Fortbent?
Issues in the detail plans:
- You create a mat and a tissue called R_FROND, then make a functionally identical one called L_FROND
- You don't use the abovementioned mats or tissues at all, instead opting for the use of LUNG in the frond parts
- You reference L_FROND twice in the tissue layers plan
- The THINKPAN:BRAIN_TEMPLATE lines are redundant
- Having said that, you could just cut the entire mat/tissue plans down to the frond mats + chitin since otherwise they're identical to the default humanoid one. Not like it's a big deal. You could do the same thing with the tissue layers plan, or make it even simpler and get rid of it altogether by making the fronds use a default category (LUNG + an additional skin layer defined within the creature would work the way you've got it set up now. I think Aqizzar used EAR).
Possible issues in the body entries:
- The think pan could just be a bodygloss for a regular brain
- NECK_GILLS is completely redundant and not used anywhere
- What's the deal with the complete bodies? The first looks entirely identical to the default HUMANOID, and the second doesn't need to exist at all so long as fronds are individual parts
Nitpicking aside, this looks decent, at least at a glance.
If you can't find what you want when it comes to horn appearances in the defaults (wide/close? thick/thin? long/short? convex/concave? high/low? straight/curly?) you can make your own ad-hoc ones via colours, but be aware that said colours are colours and they'll be picked out in preferences/used in forgotten beasts/whatever.
I was having trouble figuring out what each troll's blood was coloured, but then noticed that it's the same as eye colour when I was looking through the Raws. However, Dark Green bloods don't have their eye colour stated in their descriptions, unlike the other trolls. Candy red bloods have amber eyes.
Do you plan to add caste blood based workshops, or entity positions (monarch, general, etc.)?If you look at the raws, there is a framework for caste-based entity position already included; however, the damn thing only works in fortress mode and not world gen. Basically, if it worked, you'd only get tyrian purple-blooded trolls in imperial positions; also, you'd probably have subjugglator nobles that are only filled by indigo trolls.
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS:EYE:RED]
[TLCM_NOUN:eyes:PLURAL]
[TLCM_TIMING:IRIS:13:18]
[APP_MOD_IMPORTANCE:5000]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS:EYE:RED:1]
[TLCM_NOUN:eyes:PLURAL]
[TLCM_TIMING:IRIS:13:18]
[APP_MOD_IMPORTANCE:5000]
I figured out what was wrong with the Mutant eyes. You hadCode: [Select][SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS:EYE:RED]
[TLCM_NOUN:eyes:PLURAL]
[TLCM_TIMING:IRIS:13:18]
[APP_MOD_IMPORTANCE:5000]
It should have beenCode: [Select][SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS:EYE:RED:1]
[TLCM_NOUN:eyes:PLURAL]
[TLCM_TIMING:IRIS:13:18]
[APP_MOD_IMPORTANCE:5000]
(I hope I'm using "code" right.)
In the troll entity file, you mentioned wanting a diplomat name. I think Diplomarauder might work.
I see there are a few caste differences now. I wonder if it would be possible to represent psychic powers. I remember there was a way the represent psychically picking things up using some sort of quick-healing body parts made of some kind of vapour or something similar to that. If I can figure out how it was done, or find where I heard it, you could probably give something like that to the low bloods.
I noticed a while ago that Subjugglators (Indigo blooded Land Dwellers) have an extremely low pop ratio. I'm just wondering why. Was it said in the story that indigo blood is rare? I only remember candy-red like Karkat, jade-green like Kanaya, and the pinkish-violet blood like Feferi and HIC being extremely rare.
I'd help with the horn appearance modifiers, but I don't know how to make or use them. I'm trying to figure it out, though. Or are you just asking for the words to use for them? I can think of a few.
When it comes to indigo rarity, it wasn't directly said, but the title "grand highblood" given to Gamzee's ancestor seems to suggest incredible rarity.I assumed that it meant that he was just the leader of the Indigo bloods. I don't think Hussie ever went into detail about that. Anyway, just for balance in-game, because of their Building destroyer tag, high strength, and rage, it's probably better for them to be rare.
Psychic powers would be nice, but it would require me to make more castes :P (red_psychic, brown_psychic, etc.)
When it comes to indigo rarity, it wasn't directly said, but the title "grand highblood" given to Gamzee's ancestor seems to suggest incredible rarity.I assumed that it meant that he was just the leader of the Indigo bloods. I don't think Hussie ever went into detail about that. Anyway, just for balance in-game, because of their Building destroyer tag, high strength, and rage, it's probably better for them to be rare.Psychic powers would be nice, but it would require me to make more castes :P (red_psychic, brown_psychic, etc.)
I can't even remember where what I was talking about was said, and I'm terrible at modding, so I'd be unable to help even if you were to add psychics.For horns, I think whatever is used for bones would probably be used.Horns in Vanilla DF use BP, as far as I can tell.
You know, I think you should make a REALLY rare mothergrub caste that lays eggs.
Those eggs won't really hatch unless the mothergrub is married though.
I just stated a troll fort. So, trolls need the honk birds to get metals and stone? I'm sure that will cause a very different playing style. I think building everything aboveground is a nice change, though. I'll just need to remember to gen worlds with more above-ground z-levels.
How good are the four metals, compared to the vanilla metals? And is armormetal supposed to be so cheap? On embark, it's only 10 points.
You don't need to remove the civ_controllable tag from dwarves to play as trolls. While embarking, if you go to the "Your Civilization" screen, you can switch between Dwarven and Trollian civs.
Are you planning on adding Alternian wildlife, like musclebeasts?
At first, I wasn't sure what the readme meant about the brown bloods being the only trolls able to dig; in the world I genned, everyone could dig. I found out that I had accidentally added the vanilla layer stones when I was adding a few other mods I use. Whoops. Anyway, I fixed that, and it's all working fine now.
I find it hilarious that brown bloods are the only trolls immune to a stone with "Vriska" in it's name. I also find it funny that Vriska means Demon.
First, I really like how you did your caste differences. I don't think mine is quite as well thought out. I do think that you should have jade a bit more common(though rare, I'm sure there have been more than twice as many jade bloods as red bloods, since troll society actually knows where they belong). I have them set to be as common as the highest purple, though they're both too common in mine right now. Also, I set up kind of a weird age ratio thing, that has lowbloods living significantly shorter lives than their highblood breathren, to counteract the increased numbers, and because it's pretty canonical. Maroons live to at most 60, while Fuchsia can live as long as 500 years.Yeah, I agree with the rarity stuff.
Oh, one thing I really wanted to ask was why you don't want them mining, when they're supposed to spawn underground?
On royalty, yeah, you did a lot better than me here too, though I think you should have included Slam Poets as a sort of broker/diplomat hybrid. And I still think that subbjugglator should be a rank, since I don't know if it was ever said that it has to be a specific blood color, even if most people view it as such. But that's a matter of opinion.
I think that's all I've got for now. Gonna go contemplate how to add Dragonyyds or something. Once I actually play it, I might have more opinion.
most of the gems don't show up because they ask for specific types of rock that are no longer in the game...the same for element-men and magma crab spit...I've got a quick fix that dumps all the rocks in the metamorphic layer and makes the element-men skin out of onyx and the element-men blood and magma-crab loogies out of feverstone (FUN!)...I can get it to you if you'd like, or you can make it fit your theme better yourself.
there were a few more in the error log...but I don't remember what they were...I patched them out at like 3 in the morning...
OH! you should give the trolls computers (maybe made from wax and gems? well...one was a beehive...) so they can use Trollian and Pesterchum to build social skills...and maybe make it have a small chance of sending highbloods into a rage.
The evil trolls are the ones who want peace and equality. From a human perspective, that seems like a good and just thing to do, but I suppose it is what most trolls would think is evil. Why do they have a different language, though?
Enemy doesn't have a translation in the troll language file.
reaction_alchemiter_troll
[OBJECT:REACTION]
I'm glad that this is still updating. I thought it was dead.
I was looking through the raws, and noticed a problem with the adventurer reactions. The Flourite Claw and Uberbunny reactions both make Zillyhoo.
What is reaction_alchemiter_troll for? All I see in it isCode: [Select]reaction_alchemiter_troll
[OBJECT:REACTION]
Just saying that your mod is fantasic. Also, magic happens when combined with ponymod. No, realy, I have never been more satified with a fort than my currant one, which has a rainbow slurry of chopped organs and zebera chunks in the front part and a few struggling cripples attempting to subdue spidermom in a small corner of the very bloated fort. I mean, what could possiably go wrong?
Wait, rainbow slurry of chopped organs? Are you saying that works?
Perfect!
I never got an opportunity to test!
a) Bumping this because it's awesome.
b) I've been having trouble fixing some errors, mostly because body definitions and appearance modifiers are like Cthulhuspeak to me:Spoiler (click to show/hide)
Reviving this now that there's a com-fort going. I like the troll race - they're very nuanced, and their blood matching their eyes is excellent. There's a couple problems with the appearance descriptors currently though:
1) There aren't enough horn variations. Right now it's mostly hooked horns of various lengths of widths. Perhaps curved/rounded or some such?
2) All trolls have the exact same hair. Maybe hair style, or at least length, could be added.
Is 99% of this thread meant to be an in-joke? Because from an outside perspective it doesn't make a lick of sense? ???Considering it's a mod based on an IP that is itself a giant pile of in-jokes ... Well, yes!
Is 99% of this thread meant to be an in-joke? Because from an outside perspective it doesn't make a lick of sense? ???Considering it's a mod based on an IP that is itself a giant pile of in-jokes ... Well, yes!
Intellectual property. Homestuck has appeared in multiple mediums, but it is a creative work that has a single legal source and therefore is an intellectual property.Is 99% of this thread meant to be an in-joke? Because from an outside perspective it doesn't make a lick of sense? ???Considering it's a mod based on an IP that is itself a giant pile of in-jokes ... Well, yes!
IP?
Intellectual property. Homestuck has appeared in multiple mediums, but it is a creative work that has a single legal source and therefore is an intellectual property.Is 99% of this thread meant to be an in-joke? Because from an outside perspective it doesn't make a lick of sense? ???Considering it's a mod based on an IP that is itself a giant pile of in-jokes ... Well, yes!
IP?
And for the unenlightened what exactly is Homestruck?My reply is the same as BD's, but with a link: http://www.mspaintadventures.com/
I just read your comment about Jadebloods. Jadebloods do not become mother grubs (I mean, look as Kanaya). They only get to get a mother grub as a lusus and eventually take care of the other mother grubs.
And even though it's a pretty rare blood colour, nothing has been said about the inexistence of male jadebloods.
Hmmm. Also, since it is apparent that also Trolls that aren't brown-blooded can have wings...
Bringing up something I noticed during my playthrough. Almost all purple-blood Trolls are really old when they get to my fort. Way older than the rest of the castes. Is this intentional? Or would you not mind having Eridan-aged purple-bloods? Or is this just a coincidence.
I must say, I can't seem to find a use for metal wool bars outside of metal wool clothing. Is that an intended feature or am I missing something? Because it seems strange to take away steel, only to replace it with a tier of item that can't be used for making weaponry. Even one that's slightly worse than steel or something.
Okay, I think I figured out why I couldn't make sharpmetal wafers out of the metal wool bars. The problem was that they were metal wool bars, and instead of using those, the custom workshop uses the original strand form of the material. Is it possible to convert the bars back into strands via something I'm missing or am I stuck with nearly useless metal wool bars?
Okay, I think I figured out why I couldn't make sharpmetal wafers out of the metal wool bars. The problem was that they were metal wool bars, and instead of using those, the custom workshop uses the original strand form of the material. Is it possible to convert the bars back into strands via something I'm missing or am I stuck with nearly useless metal wool bars?
You're stuck with them.
To be honest, I wasn't aware you could make metal wool bars in the first place!
Lime bloods. We know nothing about them, and the only indication they exist in the story at all, aside from the indirect evidence I just mentioned, is that shade is on the walls of the highblood’s throne room.
Do blood colors provode any modifiers to attributes or skills? The only one I noticed was dark blue being STRONG.
Well one could make clubs into maces instead of hammers. Makes more sense too.
I also noticed that you mispelled "fluorite" as "flourite". Dunno if you've fixed that already though.
What about a brainfork? Or would that be too pike-y? The cigarette holder lance might work too.
Is there a legendary mace? If not you could use the spoon/fork. Are there knitting needles in? There totally should be. Dem Quills, man.
Regiswords also? There are already a lot of swords though.
Ohohohohoh.
I've been working on adapting Beefmo's humans into trolls for this mod, and you can see the progress bellow:Spoiler: Beefmo's Humans (click to show/hide)Spoiler: Adapted Trolls (So Far) (click to show/hide)Spoiler: Graphics Raw (click to show/hide)
I haven't yet asked permission from Beefmo, so I guess that should be my next step.
