetary energy being sliced in two, creating a parallel universe anti-planet full of dark things that most likely will be aggressive (or light things if you somehow got a Imperium ship onto an evil planet)
Spontaneous black holes
Transformation into spaghetti-people.
Being Polymorphed into something that may or may not have a brain.
Other polymorphings not covered by the GFOAB free/minimum charge reversal policy.
Unexpected Smiting/Disintegration (in rare cases where there is a god that said dead being angered)
Portals of dubious stability.
Unexpected Food items, like Cakes.

(there is 3 references in that list, btw. guess them all right and get a cookie)
Title: Re: Trapped. - A Second Ship?
Post by: rty275 on January 07, 2011, 10:53:10 pm
Sounds Fun to me! Lets do get a peasant to do it!
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 07, 2011, 11:04:21 pm
...did he have any thing transport type supplys besides the ship?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 07, 2011, 11:06:45 pm
Not here.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 07, 2011, 11:19:54 pm
sooo what are the gaurdians gonna do with his ship...
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 08, 2011, 11:08:36 am
They don't really care about it, you guys could fly it to the station and call for help if you want. Would take a few days, though.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 08, 2011, 11:09:31 am
lets fly it to the dwarves and bring some back to help with the wall repairs
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 08, 2011, 11:10:54 am
What dwarves?
the village people came back with you guys to the dome.
Title: Re: Trapped. - A Second Ship?
Post by: Lillipad on January 08, 2011, 11:11:20 am
What kind of shenanigans can I get up to with the power who'zit I bought?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 08, 2011, 11:15:04 am
power armor.
Title: Re: Trapped. - A Second Ship?
Post by: Lillipad on January 08, 2011, 11:17:18 am
I was hoping for something a bit more ridiculous, but I guess some power armor wouldn't hurt. What exactly will I need for said armor?
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 08, 2011, 11:17:35 am
k so which is stronger the monster's armor or the dome?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 08, 2011, 11:19:25 am
Well, you can use it for something more ridiculous, but that would prob'ly be the most useful.

The monster, but that stuff is crazy heavy.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 08, 2011, 11:24:08 am
Okay well I propose we use the armor to repair the dome but leave some for whatever use we can come up with like power armor and stuff
Title: Re: Trapped. - A Second Ship?
Post by: rty275 on January 08, 2011, 01:34:53 pm
I intend to get the scientists to splice the muscles of that beast into mine, then implant the armor into my nerves so it will act as a second skin.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 08, 2011, 01:53:37 pm
k lets use half for dome repairs and the other half for whatever
Title: Re: Trapped. - A Second Ship?
Post by: RAM on January 08, 2011, 04:21:15 pm
Oh, sorry, forgot to mention, this was a waiting list request.
Us the armour to cover the underside of the base, they are bound to try diggers sooner or later...
Name: Mr. Helpy
First Weapon choice: Futuristic Assault Rifle
Bio/History: A standard robotic assistant, designed for heavy lifting and precise measurements on command and autonomous packing and sorting. It was found amongst the Trader's equipment and retasked to work on Dome repairs. After it was decided that it would need to defend itself it was mounted with weapons and armour and its programming was made to incorporate code from automated turrets. Unfortunately, it has picked up a habit of shooting anything it measures, and it measures everything it operates upon. Until these bugs can be sorted out, it has been placed on guard duty and told to sort the doomy dooms. Hopefully its strength and armour will make up for a lack of dynamic thinking and agility.
Previous Job in the colony: Engineering progect
Be The Lone Gun/Swordsman: Y
Title: Re: Trapped. - A Second Ship?
Post by: Grimith on January 08, 2011, 08:43:54 pm
They don't really care about it, you guys could fly it to the station and call for help if you want. Would take a few days, though.

How many of us would it take to pilot the thing? Just one? I believe Gustave would have some experience with flying small craft. In that case, he could take it upon himself to, y'know, call for bigtime help to save the peaceful planet. After all, with the trader dead, Gustave's debt no longer exists. Might as well get this shit solved and GTFO so he can go murder someone more important to his plan for vengeance.
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 08, 2011, 08:47:51 pm
Its more of a medium sized ship than a small. 3 people at the most, if all 3 knew something about piloting. otherwise all of you should go.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 08, 2011, 08:53:14 pm
well some one will need  to defend the dome. and we shouldn't leave until the wall gets fixed
Title: Re: Trapped. - A Second Ship?
Post by: rty275 on January 08, 2011, 09:02:15 pm
I intend to get the scientists to splice the muscles of that beast into mine, then implant the armor into my nerves so it will act as a second skin.
Title: Re: Trapped. - A Second Ship?
Post by: Grimith on January 08, 2011, 09:02:25 pm
I don't suppose there would SOMEHOW be two NPCs living in this dome on this peaceful world who somehow have knowledge of space-faring and can help Gustave carry this baby to glory?

Worst-case, though, so what if we all go and the planet goes Das Kaput? We'd still be alive, and we (not me, really) sure as hell tried to save the day. The sooner the Imperium knows, the sooner they can maybe-possibly-somehow-probably-kinda-sorta-halfass attempt to deal with this.

...Unless they followed us into space, and we risked spreading the doomy doom to the rest of the galaxy.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 08, 2011, 09:04:03 pm
and then there's the possibility that they decide the best solution is to kill everything on the planet including us
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 08, 2011, 09:04:20 pm
I don't suppose there would SOMEHOW be two NPCs living in this dome on this peaceful world who somehow have knowledge of space-faring and can help Gustave carry this baby to glory?
*Points at the Peacekeepers' ship*

and then there's the possibility that they decide the best solution is to kill everything on the planet including us
Well, you have a working ship and arms. could become mercenaries at worst.
Title: Re: Trapped. - A Second Ship?
Post by: Starmantis on January 08, 2011, 09:08:34 pm
Name:Unknown, nicknamed squigly because of the 3 strange marks on his body
First Weapon choice: unidentified weapon, it appears to function not unlike a grenade launcher but it uses magnets instead of explosives to proppel the grenade
Bio/History:An unidentified piece of machinery that was found surveying a morgue and collecting bodies, it was put in a lab to be tested but was put in a cell after it resisted, they didnt want to destroy it because they were curious. after the monsters arrived it escaped its cell and began fighting against the monsters
Previous Job in the colony: Graverobber
Be The Lone Gun/Swordsman:N
Title: Re: Trapped. - A Second Ship?
Post by: Grimith on January 09, 2011, 12:55:55 pm
Aklyon, I don't think the Peacekeepers (or their ship) lives in the dome, so I reckon the answer to my question is "no." I had hoped on not dealing with the Peacemakers because, well, because Gustave's a prick and doesn't want to put faith in people just because they arrived and dealt with the Trader... but, honestly, considering what that armoured beast did to the do--

Would Long Distance Special Ops be so kind as to inform the Homeworld and everyone else abroad about what's going on at this planet so, that way, Gustave can do something like plot how to kill doomy dooms with board games? Gustave shall query the Peacekeepers on this matter.
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 09, 2011, 01:23:06 pm
"I guess so. Would be safer than staying here, anyway. Sure you don't want us to stay and help? Shooting Trader is the first actual action we've had in like, months. Most of that was travellingtime between places, but still."
Title: Re: Trapped. - A Second Ship?
Post by: Lillipad on January 09, 2011, 01:26:04 pm
They're in a game with Doom Things, and the first action they've seen after an extended period of time is the anticlimactic end of our only source of stuff?
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 09, 2011, 01:31:33 pm
hey let them help I get the feeling we're gonna need people to keep an eye on the dome more often then before
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 09, 2011, 01:41:16 pm
They're in a game with Doom Things, and the first action they've seen after an extended period of time is the anticlimactic end of our only source of stuff?
Long Distance SpecOps gets all the long distance stuff that takes more than a few days at FTL to get to. Most of their time is spent travelling to far away places, or taking the long way to someplace to trick who they're following. Most of the time they end up either too late and all the fightings over already or they get too bored to actually do what the came for.
Title: Re: Trapped. - A Second Ship?
Post by: Lillipad on January 09, 2011, 01:44:02 pm
I guess Griph's living the high life since he apparently left the thing.
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 09, 2011, 01:49:14 pm
I guess Griph's living the high life since he apparently left the thing.
No, he was in some other part dedicated to ground assault. He pretty much is, though. they didn't have much to do either.
Title: Re: Trapped. - A Second Ship?
Post by: Bloogonis on January 09, 2011, 06:54:35 pm
Can I punch anything yet? My brain is in my sexy biceps and elsewhere below the belt. This diplomacy stuff ain't my style. did we get power armor? or did I not get power armor? Im having trouble following whats happening with traders, and spec ops, and dead traders, and delicious curry that I apparently am not allowed to eat, and power armor that may or may not exist.

so if no doom monsters need my fists at the moment and there is no sexy power armor for me to ware, I lay into a heavy bag for a round, keep my bod glistening.
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 09, 2011, 06:57:25 pm
Bloogonis:
Trader got shot.
Stuff about the Imperium
Griph got power armor because he apparently had already bought the power cell before Trader died.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 09, 2011, 06:58:57 pm
by the way is there something we need to do before the next turn happens?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 09, 2011, 07:00:40 pm
No, I'm just not really feeling like writing stuff right now. Blurgh.
Title: Re: Trapped. - A Second Ship?
Post by: Bloogonis on January 09, 2011, 07:02:57 pm
...
ok, so i wasn't missing anything :P

alright then Harlon, glisten away.
Title: Re: Trapped. - A Second Ship?
Post by: rty275 on January 09, 2011, 09:53:03 pm
I intend to get the scientists to splice the muscles of that beast into mine, then implant the nerves into my nerves so I can wear the armor and have it act as a second skin.
Title: Re: Trapped. - A Second Ship?
Post by: Furtuka on January 09, 2011, 09:55:09 pm
we heard
Title: Re: Trapped. - A Second Ship?
Post by: Bloogonis on January 11, 2011, 01:49:44 am
so wait with the trader dead, can I loot his ship for another of those power cells?
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 11, 2011, 08:12:29 am
You could, but not much wil happen until this big feeling of blurgh and not-feeling-like-writing goes away.
Title: Re: Trapped. - A Second Ship?
Post by: Aklyon on January 12, 2011, 07:25:33 pm
Summary:
Gustave and/or Peacekeeper Pilots go to the station and yell something like 'OHAI, HALP PLZ". to the homeworld.
Griph is now The Power-Armored Lucky Chainswordsman.
Harlon is shiny.
Trader is still dead.
rty's character (Nodachi?) becomes some kind of Bioarmor science experiment.

did I miss anything before I get on with this again?
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 12, 2011, 08:10:38 pm
Sounds good to me! Let's do it then!
Title: Re: Trapped. - Continuing!
Post by: RAM on January 12, 2011, 09:37:58 pm
/me offers generic praise and indications of respect for the creation and maintenance of this thread.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 12, 2011, 09:40:49 pm
/me offers generic praise and indications of respect for the creation and maintenance of this thread.
/me Generically responds happily.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 03:19:07 pm
WEEK 4, DAY 1

The Peacekeepers leave and call for help, Griph fixes the settings of his power armor, and Nodachi seems to be successful, if being bioarmored but too heavy to move yourself counts as successful. No monsters appeared today for some unknown reason.

