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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 325241 times)

Porpoisepower

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #270 on: July 17, 2010, 11:02:50 pm »

I think Armok was playing Jenga... and the game never ended. 8)
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Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #271 on: July 17, 2010, 11:09:12 pm »

Well my attempts at getting any type of frame of reference other than the monumental tower has been for nought, i shall tinker some more maybe but I'm not sure if Stonesense would bother to render the floor no matter how high i raise the values, but heres a cropped black background no fog view;
Spoiler (click to show/hide)
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Zaerosz

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #272 on: July 17, 2010, 11:11:59 pm »

Build a ramp on every level. The summit must be reached!
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くコ:彡

MetalSlimeHunt

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #273 on: July 17, 2010, 11:12:20 pm »

I'm guessing all that black stone is Slade?
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Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #274 on: July 17, 2010, 11:16:00 pm »

I'm guessing all that black stone is Slade?
Nope as far as we can tell it's micro climate caves, scattered throughout it, since some parts are inside afaik.
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Rose

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #275 on: July 17, 2010, 11:17:58 pm »

and here I was thinking 255 Z-levels would be all that's needed for  stonesense...

oh well.
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MetalSlimeHunt

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #276 on: July 17, 2010, 11:19:49 pm »

Someone should try digging down to Hidden Fun Land through normal adimantine tubes or a curious structure. See if the spire is down there as well.
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Quote from: Thomas Paine
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Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #277 on: July 17, 2010, 11:21:33 pm »

and here I was thinking 255 Z-levels would be all that's needed for  stonesense...

oh well.

Hehe, just did a quick calculation, incredibly rough that pic is approx 225.69 levels :P incredibly rough but nice to know i wasnt too far off, and a hack way of doing it too, cut and paste ftw. :D
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Rose

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #278 on: July 17, 2010, 11:22:44 pm »

I did post the method of getting entire-fortress shots, you know.
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MaximumZero

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #279 on: July 17, 2010, 11:32:32 pm »

That may make a computer asplode, though. Too much awesome. I still want someone to try, even though I can't.
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Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #280 on: July 17, 2010, 11:32:46 pm »

I did post the method of getting entire-fortress shots, you know.
I was pretty sure you had, but my weary mind didn't know where to look, i had a very brief scout in the Stonesense thread, guess it's on the wiki somewhere then? or have i maxed the height i can do?
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MaximumZero

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #281 on: July 17, 2010, 11:34:46 pm »

Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.


3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.

actually, stonsense is perfectly able to take screenshots of entire fortresses, but it's a little slow

Step one: change the init.txt so that the graphic mode is Software, and the number f shown Z-levels is the height of your fort
Step two: center the view in DF to the highest level in the fort.
Step Three: run stonesense, and as soon as you can see something, press CTRL+F5. you should see a message saying that a large screenshot is being taken, and a progress meter in the title bar.
Stap 4: realize that there's no way you can upload a 200mb png file anywhere

That would be in this thread.

Edit: On page 16, no less.
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Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #282 on: July 17, 2010, 11:39:54 pm »

Hehe, i blame the sun, since its 5:40am here, thanks for that, knew i had seen it somewhere recently and earlier i crawled through the thread looking for who said they tried to gen the seed in 31.08, i was mistaken then and I'm mistaken now, off to Stonesense!

Hmmm, seems there really wasn't anything much different to what i was doing, so far only the spire thats 255~z high, and the pngs are currently topping out at 2.7mb. To recap, I've set to software, set segmentsizes waaay up, 2074 is the z level above the top of the tower, i've varied the xy but makes no difference, i'm looking at the top of the tower in DF, Japa, or anyone else that's managed to do really large Stonesense screenshots, is 255 z level the highest it'll render at all currently?, i'm prob too tired to still be hammering away at this :P.
« Last Edit: July 18, 2010, 12:03:32 am by Thoth »
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Eduren

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #283 on: July 18, 2010, 12:09:45 am »

I'm curious why we haven't got any word from Toady about this. I'm sure he's seen it by now.

And did somebody submit it to the bug tracker yet?
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #284 on: July 18, 2010, 12:15:12 am »

In case anybody manages to actually get a screenshot of the entire thing, Dropbox has a good amount of space. Upload it there, after you optipng it and zip it or something of course.
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