For the wind got tigers:
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Do the windy thing]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:FLOW:UNDIRECTED_DUST]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:20]
[CDI:WAIT_PERIOD:300]
For psychic trolls:
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Use laser eyes]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:EYE]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:20]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
For time got tigers
[INTERACTION:TIME_SLOWDOWN]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:slowed]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:8:START:0:END:1000]
Actual effect
[CAN_DO_INTERACTION:TIME_SLOWDOWN]
[CDI:ADV_NAME:stop 'em in their tracks]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:2]
[CDI:TARGET_VERB:feel as if everything is rushing past you at blinding speed:is going incredibly slowly]
[CDI:WAIT_PERIOD:1000]
Light got tigers (AAAAAAAALL the luck)
[INTERACTION:LUCKSTEAL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:luckstolen]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:1:START:0:END:10000]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:lucky]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:198:START:0]
effect:
[CAN_DO_INTERACTION:LUCKSTEAL]
[CDI:ADV_NAME:steal all the luck]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET:B:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:500]
spacey thing
[INTERACTION:MINIFY_ENEMY]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:tiny]
[SYNDROME]
[CE_BODYSIZE_PERC_CHANGE:2:START:0:END:1000]
can do:
[CAN_DO_INTERACTION:MINIFY_ENEMY]
[CDI:ADV_NAME:shrink enemy]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:see everything growing around you:is suddenly extremely small]
[CDI:WAIT_PERIOD:500]
For first guardian types:
[INTERACTION:TELEPORT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:teleporting]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:500000:START:0:END:100]
the actual method to do so:
[CAN_DO_INTERACTION:TELEPORT]
[CDI:ADV_NAME:begin teleportation]
[CDI_TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:begin teleporting:suddenly disappears]
[CDI:WAIT_PERIOD:300]
[CASTE:M_WIND_P]
[CASTE:F_WIND_P]
[CASTE:M_WIND_M]
[CASTE:F_WIND_M]
[CASTE:M_LIGHT_P]
[CASTE:F_LIGHT_P]
[CASTE:M_LIGHT_M]
[CASTE:F_LIGHT_M]
[CASTE:M_TIME_P]
[CASTE:F_TIME_P]
[CASTE:M_TIME_M]
[CASTE:F_TIME_M]
[CASTE:M_SPACE_P]
[CASTE:F_SPACE_P]
[CASTE:M_SPACE_M]
[CASTE:F_SPACE_M]
[CASTE:M_LIFE_P]
[CASTE:F_LIFE_P]
[CASTE:M_LIFE_M]
[CASTE:F_LIFE_M]
[CASTE:M_DOOM_P]
[CASTE:F_DOOM_P]
[CASTE:M_DOOM_M]
[CASTE:F_DOOM_M]
[CASTE:M_RAGE_P]
[CASTE:F_RAGE_P]
[CASTE:M_RAGE_M]
[CASTE:F_RAGE_M]
[CASTE:M_VOID_P]
[CASTE:F_VOID_P]
[CASTE:M_VOID_M]
[CASTE:F_VOID_M]
[CASTE:M_HEART_P]
[CASTE:F_HEART_P]
[CASTE:M_HEART_M]
[CASTE:F_HEART_M]
[CASTE:M_BLOOD_P]
[CASTE:F_BLOOD_P]
[CASTE:M_BLOOD_M]
[CASTE:F_BLOOD_M]
[CASTE:M_MIND_P]
[CASTE:F_MIND_P]
[CASTE:M_MIND_M]
[CASTE:F_MIND_M]
[CASTE:M_HOPE_P]
[CASTE:F_HOPE_P]
[CASTE:M_HOPE_M]
[CASTE:F_HOPE_M]
[SELECT_CASTE:M_WIND_P]
[PLUS_ADDITIONAL_CASTE:M_WIND_M]
[PLUS_ADDITIONAL_CASTE:M_LIGHT_P]
[PLUS_ADDITIONAL_CASTE:M_LIGHT_M]
[PLUS_ADDITIONAL_CASTE:M_TIME_P]
[PLUS_ADDITIONAL_CASTE:M_TIME_M]
[PLUS_ADDITIONAL_CASTE:M_SPACE_P]
[PLUS_ADDITIONAL_CASTE:M_SPACE_M]
[PLUS_ADDITIONAL_CASTE:M_LIFE_P]
[PLUS_ADDITIONAL_CASTE:M_LIFE_M]
[PLUS_ADDITIONAL_CASTE:M_DOOM_P]
[PLUS_ADDITIONAL_CASTE:M_DOOM_M]
[PLUS_ADDITIONAL_CASTE:M_RAGE_P]
[PLUS_ADDITIONAL_CASTE:M_RAGE_M]
[PLUS_ADDITIONAL_CASTE:M_VOID_P]
[PLUS_ADDITIONAL_CASTE:M_VOID_M]
[PLUS_ADDITIONAL_CASTE:M_HEART_P]
[PLUS_ADDITIONAL_CASTE:M_HEART_M]
[PLUS_ADDITIONAL_CASTE:M_BLOOD_P]
[PLUS_ADDITIONAL_CASTE:M_BLOOD_M]
[PLUS_ADDITIONAL_CASTE:M_MIND_P]
[PLUS_ADDITIONAL_CASTE:M_MIND_M]
[PLUS_ADDITIONAL_CASTE:M_HOPE_P]
[PLUS_ADDITIONAL_CASTE:M_HOPE_M]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:F_WIND_P]
[PLUS_ADDITIONAL_CASTE:F_WIND_M]
[PLUS_ADDITIONAL_CASTE:F_LIGHT_P]
[PLUS_ADDITIONAL_CASTE:F_LIGHT_M]
[PLUS_ADDITIONAL_CASTE:F_TIME_P]
[PLUS_ADDITIONAL_CASTE:F_TIME_M]
[PLUS_ADDITIONAL_CASTE:F_SPACE_P]
[PLUS_ADDITIONAL_CASTE:F_SPACE_M]
[PLUS_ADDITIONAL_CASTE:F_LIFE_P]
[PLUS_ADDITIONAL_CASTE:F_LIFE_M]
[PLUS_ADDITIONAL_CASTE:F_DOOF_P]
[PLUS_ADDITIONAL_CASTE:F_DOOF_M]
[PLUS_ADDITIONAL_CASTE:F_RAGE_P]
[PLUS_ADDITIONAL_CASTE:F_RAGE_M]
[PLUS_ADDITIONAL_CASTE:F_VOID_P]
[PLUS_ADDITIONAL_CASTE:F_VOID_M]
[PLUS_ADDITIONAL_CASTE:F_HEART_P]
[PLUS_ADDITIONAL_CASTE:F_HEART_M]
[PLUS_ADDITIONAL_CASTE:F_BLOOD_P]
[PLUS_ADDITIONAL_CASTE:F_BLOOD_M]
[PLUS_ADDITIONAL_CASTE:F_MIND_P]
[PLUS_ADDITIONAL_CASTE:F_MIND_M]
[PLUS_ADDITIONAL_CASTE:F_HOPE_P]
[PLUS_ADDITIONAL_CASTE:F_HOPE_M]
[FEMALE]
[SELECT_CASTE:M_WIND_M]
[SELECT_ADDITIONAL_CASTE:F_WIND_M]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Do the windy thing]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:FLOW:TRAILING_DUST]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:20]
[CDI:WAIT_PERIOD:300]
[SELECT_CASTE:M_LIGHT_M]
[SELECT_ADDITIONAL_CASTE:F_LIGHT_M]
[CAN_DO_INTERACTION:LIGHT_LUCKSTEAL]
[CDI:ADV_NAME:steal all the luck]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET:B:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_RANGE:B:1]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:500]
[SELECT_CASTE:M_TIME_M]
[SELECT_ADDITIONAL_CASTE:F_TIME_M]
[CAN_DO_INTERACTION:TIME_SLOWDOWN]
[CDI:ADV_NAME:stop 'em in their tracks]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:2]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:feel as if everything is rushing past you at blinding speed:is going incredibly slowly]
[CDI:WAIT_PERIOD:1000]
[SELECT_CASTE:M_SPACE_M]
[SELECT_ADDITIONAL_CASTE:F_SPACE_M]
[CAN_DO_INTERACTION:SPACE_MINIFY]
[CDI:ADV_NAME:shrink enemy]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:VERB:make a large box with your fingers, then shrink it:makes a large box with their fingers, then shrinks it]
[CDI:TARGET_VERB:see everything growing around you:is suddenly extremely small]
[CDI:WAIT_PERIOD:500]
[SELECT_CASTE:M_LIFE_M]
[SELECT_ADDITIONAL_CASTE:F_LIFE_M]
[CAN_DO_INTERACTION:LIFE_RESURRECTION]
[CDI:ADV_NAME:resurrect someone]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:begin glowing and gesture:begins glowing and gestures]
[CDI:TARGET_VERB:get up:gets up:NA]
[CDI:WAIT_PERIOD:50]
[SELECT_CASTE:M_DOOM_M]
[SELECT_ADDITIONAL_CASTE:F_DOOM_M]
[CAN_DO_INTERACTION:DOOM_CURSE]
[CDI:ADV_NAME:cast doom on foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:make a "you're dead" gesture:makes a "you're dead" gesture:NA]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[SELECT_CASTE:M_RAGE_M]
[SELECT_ADDITIONAL_CASTE:F_RAGE_M]
[CAN_DO_INTERACTION:RAGE_ENRAGE]
[CDI:ADV_NAME:enrage foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:wink:winks:NA]
[CDI:TARGET_VERB:are suddenly betrayed by all of your allies:is suddenly attacking everyone]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[SELECT_CASTE:M_VOID_M]
[SELECT_ADDITIONAL_CASTE:F_VOID_M]
[CAN_DO_INTERACTION:VOID_BLIND]
[CDI:ADV_NAME:blind foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:make an eye-poking gesture:makes an eye-poking gesture:NA]
[CDI:TARGET_VERB:are blinded:is blinded]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[SELECT_CASTE:M_HEART_M]
[SELECT_ADDITIONAL_CASTE:F_HEART_M]
[CAN_DO_INTERACTION:HEART_CALM]
[CDI:ADV_NAME:calm foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:say "shoosh":says "shoosh":NA]
[CDI:TARGET_VERB:are incredibly calm:is incredibly calm]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[SELECT_CASTE:M_BLOOD_M]
[SELECT_ADDITIONAL_CASTE:F_BLOOD_M]
[CAN_DO_INTERACTION:BLOOD_HULK_OUT]
[CDI:ADV_NAME:berserk rage] yes, it's a TES reference
[CDI_TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:1]
[CDI:VERB:swear as loud as you possible can:makes a deafening swear]
[CDI:TARGET_VERB:feel invincible:seems unstoppable]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:2500]
[SELECT_CASTE:M_MIND_M]
[SELECT_ADDITIONAL_CASTE:F_MIND_M]
[CAN_DO_INTERACTION:MIND_BSOD]
[CDI:ADV_NAME:break foe's mind]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:TARGET_VERB:have been subjected to your worst fear, and are broken temporarily:is babbling]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[SELECT_CASTE:M_HOPE_M]
[SELECT_ADDITIONAL_CASTE:F_HOPE_M]
[CAN_DO_INTERACTION:HOPE_FEAR]
[CDI:ADV_NAME:destroy foe's hope]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:TARGET_VERB:are too strong to be affected by this tomfoolery:is suddenly fleeing] The adventurer is player controlled, and thus can't be affected by this interaction.
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[SELECT_CASTE:M_WIND_P]
[SELECT_ADDITIONAL_CASTE:F_WIND_P]
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000] max
[FIREIMMUNE_SUPER] It all blows around them!
[SELECT_CASTE:M_LIGHT_P]
[SELECT_ADDITIONAL_CASTE:F_LIGHT_P]
[LIGHT_GEN]
[FIXED_TEMP:10080]
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000] max
[FIREIMMUNE]
[CASTE_GLOWCOLOR:6:0:1]
[CASTE_GLOWTILE:'G']
[SELECT_CASTE:M_TIME_P]
[SELECT_ADDITIONAL_CASTE:F_TIME_P]
[SPEED:495]
[MENT_ATT_RANGE:MUSICALITY:4500:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:1500:2000:2500:3000:4000:5000]
[SELECT_CASTE:M_SPACE_P]
[SELECT_ADDITIONAL_CASTE:F_SPACE_P]
[SPEED:525]
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000] max
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000] max
[SELECT_CASTE:M_LIFE_P]
[SELECT_ADDITIONAL_CASTE:F_LIFE_P]
[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000] max
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:1000:1500:2000:2250:2500:3000:5000] +++
[SELECT_CASTE:M_DOOM_P]
[SELECT_ADDITIONAL_CASTE:F_DOOM_P]
[GRASSTRAMPLE:100]
[BODYSIZE:12:85000]
[NATURAL_SKILL:WRESTLING:8]
[SELECT_CASTE:M_RAGE_P]
[SELECT_ADDITIONAL_CASTE:F_RAGE_P]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PRONE_TO_RAGE:200]
[SELECT_CASTE:M_VOID_P]
[SELECT_ADDITIONAL_CASTE:F_VOID_P]
[NATURAL_SKILL:SNEAK:20]
[NATURAL_SKILL:GRASP_STRIKE:20] Both have used fistkind so far.
[SELECT_CASTE:F_VOID_P]
[PLUS_ADDITIONAL_CASTE:F_VOID_M]
[CURIOUSBEAST_GUZZLER]
[SELECT_CASTE:M_HEART_P]
[SELECT_ADDITIONAL_CASTE:F_HEART_P]
[MENT_ATT_RANGE:EMPATHY:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:2500:3000:3250:3500:3750:4000:5000]
[SELECT_CASTE:M_BLOOD_P]
[SELECT_ADDITIONAL_CASTE:F_BLOOD_P]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
[PRONE_TO_RAGE:2]
[SELECT_CASTE:M_MIND_P]
[SELECT_ADDITIONAL_CASTE:F_MIND_P]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:CREATIVITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:INTUITION:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:PATIENCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:5000:5000:5000:5000:5000:5000:5000]
[SELECT_CASTE:M_HOPE_P]
[SELECT_ADDITIONAL_CASTE:F_HOPE_P]
[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
Oh man can't wait to smash this into the MLP and your new DBZ mod.
It will be glorious/horrible.
Doesn't Deon have some weapons/armor that can only be made by strange moods in Genesis? You could do something similar with full-body protection god tier hoodies,
Are you saying you had a mood-able object that gave the creator got tigerism?!
That's pretty freakin' rad, if so, unless you meant the warhammer of zillyhoo etc., that's pretty cool too.
*** Error(s) found in the file "raw/objects/interaction_troll.txt"
Unrecognized CE_IMPAIR_FUNCTION token: 5
Unrecognized CE_IMPAIR_FUNCTION token: 5
Unrecognized Physical Attribute Token: 250
Unrecognized CE_PHYS_ATT_CHANGE token: 250
Unrecognized Physical Attribute Token: 0
Unrecognized CE_PHYS_ATT_CHANGE token: 0
Unrecognized CE_PAIN token: 5
interaction_troll
[OBJECT:INTERACTION]
[INTERACTION:BLIND_TROLL]
` [I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:blinded]
[SYNDROME]
[CE_IMPAIR_FUNCTION:SEV:500:PROB:75:BP:BY_CATEGORY:EYE:START:0:PEAK:500]
[INTERACTION:TELEPORT_TROLL]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:teleporting]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:500000:START:0:END:50]
[INTERACTION:TIME_SLOWDOWN]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:slowed]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:8:START:0:END:1000]
[INTERACTION:LIGHT_LUCKSTEAL]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:yourself, dunkass]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:luckstolen]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:1:START:0:END:10000]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:lucky]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:198:START:0]
[INTERACTION:LIFE_RESURRECTION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:resurrected]
[INTERACTION:DOOM_CURSE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:doomed]
[SYNDROME]
[CE_NUMBNESS:SEV:20:PROB:100:BP:BY_CATEGORY:ALL:MUSCULAR_ONLY:START:0:END:3000]
[CE_BLEEDING:SEV:1000:PROB:100:START:3000:END:5000]
[INTERACTION:RAGE_ENRAGE]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:enraged]
[SYNDROME]
[CE_ADD_TAG:CRAZED:START:0:END:500]
[INTERACTION:VOID_BLIND]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:blinded]
[SYNDROME]
[CE_IMPAIR_FUNCTION:SEV:200:PROB:95:BP:BY_CATEGORY:EYE:START:5:END:500]
[INTERACTION:HEART_CALM]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:calmed]
[SYNDROME]
[CE_REMOVE_TAG:LIKESFIGHTING:START:0:END:500]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:45:START:50:END:500]
[CE_NUMBNESS:SEV:10:PROB:100:BP:BY_CATEGORY:ALL:MUSCULAR_ONLY:START:0:END:500]
[INTERACTION:BLOOD_HULK_OUT] eh???
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:bloodthirsty]
[SYNDROME]
[CE_PHYS_ATT_CHANGE:STRENGTH:250:AGILITY:250:TOUGHNESS:250:START:0:END:2000]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:5:START:0:END:2000]
[CE_ADD_TAG:NOEXERT:NOPAIN:NOSTUN:NONAUSEA:PARALYZEIMMUNE:START:0:END:2000]
[INTERACTION:HOPE_FEAR]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:hopelost]
[SYNDROME]
[CE_NUMBNESS:SEV:10:PROB:100:BP:BY_CATEGORY:ALL:MUSCULAR_ONLY:START:0:END:500]
[CE_REMOVE_TAG:LIKESFIGHTING:START:0:END:1000]
[INTERACTION:MIND_BSOD]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:mindfucked]
[SYNDROME]
[CE_ADD_TAG:UTTERANCES:START:0:END:1000]
[CE_REMOVE_TAG:LIKESFIGHTING:START:0:END:1000]
[CE_PAIN:SEV:10:PROB:100:BP:BY_CATEGORY:BRAIN:START:5:END:500]
Interactions can't be applied to items, I'm fairly sure.