Short post is short, but thats really al that happened besides the engineers combining several forklifts together to start slowly pushing the thing off the dome section so its rebuildable.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 13, 2011, 03:48:16 pm
But I told them to splice it's muscles into mine so I could still move. Even with that I can't move?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 04:25:32 pm
The thing didn't actually move using its muscles, it just got blasted into motion by something and then constantly moved forward to keep its momentum up. It was pretty much an angry, roaring wall.
Yyou on the other hand, are now a very muscular, but currently immobile, wall/person with a sword.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 13, 2011, 05:10:18 pm
I recommend giving him cyborg implants to boost his strenth
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 13, 2011, 05:33:17 pm
Strap rockets on me and hook them up to my nerves as well. Then fine tune them so I can move like normal with some (and by some I mean a lot of) practice.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 05:37:55 pm
I recommend giving him cyborg implants to boost his strenth
That could work for his legs, but all he really needs is a push to get him moving and legs hopefully strong enough to not immediately break. Then he can just charge forward, smash through the monsters like an angry armored van on a crowded road, and, well, pretty much do the same thing as the beast, but with more intelligence and less giantness.

@rockets: too limited, unless you're planning on stretching your luck more by making micro-fusion rockets.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 13, 2011, 05:42:54 pm
so he the juggernaut?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 05:48:46 pm
pretty much.
Team Currently consists of:
Heavy Armor Guy (Nodachi)
Very Lucky Guy (Griph)
Shiny Melee Guy (Harlon)
and two other defenders I can't think of three-word names for right now.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 13, 2011, 05:50:11 pm
I'm still alive right? I forgot
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 05:50:57 pm
yes, you and Gustave (Grimith) are the other two.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 13, 2011, 05:56:51 pm
I am perfectly fine with stretching my luck more. :D
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 13, 2011, 05:59:36 pm
I doubt the engineers and scientists would be dumb enough to go along with this plan of yours. You also can't move.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 13, 2011, 05:59:45 pm
rty275 I would seriously consider the cyborg legs idea since akylon hinted that there is a chance your legs will break if you start moving

also if you need to get moving you could always ask one of us to crash the trade ship into you  :P
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 06:11:04 pm
Hes not that heavy, you guys could push him all at once and make him tip over. :D

Also, you'd need to actually stay outside the gate to use the rockets, otherwise the farmers will be mad at you for blasting your rocketstuff all near their crops (You're currently imitating a rock outside your gate, and being ignored by the animals. Except the wolves, who peed on you because they thought you actually were a rock and needed to go really badly.)

The engineers hear your comment on luck streching and recommend a much crazier idea in the name of SCIENCE! "Mobile Armor Durability Testing" Do you agree to it? (not going to tell you what it is ahead of time :P)
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 13, 2011, 06:12:46 pm
mobile armor? *thinks of those weird things from gundam*
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 13, 2011, 06:13:40 pm
Hells yes I agree to it!
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 06:21:16 pm
mobile armor?
technobabble to cover up what they were actually thinking. (see strikethrough) :P

The engineers bring out a miniature version of a Ye Olde Space Rockete, and strap it to your back (or whichever side is facing upwards right now, but they're pretty sure its your back.)

(You now have a micro-space shuttle on your back. I haven't really looked up any other kinds of real spacecraft recently, so just assume its from NASA.)
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 13, 2011, 06:24:20 pm
...they're gonna plow him into a wall like a crash test dummy aren't they
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 06:28:24 pm
...they're gonna plow him into a wall like a crash test dummy aren't they
No, they've got enough to repair already.
Unless you think there was more than one of those Armorbeasts, which likely won't happen for awhile unless rty uses up all of the luck. (and even then, still probably not. Swarms are more likely than boss-likes.)
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 13, 2011, 06:28:38 pm
He'd be a pretty horrible choice for a crash test dummy. They could probably use him as the thing the vehicle crashes into though.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 13, 2011, 06:41:41 pm
There is a helmet to go with it right?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 07:05:48 pm
Just cover your head with some part of your body that has armor, they aren't expecting it to take very long to "Test".

You will have a helmet once you have something floaty and less instantly over,though. (like rockets, or that sports equipment from the book Extras that could be set to Zero-G mode. Or something like that.)
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 13, 2011, 07:08:42 pm
Lets do it then!
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 07:12:47 pm
Ok!

...as soon as i get something that isn't a swarm. that would not test you very well.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 13, 2011, 07:14:45 pm
That would be difficult, yes.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 07:48:55 pm
Bah, I'm going to try again later. nothing but swarms and single scouts for some reason. Good luck for you guys, but not for trying to "test" this.
Title: Re: Trapped. - Continuing!
Post by: Grimith on January 13, 2011, 08:08:24 pm
I believe I speak for Gustave and the NPCs inhabiting the dome when I type: We're okay with single scouts.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 08:12:49 pm
Single scouts are boring to write for, though. You know you guys will win, I know you'll win, and it just seems like pointless filler.
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 13, 2011, 08:17:18 pm
I can smash things to paste with a sword, rty can loom at them menacingly, and Harlon can fry their brains with his shiny-ness. Grimith and Furtuka, get something to gimmick your way to glory with.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 08:19:13 pm
Grimith could throw DC-8s at them, but I don't know how I could fit that in.
Title: Re: Trapped. - Continuing!
Post by: Grimith on January 13, 2011, 08:26:48 pm
Gustave Guischard breaks the Fourth Wall.
Gustave channels the powers of Grimith, Lord of Get On With It!
Gustave summons a Boeing 747!
The Boeing 747 seethes in hate!

...Hrm. More seriously, I think Gustave still wields the shovel. If Gustave could convince the engineers of the dome to make a shovel-staff in order to stab the forces of doomy doom in the neck before whirling the other end around and cracking their faces down into the dirt, then he'd have a gimmick of some kind, I reckon.
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 13, 2011, 08:29:52 pm
So it would be something like a Megaton Shovel Hammer?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 08:30:25 pm
The fourth wall whimpers.
Title: Re: Trapped. - Continuing!
Post by: Grimith on January 13, 2011, 09:16:47 pm
Megaton Shovel Hammer

I like that! I got the idea from thinking about World War Z: an old, blind man uses some sort of spade/shovel-staff doohickeymabobberthingyjig of which I forgot the name to fend off a bunch of zombies; in particular, he uses the sharp edge of the shovel end to sever the heads of the zombies from the rest of their bodies. Since Gustave's wielding a shovel, and these monsters were supposed to be zombies, why not?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 13, 2011, 09:19:18 pm
sure, why not?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 07:14:33 pm
Yar! Yes, the pirate sounds still mean the same things.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 07:15:53 pm
Space pirates? Or just a normal update?
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 07:16:25 pm
Ahoy! Thingymajiggers spotted on the port bow!
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 07:19:46 pm
You see a large cloud of dust on the horizon, and the engineers PUNCH the button.

....The rocket barely moves Nodachi 50 meters before exploding and blackening the armor without damaging it. The cloud seems to slow down, though, so whatever it is must be afraid of loud noises.

Also, SPACE PIRATES are ATTACKING the PEACEKEEPERS SHIP. the STATION is apparently PIRATICALLY COMMANDEERED, which makes the chances of actual help coming EVEN LOWER.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 07:20:31 pm
OH NOES
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 07:21:52 pm
Any chance of a heroic rescue?
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 07:22:43 pm
TOTALLY CALLED IT!! Also, about the cloud, get the domes former marching band to begin playing. Or maybe get the engineers setting up a super stereo system and play heavy metal. That seems more appropriate.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 07:23:12 pm
wants the range of the railgun?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 07:24:50 pm
wants the range of the railgun?
I don't know, and I'm busy trying to think of a good way to implement Abstracted Thought into WIZARD.

The domepeople's resident SMITH METAL superfan starts pulling his speakers out of his garage.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 07:45:02 pm
WOOT!
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 07:47:01 pm
anyone got a telescope?
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 07:48:09 pm
I still have no clue what my power armor does.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 07:49:56 pm
I still have no clue what my power armor does.
Its just normal power armor. it works like you'd expect.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 07:55:42 pm
I go and bother townspeople until they lend me a telescope/binoculars that I can use to look at the dustcloud
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 07:56:11 pm
That's no fun, I need to add stuff to it soon. Hm... would the pirates have power doohickeys?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 08:06:15 pm
I go and bother townspeople until they lend me a telescope/binoculars that I can use to look at the dustcloud
The astrologer is also the Smith Metal fan. He can't hear you over his speaker testing.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 08:08:55 pm
I take out a piece of paper and spell it out for him
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 08:19:55 pm
He points at the roof. it doesn't look like he has a telescope up there, but possibly. the door is locked,though.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 08:21:04 pm
I kick the door open or something
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 08:22:16 pm
"Hey! Thats my property!" He yells as you kick the door down.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 08:22:55 pm
I promise to give him a couch in compensation and run upstairs
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 08:46:40 pm
"But I don't have room for that!" he yells as you run up the ladderstaircases. You can see why, the house is full of couches, with a "Certificate of Probable Legality: Patents" paper on top of one, with what looks like the couch gun schematics, the guy's signature, and Trader's signature in the part that's supposed to be officially signed. You pocket that, finish climbwalking, and push the telescope out the window. it bounces off one of the speakers and lands intact nearby.
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 08:49:06 pm
View the sky shenanigans through the telesconoculars.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 08:49:11 pm
I go and use the telescope to look at the dustcloud.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 09:05:51 pm
The domespeople watch as the new guy argues with Power Armor Sword Guy over the telesconoculars.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 09:09:28 pm
I hand him the couch gun schematics and grab the telesconoculars while he's distracted  :P
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 09:12:14 pm
Griph hits the wrong button and turns the power armor helmet visor opaque. he runs towards what sounds like Furtaka after pocketing whatever was thrown at him, randomly hitting buttons to fix it as he runs.
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 09:14:38 pm
I'll just knock him out with a well placed rock to the skull.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 09:15:59 pm
HEY HEY HEY no KO's there is hostile stuff all over the place and we are wasting time arguing we need to deal with this and then save the peace keepers!
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 09:18:46 pm
I'll just knock him out with a well placed rock to the skull.
With an opaque visor and not actually thinking to just take the thing off instead? Suuure.
Also, the dome was not actually tested for sonic resistance from the inside, just from the outside. hinthint.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 09:21:18 pm
Get him to face the majority of the speakers out, but still have some inside so we can hear it too. Does badass music grant a bonus to fighting?
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 09:22:53 pm
Sonic resistance? Where would we get something traveling at super sonic speeds?
I'd also like to know why implied things aren't done in this.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 09:23:15 pm
Seeing as how Lillipad is wearing a helmet and currently blind I snatch up the telesconoculars and FINALLY look at the dust cloud
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 09:32:02 pm
Sonic resistance? Where would we get something traveling at super sonic speeds?
I'd also like to know why implied things aren't done in this.
Well, the smith metal fan's speakers are almost half the size of his one-car garage. thats some major sound waves hitting the dome when turned to 11.

