Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 45

Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 326460 times)

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: 2212 z-level above-ground Adamantine Spire
« Reply #225 on: July 16, 2010, 05:07:34 pm »

I guess I'll have to dig up a similarly odd event I discovered. 

I had started an embark with a volcano, since I wanted easy magma access.  It turns out I got more than I bargained for, as I found a massive tube of obsidian and magma climbing out of the mountain.  While it does not boast such amazing height as the Spire, it was quite neat.

Spoiler (click to show/hide)

Nothing at all special about that, ALL volcanoes in the 2010 releases do that.
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

cbpye

  • Bay Watcher
  • Nerd Harder
    • View Profile
    • cbpye.net
Re: 2212 z-level above-ground Adamantine Spire
« Reply #226 on: July 16, 2010, 05:14:08 pm »

Tried making them into a squad and manually equipping them.  They got their gear as soon as i told them to go kill groundhogs, but they put it all back as soon as I cancelled the order.

I've also designated the entirety of the ground-level, and the two z-levels above it, to be channelled and deforested.  Still they refuse to do this work.

I've established a dormitory within the shadow of the spire.  Hopefully the migrant arrival will change things, provided I can actually make anything of value with which to attract said migrants.

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: 2212 z-level above-ground Adamantine Spire
« Reply #227 on: July 16, 2010, 07:35:34 pm »

Has anyone compared the underground features and any differences between the original save and people's re-genned worlds that lack the spare? As in, are there 40 z-level slade levels (or any similarity, for that matter) in both copies?

It MUST be known where reality breaks. For the sake of all Dwarven science, it must be known.

http://www.bay12forums.com/smf/index.php?topic=61507.msg1402040#msg1402040

As I mentioned in that post, there are far fewer levels belowground for the non-spire site which makes a comparision of the contents is not very meaningful, but here is part of the comparision.

The top five minerals for the spire site are:

RAW_ADAMANTINE : 83550
MICA : 87785
MICROCLINE : 119354
ORTHOCLASE : 140623
SLADE : 1008197

The top five minerals for my spireless site were:

GALENA : 14035
SLADE : 22261
MICROCLINE : 61039
MICA : 75096
ORTHOCLASE : 77118
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: 2212 z-level above-ground Adamantine Spire
« Reply #228 on: July 16, 2010, 07:58:55 pm »

Probably, but FOR THE LOVE OF ARMOK ONLY EXPORT THE UNDERGROUND PARTS. If you try to get it all it will kill your computer and maybe the next one or two you touch.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: 2212 z-level above-ground Adamantine Spire
« Reply #229 on: July 16, 2010, 08:11:12 pm »

Does nobody have a 3D visualizer? We really need one here.
Logged

Scaraban

  • Bay Watcher
  • One Crazy Ass Giant
    • View Profile
Re: 2212 z-level above-ground Adamantine Spire
« Reply #230 on: July 16, 2010, 10:02:23 pm »

Does nobody have a 3D visualizer? We really need one here.
im sure almost evry1 has a visualizer they like using the biggest problem being this file is SO FUCKED UP
Logged
It's a long way to the top if you want dank memes.

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: 2212 z-level above-ground Adamantine Spire
« Reply #231 on: July 16, 2010, 10:05:57 pm »

The ONLY visualizer that exists for the current version is StoneSense. There is no other.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: 2212 z-level above-ground Adamantine Spire
« Reply #232 on: July 16, 2010, 10:48:42 pm »

Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.


3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.
« Last Edit: July 16, 2010, 10:51:43 pm by Untelligent »
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: 2212 z-level above-ground Adamantine Spire
« Reply #233 on: July 16, 2010, 10:49:46 pm »

Somebody go port another visualizer then. Or just put a bunch of stonesense screenshots together.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: 2212 z-level above-ground Adamantine Spire
« Reply #234 on: July 16, 2010, 11:08:02 pm »

Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.


3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.

actually, stonsense is perfectly able to take screenshots of entire fortresses, but it's a little slow

Step one: change the init.txt so that the graphic mode is Software, and the number f shown Z-levels is the height of your fort
Step two: center the view in DF to the highest level in the fort.
Step Three: run stonesense, and as soon as you can see something, press CTRL+F5. you should see a message saying that a large screenshot is being taken, and a progress meter in the title bar.
Stap 4: realize that there's no way you can upload a 200mb png file anywhere
Logged

breadbocks

  • Bay Watcher
  • A manacled Mentlegen. (ಠ_ృ)
    • View Profile
Re: 2212 z-level above-ground Adamantine Spire
« Reply #235 on: July 16, 2010, 11:28:33 pm »

Holy fuck. It's 200 megs?  :o  How do you fit that on your comp?
Logged
Clearly, cakes are the next form of human evolution.

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: 2212 z-level above-ground Adamantine Spire
« Reply #236 on: July 16, 2010, 11:38:50 pm »

Aye, and Stonesense can't display a very big area at once, especially when we're talking about a lot of z-levels.


3Dwarf hadn't been updated for a while even before the release of 31.01, and I haven't heard anything about Visual Fortress in a while. There was a new visualizer being created for the new versions called Obsidian, not sure what the status of that is. And then I heard about another visualizer that can also display creatures, but that one's still a ways off.

Visual fortress is dead. Obsidian is the replacement from a different dev team.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: 2212 z-level above-ground Adamantine Spire
« Reply #237 on: July 17, 2010, 12:24:52 am »

200 MB must be uploaded now. Find a site.
Logged

nbonaparte

  • Bay Watcher
    • View Profile
Re: 2212 z-level above-ground Adamantine Spire
« Reply #238 on: July 17, 2010, 12:55:41 am »

Can't the image be shrunk to a reasonable size?
Logged
A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: 2212 z-level above-ground Adamantine Spire
« Reply #239 on: July 17, 2010, 03:26:14 am »

Just find a site, I'm sure there's one SOMEWHERE out there.
Logged
Pages: 1 ... 14 15 [16] 17 18 ... 45