In the meantime while god tier people still exist, it'd be nice if you could tell what aspect you have in adventure mode creation. Like maybe have in the caste name "Hero of Light/Void/Breath/Whatever".Subjuggulator.
Also I like how indigo-blooded trolls' weapon skills are all "Subjugglator" (spelling?).
I consider not knowing the aspect part of the surprise :P
Also, there is no blessing, only cursing. I figure it doesn't really matter during gameplay, but it would look odd during legends to have trolls profaning temples and thus being turned into god-like beings.
I'll take a look.
I removed the geese in game. Game responded by replacing the Goose civ with Metal Sheep.
As fun as that would be to play, I want to play Trolls. :P
*** Error(s) found in the file "raw/objects/creature_birds.txt"
PENGUIN MAN:GO_TO_TAG could not find target, setting to end: ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK
*** Error(s) found in the file "raw/objects/creature_domestic.txt"
DOG:Unrecognized Creature Caste Body Token: 4TOES_FQ
DOG:Unrecognized Creature Caste Body Token: 4TOES_RQ
DOG:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
DOG:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAT:Unrecognized Creature Caste Body Token: 5TOES_FQ
CAT:Unrecognized Creature Caste Body Token: 4TOES_RQ
CAT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
CAT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAVY:Unrecognized Creature Caste Body Token: 4TOES_FQ
CAVY:Unrecognized Creature Caste Body Token: 3TOES_RQ
CAVY:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CAVY:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RABBIT:Unrecognized Creature Caste Body Token: 4TOES_FQ
RABBIT:Unrecognized Creature Caste Body Token: 5TOES_RQ
RABBIT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RABBIT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_large_mountain.txt"
MARMOT_HOARY:Unrecognized Creature Caste Body Token: 4TOES_FQ
MARMOT_HOARY:Unrecognized Creature Caste Body Token: 5TOES_RQ
MARMOT_HOARY:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
MARMOT_HOARY:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_large_riverlake.txt"
PLATYPUS MAN:GO_TO_TAG could not find target, setting to end: ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_REAR
*** Error(s) found in the file "raw/objects/creature_large_temperate.txt"
BEAR_GRIZZLY:Unrecognized Creature Caste Body Token: 5TOES_FQ
BEAR_GRIZZLY:Unrecognized Creature Caste Body Token: 5TOES_RQ
BEAR_GRIZZLY:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BEAR_GRIZZLY:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BEAR_BLACK:Unrecognized Creature Caste Body Token: 5TOES_FQ
BEAR_BLACK:Unrecognized Creature Caste Body Token: 5TOES_RQ
BEAR_BLACK:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BEAR_BLACK:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
FOX:Unrecognized Creature Caste Body Token: 4TOES_FQ
FOX:Unrecognized Creature Caste Body Token: 4TOES_RQ
FOX:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
FOX:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RACCOON:Unrecognized Creature Caste Body Token: 5TOES_FQ
RACCOON:Unrecognized Creature Caste Body Token: 5TOES_RQ
RACCOON:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RACCOON:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
COUGAR:Unrecognized Creature Caste Body Token: 5TOES_FQ
COUGAR:Unrecognized Creature Caste Body Token: 4TOES_RQ
COUGAR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
COUGAR:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
WOLF:Unrecognized Creature Caste Body Token: 4TOES_FQ
WOLF:Unrecognized Creature Caste Body Token: 4TOES_RQ
WOLF:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
WOLF:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
GROUNDHOG:Unrecognized Creature Caste Body Token: 4TOES_FQ
GROUNDHOG:Unrecognized Creature Caste Body Token: 5TOES_RQ
GROUNDHOG:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
GROUNDHOG:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
ALLIGATOR:Unrecognized Creature Caste Body Token: 4TOES_FQ
ALLIGATOR:Unrecognized Creature Caste Body Token: 4TOES_RQ
ALLIGATOR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
PANDA:Unrecognized Creature Caste Body Token: 5TOES_FQ
PANDA:Unrecognized Creature Caste Body Token: 5TOES_RQ
PANDA:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
PANDA:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
PANDA, GIGANTIC:Unrecognized Creature Caste Body Token: 5TOES_FQ
PANDA, GIGANTIC:Unrecognized Creature Caste Body Token: 5TOES_RQ
PANDA, GIGANTIC:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
PANDA, GIGANTIC:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
PANDA MAN:GO_TO_TAG could not find target, setting to end: ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL
PANDA MAN:Unrecognized Creature Caste Body Token: 5TOES_FQ
PANDA MAN:Unrecognized Creature Caste Body Token: 5TOES_RQ
PANDA MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
PANDA MAN:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
PANDA MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
PANDA MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAPYBARA:Unrecognized Creature Caste Body Token: 4TOES_FQ
CAPYBARA:Unrecognized Creature Caste Body Token: 3TOES_RQ
CAPYBARA:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CAPYBARA:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAPYBARA, GIANT:Unrecognized Creature Caste Body Token: 4TOES_FQ
CAPYBARA, GIANT:Unrecognized Creature Caste Body Token: 3TOES_RQ
CAPYBARA, GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CAPYBARA, GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAPYBARA MAN:GO_TO_TAG could not find target, setting to end: ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL
CAPYBARA MAN:Unrecognized Creature Caste Body Token: 4TOES_FQ
CAPYBARA MAN:Unrecognized Creature Caste Body Token: 3TOES_RQ
CAPYBARA MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
CAPYBARA MAN:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CAPYBARA MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAPYBARA MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BADGER:Unrecognized Creature Caste Body Token: 5TOES_FQ
BADGER:Unrecognized Creature Caste Body Token: 5TOES_RQ
BADGER:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BADGER:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BADGER MAN:GO_TO_TAG could not find target, setting to end: ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL
BADGER MAN:Unrecognized Creature Caste Body Token: 5TOES_FQ
BADGER MAN:Unrecognized Creature Caste Body Token: 5TOES_RQ
BADGER MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
BADGER MAN:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BADGER MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BADGER MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BADGER, GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
BADGER, GIANT:Unrecognized Creature Caste Body Token: 5TOES_RQ
BADGER, GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BADGER, GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
MOOSE MAN:GO_TO_TAG could not find target, setting to end: ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL
*** Error(s) found in the file "raw/objects/creature_large_tropical.txt"
LION:Unrecognized Creature Caste Body Token: 5TOES_FQ
LION:Unrecognized Creature Caste Body Token: 4TOES_RQ
LION:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
LION:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
LEOPARD:Unrecognized Creature Caste Body Token: 5TOES_FQ
LEOPARD:Unrecognized Creature Caste Body Token: 4TOES_RQ
LEOPARD:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
LEOPARD:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
JAGUAR:Unrecognized Creature Caste Body Token: 5TOES_FQ
JAGUAR:Unrecognized Creature Caste Body Token: 4TOES_RQ
JAGUAR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
JAGUAR:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
TIGER:Unrecognized Creature Caste Body Token: 5TOES_FQ
TIGER:Unrecognized Creature Caste Body Token: 4TOES_RQ
TIGER:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
TIGER:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CHEETAH:Unrecognized Creature Caste Body Token: 5TOES_FQ
CHEETAH:Unrecognized Creature Caste Body Token: 4TOES_RQ
CHEETAH:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
CHEETAH:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
HONEY BADGER:Unrecognized Creature Caste Body Token: 5TOES_FQ
HONEY BADGER:Unrecognized Creature Caste Body Token: 5TOES_RQ
HONEY BADGER:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
HONEY BADGER:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_large_tundra.txt"
BEAR_POLAR:Unrecognized Creature Caste Body Token: 5TOES_FQ
BEAR_POLAR:Unrecognized Creature Caste Body Token: 5TOES_RQ
BEAR_POLAR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BEAR_POLAR:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_next_underground.txt"
MAGMA_CRAB:Unrecognized Creature Token: MATERIAL_BREATH_ATTACK
BLIND_CAVE_BEAR:Unrecognized Creature Caste Body Token: 5TOES_FQ
BLIND_CAVE_BEAR:Unrecognized Creature Caste Body Token: 5TOES_RQ
BLIND_CAVE_BEAR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BLIND_CAVE_BEAR:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAVE_DRAGON:Unrecognized Creature Caste Body Token: 5TOES_FQ
CAVE_DRAGON:Unrecognized Creature Caste Body Token: 5TOES_RQ
CAVE_DRAGON:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
CAVE_DRAGON:Attack CLAW seems to have correct format but could not find proper BPs in any caste, so not added
CAVE_FLOATER:Unrecognized Creature Token: MATERIAL_BREATH_ATTACK
*** Error(s) found in the file "raw/objects/creature_other.txt"
FOXSQUIRREL:Unrecognized Creature Caste Body Token: 4TOES_FQ
FOXSQUIRREL:Unrecognized Creature Caste Body Token: 4TOES_RQ
FOXSQUIRREL:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
FOXSQUIRREL:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RAT_DEMON:Unrecognized Creature Caste Body Token: 4TOES_FQ
RAT_DEMON:Unrecognized Creature Caste Body Token: 5TOES_RQ
RAT_DEMON:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RAT_DEMON:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_savage_tropical.txt"
LION_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
LION_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
LION_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
LION_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
LEOPARD_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
LEOPARD_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
LEOPARD_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
LEOPARD_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
JAGUAR_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
JAGUAR_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
JAGUAR_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
JAGUAR_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
TIGER_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
TIGER_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
TIGER_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
TIGER_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CHEETAH_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
CHEETAH_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
CHEETAH_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
CHEETAH_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_small_mammals.txt"
RAT:Unrecognized Creature Caste Body Token: 4TOES_FQ
RAT:Unrecognized Creature Caste Body Token: 5TOES_RQ
RAT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RAT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
SQUIRREL_GRAY:Unrecognized Creature Caste Body Token: 4TOES_FQ
SQUIRREL_GRAY:Unrecognized Creature Caste Body Token: 5TOES_RQ
SQUIRREL_GRAY:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
SQUIRREL_GRAY:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
SQUIRREL_RED:Unrecognized Creature Caste Body Token: 4TOES_FQ
SQUIRREL_RED:Unrecognized Creature Caste Body Token: 5TOES_RQ
SQUIRREL_RED:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
SQUIRREL_RED:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CHIPMUNK:Unrecognized Creature Caste Body Token: 4TOES_FQ
CHIPMUNK:Unrecognized Creature Caste Body Token: 5TOES_RQ
CHIPMUNK:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CHIPMUNK:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
HEDGEHOG:Unrecognized Creature Caste Body Token: 4TOES_FQ
HEDGEHOG:Unrecognized Creature Caste Body Token: 5TOES_RQ
HEDGEHOG:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
HEDGEHOG:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_standard.txt"
DRAGON:Unrecognized Creature Token: DRAGONFIREBREATH
DRAGON:Unrecognized Creature Caste Body Token: 4TOES_FQ
DRAGON:Unrecognized Creature Caste Body Token: 4TOES_RQ
DRAGON:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
DRAGON:Attack CLAW seems to have correct format but could not find proper BPs in any caste, so not added
WOLF_ICE:Unrecognized Creature Caste Body Token: 4TOES_FQ
WOLF_ICE:Unrecognized Creature Caste Body Token: 4TOES_RQ
WOLF_ICE:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
WOLF_ICE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
HYDRA:Unrecognized Creature Caste Body Token: 3TOES_FQ
HYDRA:Unrecognized Creature Caste Body Token: 3TOES_RQ
HYDRA:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
HYDRA:Attack CLAW seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_subterranean.txt"
CROCODILE_CAVE:Unrecognized Creature Caste Body Token: 4TOES_FQ
CROCODILE_CAVE:Unrecognized Creature Caste Body Token: 4TOES_RQ
CROCODILE_CAVE:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
RAT_GIANT:Unrecognized Creature Caste Body Token: 4TOES_FQ
RAT_GIANT:Unrecognized Creature Caste Body Token: 5TOES_RQ
RAT_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RAT_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RAT_LARGE:Unrecognized Creature Caste Body Token: 4TOES_FQ
RAT_LARGE:Unrecognized Creature Caste Body Token: 5TOES_RQ
RAT_LARGE:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RAT_LARGE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
MOLE_DOG_NAKED:Unrecognized Creature Caste Body Token: 4TOES_FQ
MOLE_DOG_NAKED:Unrecognized Creature Caste Body Token: 4TOES_RQ
MOLE_DOG_NAKED:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
MOLE_DOG_NAKED:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
MOLE_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
MOLE_GIANT:Unrecognized Creature Caste Body Token: 5TOES_RQ
MOLE_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
MOLE_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
IMP_FIRE:Unrecognized Creature Token: FIREBREATH
ELEMENTMAN_FIRE:Unrecognized Creature Token: FIREBREATH
*** Error(s) found in the file "raw/objects/creature_troll_hostile.txt"
DERSE:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
*** Error(s) found in the file "raw/objects/creature_troll_mega.txt"
INDESTRUCTIBLE_DEMON:Unrecognized Creature Token: CDI_TARGET
*** Error(s) found in the file "raw/objects/creature_troll_temperate.txt"
Unrecognized Body Part Group Token: BY_CATEGORY
*** Error(s) found in the file "raw/objects/creature_troll_underground.txt"
IMP:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
*** Error(s) found in the file "raw/objects/interaction_troll.txt"
Unrecognized CE_IMPAIR_FUNCTION token: 0
Unrecognized CE_BLEEDING token: BY_CATEGORY
Unrecognized CE_BLEEDING token: ALL
Unrecognized CE_IMPAIR_FUNCTION token: 0
Unsupported CE remove tag: LIKES_FIGHTING
BLOOD_HULK_OUT:Unrecognized Interaction Token: IT_CANNOT_TARGET_IF_ALREAD_AFFECTED
Unsupported CE add tag: FLEEQUICK
Unsupported CE remove tag: LIKES_FIGHTING
*** Error(s) finalizing the symbol FLOWERY
Unrecognized word token: AMETHYST
Unrecognized word token: AQUAMARINE
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARTREUSE
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: LILAC
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: PERIWINKLE
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: VERMILION
*** Error(s) finalizing the symbol NATURE
Unrecognized word token: CHESTNUT
Unrecognized word token: CINNAMON
Unrecognized word token: OLIVE
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUMPKIN
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
*** Error(s) finalizing the symbol EVIL
Unrecognized word token: HORROR
*** Error(s) finalizing the symbol VIOLENT
Unrecognized word token: THREAT
*** Error(s) finalizing the symbol DEATH
Unrecognized word token: FATE
*** Error(s) finalizing the symbol SUBORDINATE
Unrecognized word token: LITTLE
*** Error(s) finalizing the symbol NEW
Unrecognized word token: EARLY
*** Error(s) finalizing the symbol DOMESTIC
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: OLIVE
Unrecognized word token: LEMON
Unrecognized word token: LIME
Unrecognized word token: PLUM
Unrecognized word token: PUMPKIN
Unrecognized word token: CHEESE
*** Error(s) finalizing the symbol MYTHIC
Unrecognized word token: FATE
Unrecognized word token: DESTINY
*** Error(s) finalizing the symbol ARTIFICE
Unrecognized word token: BRASS
Unrecognized word token: FIGURE_OBJECT
*** Error(s) finalizing the symbol COLOR
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
*** Error(s) finalizing the symbol NEGATIVE
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: HORROR
Unrecognized word token: TRIAL
*** Error(s) finalizing the symbol ROMANTIC
Unrecognized word token: BLUSH
Unrecognized word token: BEAUTY
*** Error(s) finalizing the symbol ASSERTIVE
Unrecognized word token: THREAT
Unrecognized word token: JUDGE
*** Error(s) finalizing the symbol EARTH
Unrecognized word token: AMETHYST
Unrecognized word token: AQUAMARINE
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: COBALT
Unrecognized word token: OCHRE
Unrecognized word token: TURQUOISE
*** Error(s) finalizing the symbol GOOD
Unrecognized word token: HOPE
*** Error(s) finalizing the symbol ORDER
Unrecognized word token: JUDGE
*** Error(s) finalizing the symbol FOOD
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: OLIVE
Unrecognized word token: LEMON