Furtaka, you already have the telesconoculars. thats why he's after you in the first place. and yes, music = bonus.
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 09:34:14 pm
I'll move the speakers to somewhere less inside the dome once I commandeer the telesconoculars.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 09:36:00 pm
Well then I run outside and use it to see whats in that dustcloud


Edit:by the way Lillipad how do you fell about attaching a stereo to your power armor? >:D
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 09:39:43 pm
You know, I'm kinda surprised no one has misspelled that yet.
Furtaka looks through the telesconoculars and sees, well, a dust cloud. apparently either the virus has spread to elementals, or its just mad at us for no reason. Looking up (after flipping them to the side to get the little telescope doodad that sticks out to the side of it to pop out), and sees the battle is STILL RAGING, BUT IS SLOWLY DRIFTING TOWARDS THE MOON.
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 09:40:56 pm
Misspelled what?
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 09:42:00 pm
kay how hard would it be to make a sonic cannon?

if that would take to long did the trader have any?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 09:42:28 pm
Misspelled what?
Telesconoculars.

kay how hard would it be to make a sonic cannon?
Find a way to aim the speakers.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 09:45:28 pm
hmmm I can't think of anything Lillipad?

my Idea now Lets just strap a ton of speakers turned on full blast to rty275 (with earplugs) and use the ship to drop him on the dustcloud

and then while it's dealing with that we go save the peacekeepers

unless we figure out how to fire the railgun into space
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 09:46:33 pm
I agree! I make the best testing dummy!

EDIT: Then give me an air tank and send me to the moon!
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 09:49:51 pm
They aren't traders, they're fighters. They'd have a much better chance of not being asploded IN SPAAACE if you guys can blow a hole in the pirates for them to board from. (look around Trader's ship's controls)
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 09:53:00 pm
oops typo. I go find some in the dome who is familiar with this type of vessel and have them explain it to me
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 09:57:35 pm
You ask one of the engineers, and he dashes in, hits the triangular red button, and runs back out. Everyone hears a muffled *BOOMF* as a missile slams into the ground outside the slightly-rebuilt portion.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 09:59:06 pm
...That's the kind they intend to strap onto me right? SWEET!
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 10:00:24 pm
well actually I was gonna tie you too as many stereos as possible and leave you to deal with the dust cloud  :P
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 10:02:48 pm
The rockets are so I can move. The stereos are just for this specific thing.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 10:03:32 pm
...That's the kind they intend to strap onto me right? SWEET!
No, thats the ship destroying kind that is the opposite of what they planned to use (unless you want to blow yourself up). The manuevering rockets have an on/off switch.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 10:04:59 pm
I see... So the maneuvering ones are larger and more powerful then, right?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 10:05:59 pm
yes. also fancier.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 10:23:04 pm
so it's agreed then?
Title: Re: Trapped. - Continuing!
Post by: Grimith on January 14, 2011, 10:24:14 pm
As opposed to just dawdling around, watching virus-powered elementals rage their wrath against the stars while ships pewpew in outer space, perhaps we could do something like, oh, say, put the party in the Ship Formerly Belonging To The Trader and go assist the Peacekeepers. Or, well, if those missiles could, say, reach from here to there and PEWPEW, that'd work, too. Just, y'know, something, so, hey, we could maybe possibly potentially kinda sorta hopefully probably get word to Homeworld about, y'know, Doomy Doom and all that jazz?
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 10:26:50 pm
we just discussed that. The plan is to aerial drop rty275 strapped to a bunch of stereos onto the dustcloud and have him deal with it while we go help the peacekeepers
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 10:28:11 pm
Plus your gimmick hasn't been made yet, so we need to figure out how to do that.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 10:29:25 pm
I was getting to that. But I keep getting distracted looking at Echo Bazaar (http://echobazaar.failbettergames.com/) to see if I have more actions yet.

Also, the megaton shovel has been implied. Gustave is now the Shovel-slayer.
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 14, 2011, 10:33:25 pm
Furtuka is the only one without a gimmick now, let us all type furiously about it.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 10:39:36 pm
Uh my my ideas maybe I dunno *shrugs*
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 10:49:05 pm
Furtaka is temporairily the Mumbling Semi-New Guy.
now, lets get on with it! I'm having bad luck in Echo Bazaar.

After much random button pushing and dashing in and out by engineers, the ships finally in a cannon-like position, and the red triangular button is pressed.
(24)
It makes a reasonable enough hit on one of the pirate ships, and they prepare to be boarded. Well, you think they do. they could e passed out drunk and having the ship set on auto-attack for all you can tell from down here.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 10:50:39 pm
can we airdrop rty275 now?
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 10:51:30 pm
Yes! Let's go!
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 11:00:49 pm
ZOOOOOOOM! Having gone engine-strainingly high in an attempt to not crash while carrying Nodachi the Living Boulder, the ship 'pilots' (pretty much just the two luckiest button-pushers) are having a problem spotting the swirling dust cloud thing. but they find it, and you all hear a very muffled *THOOMP!* as he hits the ground, hopefully not headfirst.after the ships engines have been given a slight break to stop making loud noises from the strain, the ship goes back and slowly drags Nodachi back to home.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 11:02:03 pm
...we should probably fix the ship.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 11:04:39 pm
So the cloud dispersed, right? 

If so, then I think I should get some sort of breathing apparatus along with a space suit, then get shot at the pirate ship to board it.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 11:05:19 pm
well you should probably activate your stereos to make sure


arrgh curse my quick reading!
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 11:06:43 pm
I did, and that's why they are dragging me back.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 11:08:25 pm
So the cloud dispersed, right? 

If so, then I think I should get some sort of breathing apparatus along with a space suit, then get shot at the pirate ship to board it.
The ship barely can stay high enough to drop you without (much) danger to the ship. trying to shoot you against gravity will require anti-gravity or a Zero-G-causing suit.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 11:09:50 pm
What if we built a specialized space gun launcher thingy for him!
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 14, 2011, 11:11:12 pm
We don't have the power to do that more than every so often to get him reasonably far out. You could if you really want too, though.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 11:12:45 pm
oh... lets just leave him behind while we go help out and hope they'll give us some more ships?
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 14, 2011, 11:54:27 pm
We must do it! I will become a space wrecking ball!
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 14, 2011, 11:59:49 pm
here you stay and guard and the ships I mentioned can be used for upgrades/more lifting power
Title: Re: Trapped. - Continuing!
Post by: Grimith on January 16, 2011, 09:27:33 am
I'm still not sure how Nodachi the Living Boulder slayed the dust cloud, but I shall accept it and hope I puzzle out the problem in due time.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 16, 2011, 01:03:54 pm
It was weak to loud noises so we strapped Nodachi to a ton of stereos at full power when we dropped him.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 16, 2011, 01:22:55 pm
(27, 2)
As the Peacekeepers board the pirate ship, they succeed quite well. But the second pirate ship that they forgot about cleanly slices through the boarding tube, stranding the LR SpecOps agents in a damaged pirate ship with a locked-down airlock as their ship becomes Asploded Space Junk.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 16, 2011, 01:32:55 pm
READY FOR BLASTOFF without Nodachi since he's a safety hazard on this mission
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 16, 2011, 01:45:35 pm
Is Griph staying behind yet again, or using the power armor as a limited spacesuit?
Trader's ship is powered back up, but not tested very thoroughly so it has as much power as possible availible for sudden blast off.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 16, 2011, 02:04:17 pm
Safety hazard, Furtuka? When am I not a safety hazard! I'm going along.
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 16, 2011, 02:28:51 pm
You're too heavy too. With a proper battleship it would be fine, but Trader's ship isn't made for heavy loads.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 16, 2011, 02:48:13 pm
Wouldn't it be the other way around though? Aren't battleships suposed to be light and fast and freight ships suposed to be strong and able to carry heavy loads?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 16, 2011, 02:57:48 pm
Yes, but Trader never actually used a freight ship, since he could just finangle his way into getting a fancy ship, and then convert part into cargo room. The ship is fast, shiny, and quite fancy, but not very powerful.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 16, 2011, 02:58:50 pm
I see... I will stay on watch at the dome then.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 16, 2011, 03:24:41 pm
there there we'll see if we can capture a heavier ship from pirates for you okay.
Title: Re: Trapped. - Continuing!
Post by: rty275 on January 16, 2011, 03:25:28 pm
Sounds good to me.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 16, 2011, 03:26:50 pm
Allright now we just need lillipads opinion on this.
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 16, 2011, 05:27:56 pm
I apparently don't know how to operate the power armor I presumably helped build, so I'd be useless even with ridiculuck on my side. I'll stay behind and use Nodachi as a training weight/dummy or something.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 16, 2011, 05:40:14 pm
can the traders ship be equipped with couch guns?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 16, 2011, 06:22:01 pm
can the traders ship be equipped with couch guns?
Missiles > Couch guns. But I suppose.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 16, 2011, 06:33:07 pm
well you never know...


So are we blastin off yet?
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 16, 2011, 07:16:02 pm
Blasting off, you don't do anything unusual.
The pirates, however, launch the CRITCOUCH at you.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 16, 2011, 07:19:43 pm
I KNEW IT COUNTER WITH OUR OWN COUCHS AND BLOW IT OUT OF THE . . . UUUUUUUUUHHH VACUUM
Title: Re: Trapped. - Continuing!
Post by: Lillipad on January 16, 2011, 07:21:39 pm
What would I see if I were to look at this through the telesconoculars?
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 16, 2011, 07:42:17 pm
probably I'm pretty sure we used it to see the pirates earlier
Title: Re: Trapped. - Continuing!
Post by: RAM on January 16, 2011, 07:46:11 pm
What would I see if I were to look at this through the telesconoculars?
Twinkiewars!
Title: Re: Trapped. - Continuing!
Post by: Aklyon on January 16, 2011, 08:05:51 pm
What would I see if I were to look at this through the telesconoculars?
A Giant, glowing couch.
Title: Re: Trapped. - Continuing!
Post by: Furtuka on January 16, 2011, 08:07:24 pm
we Must capture that ship and take it's couchgun tech!
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 08:40:56 pm
(40x2!)
(Escape Pod Saves: Furtaka-5/35 Gustave-35/40! Harlon-27/6)

You three see the CRITCOUCH coming fast, and decide to try to escape, there'll be a another ship coming eventually After taping a rock to the red triangular button, you flee to the pods. Furtaka's pod shortcicuits, and ends up just drifing away, while the other two launch successfully, Harlon's goes as planned, but it might not be enough. Gustave's was overprimed, however, and goes twice as fast away from the ship.

Unfortunately, though, the pirates pirated your luck! the CRITCOUCH hits the ship for a perfect Critical hit, obliterating the ship, missiles, and Harlon's pod! The shockwave from the blast knocks Furtaka pod's engine's back into line and blasts him in a random direction. Who knows where he'll end up?
it also damages the COMMANDEERED PIRATE SHIP heavily, though the SpecOps men manage to just barely stabilize it.

Gustave, even though blacked out from the impact of hitting the planet so fast in an escape pod, made it. He's a bit far from the dome, but still within sight of it.

Alive:
Griph
Nodachi
Gustave

Lost In Space:
Furtaka

Dead Non-existant:
Harlon

(Who had an application that I forgot to list? I'm pretty sure I forgot to update the waiting list. Don't need to repost it, just tell me the names)
Furtaka, you're technically dead, but until your pod dies feel free to try to save yourself. Its possible but not likely you'll make it back. The pod has about 3 days (6 actions) left, and 4 days of fuel. Keeping Life support working does not take an action.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 16, 2011, 08:43:14 pm
I lumber over to Gustave and save him from the inevitable random encounter.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 08:43:56 pm
How well can I direct the pod? do I have a spacesuit?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 08:49:02 pm
You have no spacesuit, but the pod has AMMO air, so as long as you aren't shot, you're fine. until you need water/food, of course. Pod controls are a floating orb, straight down fires every thing at the top, forward and to the left a bit fires some of the back and some of the port thrusters. Space Physics (inertia and so on) apply like normal, so think before you move. You're currently floating away from the explosion, slightly towards the station but not much.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 08:51:17 pm
In which direction relative to planet am I flying?

also AMMO air?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 08:53:31 pm
AMMO air?
You have unlimited air.

