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Are you gonna get Pokemon Sword or Pokemon Shield?

I ATTAC
- 8 (15.4%)
I PROTECC
- 6 (11.5%)
Waiting on the third one
- 2 (3.8%)
Waiting on the third AND fourth one
- 1 (1.9%)
GET WELL SOON ZYGARDE
- 5 (9.6%)
I am a concientous objector and abstain from taking up arms
- 30 (57.7%)

Total Members Voted: 51


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Author Topic: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES  (Read 651196 times)

Cthulhu

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5805 on: December 16, 2016, 01:13:56 pm »

Honestly... Give it time.

I honestly think that the reason they are dropping Megas is less because of power creep (because... Well... when did they ever care about Power Creep?) but rather because of the sheer monumental amount of work that would need to go into actually updating megas in order to be complete.

But even I don't think they are gone for good.

I mainly think power is the issue because of the VGC ban.  Megas like Kangaskhan kind of dominate doubles formats.
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Shoes...

Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5806 on: December 16, 2016, 01:41:52 pm »

Dick move, SuMo.

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RedWarrior0

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5807 on: December 16, 2016, 02:48:50 pm »

Spoiler (click to show/hide)
« Last Edit: December 16, 2016, 02:54:30 pm by RedWarrior0 »
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umiman

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5808 on: December 16, 2016, 02:51:31 pm »

Dick move, SuMo.

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Pokemon NEVER locks out the "mandatory" legendaries.

Furtuka

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5809 on: December 16, 2016, 02:54:24 pm »

Dick move, SuMo.

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It's FEF, not FEOF

RedWarrior0

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5810 on: December 16, 2016, 03:00:20 pm »

Dick move, SuMo.

Spoiler (click to show/hide)
Pokemon NEVER locks out the "mandatory" legendaries.
Before Platinum, there was no or almost no way to battle a legendary again without a save + reset, other than getting your party defeated by it. Platinum introduced the method I mentioned above if you KO it or flee. BW introduced mandatory captures, where KOing the pokemon would give you a second shot. Off the top of my head, these would be the BW cover legendaries, Rayquaza and the first of the Lati@s in ORAS, and Solgaleo/Lunala in SM
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Furtuka

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It's FEF, not FEOF

Akura

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5812 on: December 16, 2016, 05:46:21 pm »

I'm sick of seeing Luvdisc. Trying to fish up a Corsola - two actually, I caught a Corsola already, now I'm trying to draw in Mareanie - but I either get "Nothing seems to be biting" after 1-3 seconds, junk items, or Luvdisc.

I'm fishing the spot on Route 9, Corsola appears 5% of the time there. The only other place is the ocean near Kukui's lab, which are 1%.

first of the Lati@s in ORAS

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Neonivek

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5813 on: December 16, 2016, 05:58:34 pm »

I am still astounded they still haven't added a Luvdisc evolution yet :P
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5814 on: December 16, 2016, 06:21:58 pm »

Wait, you can catch things other than Magikarp with the rod? I finally decided "to hell with fishing" when casting my line in Poni Canyon somehow wrangled up a level 30-something Magikarp that knew flail.

Also I just wish to confirm:

On a slightly different note, would anyone be interested in seeing my E4-beating team? You would be able to point out just how bad it is :P
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Greiger

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5815 on: December 16, 2016, 06:23:54 pm »

Wait, you can catch things other than Magikarp with the rod? I finally decided "to hell with fishing" when casting my line in Poni Canyon somehow wrangled up a level 30-something Magikarp that knew flail.

Also I just wish to confirm:

On a slightly different note, would anyone be interested in seeing my E4-beating team? You would be able to point out just how bad it is :P

Spoiler (click to show/hide)
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5816 on: December 16, 2016, 06:28:13 pm »

Wait, you can catch things other than Magikarp with the rod? I finally decided "to hell with fishing" when casting my line in Poni Canyon somehow wrangled up a level 30-something Magikarp that knew flail.

Also I just wish to confirm:

On a slightly different note, would anyone be interested in seeing my E4-beating team? You would be able to point out just how bad it is :P

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The great thing about ORAS' Delta Episode was that it gave you a perfect training opportunity mixed in with the plot and legendary capturing. I stubbornly stuck with the exact same team I beat the E4 with the first time, and prevailed in the rematch challenge without any extra grind.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Greiger

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5817 on: December 16, 2016, 06:33:51 pm »

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Neonivek

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5818 on: December 16, 2016, 06:36:39 pm »

It would be interesting if they brought in the Synchro Stones from the Pokken game.

Though... "IF" they did... I honestly wonder what it would do as far as game mechanics are concerned...

Because conceptually it puts a pokemon in near perfect synch with its trainer
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5819 on: December 16, 2016, 06:40:13 pm »

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"Competitive team"? Pfffft no. I raise the ones I like, give 'em silly names, maybe do a bit of breeding in the vain hope of a shiny, but that's it. The most I "power-level" my mons is by doing some dedicated EV training, usually using Super Training or Isle Evelup, and that's never done to excess.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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