Unrecognized word token: LIME
Unrecognized word token: MINT
Unrecognized word token: ORANGE
Unrecognized word token: PLUM
Unrecognized word token: PUMPKIN
Unrecognized word token: SAFFRON
*** Error(s) finalizing the symbol SKY
Unrecognized word token: CERULEAN
*** Error(s) finalizing the symbol TRAVEL
Unrecognized word token: WALK
*** Error(s) finalizing the symbol NAME_ROAD
Unrecognized word token: PATH
*** Error(s) finalizing the symbol NAME_TUNNEL
Unrecognized word token: PATH
*** Error(s) finalizing the translation DWARF
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: BLUSH
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
Unrecognized word token: PATH
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: FATE
Unrecognized word token: DESTINY
Unrecognized word token: HORROR
Unrecognized word token: LITTLE
Unrecognized word token: EARLY
Unrecognized word token: LATE
Unrecognized word token: LIFE
Unrecognized word token: CHEESE
Unrecognized word token: FIGURE_OBJECT
Unrecognized word token: HOPE
Unrecognized word token: BODY
Unrecognized word token: WALK
Unrecognized word token: HOUR
Unrecognized word token: SIT
Unrecognized word token: MOMENT
Unrecognized word token: BEAUTY
Unrecognized word token: JUDGE
Unrecognized word token: WISH
Unrecognized word token: RESPECT
Unrecognized word token: MARK
Unrecognized word token: HEAVY
Unrecognized word token: TRIAL
Unrecognized word token: PRACTICE
*** Error(s) finalizing the translation ELF
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: BLUSH
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
Unrecognized word token: PATH
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: FATE
Unrecognized word token: DESTINY
Unrecognized word token: HORROR
Unrecognized word token: LITTLE
Unrecognized word token: EARLY
Unrecognized word token: LATE
Unrecognized word token: LIFE
Unrecognized word token: CHEESE
Unrecognized word token: FIGURE_OBJECT
Unrecognized word token: HOPE
Unrecognized word token: BODY
Unrecognized word token: WALK
Unrecognized word token: HOUR
Unrecognized word token: SIT
Unrecognized word token: MOMENT
Unrecognized word token: BEAUTY
Unrecognized word token: JUDGE
Unrecognized word token: WISH
Unrecognized word token: RESPECT
Unrecognized word token: MARK
Unrecognized word token: HEAVY
Unrecognized word token: TRIAL
Unrecognized word token: PRACTICE
*** Error(s) finalizing the translation GOBLIN
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: BLUSH
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
Unrecognized word token: PATH
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: FATE
Unrecognized word token: DESTINY
Unrecognized word token: HORROR
Unrecognized word token: LITTLE
Unrecognized word token: EARLY
Unrecognized word token: LATE
Unrecognized word token: LIFE
Unrecognized word token: CHEESE
Unrecognized word token: FIGURE_OBJECT
Unrecognized word token: HOPE
Unrecognized word token: BODY
Unrecognized word token: WALK
Unrecognized word token: HOUR
Unrecognized word token: SIT
Unrecognized word token: MOMENT
Unrecognized word token: BEAUTY
Unrecognized word token: JUDGE
Unrecognized word token: WISH
Unrecognized word token: RESPECT
Unrecognized word token: MARK
Unrecognized word token: HEAVY
Unrecognized word token: TRIAL
Unrecognized word token: PRACTICE
*** Error(s) finalizing the translation HUMAN
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: BLUSH
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
Unrecognized word token: PATH
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: FATE
Unrecognized word token: DESTINY
Unrecognized word token: HORROR
Unrecognized word token: LITTLE
Unrecognized word token: EARLY
Unrecognized word token: LATE
Unrecognized word token: LIFE
Unrecognized word token: CHEESE
Unrecognized word token: FIGURE_OBJECT
Unrecognized word token: HOPE
Unrecognized word token: BODY
Unrecognized word token: WALK
Unrecognized word token: HOUR
Unrecognized word token: SIT
Unrecognized word token: MOMENT
Unrecognized word token: BEAUTY
Unrecognized word token: JUDGE
Unrecognized word token: WISH
Unrecognized word token: RESPECT
Unrecognized word token: MARK
Unrecognized word token: HEAVY
Unrecognized word token: TRIAL
Unrecognized word token: PRACTICE
*** Error(s) finalizing the creature DRALTHA
Unrecognized Color Token: TAUPE
Unrecognized Color Token: TAUPE
*** Error(s) finalizing the creature GOT_TIGER
Interaction Token not recognized : MIND_BSOD
Interaction Token not recognized : MIND_BSOD
*** Error(s) finalizing the creature KANGARAM
KANGARAM:FEMALE:right horn, layer 1: Tissue HORN was not found, using first tissue instead
KANGARAM:FEMALE:left horn, layer 1: Tissue HORN was not found, using first tissue instead
KANGARAM:MALE:right horn, layer 1: Tissue HORN was not found, using first tissue instead
KANGARAM:MALE:left horn, layer 1: Tissue HORN was not found, using first tissue instead
*** Error(s) finalizing the reaction WEAPON_GRIST
Unrecognized Inorganic Token: ERRORS_BELOW_INTENTIONAL
*** Error(s) finalizing the reaction ARMOR_GRIST
Unrecognized Inorganic Token: NO_SUBTYPE
*** Error(s) finalizing the reaction ARMOR_GRIST_PANTS
Unrecognized Inorganic Token: NO_SUBTYPE
*** Error(s) finalizing the reaction ARMOR_GRIST_HELM
Unrecognized Inorganic Token: NO_SUBTYPE
*** Error(s) finalizing the reaction ARMOR_GRIST_GLOVES
Unrecognized Inorganic Token: NO_SUBTYPE
*** Error(s) found in the file "raw/graphics/graphics_critters.txt"
Oh snap. It fixed itself?
Here's the whole log, since I don't know what's what. Still having the same issue.Code: [Select]*** Error(s) found in the file "raw/objects/creature_birds.txt"
Oh snap. It fixed itself?
PENGUIN MAN:GO_TO_TAG could not find target, setting to end: ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK
*** Error(s) found in the file "raw/objects/creature_domestic.txt"
DOG:Unrecognized Creature Caste Body Token: 4TOES_FQ
DOG:Unrecognized Creature Caste Body Token: 4TOES_RQ
DOG:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
DOG:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAT:Unrecognized Creature Caste Body Token: 5TOES_FQ
CAT:Unrecognized Creature Caste Body Token: 4TOES_RQ
CAT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
CAT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAVY:Unrecognized Creature Caste Body Token: 4TOES_FQ
CAVY:Unrecognized Creature Caste Body Token: 3TOES_RQ
CAVY:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CAVY:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RABBIT:Unrecognized Creature Caste Body Token: 4TOES_FQ
RABBIT:Unrecognized Creature Caste Body Token: 5TOES_RQ
RABBIT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RABBIT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_large_mountain.txt"
MARMOT_HOARY:Unrecognized Creature Caste Body Token: 4TOES_FQ
MARMOT_HOARY:Unrecognized Creature Caste Body Token: 5TOES_RQ
MARMOT_HOARY:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
MARMOT_HOARY:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_large_riverlake.txt"
PLATYPUS MAN:GO_TO_TAG could not find target, setting to end: ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_REAR
*** Error(s) found in the file "raw/objects/creature_large_temperate.txt"
BEAR_GRIZZLY:Unrecognized Creature Caste Body Token: 5TOES_FQ
BEAR_GRIZZLY:Unrecognized Creature Caste Body Token: 5TOES_RQ
BEAR_GRIZZLY:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BEAR_GRIZZLY:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BEAR_BLACK:Unrecognized Creature Caste Body Token: 5TOES_FQ
BEAR_BLACK:Unrecognized Creature Caste Body Token: 5TOES_RQ
BEAR_BLACK:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BEAR_BLACK:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
FOX:Unrecognized Creature Caste Body Token: 4TOES_FQ
FOX:Unrecognized Creature Caste Body Token: 4TOES_RQ
FOX:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
FOX:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RACCOON:Unrecognized Creature Caste Body Token: 5TOES_FQ
RACCOON:Unrecognized Creature Caste Body Token: 5TOES_RQ
RACCOON:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RACCOON:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
COUGAR:Unrecognized Creature Caste Body Token: 5TOES_FQ
COUGAR:Unrecognized Creature Caste Body Token: 4TOES_RQ
COUGAR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
COUGAR:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
WOLF:Unrecognized Creature Caste Body Token: 4TOES_FQ
WOLF:Unrecognized Creature Caste Body Token: 4TOES_RQ
WOLF:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
WOLF:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
GROUNDHOG:Unrecognized Creature Caste Body Token: 4TOES_FQ
GROUNDHOG:Unrecognized Creature Caste Body Token: 5TOES_RQ
GROUNDHOG:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
GROUNDHOG:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
ALLIGATOR:Unrecognized Creature Caste Body Token: 4TOES_FQ
ALLIGATOR:Unrecognized Creature Caste Body Token: 4TOES_RQ
ALLIGATOR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
PANDA:Unrecognized Creature Caste Body Token: 5TOES_FQ
PANDA:Unrecognized Creature Caste Body Token: 5TOES_RQ
PANDA:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
PANDA:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
PANDA, GIGANTIC:Unrecognized Creature Caste Body Token: 5TOES_FQ
PANDA, GIGANTIC:Unrecognized Creature Caste Body Token: 5TOES_RQ
PANDA, GIGANTIC:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
PANDA, GIGANTIC:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
PANDA MAN:GO_TO_TAG could not find target, setting to end: ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL
PANDA MAN:Unrecognized Creature Caste Body Token: 5TOES_FQ
PANDA MAN:Unrecognized Creature Caste Body Token: 5TOES_RQ
PANDA MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
PANDA MAN:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
PANDA MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
PANDA MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAPYBARA:Unrecognized Creature Caste Body Token: 4TOES_FQ
CAPYBARA:Unrecognized Creature Caste Body Token: 3TOES_RQ
CAPYBARA:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CAPYBARA:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAPYBARA, GIANT:Unrecognized Creature Caste Body Token: 4TOES_FQ
CAPYBARA, GIANT:Unrecognized Creature Caste Body Token: 3TOES_RQ
CAPYBARA, GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CAPYBARA, GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAPYBARA MAN:GO_TO_TAG could not find target, setting to end: ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL
CAPYBARA MAN:Unrecognized Creature Caste Body Token: 4TOES_FQ
CAPYBARA MAN:Unrecognized Creature Caste Body Token: 3TOES_RQ
CAPYBARA MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
CAPYBARA MAN:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CAPYBARA MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAPYBARA MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BADGER:Unrecognized Creature Caste Body Token: 5TOES_FQ
BADGER:Unrecognized Creature Caste Body Token: 5TOES_RQ
BADGER:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BADGER:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BADGER MAN:GO_TO_TAG could not find target, setting to end: ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL
BADGER MAN:Unrecognized Creature Caste Body Token: 5TOES_FQ
BADGER MAN:Unrecognized Creature Caste Body Token: 5TOES_RQ
BADGER MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
BADGER MAN:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BADGER MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BADGER MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
BADGER, GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
BADGER, GIANT:Unrecognized Creature Caste Body Token: 5TOES_RQ
BADGER, GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BADGER, GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
MOOSE MAN:GO_TO_TAG could not find target, setting to end: ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL
*** Error(s) found in the file "raw/objects/creature_large_tropical.txt"
LION:Unrecognized Creature Caste Body Token: 5TOES_FQ
LION:Unrecognized Creature Caste Body Token: 4TOES_RQ
LION:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
LION:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
LEOPARD:Unrecognized Creature Caste Body Token: 5TOES_FQ
LEOPARD:Unrecognized Creature Caste Body Token: 4TOES_RQ
LEOPARD:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
LEOPARD:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
JAGUAR:Unrecognized Creature Caste Body Token: 5TOES_FQ
JAGUAR:Unrecognized Creature Caste Body Token: 4TOES_RQ
JAGUAR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
JAGUAR:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
TIGER:Unrecognized Creature Caste Body Token: 5TOES_FQ
TIGER:Unrecognized Creature Caste Body Token: 4TOES_RQ
TIGER:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
TIGER:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CHEETAH:Unrecognized Creature Caste Body Token: 5TOES_FQ
CHEETAH:Unrecognized Creature Caste Body Token: 4TOES_RQ
CHEETAH:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
CHEETAH:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
HONEY BADGER:Unrecognized Creature Caste Body Token: 5TOES_FQ
HONEY BADGER:Unrecognized Creature Caste Body Token: 5TOES_RQ
HONEY BADGER:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
HONEY BADGER:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_large_tundra.txt"
BEAR_POLAR:Unrecognized Creature Caste Body Token: 5TOES_FQ
BEAR_POLAR:Unrecognized Creature Caste Body Token: 5TOES_RQ
BEAR_POLAR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BEAR_POLAR:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_next_underground.txt"
MAGMA_CRAB:Unrecognized Creature Token: MATERIAL_BREATH_ATTACK
BLIND_CAVE_BEAR:Unrecognized Creature Caste Body Token: 5TOES_FQ
BLIND_CAVE_BEAR:Unrecognized Creature Caste Body Token: 5TOES_RQ
BLIND_CAVE_BEAR:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
BLIND_CAVE_BEAR:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAVE_DRAGON:Unrecognized Creature Caste Body Token: 5TOES_FQ
CAVE_DRAGON:Unrecognized Creature Caste Body Token: 5TOES_RQ
CAVE_DRAGON:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
CAVE_DRAGON:Attack CLAW seems to have correct format but could not find proper BPs in any caste, so not added
CAVE_FLOATER:Unrecognized Creature Token: MATERIAL_BREATH_ATTACK
*** Error(s) found in the file "raw/objects/creature_other.txt"
FOXSQUIRREL:Unrecognized Creature Caste Body Token: 4TOES_FQ
FOXSQUIRREL:Unrecognized Creature Caste Body Token: 4TOES_RQ
FOXSQUIRREL:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
FOXSQUIRREL:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RAT_DEMON:Unrecognized Creature Caste Body Token: 4TOES_FQ
RAT_DEMON:Unrecognized Creature Caste Body Token: 5TOES_RQ
RAT_DEMON:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RAT_DEMON:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_savage_tropical.txt"
LION_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
LION_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
LION_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
LION_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
LEOPARD_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
LEOPARD_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
LEOPARD_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
LEOPARD_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
JAGUAR_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
JAGUAR_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
JAGUAR_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
JAGUAR_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
TIGER_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
TIGER_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
TIGER_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
TIGER_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CHEETAH_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
CHEETAH_GIANT:Unrecognized Creature Caste Body Token: 4TOES_RQ
CHEETAH_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
CHEETAH_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_small_mammals.txt"
RAT:Unrecognized Creature Caste Body Token: 4TOES_FQ
RAT:Unrecognized Creature Caste Body Token: 5TOES_RQ
RAT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RAT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
SQUIRREL_GRAY:Unrecognized Creature Caste Body Token: 4TOES_FQ
SQUIRREL_GRAY:Unrecognized Creature Caste Body Token: 5TOES_RQ
SQUIRREL_GRAY:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
SQUIRREL_GRAY:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
SQUIRREL_RED:Unrecognized Creature Caste Body Token: 4TOES_FQ
SQUIRREL_RED:Unrecognized Creature Caste Body Token: 5TOES_RQ
SQUIRREL_RED:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
SQUIRREL_RED:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CHIPMUNK:Unrecognized Creature Caste Body Token: 4TOES_FQ
CHIPMUNK:Unrecognized Creature Caste Body Token: 5TOES_RQ
CHIPMUNK:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
CHIPMUNK:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
HEDGEHOG:Unrecognized Creature Caste Body Token: 4TOES_FQ
HEDGEHOG:Unrecognized Creature Caste Body Token: 5TOES_RQ
HEDGEHOG:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
HEDGEHOG:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_standard.txt"
DRAGON:Unrecognized Creature Token: DRAGONFIREBREATH
DRAGON:Unrecognized Creature Caste Body Token: 4TOES_FQ
DRAGON:Unrecognized Creature Caste Body Token: 4TOES_RQ
DRAGON:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
DRAGON:Attack CLAW seems to have correct format but could not find proper BPs in any caste, so not added
WOLF_ICE:Unrecognized Creature Caste Body Token: 4TOES_FQ
WOLF_ICE:Unrecognized Creature Caste Body Token: 4TOES_RQ
WOLF_ICE:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
WOLF_ICE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
HYDRA:Unrecognized Creature Caste Body Token: 3TOES_FQ