Relative to planet: upwards, away, and slightly to port.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 08:54:55 pm
are there any controls for the thrusters?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Lillipad on January 16, 2011, 08:56:45 pm
are there any controls for the thrusters?

You have no spacesuit, but the pod has AMMO air, so as long as you aren't shot, you're fine. until you need water/food, of course. Pod controls are a floating orb, straight down fires every thing at the top, forward and to the left a bit fires some of the back and some of the port thrusters. Space Physics (inertia and so on) apply like normal, so think before you move. You're currently floating away from the explosion, slightly towards the station but not much.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 08:58:15 pm
That would be the pod controls. *points to Lillipads post*
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 08:58:35 pm
!ARG I read through those posts way too fast!!!!!!!!!!!!!!! I try to steer it towards the planet and as close to the dome as I can!!
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 09:06:14 pm
You!!!!!!!!!!!!!!!!!!point the orb downward, towards the planet, and slightly port.  You succeed in haltin your momentum and going the right way. There is now 3.5 days of fuel left, and 5 actions. The pirates are heading straight at  you on a course back to the Pirate Commandeered Station.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: adwarf on January 16, 2011, 09:07:12 pm
I think u forgot me
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 09:08:30 pm
FASTER FASTER FASTER!!! while still doin course correction
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 09:10:58 pm
You curse at the escape pod, and hit it! *ZOOOM!*

Yay for Percussive Maintenance! (The pirates did not see you)
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 09:13:53 pm
Now I try to get as close to the dome as possible without crashin into something that would end in explosions
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: RAM on January 16, 2011, 09:14:42 pm
Found these:
Adwarf: ? (http://www.bay12forums.com/smf/index.php?topic=73391.msg1859137;topicseen#msg1859137)
RAM: Mr. Helpy (http://www.bay12forums.com/smf/index.php?topic=73391.msg1865174#msg1865174)
Starmantis: Unknown(A.K.A. Squigly) (http://www.bay12forums.com/smf/index.php?topic=73391.msg1868181;topicseen#msg1868181)
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: adwarf on January 16, 2011, 09:17:31 pm
If I do Get In this time can I change The Gun To Dual Katanas
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 16, 2011, 09:19:13 pm
Katanas aren't meant to be dual wielded, and we already have a japanese dude. If anything, a katana and a ninja-to (short sword) would be most practical.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Lillipad on January 16, 2011, 09:20:52 pm
We've got too many sword people, we need guns. We. Need. Guns.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: adwarf on January 16, 2011, 09:21:20 pm
I like Dual Katanas but I will Take The Gun If  Aklyon Wont Give Me 2 Katanas
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 09:24:19 pm
like rty said, they aren't really dual-wielders.  And we do need more gun users (even though you guys know you can change weapons whenever, right? just not mid-battle.)
Thanks, RAM.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 16, 2011, 09:25:25 pm
Dude, its impractical, unrealistic to human strength (swinging both at once could cause major muscle strain), and not good for the team right now.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: adwarf on January 16, 2011, 09:25:52 pm
Ok I will Kepp The Gun
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 09:30:17 pm
Lists Updated. Up to 8 deaths already, wow.

(btw, what are we at on 15/page? just curoius)
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 16, 2011, 09:30:55 pm
We are currently at 69 pages.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 09:32:15 pm
Now I try to get as close to the dome as possible without crashin into something that would end in explosions
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: adwarf on January 16, 2011, 09:35:16 pm
Am I In Am I In AM I IN
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 09:37:00 pm

Spoiler: Waiting List (click to show/hide)

yes
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 09:37:38 pm
As you attempt to correct yourself from crash landing, the pod short-circuits again, launching you back out into space.
there is 2 days of fuel left, but you are going full speed the wrong way (specifically, upwards and to starboard), and have 3 actions left.

adwarf: if lemon says no, you are. otherwise, you're up next after him.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 09:39:44 pm
TURN AROUND back towards that dome!!!
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 09:43:27 pm
Normal or double speed? you'll only have 1 day of fuel left to land with at double speed.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 09:44:26 pm
normal?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 09:49:31 pm
You reverse yourself again, but are grazed by a passing meteor and knocked heavily off course. you aren't moving at top speed though, so its easily fixable, and is done so.

1.5 days fuel. 2 turns. Will you beat the dice who don't seem to like you right now? Find out next time, in Trapped!
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 09:51:43 pm
does this mean I have to wait till tommorow?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 09:54:43 pm
does this mean I have to wait till tommorow?
No, it means I'm trying to be dramatic by imitating an anime ending.
What next?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 09:58:16 pm
try again and keep a close eye out for meteors
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 10:01:01 pm
That post ending looks like a dumb idea now. but I don't feel like changing it.

You make it make to the planet, an-!

Cut engines or dive with them on?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 10:03:57 pm
try to steer towards the dome
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 10:06:08 pm
try to steer towards the dome
You're doing that, but SUSPENCEFUL HAPPENING has happened. which option?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 10:06:43 pm
use engines to soften fall
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 10:12:05 pm
You try to dive under the incoming meteor under full power, but it strikes the top on its way down, sending you spinning out of control and crashing bottom-first into a mountain. You survive, but theres no longer any working location equipment in the ruined pod. The dome is not visible, and its nighttime.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 10:13:33 pm
... I see if I can build a compass out of the pod
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 10:16:36 pm
You pull out whatever weapon you had previously and manage to cobble together a compass. There is various noises coming from the nearby areas, and since its a moonless night, one may or may not be a grue.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 10:19:53 pm
I chop a branch off a nearby tree use bits of the pod to light a torch to scare away the grue and then run as fast as I can in the direction of the dome
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 10:26:50 pm
Torch in other hand, you go in the way you think is towards the dome.
(coin: heads)
You are probably right.

Location: A field.

Meanwhile...
"Ow...wha? I'm alive? Awesome. Feel like I was hit with that armorbeast, though. Ugh." Gustave says as he pushes the pod's crumpled door open. He then pukes, and stumbles into the dome, falling asleep in the med. ward.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 10:27:45 pm
keep going!
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 10:31:12 pm
As the dawn of the forth day of the third week of doomy siege rises, Furtaka is tackled by a friendly puppy who has somehow managed to escape the flaming/smashing/slicing and/or other fates of whatever village he (or is it a she?) fled. Aww.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 16, 2011, 10:32:21 pm
hoorayh for Puppy! keep him with me but keep a close eye on him incase there is something bad about it
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 16, 2011, 10:37:43 pm
You hear crumpling and screeching noises from behind you, and guess that there is scavengers nearby. or a metallivore. Hopefully the first, they'd have a map. But for now, you erect a flaming barrier around your impromptu lean-to, and rest with puppy.

(I think I'm done for tonight)
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Grimith on January 17, 2011, 11:07:43 am
Gustave probably would have died if he still used the shotgun afflicted by Teh Suckage. As it stands, not being vaporized after a glowing couch crithit by Space Pirates counts as a victory. He shall celebrate by continuing to sleep in the Medical Ward, reminiscing of a time when his life had not been filled with couches.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 17, 2011, 12:24:26 pm
I think we need an air defense/boss killer railgun. Preferably on wheels so we can roll it around to each exit for bosses or out of the dome for enemies.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Grimith on January 17, 2011, 02:07:42 pm
On wheels? I'd hope we'd have the option to lock it down to stabilize it and prevent movement!
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 17, 2011, 02:08:57 pm
Of course! We don't want it to miss, do we?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 17, 2011, 02:10:27 pm
 Did anyone in the dome see my pod crashland? Or at least see it streak across the sky?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Grimith on January 17, 2011, 02:12:25 pm
Well, it'd be funny if its user rolled a 40 and the resulting shockwave sent him across the entire length of the dome...

Also, considering Gustave's status, that's an ixnay on the spottedtheotherpoday.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 17, 2011, 02:15:17 pm
What if we built a rail-track system around the dome to mount it on?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 17, 2011, 02:16:50 pm
That would be awesome. We just need some ammo... Dice buckshot maybe?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 17, 2011, 02:18:14 pm
you mean from the boardgames the trader left us?

though if we're gonna use to shoot down aerial enemys we'll probably need something more bullet like
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 17, 2011, 02:19:51 pm
Buckshot is basically what shotgun ammo is.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 17, 2011, 02:20:29 pm
Domespeople saw:
SUPER EXPLOSION!
Gustave's pod cratering the ground
something small and meteoric streak across the sky and crash to the south.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 17, 2011, 02:21:26 pm
I thought you meant buckshot litterally made out of dice

also i continue on my journey to find the dome.

 would you guys mind building some sort of massive signal outside the dome for me  ;D
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 17, 2011, 02:23:12 pm
Instead of small metal balls flying out like a shotgun, there would be dice flying out in a spread.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 17, 2011, 02:24:16 pm
oh, but would that really be practical for a long ranged weapon?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 17, 2011, 02:28:31 pm
It would be mostly for bosses. We would need people to craft us some larger slugs for anti-air defense.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 17, 2011, 02:30:19 pm
kay though to me there's something that doesn't seem right about it for some reason
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: lemon10 on January 17, 2011, 06:48:56 pm
Yeah, im in. Ill catch up on the thread in a few minutes when i got time. For this turn ill just go with the flow.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 17, 2011, 07:03:47 pm
As Furtaka walks with Puppy, he sees the Batooine Besert, with a guy in a bandspeeder nearby. After yelling for several minutes, the bandspeeder comes to him, and the driver introduces himself as Buke Bkywalker. Furtaka tells him which way to go, and they brive drive off towards the bome dome.

Do we have any other current tangents to tie up, besides the pirates/station/Peacekeepers one?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 17, 2011, 07:05:32 pm
... Hooray! I pass the time by playing I-Spy and petting my dog.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: RAM on January 17, 2011, 07:55:47 pm
What you need to do is get a non-conductive, rifled barrel and custom-built ammo of hardened spears set into a mass of super-conductor that are stored in liquid nitrogen. Then hook every source of power in the dome up to a magnetic rail on a swivel set at a height that it can freely rotate within the dome, then just fire it through the dome and let it make its own holes...
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 17, 2011, 08:07:19 pm
you know I just realized that if my character has one more brush with death then the gimick lillipad is always going on about would probably being very lucky.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 18, 2011, 08:44:25 pm
Lillipad's gimmick is luck, though.
Anyway, since no one said anything, I'll just continue with the space battle.


