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Author Topic: Fallout: Equestria - Pineapple (Closed)  (Read 32484 times)

Splint

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Re: Fallout: Equestria - Pineapple
« Reply #90 on: January 08, 2013, 09:14:43 am »

.... I'm unsure of what that last line is meant to imply.

Replica

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Re: Fallout: Equestria - Pineapple
« Reply #91 on: January 08, 2013, 09:19:08 am »

It certainly isn't mexican related.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Splint

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Re: Fallout: Equestria - Pineapple
« Reply #92 on: January 08, 2013, 09:47:28 am »

Well for what it's worth, I've had a vastly eaiser time drawing that stuff than I thought I would. i think you throwing your pony on the chopping block was the last nail in the coffin.

Replica

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Re: Fallout: Equestria - Pineapple
« Reply #93 on: January 08, 2013, 10:03:06 am »

Yeah you seemed to have a strange aptitude for it considering what we've learned of your past drawing experience.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

ZebioLizard2

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Re: Fallout: Equestria - Pineapple
« Reply #94 on: January 08, 2013, 10:10:48 am »

Drunk drawing could help it out a bit more.
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Splint

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Re: Fallout: Equestria - Pineapple
« Reply #95 on: January 08, 2013, 10:13:00 am »

There are lines that mustn't be crossed. And by that experience, you mean the fact that I more or less overnighted from violence to something.... less so, yes?

Maklak

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Re: Fallout: Equestria - Pineapple
« Reply #96 on: January 08, 2013, 11:01:40 am »

I like the Narrative parts.

Somepony should come up with an idea that Sprite-Bot noises attract ghouls and other hostile locals and try to do something about it.

The parts about scheming to break up PSI and Splint are entertaining.

When you get cage traps, I expect Replica to try to tame all kinds of things, including ghouls.

I also like all the details and references to previous versions, such as that there are no black radscorpions, because they went extinct.

I don't really understand the idea about digging to the edge of the map. Yes, I'd need that for draining water from a drowning trap, but to simply fill a reservoir, you just de-pressurize water by letting it flow diagonally. Oh, and 2 z-level reservoirs are better, because the water doesn't get stagnant in them.
BTW, 1-wide aqueducts have a problem with trees clogging them up, unless filled with 7/7 water at all times. A way to counter this is to either build roads or put stockpiles that accept nothing. I don't think smoothing is enough. It is likewise for 1-wide pathways in dirt.
Well, Pineapple isn't flooded, so you got the waterways right, I just don't understand how they work.

Personally I don't use floodgates. Bridges are better.

Normally I'd mine out and store all the gems in an area, and in 34.11 do the same with rocks, but it looks like It'll take you a while to get anywhere on the technology tree, so gems aren't important for now. Well, at least you got some variety. I only got 3 types on my map.

When I tried using dogs for the military, they died in large numbers, upsetting their owners.

Overmare's office has one heck of a large desk, but it would look even better if one table was missing and there were 3 levers behind her chair :)

> So the military goes on to fuck itself
I hope some story piece covers some kind of plot development in the barracks. (That was a joke.)

Maybe try to make that OPPOSED_TO_LIFE pony a captain of one pony wrestler squad, send her to kill something on the surface and see how that works.



I'd like a pony.
Preffered name: Broken Treasure or Gears or Maklak.
Preffered Unicorn male
Preffered jobs: Mechanic or Armourer / Weaponsmith / Metalcrafter or Military.
If Military, then I'd like a pony with a military cutie mark, equipped with a corresponding weapon and preferably a squad leader. (Of course that's impossible ATM, due to lack of access to wood and other resources.
May the ghouls deliver me from those crazy, scheming, emotional mares.
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Indigo_Surprise

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Re: Fallout: Equestria - Pineapple
« Reply #97 on: January 08, 2013, 01:24:00 pm »

Speaking of crazy emotional mares, I'm going to toss my hat into this. I wish to be a mare, any type of mare so long as she's the fort's armor or weapon (or both) smith. Name her Rose Gold.
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Replica