HYDRA:Unrecognized Creature Caste Body Token: 3TOES_RQ
HYDRA:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
HYDRA:Attack CLAW seems to have correct format but could not find proper BPs in any caste, so not added
*** Error(s) found in the file "raw/objects/creature_subterranean.txt"
CROCODILE_CAVE:Unrecognized Creature Caste Body Token: 4TOES_FQ
CROCODILE_CAVE:Unrecognized Creature Caste Body Token: 4TOES_RQ
CROCODILE_CAVE:Tissue layer not added because no BP found: BY_CATEGORY:TOE:CLAW
RAT_GIANT:Unrecognized Creature Caste Body Token: 4TOES_FQ
RAT_GIANT:Unrecognized Creature Caste Body Token: 5TOES_RQ
RAT_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RAT_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RAT_LARGE:Unrecognized Creature Caste Body Token: 4TOES_FQ
RAT_LARGE:Unrecognized Creature Caste Body Token: 5TOES_RQ
RAT_LARGE:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
RAT_LARGE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
MOLE_DOG_NAKED:Unrecognized Creature Caste Body Token: 4TOES_FQ
MOLE_DOG_NAKED:Unrecognized Creature Caste Body Token: 4TOES_RQ
MOLE_DOG_NAKED:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
MOLE_DOG_NAKED:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
MOLE_GIANT:Unrecognized Creature Caste Body Token: 5TOES_FQ
MOLE_GIANT:Unrecognized Creature Caste Body Token: 5TOES_RQ
MOLE_GIANT:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
MOLE_GIANT:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
IMP_FIRE:Unrecognized Creature Token: FIREBREATH
ELEMENTMAN_FIRE:Unrecognized Creature Token: FIREBREATH
*** Error(s) found in the file "raw/objects/creature_troll_hostile.txt"
DERSE:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
*** Error(s) found in the file "raw/objects/creature_troll_mega.txt"
INDESTRUCTIBLE_DEMON:Unrecognized Creature Token: CDI_TARGET
*** Error(s) found in the file "raw/objects/creature_troll_temperate.txt"
Unrecognized Body Part Group Token: BY_CATEGORY
*** Error(s) found in the file "raw/objects/creature_troll_underground.txt"
IMP:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
*** Error(s) found in the file "raw/objects/interaction_troll.txt"
Unrecognized CE_IMPAIR_FUNCTION token: 0
Unrecognized CE_BLEEDING token: BY_CATEGORY
Unrecognized CE_BLEEDING token: ALL
Unrecognized CE_IMPAIR_FUNCTION token: 0
Unsupported CE remove tag: LIKES_FIGHTING
BLOOD_HULK_OUT:Unrecognized Interaction Token: IT_CANNOT_TARGET_IF_ALREAD_AFFECTED
Unsupported CE add tag: FLEEQUICK
Unsupported CE remove tag: LIKES_FIGHTING
*** Error(s) finalizing the symbol FLOWERY
Unrecognized word token: AMETHYST
Unrecognized word token: AQUAMARINE
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARTREUSE
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: LILAC
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: PERIWINKLE
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: VERMILION
*** Error(s) finalizing the symbol NATURE
Unrecognized word token: CHESTNUT
Unrecognized word token: CINNAMON
Unrecognized word token: OLIVE
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUMPKIN
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
*** Error(s) finalizing the symbol EVIL
Unrecognized word token: HORROR
*** Error(s) finalizing the symbol VIOLENT
Unrecognized word token: THREAT
*** Error(s) finalizing the symbol DEATH
Unrecognized word token: FATE
*** Error(s) finalizing the symbol SUBORDINATE
Unrecognized word token: LITTLE
*** Error(s) finalizing the symbol NEW
Unrecognized word token: EARLY
*** Error(s) finalizing the symbol DOMESTIC
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: OLIVE
Unrecognized word token: LEMON
Unrecognized word token: LIME
Unrecognized word token: PLUM
Unrecognized word token: PUMPKIN
Unrecognized word token: CHEESE
*** Error(s) finalizing the symbol MYTHIC
Unrecognized word token: FATE
Unrecognized word token: DESTINY
*** Error(s) finalizing the symbol ARTIFICE
Unrecognized word token: BRASS
Unrecognized word token: FIGURE_OBJECT
*** Error(s) finalizing the symbol COLOR
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
*** Error(s) finalizing the symbol NEGATIVE
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: HORROR
Unrecognized word token: TRIAL
*** Error(s) finalizing the symbol ROMANTIC
Unrecognized word token: BLUSH
Unrecognized word token: BEAUTY
*** Error(s) finalizing the symbol ASSERTIVE
Unrecognized word token: THREAT
Unrecognized word token: JUDGE
*** Error(s) finalizing the symbol EARTH
Unrecognized word token: AMETHYST
Unrecognized word token: AQUAMARINE
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: COBALT
Unrecognized word token: OCHRE
Unrecognized word token: TURQUOISE
*** Error(s) finalizing the symbol GOOD
Unrecognized word token: HOPE
*** Error(s) finalizing the symbol ORDER
Unrecognized word token: JUDGE
*** Error(s) finalizing the symbol FOOD
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: OLIVE
Unrecognized word token: LEMON
Unrecognized word token: LIME
Unrecognized word token: MINT
Unrecognized word token: ORANGE
Unrecognized word token: PLUM
Unrecognized word token: PUMPKIN
Unrecognized word token: SAFFRON
*** Error(s) finalizing the symbol SKY
Unrecognized word token: CERULEAN
*** Error(s) finalizing the symbol TRAVEL
Unrecognized word token: WALK
*** Error(s) finalizing the symbol NAME_ROAD
Unrecognized word token: PATH
*** Error(s) finalizing the symbol NAME_TUNNEL
Unrecognized word token: PATH
*** Error(s) finalizing the translation DWARF
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: BLUSH
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
Unrecognized word token: PATH
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: FATE
Unrecognized word token: DESTINY
Unrecognized word token: HORROR
Unrecognized word token: LITTLE
Unrecognized word token: EARLY
Unrecognized word token: LATE
Unrecognized word token: LIFE
Unrecognized word token: CHEESE
Unrecognized word token: FIGURE_OBJECT
Unrecognized word token: HOPE
Unrecognized word token: BODY
Unrecognized word token: WALK
Unrecognized word token: HOUR
Unrecognized word token: SIT
Unrecognized word token: MOMENT
Unrecognized word token: BEAUTY
Unrecognized word token: JUDGE
Unrecognized word token: WISH
Unrecognized word token: RESPECT
Unrecognized word token: MARK
Unrecognized word token: HEAVY
Unrecognized word token: TRIAL
Unrecognized word token: PRACTICE
*** Error(s) finalizing the translation ELF
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: BLUSH
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
Unrecognized word token: PATH
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: FATE
Unrecognized word token: DESTINY
Unrecognized word token: HORROR
Unrecognized word token: LITTLE
Unrecognized word token: EARLY
Unrecognized word token: LATE
Unrecognized word token: LIFE
Unrecognized word token: CHEESE
Unrecognized word token: FIGURE_OBJECT
Unrecognized word token: HOPE
Unrecognized word token: BODY
Unrecognized word token: WALK
Unrecognized word token: HOUR
Unrecognized word token: SIT
Unrecognized word token: MOMENT
Unrecognized word token: BEAUTY
Unrecognized word token: JUDGE
Unrecognized word token: WISH
Unrecognized word token: RESPECT
Unrecognized word token: MARK
Unrecognized word token: HEAVY
Unrecognized word token: TRIAL
Unrecognized word token: PRACTICE
*** Error(s) finalizing the translation GOBLIN
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: BLUSH
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
Unrecognized word token: PATH
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: FATE
Unrecognized word token: DESTINY
Unrecognized word token: HORROR
Unrecognized word token: LITTLE
Unrecognized word token: EARLY
Unrecognized word token: LATE
Unrecognized word token: LIFE
Unrecognized word token: CHEESE
Unrecognized word token: FIGURE_OBJECT
Unrecognized word token: HOPE
Unrecognized word token: BODY
Unrecognized word token: WALK
Unrecognized word token: HOUR
Unrecognized word token: SIT
Unrecognized word token: MOMENT
Unrecognized word token: BEAUTY
Unrecognized word token: JUDGE
Unrecognized word token: WISH
Unrecognized word token: RESPECT
Unrecognized word token: MARK
Unrecognized word token: HEAVY
Unrecognized word token: TRIAL
Unrecognized word token: PRACTICE
*** Error(s) finalizing the translation HUMAN
Unrecognized word token: AMBER
Unrecognized word token: AMETHYST
Unrecognized word token: AQUA
Unrecognized word token: AQUAMARINE
Unrecognized word token: GRAY
Unrecognized word token: AUBURN
Unrecognized word token: AZURE
Unrecognized word token: BEIGE
Unrecognized word token: BRASS
Unrecognized word token: BROWN
Unrecognized word token: BUFF
Unrecognized word token: SIENNA
Unrecognized word token: UMBER
Unrecognized word token: CARDINAL_COLOR
Unrecognized word token: CARMINE
Unrecognized word token: CERULEAN
Unrecognized word token: CHARCOAL
Unrecognized word token: CHARTREUSE
Unrecognized word token: CHESTNUT
Unrecognized word token: CHOCOLATE
Unrecognized word token: CINNAMON
Unrecognized word token: COBALT
Unrecognized word token: INDIGO
Unrecognized word token: OLIVE
Unrecognized word token: PINK
Unrecognized word token: SCARLET
Unrecognized word token: TAN
Unrecognized word token: ECRU
Unrecognized word token: EMERALD
Unrecognized word token: FLAX
Unrecognized word token: FUCHSIA
Unrecognized word token: GOLDENROD
Unrecognized word token: HELIOTROPE
Unrecognized word token: LAVENDER
Unrecognized word token: BLUSH
Unrecognized word token: LEMON
Unrecognized word token: LILAC
Unrecognized word token: LIME
Unrecognized word token: MAHOGANY
Unrecognized word token: MAROON_COLOR
Unrecognized word token: MAUVE
Unrecognized word token: TAUPE
Unrecognized word token: MINT
Unrecognized word token: MOSS
Unrecognized word token: OCHRE
Unrecognized word token: ORANGE
Unrecognized word token: PERIWINKLE
Unrecognized word token: PLUM
Unrecognized word token: PUCE
Unrecognized word token: PUMPKIN
Unrecognized word token: RUSSET
Unrecognized word token: SAFFRON
Unrecognized word token: SEPIA
Unrecognized word token: TEAL
Unrecognized word token: TURQUOISE
Unrecognized word token: VERMILION
Unrecognized word token: PATH
Unrecognized word token: THREAT
Unrecognized word token: WARNING
Unrecognized word token: FATE
Unrecognized word token: DESTINY
Unrecognized word token: HORROR
Unrecognized word token: LITTLE
Unrecognized word token: EARLY
Unrecognized word token: LATE
Unrecognized word token: LIFE
Unrecognized word token: CHEESE
Unrecognized word token: FIGURE_OBJECT
Unrecognized word token: HOPE
Unrecognized word token: BODY
Unrecognized word token: WALK
Unrecognized word token: HOUR
Unrecognized word token: SIT
Unrecognized word token: MOMENT
Unrecognized word token: BEAUTY
Unrecognized word token: JUDGE
Unrecognized word token: WISH
Unrecognized word token: RESPECT
Unrecognized word token: MARK
Unrecognized word token: HEAVY
Unrecognized word token: TRIAL
Unrecognized word token: PRACTICE
*** Error(s) finalizing the creature DRALTHA
Unrecognized Color Token: TAUPE
Unrecognized Color Token: TAUPE
*** Error(s) finalizing the creature GOT_TIGER
Interaction Token not recognized : MIND_BSOD
Interaction Token not recognized : MIND_BSOD
*** Error(s) finalizing the creature KANGARAM
KANGARAM:FEMALE:right horn, layer 1: Tissue HORN was not found, using first tissue instead
KANGARAM:FEMALE:left horn, layer 1: Tissue HORN was not found, using first tissue instead
KANGARAM:MALE:right horn, layer 1: Tissue HORN was not found, using first tissue instead
KANGARAM:MALE:left horn, layer 1: Tissue HORN was not found, using first tissue instead
*** Error(s) finalizing the reaction WEAPON_GRIST
Unrecognized Inorganic Token: ERRORS_BELOW_INTENTIONAL
*** Error(s) finalizing the reaction ARMOR_GRIST
Unrecognized Inorganic Token: NO_SUBTYPE
*** Error(s) finalizing the reaction ARMOR_GRIST_PANTS
Unrecognized Inorganic Token: NO_SUBTYPE
*** Error(s) finalizing the reaction ARMOR_GRIST_HELM
Unrecognized Inorganic Token: NO_SUBTYPE
*** Error(s) finalizing the reaction ARMOR_GRIST_GLOVES
Unrecognized Inorganic Token: NO_SUBTYPE
*** Error(s) found in the file "raw/graphics/graphics_critters.txt"
interaction_secretcurse_troll
[OBJECT:INTERACTION]
[INTERACTION:SC_BREATH]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:WIND]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:WIND]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Breath]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Do the windy thing]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
[CDI:MATERIAL:INORGANIC:WIND:TRAILING_DUST_FLOW]
[CDI:VERB:do the windy thing:does the windy thing:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:WAIT_PERIOD:100]
[CE_PHYS_ATT_CHANGE:AGILITY:100:5000:START:0]
[INTERACTION:SC_TIME]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:LONGEVITY]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:LONGEVITY]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Time]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Stop 'em in their tracks]
[CDI:INTERACTION:TIME_SLOWDOWN]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:2]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:feel as if everything is rushing past you at blinding speed:is going incredibly slowly]
[CDI:WAIT_PERIOD:1000]
[INTERACTION:SC_LIGHT]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:LIGHT]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:LIGHT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Light]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:LIGHT_LUCKSTEAL]
[CDI:ADV_NAME:steal all the luck]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET:B:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_RANGE:B:1]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:TARGET_VERB:have a bad feeling about this (unless you did it yourself, of course):looks disheartened]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:500]
[INTERACTION:SC_SPACE]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:STARS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:STARS]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Space]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:200:START:0]
[CE_MENT_ATT_CHANGE:SPATIAL_SENSE:100:5000:FOCUS:100:5000]
[INTERACTION:SC_LIFE]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:BIRTH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:BIRTH]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Life]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:resurrect someone]
[CDI:INTERACTION:LIFE_RESURRECTION]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:begin glowing and gesture:begins glowing and gestures]
[CDI:TARGET_VERB:get up:gets up:NA]
[CDI:WAIT_PERIOD:50]
[INTERACTION:SC_HOPE]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:FESTIVALS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:FESTIVALS]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Hope]
[SYNDROME]
[CE_MENT_ATT_CHANGE:WILLPOWER:100:5000:START:0]
[CE_PHYS_ATT_CHANGE:ENDURANCE:100:5000:START:0]
[INTERACTION:SC_DOOM]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:DEATH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:DEATH]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Doom]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:DOOM_CURSE]
[CDI:ADV_NAME:cast doom on foe]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:make a "you're dead" gesture:makes a "you're dead" gesture:NA]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[INTERACTION:SC_RAGE]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:REVENGE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:REVENGE]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Rage]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:RAGE_ENRAGE]
[CDI:ADV_NAME:enrage foe]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:wink:winks:NA]
[CDI:TARGET_VERB:are suddenly betrayed by all of your allies:is suddenly attacking everyone]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[INTERACTION:SC_VOID]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:CHAOS]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:CHAOS]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Void]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:VOID_BLIND]
[CDI:ADV_NAME:blind foe]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:make an eye-poking gesture:makes an eye-poking gesture:NA]
[CDI:TARGET_VERB:are blinded:is blinded]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[INTERACTION:SC_HEART]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:SACRIFICE]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:SACRIFICE]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Heart]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:HEART_CALM]
[CDI:ADV_NAME:calm foe]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:shoosh.txt]
[CDI:TARGET_VERB:are incredibly calm:is incredibly calm]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[INTERACTION:SC_BLOOD]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:WAR]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:WAR]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Blood]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:BLOOD_HULK_OUT]
[CDI:ADV_NAME:berserk rage] yes, it's a TES reference
[CDI:TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:1]
[CDI:VERB:swear as loud as you possibly can:makes a deafening swear]
[CDI:TARGET_VERB:feel invincible:seems unstoppable]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:2500]
[INTERACTION:SC_MIND]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of the gods who created the universe]
[IS_SPHERE:WISDOM]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_tiger.txt]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING: "cursed" ]
[IS_HIST_STRING: to live as the gods do]
[IS_SPHERE:WISDOM]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Íæûë€Å of Mind]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:INTERACTION:MIND_BSOD]
[CDI:ADV_NAME:break foe's mind]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:TARGET_VERB:have been subjected to your worst fear, and are broken temporarily:is babbling]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]
[IE_ARENA_NAME:Íæûë€Å of Space]Hmm, this is messed up, is it?