After brriving at the bome, Buke and BFurtaka get out, and announce that they are back just to make sure everyone knows.
Meanwhile the Peacekeepers are having trouble steering their almost literally unraveled ship (pirate ship is being kept together with duct tape, masking tape, gorilla tape, scotch tape, and a barrel of plastic monkeys) But the pirates who are hidden in the shielded cargo compartments are secretly cutting the tape when no one is nearby, eventually  causing the ship to crash in the southern hemisphere and get eaten by desert monsters.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 18, 2011, 08:54:33 pm
Every able bodied perrson type thing should pile in the Bandspeeder and go investigate the wreckk. WHOS WITH ME!!!
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 18, 2011, 08:56:08 pm
its on the other side of the planet and partially eaten by desert doom-mutated monsters.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 18, 2011, 09:04:00 pm
 :(


not sure i'll be able to post much for the next two days cause of finals


Edit: We shall fire off a salute and fireworks display to honor they're memory
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: RAM on January 18, 2011, 09:51:57 pm
Sheesh, stupid birates, they should have known better than to pointlessly sabotage themselves into becoming boomy boom food...
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 18, 2011, 09:55:25 pm
They were pretty ingenious ship patchers though. Who else would figure out how to hold a ship together using plastic monkeys?
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 18, 2011, 09:56:56 pm
A 5 year old?


I mean that in a good way
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Lillipad on January 18, 2011, 09:57:19 pm
I can't tell whether the pirates, peacekeepers, or both groups died.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 18, 2011, 10:02:14 pm
The pirates still onboard the boaded ship died, and so did the peacekeepers.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 18, 2011, 10:04:39 pm
I think once we got another ship we should investigate the crash in case there is anything useful left

On a side note since the trader died where are we gonna buy stuff now?

Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 18, 2011, 10:07:01 pm
I think once we got another ship we should investigate the crash in case there is anything useful left

On a side note since the trader died where are we gonna buy stuff now?
As soon as everyone finds out he's dead, all the merchants will either look for his ship to loot appraise, or trade with us because he died here.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 18, 2011, 10:09:50 pm
...they have no sense of self preservation at all do they.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 18, 2011, 10:19:45 pm
...they have no sense of self preservation at all do they.
The ones that don't come are the sensible ones.
the rest are like the "FOR PROFIT!!" kind of merchant that even would fight for us if you could prove theres profit in monster hunting.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 18, 2011, 10:27:16 pm
Cool! Now we just need the engineers to make the railgun so this doesn't happen again.

And if the scientists could hurry up with my propulsion, that would be great.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Lillipad on January 18, 2011, 10:30:56 pm
We've got a railgun, we just don't have one that you can't crush with your pinky, or one that has more than half a mile of range.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 18, 2011, 10:33:18 pm
We've got a railgun, we just don't have one that you can't crush with your pinky, or one that has more than half a mile of range.
And we have Nodachi's supercharge-able Railgun Katara that works epically when it does work.
The engneers finsh the propulsion.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: rty275 on January 18, 2011, 10:38:04 pm
I'm talking about the AA railgun. We need to get that up and running.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: lemon10 on January 19, 2011, 01:42:30 pm
RP:Oh no, i was right, the Borce is strongly disturbed here, these boomy boom monsters are both unnatural and everywhere, the only thing to do is cut them all up with my blightsaber. Luckily everyone fighting here is really awesome it should help alot.

I don't see anything special to do but defend the dome, so thats what i will do.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 19, 2011, 01:46:42 pm
In my free time between defending the dome I will work on a Dome defenders handbook. :D

in universe just for clarification
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Aklyon on January 19, 2011, 02:37:33 pm
In my free time between defending the dome I will work on a Dome defenders handbook. :D
Rule #1: There s no weapon too ridiculous to be accepted,as long as its not too heavy to carry around. But make sure it actually works before you give us it.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Lillipad on January 19, 2011, 04:10:50 pm
Rule #4: double tap.
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: adwarf on January 19, 2011, 07:28:12 pm
Rule # 2 use all avaliable materials for traps and shiz

(( If I may suggest ))
Title: Re: Trapped. - OWCH! Even Harlon's ancestors are going to feel that!
Post by: Furtuka on January 19, 2011, 07:33:34 pm
*waits for rolls to happen*
Title: Re: Trapped. - Where Are They?
Post by: Aklyon on January 20, 2011, 08:42:25 pm
Why do the monsters not come? As the Dawn of the Fifth Week approaches, All the defenders are, well, bored. And on edge, expecting them to come any moment now. The dome was repaired without a problem, and you still hear the sounds of natural fauna in the surrounding jungle.

Why have they not come?
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 20, 2011, 08:47:55 pm
Maybe they're all over on the other side of the planet munching on pirates and peacekeepers?
Title: Re: Trapped. - Where Are They?
Post by: Aklyon on January 20, 2011, 08:51:32 pm
Maybe they're all over on the other side of the planet munching on pirates and peacekeepers?
No, that wasn't much. They should have finished it by now, you guys have been half a week (in-game) without an encounter.
Title: Re: Trapped. - Where Are They?
Post by: Lillipad on January 20, 2011, 09:07:18 pm
Dust cloud madness.
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 20, 2011, 09:09:50 pm
I say we tie Nodachi to some roasts and a loudspeaker saying HAY I"M OVER HERE IM VERY TASTY PLEASE COME AND EAT ME and chuck him in front of the dome
Title: Re: Trapped. - Where Are They?
Post by: RAM on January 21, 2011, 12:27:08 am
You could try fixing up the trade ship if you still have it. Building a moat ould be helpful, especially if it is big enough to trip one of those giant living projectile monsters, I mean, if it trips over and hits the dome head-first with a thousand tonnes worth of armour pushing it onwards then it should at least be stunned for a moment... They are probably setting up a prolonged siege, if you go out for supplies you will likely get ripped into tiny little pieces by monsters from below...
Title: Re: Trapped. - Where Are They?
Post by: Grimith on January 21, 2011, 02:39:09 pm
I believe the trade ship got eviscerated by pirates in space with a critcouch hit. Presumably, we no longer have it in our possession.
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 21, 2011, 02:43:44 pm
Hence the escape pods and me spending 4 pages trying to get back to the dome
Title: Re: Trapped. - Where Are They?
Post by: RAM on January 21, 2011, 08:04:43 pm
So you need to lure the pirates and their delicious gun to the planet so that you can commandeer it...
Title: Re: Trapped. - Where Are They?
Post by: rty275 on January 21, 2011, 08:52:58 pm
I can handle it. Just shoot me at them.
Title: Re: Trapped. - Where Are They?
Post by: Aklyon on January 21, 2011, 09:10:20 pm
I can handle it. Just shoot me at them.
Someone find him a space helmet. (Or a goldfish bowl if we're doing this Super Paper Mario way)
Title: Re: Trapped. - Where Are They?
Post by: rty275 on January 21, 2011, 10:11:29 pm
Sounds good to me. Whatever will survive the impact would be preferable though.
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 21, 2011, 10:22:58 pm
I go bug the domes folk for supplies such as XXXXL spacesuits and mattresses
Title: Re: Trapped. - Where Are They?
Post by: RAM on January 21, 2011, 10:23:31 pm
The trick will be in timing it so that the P.C. projectile and the critcouch collide mid-flight...
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 21, 2011, 10:26:02 pm
Which is stronger Critcouch or Nodachi?
Title: Re: Trapped. - Where Are They?
Post by: Aklyon on January 21, 2011, 10:27:54 pm
Critcouch is out of ammo. Its a normal (ship-scale) couch gun right now.
Title: Re: Trapped. - Where Are They?
Post by: rty275 on January 21, 2011, 10:33:43 pm
I have something the Critcouch (hopefully) doesn't: a consciousness. Once i'm up there, i'm going to go all out on their ship (preserving the ship-scale couch gun if at all possible.
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 21, 2011, 10:37:58 pm
Also I ask the astrologer/smith/rockstar/inventor about the Critcouch
Title: Re: Trapped. - Where Are They?
Post by: Aklyon on January 21, 2011, 10:44:40 pm
I have something the Critcouch (hopefully) doesn't: a consciousness. Once i'm up there, i'm going to go all out on their ship (preserving the ship-scale couch gun if at all possible.
They're in the station. You've got quite the flight ahead of you, Armor Guy.
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 21, 2011, 10:48:51 pm
If we're gonna get him into space we're gonna need to like build a giant railgun on the roof of the dome or a giant cannon with a hollow bullet or something like that.

...I just tought of something how Nodachi get back down?
Title: Re: Trapped. - Where Are They?
Post by: rty275 on January 21, 2011, 11:05:27 pm
Gravity. And hopefully, some sort of parachute the scientists give me, even if just to slow my fall a slight amount.
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 21, 2011, 11:09:09 pm
How will you keep from burning up in re-entry for that matter if you do jump uncontrolled steer yourself far away from the dome so it isn't reduced to a crater
Title: Re: Trapped. - Where Are They?
Post by: rty275 on January 21, 2011, 11:10:41 pm
Now that I think of it, I will probably commandeer their ship, and if I can't do that, I will use an escape pod.
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 21, 2011, 11:13:10 pm
Though with the escape pod there is the possibility that you will be too heavy once gravity starts back up
Title: Re: Trapped. - Where Are They?
Post by: rty275 on January 21, 2011, 11:33:33 pm
Stop giving Aklyon ideas!
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 22, 2011, 12:17:05 am
 :-X
Title: Re: Trapped. - Where Are They?
Post by: Aklyon on January 22, 2011, 08:06:02 am
You do have the rockets, you know.
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 24, 2011, 02:12:14 pm
I leave out a box propped up with a stick trap using some chicken wings as the bait
Title: Re: Trapped. - Where Are They?
Post by: Aklyon on January 24, 2011, 02:33:16 pm
A monster appears, grabs the box, and vanishes. Another box is thrown out, and it again vanishes the box away. The monsters seem to have found a pack of Teleporting Sneevils.

(You can blame Golden Sun Dark Dawn for the lack of updates if you want.)
Title: Re: Trapped. - Where Are They?
Post by: Furtuka on January 24, 2011, 03:05:09 pm
I build a time bomb set it and place it in one of the boxes
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 08:14:18 pm
You four decide to hide in a large box, and have the smith (and the miners, and the apprentices) throw you outside. Nodachi is given a much bigger box and told to put himself in it once out there. Your weapons are kept with you as always.

