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Author Topic: Fortbent: Homestuck mod (v3.1.0) (0.44.05)  (Read 176763 times)

Liber celi

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Re: Fortbent: Homestuck mod (v6.2.3)
« Reply #600 on: June 09, 2014, 08:36:36 am »

I bet you think all space is star wars

I cannot make sense of that part

Is it a reference?
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freeformschooler

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Re: Fortbent: Homestuck mod (v6.3.0) (0.40.01)
« Reply #602 on: July 08, 2014, 09:47:47 am »

I haven't been able to gen a world with it. Won't place a controllable civ for some reason.
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Putnam

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Re: Fortbent: Homestuck mod (v6.3.0) (0.40.01)
« Reply #603 on: July 08, 2014, 12:43:20 pm »

I haven't been able to gen a world with it. Won't place a controllable civ for some reason.

Not surprised, stuff's wonky.

Teneb

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Re: Fortbent: Homestuck mod (v6.3.0) (0.40.02)
« Reply #604 on: July 11, 2014, 10:21:46 pm »

I managed to get a world to gen with this mod, but I had to manually re-add dwarves to it first for whatever reason.

edit: seems trolls are never placed, though.

Yeah, I have no idea. Shame, because I wanted to play around with this.
« Last Edit: July 11, 2014, 10:43:47 pm by Deathsword »
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Darkgamma

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Re: Fortbent: Homestuck mod (v6.3.0) (0.40.02)
« Reply #605 on: July 13, 2014, 12:38:44 pm »

Native biome issues?
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Putnam

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Re: Fortbent: Homestuck mod (v6.3.1) (0.40.03)
« Reply #606 on: July 14, 2014, 12:09:00 am »

In the 2014 download, Trolls are now properly binormative, having a 22% chance to be single-sexual and a 4% chance (.222, in fact) to be asexual.

EDIT: Here's a matrix showing all of the probabilities:

Opposite-sex disinterested (22%)Opposite-sex lover (25%)Opposite-sex marriage (75%)
Same-sex disinterested (22%)
4.84%
5.5%
16.5%
Same-sex lover (25%)
5.5%
6.25%
18.75%
Same-sex marriage (75%)
16.5%
18.75%
56.25%
« Last Edit: July 14, 2014, 01:21:42 am by Putnam »
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cyberTripping

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Re: Fortbent: Homestuck mod (v6.3.1) (0.40.03)
« Reply #607 on: July 21, 2014, 09:03:56 am »

So, downloaded the mod and tried genning a world, it keeps getting hung up just after dispersing the creatures. any way I could get a log of the problem?

edit: I'm using the default world generating settings, by the way. No weird special stuff intentionally.

edit 2: it says it's having trouble placing a controllable civ.
« Last Edit: July 21, 2014, 09:06:01 am by cyberTripping »
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Putnam

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Re: Fortbent: Homestuck mod (v6.3.1) (0.40.03)
« Reply #608 on: July 21, 2014, 11:43:52 am »

Of course it is.

...

Right, tokens were changed for that, give me a sec.

cyberTripping

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Re: Fortbent: Homestuck mod (v6.3.1) (0.40.03)
« Reply #609 on: July 21, 2014, 11:50:21 am »

Also something I noticed earlier before suffering lag-death in a dark fortress, is that when I made gauntlets it gave two side-less, unequipable "tier 3 gauntlets" (no right/left)

finally, a suggestion, maybe instead of a single "pair of claws" weapon held in one hand, producing a pair of claws actually makes two "claw" weapons, one for each hand (not exclusive to one hand, though, any claw works in either hand)? Thought about this after grabbing someone with my left hand and still being able to do a left-hand slice with the claws without letting go.

edit: clarification
« Last Edit: July 21, 2014, 11:52:17 am by cyberTripping »
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Putnam

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Re: Fortbent: Homestuck mod (v6.3.1) (0.40.03)
« Reply #610 on: July 21, 2014, 12:00:13 pm »

Why can you make gauntlets? You should probably not be able to do that. That's been bugged for a long time.

The claws are supposed to be multigrasped, but it's technically possible not to multigrasp them, yeah.

cyberTripping

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Re: Fortbent: Homestuck mod (v6.3.1) (0.40.03)
« Reply #611 on: July 21, 2014, 12:02:50 pm »

Was in adventurer mode since I can't into fortmaking. I had made the full tier 3 armour set, and it came with the broken gauntlets.
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Putnam

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Re: Fortbent: Homestuck mod (v6.3.1) (0.40.03)
« Reply #612 on: July 21, 2014, 12:08:12 pm »

Why did I do that?

Oh well, doesn't really hurt anything...

cyberTripping

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Re: Fortbent: Homestuck mod (v6.3.1) (0.40.03)
« Reply #613 on: July 22, 2014, 12:52:34 am »

Trolls are missing gaits. Figured this out the hard way when I was planning on jumping a gap, only to realize I couldn't sprint. Sorry for being so frequent with problems, I feel like I might be stating the obvious with a lot of these, and being a hassle with the spread out reports.
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Sergarr

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Re: Fortbent: Homestuck mod (v6.3.1) (0.40.03)
« Reply #614 on: July 22, 2014, 02:53:47 am »

Trolls are missing gaits. Figured this out the hard way when I was planning on jumping a gap, only to realize I couldn't sprint. Sorry for being so frequent with problems, I feel like I might be stating the obvious with a lot of these, and being a hassle with the spread out reports.
Feedback is important, because you show that you care about the work of creation, and that feel great.
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