Do different trollcastes have different skill growth rates? Like, brownbloods should def. make really good tamers for example...
Love this mod! So many troll shenanigans have ensued since I've tried it, the latest being a musclebeast being elected mayor! At least I don't get any mandates. :)It is well known among the population that Musclebeasts make the best mayors, for they are selfless creatures who want nothing more than to give their wonderful masters more milk.
About fifteenwigglers crammed into a minecart being kicked away towards a housing area by a subjuggulator.
I just want to fit this mental image into your thinkpan.
Obscene, but awesome.
How exactly does the Mothergrub work? The raws are really confusing me.
The Solution: Make a pet creature. Has 3 castes. Male, Female and Slave. Male pop ratio is 1, female pop ratio is 1, slave pop ratio is 10000. Make male/female caste a pet. You can now buy a pet that only gives birth to NON-PET creatures. These still do no work though. Give the Slave-Caste creature that gets born a secretions with a transformation syndrome, that transforms them into a dwarf. Slave gets born, gets transformed into slave-caste dwarf. And DONE, you have a working slave. This is so far the only solution i found.
Ah, but you do for blood.. I think.
Not that that have to have varied blood color, of course.
I've actually have yet to be sieged while playing this mod, so, my bad! For not being attacked by horrible green skinned critters. o:
I just haven't updated the mod yet.
I don't know if it's like this for other people, but the raws are an unreadable mess of characters.
I don't know if it's like this for other people, but the raws are an unreadable mess of characters.
Use Notepad++ (http://notepad-plus-plus.org/), not notepad.
If there's a guide for these things, sorry for asking here, but what workshop things do what?
Such as the reaction for sharpmetal having a 20% chance of creating lethal byproducts. I remember something about different blood colours having resistances to certain reactions, but I can't find a guide with them all listed.
The comic really does just lend itself towards DF very handilly.
Question tho. How much of Acts I-IV are you going to put in? I know the humans are really just normal humans of the modern day, but the worlds created for them are quite interesting and impressively atmospheric, especially the Land of Wind and Shade
I think that I'm going to start working on another succession game. This one is going to be a bit different and I'm going to need help.
How could I get a creature to only do an interaction if it's injured? Through some sort of self_only interaction that it gets when it's covered in blood?
oh I just answered my own questionThe comic really does just lend itself towards DF very handilly.
Question tho. How much of Acts I-IV are you going to put in? I know the humans are really just normal humans of the modern day, but the worlds created for them are quite interesting and impressively atmospheric, especially the Land of Wind and Shade
I have the Derse kingdom in, but that's also based on the Act 5 counterpart.
EDIT: Okay, glbgolyb is done, I'll start the succession game... later!
creature_troll_succession
[OBJECT:CREATURE]
[CREATURE:GLBGOLYB]
[DESCRIPTION:A gigantic tentacled monstrosity from the outer ring. If it gets injured, it will kill many trolls with its dying breath. Don't let that happen!]
[NAME:horrorterror emissary:horrorterror emissaries:horrorterror emissary]
[CASTE_NAME:horrorterror emissary:horrorterror emissaries:horrorterror emissary]
[CREATURE_TILE:'&'][COLOR:5:15:1]
[LIKES_FIGHTING][NOFEAR][LARGE_PREDATOR]
[TRAPAVOID][BUILDINGDESTROYER:2][LOCKPICKER]
[SPEED:5000][AMPHIBIOUS]
[COMMON_DOMESTIC]
[CAN_LEARN][FIREIMMUNE]
[CARNIVORE]
[EXTRAVISION]
[BODY:BASIC_1PARTBODY:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:TWO_NO_CLAW_TENTACLES:GUTS:HEART:BEAK:TONGUE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[NATURAL_SKILL:BITE:5]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:GLBGOLYB:ALL]
[SYN_CONTACT]
[CE_CAN_DO_INTERACTION:START:0:END:50]
[CDI_INTERACTION:GLUB]
[CDI:ADV_NAME:vast glub]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:SCREAM AN UNHOLY TERROR OF DEATH, KILLING ALL IN YOUR PATH:gives off a scream:NA]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:100]
[CDI:MAX_TARGET_NUMBER:A:100]
[CDI:WAIT_PERIOD:50]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500000000]
[PREFSTRING:horrific whispers]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[CASTE:DEFAULT]
[FEMALE]
Check its eye color in its description.Keep in mind that young trolls' eyes will be displayed as amber. Unless you changed that.
[CREATURE:BICYCLOPS]
[DESCRIPTION:A giant, dimwitted monster with two heads.]
[NAME:bicyclops:bicyclopes:bicyclops]
[CASTE_NAME:bicyclops:bicyclopes:bicyclops]
[CREATURE_TILE:'B'][COLOR:7:0:1]
[PET][COMMON_DOMESTIC]
[TRAINABLE]
[PETVALUE:200]
[INTELLIGENT][SLOW_LEARNER]
[CANOPENDOORS]
[BUILDINGDESTROYER:2]
[PREFSTRING:complete idiocy]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_ITEM]
[BODY:HUMANOID_2HEAD:1EYE:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:LIPS:CHEEKS:ONE_EYELID:GENERIC_TEETH_WITH_FANGS:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:YELLOW]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:50000]
[BODY_SIZE:1:168:100000]
[BODY_SIZE:12:0:210000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[MAXAGE:50:100]
[EQUIPS]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TL_COLOR_MODIFIER:WHITE:1:]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[CREATURE:PANTHERIN]
[DESCRIPTION:A large, muscular, feline found in tropical jungles. It is solitary and stalks and ambushes its prey.]
[NAME:pantherin:pantherinae:pantherin]
[CASTE_NAME:pantherin:pantherinae:pantherin]
[CHILD:3][GENERAL_CHILD_NAME:pantherin cub:pantherin cubs]
[CREATURE_TILE:'P'][COLOR:7:0:1]
[PETVALUE:100]
[PET][COMMON_DOMESTIC]
[TRAINABLE][INTELLIGENT]
[BIOME:ANY_TROPICAL]
[BIOME:DESERT_BADLAND]
[BIOME:DESERT_ROCK]
[BIOME:DESERT_SAND]
[LARGE_ROAMING][FREQUENCY:5]
[POPULATION_NUMBER:2:3]
[CLUSTER_NUMBER:1:1]
[CARNIVORE][NATURAL]
[LARGE_PREDATOR][MEANDERER]
[GRASSTRAMPLE:0]
[PREFSTRING:adorableness]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ_REG:4TOES_RQ_REG:2MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:7500]
[BODY_SIZE:1:0:40000]
[BODY_SIZE:2:0:75000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:30]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[NOCTURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_GREEN:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]
[CREATURE:AXOLOTLOL]
[DESCRIPTION:A giant salamander found in remote lakes. It has the mysterious ability to regrow limbs.]
[NAME:axolotlol:axolotlols:axolotlol]
[CASTE_NAME:axolotlol:axolotlols:axolotlol]
[CREATURE_TILE:'a'][COLOR:7:0:1]
[PETVALUE:100]
[PET][COMMON_DOMESTIC]
[INTELLIGENT][TRAINABLE]
[FREQUENCY:5]
[LARGE_ROAMING]
[CLUSTER_NUMBER:1:2]
[AMPHIBIOUS][UNDERSWIM]
[SWIMS_INNATE]
[CHILD:2]
[GENERAL_CHILD_NAME:axolotlol hatchling:axolotlol hatchlings]
[LARGE_ROAMING]
[NATURAL]
[BIOME:LAKE_TROPICAL_SALTWATER]
[BIOME:LAKE_TROPICAL_BRACKISHWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[BIOME:ANY_TROPICAL]
[POPULATION_NUMBER:5:10]
[PREFSTRING:fronds]
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE:L_FROND:R_FROND]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:TEAL]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:10000]
[BODY_SIZE:2:0:40000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:40:70]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[HOMEOTHERM:10040]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:20]
[CLUTCH_SIZE:1:5]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:TEAL:1]
[TLCM_NOUN:eyes:PLURAL]
[CREATURE:CAPRICORN]
[DESCRIPTION:A large seagoing animal. It is known for its sharp horns and wicked temper.]
[NAME:seagoat:seagoats:seagoat]
[CHILD:5][GENERAL_CHILD_NAME:seagoat kid:seagoat kids]
[CREATURE_TILE:'G'][COLOR:7:0:1]
[PETVALUE:400]
[PREFSTRING:wicked horns]
[LARGE_ROAMING]
[COMMON_DOMESTIC][INTELLIGENT]
[LARGE_PREDATOR][PET]
[TRAINABLE][AMPHIBIOUS]
[BIOME:OCEAN_TEMPERATE]
[BIOME:OCEAN_TROPICAL]
[BIOME:ANY_TROPICAL]
[BODY:FRONT_HOOF:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE:2HEAD_HORN]
[NATURAL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:CHIN_WHISKERS:CHIN_WHISKERS_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[TISSUE_LAYER:BY_CATEGORY:HEAD:CHIN_WHISKERS:BOTTOM]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:INDIGO]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:150000]
[BODY_SIZE:2:0:3000000]
[BODY_SIZE:5:0:6000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MENT_ATT_RANGE:EMPATHY:0:10]
[BUILDINGDESTROYER:1]
[PRONE_TO_RAGE:85]
[MAXAGE:170:350]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[NOCTURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:900]
[CASTE:FEMALE]
[CASTE_NAME:nanny seagoat:nanny seagoats:nanny seagoat]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen seagoat's milk]
[STATE_ADJ:ALL_SOLID:frozen seagoat's milk]
[STATE_NAME:LIQUID:seagoat's milk]
[STATE_ADJ:LIQUID:seagoat's milk]
[STATE_NAME:GAS:boiling seagoat's milk]
[STATE_ADJ:GAS:boiling seagoat's milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:seagoat cheese]
[STATE_ADJ:SOLID:seagoat cheese]
[STATE_NAME:SOLID_POWDER:seagoat cheese powder]
[STATE_ADJ:SOLID_POWDER:seagoat cheese powder]
[STATE_NAME:LIQUID:melted seagoat cheese]
[STATE_ADJ:LIQUID:melted seagoat cheese]
[STATE_NAME:GAS:boiling seagoat cheese]
[STATE_ADJ:GAS:boiling seagoat cheese]
[PREFIX:NONE]
[CASTE:MALE]
[CASTE_NAME:billy seagoat:billy seagoats:billy seagoat]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:INDIGO:1]
[TLCM_NOUN:eyes:PLURAL]
[CREATURE:SKYHORSE]
[DESCRIPTION:A large, curved and regal creature fond of soaring over seascapes.]