You feel a shift, a sensation of wanting to puke, and then stillness again. The is a feeling of foreboding from outside the boxes.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 08:24:10 pm
I attack the darkness feeling!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 08:29:07 pm
You can't attack the feeling, the box isn't open!
The box's darkness is hurt! the box's darkness flees! it is now light inside Nodachi's box.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 27, 2011, 09:56:39 pm
I attack the darkness in our box!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 10:05:24 pm
Both boxes now lack darkness inside. The foreboding feeling feels worse now.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 10:18:54 pm
I attack the brightness! I will create a paradox!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 10:29:25 pm
The light is scared! The light flees!
The box explodes under the pressure of Nodachi's paradox!
...You understand the foreboding feeling now. its absolutely pitch black in here, you can barely see your hands! yet all is silent.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 10:39:36 pm
I attack the silence!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 10:40:26 pm
You do not know if that worked or not, you heard nae noise.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 27, 2011, 10:42:30 pm
I attack the darkness outside the box
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 10:44:14 pm
I'm in my own box, you are in a different place (I think)
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 10:44:55 pm
Furtaka bursts out of the box and attacks the dark!
...Whats with this room? the box made no noise either.
(no, both are in same dark, weirdly silent room)
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 10:46:15 pm
I set my rockets on minimum setting so they provide light without moving me too much.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 27, 2011, 10:47:07 pm
I scrape my sword against lillipads armor to make sparks
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 10:49:38 pm
The sparks appear but vanish mid-air.
The room looks disgusting, but none of you seem to agree on whats actually in the room, except for where the door is.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 10:50:30 pm
What do we each see? (in pm's or spoilers)
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 10:51:48 pm
Whatever your character would say is gross.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 10:52:44 pm
Alright. I leave the room!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 10:54:34 pm
I'd heavily recommend backup here.
unless you want to test the luck again.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 10:55:36 pm
Let's all go out of the room then!
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on January 27, 2011, 11:01:19 pm
Power up my blight sabers and attack. with great justice!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 11:03:23 pm
You all get out, and op-OHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAPOHCRAP *SLAM!*
The door is slammed shut again, as you all try to think of how many hundreds of scouts are outside this room. Hopefully its only a storage room or something, not a massive nest of scout doomies.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 11:05:20 pm
Hmmmmm. What kind of storage room?
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on January 27, 2011, 11:06:23 pm
I use my borce powers to examine the surrounding environment.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 11:09:54 pm
The Borce detects the corpses of the teleporting sneevils that brought you here right outside the door. Apparently they weren't allies after all. Best guess from the Borce is ~200 scouts.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 11:11:08 pm
I use my math skills to determine what the odds of our survival is if we just rush on out.
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on January 27, 2011, 11:13:25 pm
Try to (and ask rty what he thinks the odds are as well) determine the odds of survival if we open the door and just wait in here, while they all try to rush through the doorway and die in droves.
EDIT: also, could we loot the sneevils corpses for the teleporters, or are the sneevils themselves teleporting?
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 11:17:09 pm
Griph interrupts your calculations with a gloved hand on your shoulder-rock.
"Dude, we don't need to know how horribly outnumbered we are. Just give us a guess and be a wall long enough for us to thin them out until your gun runs out of battery."
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 11:18:59 pm
Alright. I give him a guess, open the door, fire out some explosive rounds, and tank for the squishys.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 27, 2011, 11:21:30 pm
whats your guess? (just curious before I get to the fighting)
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 27, 2011, 11:22:49 pm
With charging out? Probably 30-1 against us. With opening the door and tanking? Somewhere around 3-1 for us.
Title: Re: Trapped. - A foreboding feeling.
Post by: Grimith on January 28, 2011, 12:02:20 am
It's okay. We so got this. What could possibly go wrong?
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on January 28, 2011, 12:05:19 am
What could possibly go wrong?
Oh god, why did you doom us all. Now its going to turn out that all the doomy doom monster scouts out there are each shapeshifting super bosses, that regenerate from any wound and can teleport.
Title: Re: Trapped. - A foreboding feeling.
Post by: RAM on January 28, 2011, 12:05:56 am
What could possibly go wrong?
Rocks fall?
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 28, 2011, 03:59:10 pm
Spoiler (click to show/hide)
Nodachi, as overly heavy as he is with all that stuff, is an amazingly good tank.The Railgun Katara isn't self-powering though,and eventually turns into two unpowered adamantine katara. Behind him is Griph with his Chainblade, and behind him is everyone else.
But more scouts appear from what looks like a rather large...hole. You can hear squishing and other organic noises coming from it but aren't close enough to tell what it is exactly.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 28, 2011, 04:01:42 pm
Ew I'm guessing the mother/queen is in there
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on January 28, 2011, 04:12:36 pm
Use the Borce to examine the hole.
(I love having borce powers)
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 28, 2011, 04:16:11 pm
The Borce does not want to examine the hole. It feels like a yawning maw of evil doomie blackness.
Title: Re: Trapped. - A foreboding feeling.
Post by: RAM on January 28, 2011, 05:12:16 pm
When you occupy the choke-point between two opposing armies do you:
A: Die horribly?
B: Die horribly?
C: Die horribly?
D: All of the above?
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 28, 2011, 05:14:55 pm
E. throw Nodachi at it  :P
F. Surrender then die horribly
G. Go back into the box and pretend to be Snake
H.Go berserk
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 28, 2011, 05:19:40 pm
You guys are only facing a single opposing army from one entrance, not two. the Borce-disliked hole is across the room from you guys.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 28, 2011, 07:05:25 pm
Do any of the enemies fly? If you guys could hold them off, I could fly over the hole with my rockets and check it out.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 28, 2011, 07:45:02 pm
i think lillipad's power armor can stand in for you as the wall for a few moments
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 05:44:03 pm
You two switch, and Nodachi flies over the hole. it spits a scout at him, but does no damage due to it missing the rockets. the scout lay heavily dazed off to the side after being shot into Nodachi head first. Griph's armor is having trouble maintaining its effectiveness against such a swarm.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 05:49:07 pm
does nodachi need ALL of his rockets?
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 05:53:08 pm
does nodachi need ALL of his rockets?
No, but if he lost more than a fourth of them he'd lose at least half of his mobility. the engineers went a bit overboard to keep them as strain-free as possible.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 05:55:57 pm
yo rty275 mind if we rig one of your rockets into a bomb of something?
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 31, 2011, 06:25:41 pm
Sure. I drop a rocket-bomb into the pit.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 06:37:12 pm
All of the scouts are stunned for a moment while the hole spasms, but then all try to jump onto Nodachi. The rockets strain to keep him high enough to avoid them. These scouts seem to be controlled by a hivemind.
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on January 31, 2011, 06:40:09 pm
All of the scouts are stunned for a moment while the hole spasms, but then all try to jump onto Nodachi. The rockets strain to keep him high enough to avoid them. These scouts seem to be controlled by a hivemind.
Use the borce to try to psychically disrupt the hivemind's communications, and thought processes (as my attack in the turn instead of using my bight saber)
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 07:07:45 pm
The hivemind is disrupted for a second, and the scouts that were about to finish a bridge to Nodachi tumble into the pit. They then are instantly relaunched out at twice the speed and are turned into exploded goo on Nodachi's feet and arse. The rockets are mostly unaffected, though the ones sprayed with the goo seem to be having more trouble. then again, they're also the ones lowest, so it could just be normal.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 07:09:54 pm
I'm out of ideas besides throwing more bombs
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 07:16:30 pm
Nodachi drops, and, like the scouts were, is launched back out, smashing through the ceiling. You four hear a loud crashing noise and swearing as Nodachi hits something above you, while the scouts attempt pointlessly to jump upwards. You take the opportunity to reload before attacking them again. After another explosion, a dark purple light shines down from above.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 07:18:16 pm
hey lemon, sense anything?
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on January 31, 2011, 07:34:53 pm
try to use the borce to sense what the light is.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 07:35:30 pm
Its just light. odd color, but light nonetheless.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 07:36:20 pm
nodachi do you mind flying up there and checking out wut it is?
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 07:37:39 pm
nodachi do you mind flying up there and checking out wut it is?
He's already up there.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 07:38:23 pm
well do ya mind mind poking it or something rty275?
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 31, 2011, 08:01:09 pm
I poke at the light!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 08:12:38 pm
It turns orange.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 08:13:05 pm
!!! ooh lets try that again!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 08:18:43 pm
It turns pink.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 08:19:17 pm
again! again! again! again! again! again!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 08:20:34 pm
It turns green.
Furtaka keeps yelling at Nodachi to poke it again.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 31, 2011, 08:22:42 pm
I stab it.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 08:23:01 pm
*ducks and covers*
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 08:25:49 pm
It turns red and starts humming in a laserly way.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 08:26:57 pm
*hides behind griph and ducks and covers some more*
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 08:30:50 pm
The floor starts melting from it. apparently the laserly humming meant it was actually laser-like. The scouts try to attack the laser and, obviously, are burnificated.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 08:31:53 pm
*shouts for nodachi to get back here/apologize to it and try to make it friendly*
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on January 31, 2011, 08:36:09 pm
*shouts for nodachi to get back here/apologize to it and try to make it friendly*
(You guys are safe, its just the organic-ish floor in the hole room thats melting.)
Nodachi pokes it apologetically and gets slightly singed.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on January 31, 2011, 08:39:04 pm
*stand back and eats imaginary popcorn*
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on January 31, 2011, 10:18:32 pm
I start hacking away at the horde from above! Once they all die, I will target the hole!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 01, 2011, 09:40:33 am
Nodachi starts attacking them, but they tumble down into the floor below as it falls apart. he might want to move back with the others before all of it gives, the rockets were made to keep him floating, not flying.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 01, 2011, 04:02:08 pm
I shout at Nodachi
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on February 01, 2011, 06:45:17 pm
I fly back and give my rockets a break.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 01, 2011, 06:52:32 pm
I hand some popcorn to Nodachi
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 01, 2011, 07:02:06 pm
"Hey! Popcorn!"
"Popcorn?"
"POPCORN!"
Nodachi floats over, hungry. Furtaka gives him some.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 01, 2011, 07:04:57 pm
I keep watching the hive fry
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 05, 2011, 01:39:25 pm
Its melts away completely, and the walls start to crumble from lack of nutrition.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 05, 2011, 01:47:36 pm
I start looking for a way out
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on February 05, 2011, 04:46:20 pm
I start making my own way out.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 11, 2011, 02:52:30 pm
Sorry for forgetting about this, I'd lost track of what I had planned to show you guys next. More of a heads-up than anything, I guess.
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on February 11, 2011, 03:59:54 pm
Steal some popcorn.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 07:07:05 pm
*Warp!*
You all are standing next to a large, collapsed, semi-portable hole. The dome is nowhere nearby, and there is desert around you.

(Lets just continue on, forget that unfinished part.)
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 07:12:57 pm
!!! ITS BACK

I pick up the semi portable hole
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 07:17:05 pm
It is collapsed, too big to carry personally (requires a vehicle, thus the semi in semi-portable), and doesn't lead to anything good. Do you really want it?
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 07:19:35 pm
what if we tied it to both Nodachi and griph
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 07:23:44 pm
Nodachi isn't super strong (besides being able to move), just super heavy and rocket powered.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 07:34:39 pm
he has some spairs
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on February 16, 2011, 07:38:11 pm
Actually, I don't. I could spare some for reduced mobility, but in an unknown area, I may need to move quickly.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 07:39:26 pm
good point... AUGh any Ideas rty275?
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on February 16, 2011, 07:42:11 pm
We don't actually know where the dome is, so if you guys really want to keep it, then we should set this area up as a main base of operations, then when we find the dome, we should send one or two people to get a tractor or something to come back and get the semi-portable hole.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 07:44:58 pm
Do you guys really want to drag all those scouts right next to your dome?

setting up there is a good idea, though. not much else visible except sand, sand, and sand. and a cactus off yonder.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on February 16, 2011, 07:46:05 pm
Cactuscout? Kill it!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 07:55:42 pm
Cactus is not scout.
Cactus is also not Spy.
Cactus is just plant.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 08:17:05 pm
Nodachi can you fly up high enough to spot the dome?
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on February 16, 2011, 08:18:05 pm
Possibly, though if my rockets run out of fuel, I will crash and probably die.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 08:20:57 pm
you seem very serious today
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 08:22:22 pm
He won't die from that, the armor is too good. He'd die from being stuck as a rock in the middle of a desert.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 08:45:25 pm
I stand on top of griph who doesn't seem to be doing anything and look into the horizon searching for the dome
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 09:09:25 pm
Furtaka stands on Griph, and Nodachi carefully boosts up for a minute, but nothing can be seen except the vast dunes of sand, the hole, and the lone cactus.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on February 16, 2011, 09:10:13 pm
What is in the hole?
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 09:12:56 pm
all that weird stuff we saw. Science team will want to take a look at it
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 09:17:22 pm
Well, whats left of it. Nodachi rocketbombed it, remember?
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on February 16, 2011, 10:22:30 pm
Kill the cactus.
Hm... no clue what to do after that though.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 10:24:47 pm
Who's killing it?
It might be a trap.

Or not.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 10:25:27 pm
I stand on top of griph who doesn't seem to be doing anything and look into the horizon searching for the dome
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 10:26:32 pm
We did that already. nada.
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 16, 2011, 10:31:42 pm
Whoa, Griph is still alive? I haven't been paying huge attention to the forum lately, so this is legitimately news to me.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 16, 2011, 10:32:10 pm
no one's died in quiet a while
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 16, 2011, 10:38:53 pm
I will point in a direction with ridiculuck to find the dome.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 16, 2011, 10:40:25 pm
Whoa, Griph is still alive? I haven't been paying huge attention to the forum lately, so this is legitimately news to me.
Griph is pretty much the immortal here, even though he was meant to be doomed at the start. Even when I stopped adding 2 to the roll because he obviously didn't need it anymore (even though he had twice the trouble as the rest due to being alone), he's never gotten more than a normal injury so far, with only a Chainblade and some traps. (and now powered armor as well)
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 18, 2011, 09:22:32 pm
So, are you guys gonig to do anything besides rely on Griph's ridiculuck to get out of the desert?
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on February 18, 2011, 09:45:05 pm
Without more information we can't do anything. Sure, we could find out which way is north by looking at the sunrise, but that wouldn't help cause we don't know what direction the dome is.
We can't just walk in a random direction since this is a desert planet, eventually we would just die. And none of us have any way to contact other people (i could be wrong here though).

Try to use the borce to determine the direction of the dome (yeah, not sure how the borce could do this, but its worth a shot i suppose).
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 18, 2011, 09:45:11 pm
I convince nodachi to lend me one rocket to make a compass
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on February 18, 2011, 09:46:42 pm
How can you make a compass with a rocket? And even more, how does a compass help us? We don't know what direction the dome is.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 18, 2011, 09:47:47 pm
You're still on Dome Planet, just in a large desert.
north, says the borce.
southeast, east a bit more, and then north, says Griph.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on February 18, 2011, 09:49:19 pm
I trust Griph. He has been around for so long, he has to know how to survive.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 18, 2011, 10:02:05 pm
I trust the Borce

and however I was able to make a compass out of an escape pod engine silly :D
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 19, 2011, 01:39:37 am
Ridiculuck, or the Borce, huh? It's all so convoluted...
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 19, 2011, 01:41:40 am
well, like lemon said, you guys barely have any information. just desert, collapsed semi-portable hole, a sole cactus, ridiculuck, and the Borce.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 19, 2011, 09:01:56 am
obviously we must interrogate the cactus
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 19, 2011, 09:09:45 am
The cactus is silent.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 19, 2011, 09:11:28 am
"not talking eh..." *slices a cactus arm off "HOW ABOUT NOW!!! MWAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!"
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 19, 2011, 09:12:26 am
It remains silent.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 19, 2011, 09:19:58 am
*slices more arms off*
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 19, 2011, 09:27:18 am
It slumps over in the sand.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 19, 2011, 09:29:22 am
*sighs* "alright now what, and how does a cactus slouch anyways"
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 19, 2011, 09:36:09 am
Well, its more the sand moved and made the cactus fall over, but same thing.
You go North, eventually finding another semi-portable hole. THis one glows blackish-purple
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 19, 2011, 09:42:40 am
" Buke could you use the borce to sense if there are any other holes?
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on February 19, 2011, 07:41:00 pm
Use the borce to look for other holes. Use the borce to examine this hole.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 19, 2011, 11:24:19 pm
The Borce hates this hole just as much as the other one, and does not detect anymore.
It detects a cactus to the north and one to the south, though.
Title: Re: Trapped. - A foreboding feeling.
Post by: RAM on February 19, 2011, 11:36:56 pm
Where one is stuck down, two shall take its place!
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 19, 2011, 11:41:44 pm
should I take that as a suggestion to continue north? or south?
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 19, 2011, 11:54:10 pm
"alright Nodachi it must be his comrades you and Buke interrogate one while Griph and I deal with the other"
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 19, 2011, 11:54:56 pm
The southern one is the one you already 'killed'.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 19, 2011, 11:56:25 pm
Hey YOU! you better give some answers if you don't want to end up like your friend over there   >:("
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 20, 2011, 01:33:22 am
Griph will go the way ridiculuck pointed out before the stupidity overwhelms him.
Title: Re: Trapped. - A foreboding feeling.
Post by: lemon10 on February 20, 2011, 02:08:46 am
North obviously then, since there is still one of those damn cactuses there.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 20, 2011, 02:39:33 pm
You go southeast, east a bit more, and then north. You see trees in the distance.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 20, 2011, 03:05:13 pm
"... I did not know there were trees on this planet"


I climb up on top of one of the tress and try to see the dome
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 20, 2011, 03:10:56 pm
(The dome was in a jungle. ::) how did you not see trees before?)
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 20, 2011, 03:18:37 pm
I thought it was a desert  :o
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 20, 2011, 03:20:04 pm
I thought it was a desert  :o
Thats where you are right now, not where the dome is.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 20, 2011, 03:20:39 pm
No cI had always envisioned the planet as an oversized wasteland for some reason  :-\
Title: Re: Trapped. - A foreboding feeling.
Post by: RAM on February 20, 2011, 06:46:16 pm
It is a waste-land, everything that sets foot in the jungles is converted into the waste-products of the Doomy Dooms...
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 20, 2011, 06:51:27 pm
Yeah, except the quickly falling number of natural predators. You guys need to get back before the jungle runs out of things to fight for us, otherwise there'll be too many doomies for your traps to handle.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 20, 2011, 06:56:21 pm
I climb up on top of one of the tress and try to see the dome
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 20, 2011, 07:27:19 pm
You see a distant white thing northeast.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 20, 2011, 07:28:19 pm
I suggest heading toward the white thing
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 20, 2011, 08:09:01 pm
Heading towards the white thing leads you to it becoming more dome-shaped, but also worryingly surrounded by monsters...
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 20, 2011, 08:15:31 pm
Ridiculuck to the rescue?
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 20, 2011, 08:22:55 pm
"Griph does your power armor have a scope?"
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 22, 2011, 09:59:34 pm
Well, does it?
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 22, 2011, 10:10:59 pm
The telesconoculars are in my pockets?
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 22, 2011, 10:14:51 pm
I think so.
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 22, 2011, 10:22:43 pm
That was a plot device answer, not a plot device question.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 23, 2011, 08:04:19 am
It is the dome! Huzzah!

Forsooth, what a horrible siege! Legions upon legions upon legions of scouts, Somewhat less amounts of Mooks, and at least 2 artillerybeasts! How has the dome not shattered? You five stop a mile away from the nearest monsters, needing a plan for this.

(I'll give you guys access to all the weapons you had so far, not just the ones you're currently holding)
Title: Re: Trapped. - A foreboding feeling.
Post by: RAM on February 23, 2011, 07:43:54 pm
You should crash the trade-ship into them...
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 23, 2011, 07:45:32 pm
I say we start out with THE COUCH GUNS
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 27, 2011, 07:46:52 pm
The Couch guns, they are fired!
(16)
Much smushing! But little effect when there are so many legions.
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 27, 2011, 07:52:33 pm
Fire again. Let's not be afraid to use chairs too just because it's called a couch gun this time.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 27, 2011, 07:56:38 pm
The Second Salvo is fired, this time using the chair add-on as well!
(13+20!)
The chairs splinter on impact and cause MASSIVE DAMAGE! a couple legions are either wiped out or incapacitated by the splinter storm!
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 27, 2011, 08:07:00 pm
Once more, with gusto. If that's too boring, then Griph will toss the couches himself if need be.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 27, 2011, 08:18:23 pm
The Third salvo is fired!
(2+10)
It smacks into the previous couch salvos and does nothing of any note. The chairs miss entirely.
The COUCH GUNS are now out of upholstery, and will not fire skeletal couches very well.
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 27, 2011, 08:25:14 pm
Griph will guesstimate the amount remaining.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 27, 2011, 08:30:16 pm
Umm, 246956067?
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 27, 2011, 08:33:53 pm
Griph will sigh at the literalness of the ridiculuck, then proceed to toss a boulder or tree of relatively medium size at the crowd surrounding the dome.
Title: Re: Trapped. - A foreboding feeling.
Post by: Twi on February 27, 2011, 08:35:23 pm
(I dare say, might I rejoin the RP? Or get on the waiting list?
Spoiler (click to show/hide)
(
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 27, 2011, 08:38:44 pm
I have a plan we go and have griphs power armor integrate the weapons of all the dead characters! oh and we fire one of nodachis spare rockets out of the couch gun taped to the inside of the skeletal couches
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 27, 2011, 08:40:31 pm
I always seem to be some kind of test subject in games Aklyon runs. Why is that?

Twi: We've already got a shovel user. A megaton shovel user.
Title: Re: Trapped. - A foreboding feeling.
Post by: Twi on February 27, 2011, 08:41:12 pm
Ah, well, then I will choose a different weapon.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 27, 2011, 08:43:25 pm
because you have power armor and rediculuck and you haven't been online as much as you use to as far as I can tell
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 27, 2011, 08:44:22 pm
I always seem to be some kind of test subject in games Aklyon runs. Why is that?
When else has it happened? So far nodachi seems to be the most test subject-y, you just seem like the ridiculuck guy with modular power armor.

(Sure, Twi. you're after the other three, if they're still interested when I get to them)
(also, Random.org can make really big numbers!)

Griph strains the power armor, but successfully throws a boulder in the general direction of the dome. it smushes a couple legions and only stops after minorly denting the dome.
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 27, 2011, 08:56:01 pm
I'm on essentially 24/7, I logged off earlier today to let my computer and monitor cool down, and there was a power outage a few days ago, but other than that I just keep this open in the window I do random stuff in. I don't post as often because this subforum has slowed down significantly.

Aklyon: I'm talking about your games in general. In this I'm slightly less of a test subject, but in other things you seem to enjoy "borrowing" things and chuckling in amusement.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 27, 2011, 09:02:43 pm
because your you and its all in good fun
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 27, 2011, 09:13:01 pm
Basically what furtaka said, and it helped bump Justice a couple times, which was fun to be in before it died.
Title: Re: Trapped. - A foreboding feeling.
Post by: Twi on February 27, 2011, 09:13:44 pm
So, might I ask what is going on?
I'm slightly confused..
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 27, 2011, 09:16:06 pm
we're talking to lillipad about his feelings
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 27, 2011, 09:18:24 pm
we're talking to lillipad about his feelings
While also trying to deal with a MASSIVE SCOUT SWARM SIEGE W/ MOOK LEADERS.
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on February 27, 2011, 09:20:41 pm
Feelings? I'm just complaining about being a test subject, and the slowness of the forums.