[NAME:skyhorse:skyhorses:skyhorse]
[CASTE_NAME:skyhorse:skyhorses:skyhorse]
[CREATURE_TILE:'s'][COLOR:7:0:1]
[CHILD:3][PETVALUE:100]
[GENERAL_CHILD_NAME:skyhorse foal:skyhorse foals]
[AMPHIBIOUS][UNDERSWIM][FLIER]
[NATURAL][PET][MOUNT]
[COMMON_DOMESTIC]
[TRAINABLE][INTELLIGENT]
[BIOME:OCEAN_TEMPERATE]
[BIOME:OCEAN_TROPICAL]
[BIOME:ANY_TROPICAL]
[LARGE_ROAMING][FREQUENCY:10]
[CLUSTER_NUMBER:3:5]
[POPULATION_NUMBER:20:40]
[PREFSTRING:regal bearing]
[BODY:BASIC_2PARTBODY:BASIC_HEAD:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[STATE_COLOR:ALL:PURPLE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:3:0:80000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:250:500]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[NOCTURNAL]
[NO_DRINK]
[SWIMS_INNATE][SWIM_SPEED:1000]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:PURPLE:1]
[TLCM_NOUN:eyes:PLURAL]
All of them are intelligent, trainable, common domestic and pets. If you don't like any of these just get rid of them. Watch out for the seagoats though. They are really, really nasty if you embark on an ocean. Here are files to go in body default.[BODY:FRONT_HOOF]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RA:right front leg:STP][CON:UB][LIMB][RIGHT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:LA:left front leg:STP][CON:UB][LIMB][LEFT][CATEGORY:LEG_FRONT]
[DEFAULT_RELSIZE:900]
[BP:RH:right front hoof:right front hooves][CON:RA][STANCE][RIGHT][CATEGORY:HOOF_FRONT]
[DEFAULT_RELSIZE:120]
[BP:LH:left front hoof:left front hooves][CON:LA][STANCE][LEFT][CATEGORY:HOOF_FRONT]
[DEFAULT_RELSIZE:120]
[BODY:2MOUTH]
[BP:UMOUTH:upper mouth:STP][CONTYPE:HEAD][MOUTH][GRASP][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]
[BP:LMOUTH:lower mouth:STP][CONTYPE:HEAD][MOUTH][GRASP][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:40]
I'm serious about the seagoats. They're like giant amphibious death badgers minus the conga.
Not sure if I just put them in wrong or what, but the graphics pack isn't working for 3.0 yet right?
Is there some way to get trolls born from the mother grub to put on clothes? I thought about enlisting them into the military but they weren't applicable for it.
They're dependent on alcohol.
Don't let them go too long without alcohol, either.
Also that reminds me, rainbow drinkers are just more or less renamed vampires.Is that a problem really? I can't really think of more things that they could do, seeing as how light mechanics don't really exist at all yet.
Just a heads up: custom interactions can't be used for custom raws, so just having an interaction for a class wouldn't do anything. Seemingly, anything that involves going from anywhere into the interaction files won't work. Putting interactions directly onto the creature itself seems to be the only way to do it, unless I'm missing something.
3.4 released a little while ago. 3.5 will make Lord English less wimpy. When facing 12 god tiers, he... well, he doesn't "lose", but he does get incapacitated well enough. That problem should be fixed now. Hehe.How does LE work anyway?
He has all the stuff creatures normally do. Just no blood. Or a head. Or a lower body. Or a brain.I was going to ask "why is this dude scary again?", but then I realized how horrifying that would actually look like.
He has all the stuff creatures normally do. Just no blood. Or a head. Or a lower body. Or a brain.
He'll have his cane/rifle next version.
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector ad nauseum
Having the same worldgen problem as before. Strangely enough only happens with your mod. I tested both vanilla DF and installed other mods and worldgen completes without problem. Yet if I try to gen a world for anything more than 5 years, it crashes while saving the world.
How does the God Tier interaction work anyway? Change you to a new creature entirely or just add powers and prefix with "god tier"?
3.5.5 still has the world gen crash for me, yet this time the errorlog is completely clean.
Either/or? Ouch. Well you can just remove one completely then gen a world and try with the other right? What are the major differences between them again?
How about two different mods, one with Alternians, one with Beforans?
Breath aspect could potentially become interesting once we get to the next version and have, gasp, JUMPING. How would the Seer of Breath be implemented in-game?
[CREATURE_VARIATION:SEER_OF_BREATH]
[CV_NEW_TAG:NATURAL_SKILL:JUDGING_INTENT:20] Just because they are god tiered does not mean they need to be combat oriented!
[CV_NEW_TAG:SKILL_RATE:NEGOTIATION:1000:NONE:NONE:NONE]
[CV_NEW_TAG:SKILL_RATE:PERSUASION:1000:NONE:NONE:NONE]
On the subject of Bards of Breath, don't bards destroy their aspect/let their aspect be destroyed? I guess choking people to death might be appropriate.
Hmmm, everything's still showing up as "Hero of X" in the latest files with no Heir, Knight and such. Have the extra variations not been added into that yet?
So do you think the time things are going to be out until a new version accommodates them?
And then, if that castes are unplayably, when it appears?That question makes no syntactic sense. Are you asking which castes make the game unplayable? Because what FFS meant was that there's so many castes that the mod is unplayable without the necessary amount of RAM.
I do one, the other, or both, depending. In this case, I'm going with destroy via because destroying blood is hard.Destroying blood doesn't have to be hostile. Removing HAS_BLOOD from allies and himself would be a beneficial way of destroying blood., wouldn't it?
I looked at the syndrome tokens on dfwiki to think of a few simple class ideas. The prince/bard of rage could add [Crazed] destroy bonds or allow destruction of bonds as crazed creatures will attack anything non-crazed. The Sylph of Hope maybe could increase creatures' Willpower attribute so they become to brave to be affected by pain? I've heard that tamed pets with Can_Learn just sit around and do nothing/become mayor, so that won't really work, but maybe the Prince of Mind could remove it, destroying their opponent's mind and preventing them from learning anything new skills.
Something about finding their untapped willpower or similar?
Can't really give them a fistkind bonus--skills can't be changed with interactions.OK... what about replacing their fists with... slightly heavier fists? Can a syndrom do that?
Higher-blooded trolls live much, much longer than lower-blooded trolls.
What effects do the various jobs/aspects have?
Especially in Adventure mod.
Hotfix for init.lua in the raw folder (https://dl.dropbox.com/u/13790475/fortbentInit.zip)
EDIT: Oh god I think I found the problem. I just had a bandit who's said to be a maid of breath--but is also clearly an active void hero and witch of blood at the same time. Oh shit.
I've deprecated them, sorta (Trolls can give birth, but I think you can still use them), as they're buggy as hell. They should still work. Beforan ones give birth to beforan trolls and alternian ones give birth to alternian trolls. you should have the correct one for your civilization. You need an imperial drone of the same kind.
LAST_EDIT: God tiers are immortal. Poor Lord English...
Sorry for double-posting, but are low-blooded trolls supposed to shoot frikkin' mind bullets?
I've got a bismuth bronze grist cache from troll traders. Uhhh... can I do anything with it?
Question! How do I set up a stockpile to accept grist, and only grist? I'm trying to find it in all these list for 2 hours already without success, so any help would be greatly appreciated.
It's random chance.
I would assume regen, but no sense in not trying.It's random chance.
To expand on this, each caste has a different chance. The lower the blood, the more likely; highbloods (purple, Gamzee-color) have a 100% chance.
A guide to the features of your mod would be nice, or at least clarify what is possible and how things are made.
when trolls go god tier in fort mode, are they still considered citizens that can be assigned jobs?
I haven't played it enough to see for myself (it keeps crashing), but I was wondering because in the raws it looks like it treats god tiers as separate creatures.
Putnam I was wondering.
In the future do you ever plan to add the rest of the Carapacian social statuses (The Rook,Bishop,and Knight+The giant versions of said classes)?
heir 101
seer 106
knight 110
witch 9
maid 202
page 122
rogue 15
prince 40
sylph 203
mage 6
thief 49
bard 37
breath 48
light 11
time 34
space 3
life 38
hope 19
void 4
heart 76
blood 369
doom 19
mind 141
rage 238
If you somehow made player Time Travel a thing that'd be wicked cool, even if it was only forwards.
manually changing the yearWhat has man wrought?
Results are boring. Age is pretty much all that's changed.Have you checked if large time skip can trigger massive dying from old age?
...that would kill lowblood trolls first and tyrians not at all, wouldn't it?Results are boring. Age is pretty much all that's changed.Have you checked if large time skip can trigger massive dying from old age?
Just as planned....that would kill lowblood trolls first and tyrians not at all, wouldn't it?Results are boring. Age is pretty much all that's changed.Have you checked if large time skip can trigger massive dying from old age?
Results are boring. Age is pretty much all that's changed.Have you checked if large time skip can trigger massive dying from old age?
Also, I tried fiddling about with LE in object testing. Exactly how are you supposed to kill him without using boatmurdered level shenanigans?
Also, the raws are very messy.
I think the best way to do a mother grub, is have mother grubs as the only female caste, with Imperial drones being a male caste, the gender of other trolls is a descriptor.
Also, if it doesen't, you can use in-game Therapist from DFHack.I've tried "Therapist", "DwarfTherapist" and "Dwarf Therapist". It does not appear to be in the plugins for DFhack either.
QuoteWait, rainbow slurry of chopped organs? Are you saying that works?
Perfect!
I never got an opportunity to test!
Its actualy more like all my trolls blood mixed in with that freaky red blood, but yeah, you can cut up invaders if you mess around with a races tags. Zebra leather boots, here we come!
http://dffd.wimbli.com/file.php?id=5487I love you.
It will be an update. I will be done with the mod until Homestuck ends, at which point I will probably make a massive update.Homestuck ending.
~7.5 months since Homestuck update, though.
I bet you think all space is star wars
I haven't been able to gen a world with it. Won't place a controllable civ for some reason.
Opposite-sex disinterested (22%) | Opposite-sex lover (25%) | Opposite-sex marriage (75%) | |
Same-sex disinterested (22%) | 4.84% | 5.5% | 16.5% |
Same-sex lover (25%) | 5.5% | 6.25% | 18.75% |
Same-sex marriage (75%) | 16.5% | 18.75% | 56.25% |
Trolls are missing gaits. Figured this out the hard way when I was planning on jumping a gap, only to realize I couldn't sprint. Sorry for being so frequent with problems, I feel like I might be stating the obvious with a lot of these, and being a hassle with the spread out reports.Feedback is important, because you show that you care about the work of creation, and that feel great.
Oh. ;-; I'm bad at DF, then. :P Another note, sorry for the questions but are trolls dependent on booze, like dwarves?
Also, I have a question, what does the artifact grists do?
I can't do shit with them
Also, I have a question, what does the artifact grists do?
I can't do shit with them
Also, I have a question, what does the artifact grists do?
I can't do shit with them
You pay caravans to take them away
COMBATHARDNESS is the "doesn't care anymore" stuff, basically just shows up with combat.
Dead god tiers revive.
Quest beds I should probably implement if I can.
Yeah, adventurers go god tier ridiculously quickly.
If it works the way it used to then the god tier gives an interaction to their allies that allows them to revive god tiers.COMBATHARDNESS is the "doesn't care anymore" stuff, basically just shows up with combat.
Dead god tiers revive.
Quest beds I should probably implement if I can.
Yeah, adventurers go god tier ridiculously quickly.
How do god tiers revive exactly, would I be able to revive as an adventurer, if so how would I go about reviving? I'm mostly wondering how reviving works because I never saw any god tiers revive after death, and I had quite a few live and die.
Resurrection in adv mode is borked and there's really nothing I can do about it. It's too bad.
First I wonder how I do stupid crap like that, then I get sad because it took two weeks for even a single person to attempt to download that.I downloaded the not ASCII version, does that count?
Anyway, I just removed the ASCII download for now. Get the smaller download, put it into the old ASCII one.
Basically the same assignment, but *aspect-only now*. Every aspect is useful now. Most stuff uses interaction-trigger instead of init.lua now for better reliability. God tiers who die are now subject to a heroic/just judgement.FRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA-
Is the new class system supposed to work in adventurer mode? I read up on the replacement and looked at the raws and to my understanding every adventurer should get their first ability at 15 kills, the next at 35, and after that doesn't matter for this example. However, I got 64 kills with a character and have yet to get any abilities in the x tab. The character was specifically a hero of blood and I've been killing dersites, imps, ogres, basilisks, and human bandits.Uh, how did you determine that?
Well as I said I read up on the replacement system and looked at the raws. There's a new classes file which contains the classes and it's kind of complicated, but basically each kill is by default one experience and can be modified for specific creatures(which is why I specified what I was killing) and to get to the first level of the first class you need fifteen experience. Upon reaching that level you automatically get upgraded to the next class where you learn another ability at the first level, which in that case takes twenty experience to reach.Is the new class system supposed to work in adventurer mode? I read up on the replacement and looked at the raws and to my understanding every adventurer should get their first ability at 15 kills, the next at 35, and after that doesn't matter for this example. However, I got 64 kills with a character and have yet to get any abilities in the x tab. The character was specifically a hero of blood and I've been killing dersites, imps, ogres, basilisks, and human bandits.Uh, how did you determine that?
local amount=... or 1
dfhack.run_script('classes/add-experience','-unit',df.global.world.units.active[0].id,'-amount',amount)
Hmm. I guess you can use this script to add experience manually whenever you think you deserve it.What? I got as far as copying the code into a .lua file in the hack/scripts folder and typing the name of the file into DFHack. What's the argument thing you're talking about?Code: [Select]local amount=... or 1
dfhack.run_script('classes/add-experience','-unit',df.global.world.units.active[0].id,'-amount',amount)
Copy that into a <something>.lua file in the hack/scripts folder and use that with an argument to add experience to your adventurer.
Just after. "something 5" will add 5 experience. Typing it will also work and add only one, since I figured my instructions may have been too oblique (I was right).I'm just getting
local amount=... or 1
unit=df.global.world.units.active[0]
dfhack.run_script('classes/add-experience','-unit',df.global.world.units.active[0].id,'-amount',amount)
I just managed ectobiology.What if you momentarily flip the gender of the fathers, do your evil-work and then return back?
It comes with the ability for trolls in homosexual relationships to have babies.
Prepare your porkhollow. (http://www.mspaintadventures.com/?s=6&p=003791)
EDIT: Results of homosexual couples havin' babies creates glitchy relations screens that don't tell you anything. Grooaaaan.
EDIT 2: Okay, just female homosexual couples. Male homosexual couples' babies have two fathers just fine.
Prepare your unnecessarily long fort-wide shipping gridsI am going to draw so many grids you have no idea.
Welcome to fucked
I just managed ectobiology.What if you momentarily flip the gender of the fathers, do your evil-work and then return back?
It comes with the ability for trolls in homosexual relationships to have babies.
Prepare your porkhollow. (http://www.mspaintadventures.com/?s=6&p=003791)
EDIT: Results of homosexual couples havin' babies creates glitchy relations screens that don't tell you anything. Grooaaaan.