Griph will search for the user's manual of the power armor.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on February 27, 2011, 09:31:28 pm
on the bottom of one of the armpits, you find a note:

Power Armor User Manual: Please call 1-379-2788 within visua-phone distance of a space station.
And you'd thought the engineers had built it, not bought it from Trader...
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on February 27, 2011, 09:35:46 pm
I facepalm
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on March 01, 2011, 06:19:12 pm
I use my armor awesomeness to fly over with a couch/chair gun and start being a mobile artillery platform.
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on March 05, 2011, 11:46:46 am
Nodachi does not do much damage, since the couches fall apart after landing.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on March 05, 2011, 12:01:06 pm
what other weapons do we c urrently have?
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on March 05, 2011, 12:03:56 pm
Nodachi's railgun/tesla katara, Tesla weapons from before (the one that had the chain lightning effect), guns, two railguns, and what weapons you're holding have right now.
Title: Re: Trapped. - A foreboding feeling.
Post by: Furtuka on March 05, 2011, 12:05:17 pm
FIGTH!
Title: Re: Trapped. - A foreboding feeling.
Post by: RAM on March 05, 2011, 06:59:19 pm
What you need is some sort of large conductor, then you need to somehow project it over the hordes, then hit it with a massive mount of electricity. Or you could just give up on operation 'Disco Ball of Doom-doom'...
Title: Re: Trapped. - A foreboding feeling.
Post by: Aklyon on March 05, 2011, 07:12:43 pm
operation 'Disco Ball of Doom-doom'...
Are you planning a dance-fight?
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on March 05, 2011, 07:22:31 pm
Nodachi can do a great "Robot".
Title: Re: Trapped. - A foreboding feeling.
Post by: RAM on March 06, 2011, 04:52:43 am
But if Nodachi dances, who will be the disco-ball?
Title: Re: Trapped. - A foreboding feeling.
Post by: Lillipad on March 06, 2011, 04:54:45 am
The ghosts of the pirates.
Title: Re: Trapped. - A foreboding feeling.
Post by: rty275 on March 06, 2011, 03:47:57 pm
Or if we put reflective plating on my armor, I can dance and be the disco ball!
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 06, 2011, 08:23:09 pm
Well, Since I've finally gotten my amount of games i wanted to play down from the crazy amount in March, do you guys want to continue this?
Title: Re: Trapped. - (Returning?)
Post by: adwarf on April 06, 2011, 08:28:32 pm
I sure do.
Title: Re: Trapped. - (Returning?)
Post by: Furtuka on April 06, 2011, 08:44:26 pm
HUZZAH!
Title: Re: Trapped. - (Returning?)
Post by: rty275 on April 06, 2011, 09:21:41 pm
IT LIVES!!!
Title: Re: Trapped. - (Returning?)
Post by: Twi on April 06, 2011, 09:21:59 pm
Yush!
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 06, 2011, 09:28:24 pm
Currently:
Who else was currently active in here, besides Furtaka, rty(Nodachi the flying rock/disco-ball), and Lillipad(Griph the Immortal of Ridiculuck)
Title: Re: Trapped. - (Returning?)
Post by: Furtuka on April 06, 2011, 09:29:55 pm
The guy with the Borce.

Edit:Uh that was Lemon I think but I haven't seen him in like forever. There was also RAM I think
Title: Re: Trapped. - (Returning?)
Post by: Twi on April 06, 2011, 09:35:21 pm
Not me for obvious reasons, but meh...
I can't think of any additional examples.
Title: Re: Trapped. - (Returning?)
Post by: RAM on April 06, 2011, 09:35:53 pm
RAM does not currently play a role on the story.
Title: Re: Trapped. - (Returning?)
Post by: Furtuka on April 06, 2011, 09:38:48 pm
Ah I just looked back a few pages and wrote down everyone except Twi. So as far as I could tell it was just Me, Lillipad, Lemon10, and rty275
Title: Re: Trapped. - (Returning?)
Post by: Twi on April 06, 2011, 09:42:22 pm
Oooh,that's only four people!
*joins*
XD
Sounds about right though.
Also, I do believe I remember rty275. From Knuckle Cracker
Or maybe I don't, dunno.
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 06, 2011, 09:42:50 pm
Mostly was asking because half of the current yes-people are waiting list people, which I could finagle in if the rest don't appear eventually, but I really don't want to have to take Griph out after hes lasted the entierty of the game somehow, outlasting at least 7 other characters.

We should have 5, though. two per entrance + lone guard Griph.
Title: Re: Trapped. - (Returning?)
Post by: Lillipad on April 06, 2011, 09:45:31 pm
Wait, what's this about removing Griph?
Title: Re: Trapped. - (Returning?)
Post by: Furtuka on April 06, 2011, 09:47:28 pm
 You hadn't posted yet so jut in case I assume. I looked back for about 10 pages and there was nobody else who posted. Oh yeah I think there was that muscley bodybuilder guy but he didn't post much.
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 06, 2011, 09:49:34 pm
Wait, what's this about removing Griph?
It was about Not removing Griph. I was saying how i could fit the others in, but you're here so I don't really need to.

Also, as far as I can tell the fifth person was Grimith, which is unfortuitous after seeing something on a different forum recently about him.
Title: Re: Trapped. - (Returning?)
Post by: Furtuka on April 06, 2011, 09:50:56 pm
??? so your saying something in real life happened?
Title: Re: Trapped. - (Returning?)
Post by: Strife26 on April 06, 2011, 09:52:26 pm
Maaaan, I thought that this was the other Trapped. Curses!
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 06, 2011, 09:54:04 pm
Basically yes, Furtaka. (http://forums.voltronarmy.com/viewtopic.php?f=1&t=2329)

Maaaan, I thought that this was the other Trapped. Curses!
Hehe, I KNEW someone would get the two mixed up eventually!
Title: Re: Trapped. - (Returning?)
Post by: Lillipad on April 06, 2011, 10:08:30 pm
Maaaan, I thought that this was the other Trapped. Curses!

This is the original Trapped. That other game is just some poser trying to be this. Or perhaps not, I haven't bothered reading it. Either way, I stand by my most likely incorrect opinion.
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 06, 2011, 10:09:49 pm
Barring any non-forum game Trapped's I don't know about, this is indeed the original Trapped.
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 06, 2011, 10:33:20 pm
Ok, so. Heres how it seems to be currently:

Furtaka, Nodachi, and Griph are still here. (Furtaka, rty, and Lillipad)
Unknown for Buke Bhywalker (lemon10) Grimith prob'ly not.
adwarf and RAM are the first two on the waiting list to bring it to five.
Title: Re: Trapped. - (Returning?)
Post by: Phantom on April 06, 2011, 11:24:37 pm
Hrm...
Still accepting players? Assuming this won't die again.
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 07, 2011, 05:18:15 pm
I suppose we are, but there'd still be three ahead of you.
Anyway, Last call, Lemon10. speak or be replaced by adwarf. Grimith's character I can just hide in the town as a tinkerer or similar.
Title: Re: Trapped. - (Returning?)
Post by: lemon10 on April 07, 2011, 05:20:16 pm
Here, didn't know that this game was alive again.
Title: Re: Trapped. - (Returned!)
Post by: Aklyon on April 07, 2011, 05:37:48 pm
Alright then.

A small meteor fragment smashes into one of the artillery beasts, drawing all the attention away from you 5 even though it doesn't majorly injure it. Gustave sneaks into the dome and takes over a unused building, tired of fighting. The rest of you follow him in, but return to position at the gates, or whats left of them at this point in the siege.
All the defences have been exploded or are otherwise useless from the artillery blasts except the blast doors, and the dome electrification is not enough to disable the stray shells, meaning there are noticeable cracks in the dome, but nothing major enough to require disabling the electric. Requesting backup would require UNPIRATING the Space Station, since right now obviously the pirates aren't going to call the army upon themselves.

Things To Do:
1. DEFEND!
2. Fix Dome Cracks. (Defending + Escorting)
3. Rebuild defences while under fire. (DIFFICULT.)
4. HIDE?
5. Fire Nodachi into the Space Station and hope that armor is pirate-proof. (Possibility of backup if successful)

What will you do? (adwarf, you're in now)
Title: Re: Trapped. - (Returning?)
Post by: Furtuka on April 07, 2011, 05:40:55 pm
I resubmit my plan of integrating all of the weapons of the dead characters into either a robot or Griphs armor
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 07, 2011, 05:42:48 pm
Most of those are either unusably wrecked or being used.
Title: Re: Trapped. - (Returning?)
Post by: Furtuka on April 07, 2011, 05:44:08 pm
Oh well I'm gonna go "convince" the astronomer to build more couch guns and "donate" his couches to the war effort. And then get back to helpin once they're set up
Title: Re: Trapped. - (Returning?)
Post by: Lillipad on April 07, 2011, 08:10:58 pm
I can't leave, so DEFEND!
Title: Re: Trapped. - (Returning?)
Post by: adwarf on April 07, 2011, 08:13:38 pm
I will also defend my position
Title: Re: Trapped. - (Returning?)
Post by: Phantom on April 07, 2011, 08:19:34 pm
Well, for later...


Name: Parker
First Weapon choice: Futuristic Assault Rifle
Bio/History: He's from New Zealand, speaks with an accent, and dislikes college and his parents. What else?
Previous Job in the colony: Miner
Be The Lone Gun/Swordsman: Y
Title: Re: Trapped. - (Returning?)
Post by: lemon10 on April 07, 2011, 08:58:04 pm
Defend i suppose.
Title: Re: Trapped. - (Returning?)
Post by: rty275 on April 07, 2011, 09:05:13 pm
I will defend.
Title: Re: Trapped. - (Returning?)
Post by: Lillipad on April 07, 2011, 09:05:28 pm
Be The Lone Gun/Swordsman: Y

I'd have to die first.
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 07, 2011, 09:08:58 pm
Be The Lone Gun/Swordsman: Y

I'd have to die first.
I've pretty much been ignoring that stat, it was really only needed for the start. Always good to know who I could switch it to just in case, though.
Title: Re: Trapped. - (Returning?)
Post by: Phantom on April 07, 2011, 10:38:25 pm
Be The Lone Gun/Swordsman: Y
I'd have to die first.
IT. SHALL. BE. SO!

Sorry, there went my brain again.


And that stat is pretty much ignored!? Aw.
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 07, 2011, 10:40:41 pm
And that stat is pretty much ignored!? Aw.
Well, when the first (and only so far) volunteer is ridiculously lucky, theres not much other point to it.
Title: Re: Trapped. - (Returning?)
Post by: Grimith on April 08, 2011, 06:38:17 pm
I can handle Gustave Guischard being retired. Obviously, with the trader of ever-so-long-ago being dead, he pretty much has nothing to do but continue to plot about how to murder people. Tinkering up goodies seems like a logical way to reach that goal.
Title: Re: Trapped. - (Returning?)
Post by: RAM on April 08, 2011, 08:59:35 pm
People could always be frozen in ice or infected by the doom and thawed/cured when their mind returns...
Title: Re: Trapped. - (Returning?)
Post by: Furtuka on April 16, 2011, 08:32:05 pm
???
Title: Re: Trapped. - (Returning?)
Post by: Aklyon on April 16, 2011, 08:33:44 pm
Agh, forgot about this. Give me a few minutes to find my dice and stuff, and I'll get the update up.