EDIT 2: Okay, just female homosexual couples. Male homosexual couples' babies have two fathers just fine.
local split = require('split')
local utils = require 'utils'
local establishclass = require('classes.establish-class')
local read_file = require('classes.read-file')
local checkclass = require('classes.requirements-class')
local checkspell = require('classes.requirements-spell')
function addexperience(unit,amount,classes)
kill_id = unit
if kill_id >=0 then
exps = amount
pers,status = dfhack.persistent.get(tostring(kill_id)..'_current_class')
pers.ints[1] = pers.ints[1] + exps
pers.ints[2] = pers.ints[2] + exps
if pers.value ~= 'NONE' then
cpers,status = dfhack.persistent.get(tostring(kill_id)..'_'..pers.value)
clevel = cpers.ints[2]
if clevel < classes[pers.value]['LEVELS'] then
cexp = tonumber(split(classes[pers.value]['EXP'][clevel+1],']')[1])
if pers.ints[2] > cexp then
cpers.ints[2] = cpers.ints[2] + 1
print('LEVEL UP!! '..pers.value..' LEVEL '..tostring(cpers.ints[2]))
if classes[pers.value]['B_PHYS'] then
for i,x in pairs(classes[pers.value]['B_PHYS']) do
dfhack.run_script('unit/attribute-change',table.unpack({'-unit',tostring(kill_id),'-physical',i,'-fixed','\\'..tostring(tonumber(split(x[cpers.ints[2]+1],']')[1])-tonumber(split(x[cpers.ints[2]],']')[1]))}))
end
end
if classes[pers.value]['B_MENT'] then
for i,x in pairs(classes[pers.value]['B_MENT']) do
dfhack.run_script('unit/attribute-change',table.unpack({'-unit',tostring(kill_id),'-mental',i,'-fixed','\\'..tostring(tonumber(split(x[cpers.ints[2]+1],']')[1])-tonumber(split(x[cpers.ints[2]],']')[1]))}))
end
end
if classes[pers.value]['B_SKILL'] then
for i,x in pairs(classes[pers.value]['B_SKILL']) do
dfhack.run_script('unit/skill-change',table.unpack({'-unit',tostring(kill_id),'-skill',i,'-fixed','\\'..tostring(tonumber(split(x[cpers.ints[2]+1],']')[1])-tonumber(split(x[cpers.ints[2]],']')[1]))}))
end
end
if classes[pers.value]['B_TRAIT'] then
for i,x in pairs(classes[pers.value]['B_TRAIT']) do
dfhack.run_script('unit/trait-change',table.unpack({'-unit',tostring(kill_id),'-trait',i,'-fixed','\\'..tostring(tonumber(split(x[cpers.ints[2]+1],']')[1])-tonumber(split(x[cpers.ints[2]],']')[1]))}))
end
end
if cpers.ints[2] == classes[pers.value]['LEVELS'] then
print('REACHED MAX LEVEL FOR CLASS '..pers.value)
if classes[pers.value]['A_UPGRADE'] then dfhack.run_script('classes/change-class',table.unpack({'-unit',tostring(kill_id),'-class',classes[pers.value]['A_UPGRADE']})) end
end
end
end
dfhack.persistent.save({key=tostring(kill_id)..'_'..cpers.value,value=cpers.value,ints=cpers.ints})
end
end
end
file = dfhack.getDFPath().."/raw/objects/classes.txt"
classes = read_file(file)
validArgs = validArgs or utils.invert({
'help',
'unit',
'amount',
})
local args = utils.processArgs({...}, validArgs)
establishclass(unit,classes)
unit=df.unit.find(args.unit)
addexperience(tonumber(args.unit),tonumber(args.amount),classes)
100% voluntary? What do you mean by that?It's done by a reaction in a workshop, and there's a default [ATTACK_PREPARE_AND_RECOVER] for if you don't define it which is just 3:3 which is what all weapons except whips have in vanilla.
EDIT: Also, why do all the troll weapons lack the [ATTACK_PREPARE_AND_RECOVER:4:4] tags?
100% voluntary? What do you mean by that?
EDIT: Also, why do all the troll weapons lack the [ATTACK_PREPARE_AND_RECOVER:4:4] tags?
SHIT CAN'T BREW ALCOHOLIs that a standard thing that happens with race changing mods then?
every goddamn mod that tripped me up
I didn't even consider that and now I'm considering that.Custom god dubbed as horrorterror cursing an individual with EVIL POWERS?
The tough part is figuring out how to implement an individual gaining the abilities in a way that isn't completely stupid.
modtools/interaction-trigger -suppressAttack -onAttackStr teleports -command [ [b]fortbent/dest_teleport[/b] -unit \\ATTACKER_ID ]
It would be a good idea thematically and difficult mechanically. In terms of actually doing it, it's impossible.Couldn't you just add them with an underground depth of 5:5?
EDIT: Also, I've been thinking of getting title screen music for this. Jit's Crystalguitarthemums is fine for in-game, but I've been thinking of a sorta guitarkind 3 in the morning like the one I just recorded myself practicing of here. (http://vocaroo.com/i/s0K95hlR5vuq)Well it'd have to be a bit longer to loop well without being repetitive. Like the pieces Tarn made for the intro changes how it sounds a few times in only a bit over a minute. Changes in volume, pace, and other musical stuff makes it less monotonous to listen to over and over.
You think it'd fit the title? How would I loop it?
EDIT: I ended up using A Study In Skaia (http://unofficialmspafans.bandcamp.com/track/a-study-in-skaia) by David Ellis (A Lunatic's Daydream).Sounds like a good choice. I'd have rather heard your attempt at '3 in the Morning' (The Midnight Crew and Felt albums are probably my favourites), but that's okay too.
1. The complete grist rewrite I just did.
Also let it be known that I am not one to give up completely just because nobody gives a shit :PGood but could use some work.
EDIT: Also here's a god tiering ditty (http://vocaroo.com/i/s0SW0XEVXNgG)
Bug. Whoops. Lemme just update the mod to 0.40.23 while I'm at it.change the troll word for big and change it to the troll word and small and vice versa and my day will be made
If you can't bring back all known normal classpect combos
Bug. Whoops. Lemme just update the mod to 0.40.23 while I'm at it.change the troll word for big and change it to the troll word and small and vice versa and my day will be made
Putnam no ;_;If you can't bring back all known normal classpect combos
FUCK IT doing that now
The big PHOEBUS GRAPHICS download link just has ASCII, not Phoebus.
EDIT: Also in the object testing arena at least, all the trolls I summon have the description of "A troll Hero of Rage who has ascended to the god-tiers."
...You need to page through a bit to find the normal ones, I mean. And yeah, it is odd, since god tiers have ARENA_RESTRICTED and all.Ah, I understand now. Alright. That is pretty strange. Maybe [ARENA_RESTRICTED] can't be applied through creature variations?
Goddammit things falling through cracks in the commit tango.
Depends on whether reaction-trigger is working there yet...
lua print(df.global.world.units.active[0].id)
fortbent/alchemize -unit (id) -adventure
DFHack command. It works in fortress mode, but I'm not sure about adventure mode. If it doesn't work in adventure mode (the reaction simply says "you make nothing" and no dialogue pops up), you can work around it like so:
1. Get your adventurer's unit ID with the following command:Code: [Select]lua print(df.global.world.units.active[0].id)
2. Use the following command to alchemize:Code: [Select]fortbent/alchemize -unit (id) -adventure
I oughta make alchemization more open for adventure mode, I figure. Didn't really think about that. Also, make it so that it doesn't require your adventurer's unit ID.
homestuck doesn't end for another week.Whatever.
oh god
0.42.06 should not be a problem, the version number in the title just refers to what the current packaged version is, that sounds like duped raws to me, what does errorlog.txt say?
[code]
tags
That's disturbing. Try posting a small snippet.
Oh, I'm here to crowdsource for a sec.
Post what you think a good idea for a fraymotif is. Literally any fraymotif. Just a combination between two claspects. As many as possible. I mean, just looking at the ones in Homestuck... they're awfully simple. Sorta like layered effects OH. Oh. That works.
One more thing: is there some sort of manual detailing the new features? (i.e god tiers, new workshops, grist, etc)
1. No special tag. Grist value of a creatures death is equivalent to:
(body_size/10000)+((strength+agility)/500)+(toughness/800)+((endurance+spatial_sense+kinesthetic_sense)/1000)+(willpower/1500)+(focus/2000)+(weapon_skills3)+(unarmed_skills1.5)+(attack_skills2)+(defense_skills2.5)+(situational_awareness2)
Plus a zilly grist if the creature was a MEGABEAST. Note that all weapon_skills etc. (all the stuff with exponents attached) are considered separately, I.E. having 6 in sword and 5 in axe will get you 216+125=341 grist, not 11*11*11=1331 grist.
holy crap i managed to fit 612, 413 and 111111 into that explanation without stretching anything. 1025 is there, too, but a stretch.
I heard you mentioned something about turning mundane materials into grist? Or am I wrong?
2. Couldn't implement sacrificial slabs in any way imaginable, so they just go god tier upon reaching a certain level. I think I used to have it be when they died, but not anymore.
Funny how I couldn't implement sacrificial slabs, but heroic/just deaths? A-OK!
Removed it or didn't implement it, not sure which, doesn't sound like a good idea anyway.
I should probably fix that then.
And something about a TRAVEL_ADVISORY?That's a DF bug, not a mod one.
That's one of them?
HUMAN
TROLL_ALTERNIA
DWARF
ELF
SAIYAN
FOUNDATION
GNOME_CIV
SUCCUBUS
DFHack command. It works in fortress mode, but I'm not sure about adventure mode. If it doesn't work in adventure mode (the reaction simply says "you make nothing" and no dialogue pops up), you can work around it like so:So the alchemize reaction does nothing in adventure mode, and using that command gives me this error:
1. Get your adventurer's unit ID with the following command:Code: [Select]lua print(df.global.world.units.active[0].id)
2. Use the following command to alchemize:Code: [Select]fortbent/alchemize -unit (id) -adventure
I oughta make alchemization more open for adventure mode, I figure. Didn't really think about that. Also, make it so that it doesn't require your adventurer's unit ID.
...ent/data/save/region1/raw/scripts/fortbent/alchemize.lua:125: attempt to call
a nil value (global 'usesCreature')
stack traceback:
...ent/data/save/region1/raw/scripts/fortbent/alchemize.lua:125: in loca
l 'filter'
C:\Users\L\Documents\DF\Fortbent\hack\lua\gui\materials.lua:302: in func
tion 'gui.materials.ItemTypeDialog'
...ent/data/save/region1/raw/scripts/fortbent/alchemize.lua:85: in globa
l 'showItemPrompt'
...ent/data/save/region1/raw/scripts/fortbent/alchemize.lua:147: in func
tion <...ent/data/save/region1/raw/scripts/fortbent/alchemize.lua:143>
Using DFHack 0.43.05-r2 and Fortbent 2.5.0. C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:580: in upvalue '_r
un_command'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:595: in function 'd
fhack.run_command'
...ts\DF\Fortbent/data/save/region1/raw/init.d/fortbent.lua:47: in main
chunk
[C]: in function 'safecall'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:621: in upvalue 'lo
adInitFile'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:650: in function <C
:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:629>
and attempting to load the save caused this error in the dfhack console:...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:285: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:458: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:458: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:458: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:285: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:458: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:458: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:458: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:285: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:458: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:285: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:298: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:285: attempt to perf
orm arithmetic on a nil value (local 'change')
...ortbent/data/save/region1/raw/scripts/functions/unit.lua:458: attempt to perf
orm arithmetic on a nil value (local 'change')
Loading script at C:\Users\L\Documents\DF\Fortbent/data/save/region1/raw/fortben
t_onload.txt
Class System successfully loaded
and then this one on successfully loading:C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:507: Could not find script
base/roses-table
stack traceback:
[C]: in function 'error'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:507: in function 'd
fhack.run_script_with_env'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:490: in function 'd
fhack.script_environment'
...Fortbent/data/save/region1/raw/scripts/base/on-death.lua:4: in local
'script_code'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:562: in function 'd
fhack.run_script_with_env'
(...tail calls...)
[C]: in field 'runCommand'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:580: in upvalue '_r
un_command'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:595: in function 'd
fhack.run_command'
...rtbent/data/save/region1/raw/scripts/base/roses-init.lua:86: in local
'script_code'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:562: in function 'd
fhack.run_script_with_env'
(...tail calls...)
[C]: in field 'runCommand'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:580: in upvalue '_r
un_command'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:595: in function 'd
fhack.run_command'
...ts\DF\Fortbent/data/save/region1/raw/init.d/fortbent.lua:47: in main
chunk
[C]: in function 'safecall'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:621: in upvalue 'lo
adInitFile'
C:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:650: in function <C
:\Users\L\Documents\DF\Fortbent\hack\lua\dfhack.lua:629>
...rtbent/data/save/region1/raw/scripts/functions/class.lua:24: attempt to compa
re nil with number
stack traceback:
...rtbent/data/save/region1/raw/scripts/functions/class.lua:24: in field
'addExperience'
...Fortbent/data/save/region1/raw/scripts/base/on-death.lua:103: in func
tion <...Fortbent/data/save/region1/raw/scripts/base/on-death.lua:26>
Which might have something to do with the fact that I haven't seen any evidence of the class system. How are the classes meant to show up in adventure mode?
Loading script at C:\Users\(username)\Desktop\Graphics/data/save/region1/raw/fortbent_onload.txt
...ta/save/region1/raw/scripts/fortbent/claspect_assign.lua:19: attempt to index a nil value (global 'hist_figure_info')
stack traceback:
...ta/save/region1/raw/scripts/fortbent/claspect_assign.lua:19: in global 'assignClaspect'
...ta/save/region1/raw/scripts/fortbent/claspect_assign.lua:107: in global 'makeClaspect'
...ta/save/region1/raw/scripts/fortbent/claspect_assign.lua:133: in upvalue 'func'
C:\Users\(username)\Desktop\Graphics\hack\lua\repeat-util.lua:30: in function <C:\Users\(username)\Desktop\Graphics\hack\lua\repeat-util.lua:29>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
[C]: in metamethod '__newindex'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
[C]: in metamethod '__newindex'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
This stuff showed up later...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
[C]: in metamethod '__newindex'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
Clearing all animal hospitals
Clearing all animal hospitals
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
[C]: in metamethod '__newindex'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: Cannot write field unit_musical_skill.experience: integer expected.
stack traceback:
[C]: in metamethod '__newindex'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:115: in global 'addExperienceToSkill'
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:138: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...s/data/save/region1/raw/scripts/fortbent/heroic_just.lua:107: Cannot write field (global).makeAnnouncement(): integer expected.
stack traceback:
[C]: in field 'makeAnnouncement'
...s/data/save/region1/raw/scripts/fortbent/heroic_just.lua:107: in function <...s/data/save/region1/raw/scripts/fortbent/heroic_just.lua:88>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: attempt to index a nil value (field 'performance_skills')
stack traceback:
...data/save/region1/raw/scripts/modtools/putnam_skills.lua:135: in field 'addExperienceToAllSkillsWithLevelCriterion'
...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:333: in function <...sktop\Graphics/data/save/region1/raw/init.d/fortbent.lua:319>
What are you doing for that? It might take a while. It could do with adjusting, I didn't do any fine tuning, it'll be much easier to fine tune now, though.
Quests won't really do it, except by association with killing things... is there a bar? Does it increase? Are there errors in the console?
fortbent/alchemize -adventure
in the DFHack console.
Sidenote sidenote, cherubic lords of time aren't immortal. Sure, you'll never die normally, but if you let a town of trolls wail on you for 30 minute straight you'll die eventually. Even when basically paralyzed you can kill them all though. I let this happen and was shocked to see my unconditional immortality failing.
Should be reviving you the next tick.It didn't, for whatever reason. I just stayed dead. Even though I have DFHack installed most of the DFHack-y parts of mods never work quite right for me. I'll try killing myself as a cherub lord again and see what happens.