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Re: Fallout: Equestria - Pineapple
« Reply #98 on: January 08, 2013, 01:45:07 pm »

I'd like a pony.
Preferred name: Broken Treasure or Gears or Maklak.
Preferred Unicorn male
Preferred jobs: Mechanic or Armourer / Weaponsmith / Metalcrafter or Military.
If Military, then I'd like a pony with a military cutie mark, equipped with a corresponding weapon and preferably a squad leader. (Of course that's impossible ATM, due to lack of access to wood and other resources.
May the ghouls deliver me from those crazy, scheming, emotional mares.

Ah, Maklak, how nice of you to join us. :D
Didn't expect you to show up.

No promises on the mares, but I can give you squad leadership and military specialism.
If you die I'll reintroduce you as Gears the mechanic and then Broken Treasure the smith.

Now for your questions and stuff.



>Somepony should come up with an idea that Sprite-Bot noises attract ghouls and other hostile locals and try to do something about it.

Ah, but these Sprite-Bots are special, they are quite intelligent you see.
But maybe Splint and PSI don't care...

>When you get cage traps, I expect Replica to try to tame all kinds of things, including ghouls.

Bweheh, yeah, definitely going to try and secure some parts with cage traps.
Just need to think of a safe way to retrieve them.

>I don't really understand the idea about digging to the edge of the map. Yes, I'd need that for draining water from a drowning trap, but to simply fill a reservoir, you just de-pressurize water by letting it flow diagonally. Oh, and 2 z-level reservoirs are better, because the water doesn't get stagnant in them.
BTW, 1-wide aqueducts have a problem with trees clogging them up, unless filled with 7/7 water at all times. A way to counter this is to either build roads or put stockpiles that accept nothing. I don't think smoothing is enough. It is likewise for 1-wide pathways in dirt.
Well, Pineapple isn't flooded, so you got the waterways right, I just don't understand how they work.

Plants wont grow if there is more than a certain amount of water on the tile (IF I REMEMBER THINGS CORRECTLY), so when I breach caverns trees wont grow in my channel up in the dirt layer, or down in the stone layer, and since there is a stream of 7/7 water from the brook to the edge at all times that wont be a problem.
If you channel to the edge of the map, smooth the tile adjacent to the map edge and carve a fortification there the water will flow off the edge of the map, which saves you the trouble of building large cisterns that will inevitably flood due to water pressure after a while. It's the safest way of building wells aside from aquifers, and also offers a renewable source of fish in the safety of the hollows.

>Personally I don't use floodgates. Bridges are better.

That's the thing, I am going to use bridges and floodgates.
The problem is that ghoul reavers are building destroyers and can destroy floodgates, and pegasus ghoul reavers will just fly over the bridges.
I theorize that if I have both the pegasus ghoul reavers will be unable to path to my floodgates and into my stable and still let me have easy access to the surface.
I could be wrong though and the PGR's may actually just fly over the raised bridges, destroy my floodgates and come inside anyway. And if that's the case that means that there is no way to defend against PGR's. Ever.
It will also be an anticlimactic way to end this stable so I am curious to see how my theory works out.

Normally I'd mine out and store all the gems in an area, and in 34.11 do the same with rocks, but it looks like It'll take you a while to get anywhere on the technology tree, so gems aren't important for now. Well, at least you got some variety. I only got 3 types on my map.

>When I tried using dogs for the military, they died in large numbers, upsetting their owners.

Scapegoat, assign all the dogs to a pony that "doesn't care", ? ? ?, profit.

>> So the military goes on to fuck itself
>I hope some story piece covers some kind of plot development in the barracks. (That was a joke.)

Joke, shmoke, maybe I will.

>Maybe try to make that OPPOSED_TO_LIFE pony a captain of one pony wrestler squad, send her to kill something on the surface and see how that works.

She isn't under my control, but I could try and see if she reacts to orders.

Speaking of crazy emotional mares, I'm going to toss my hat into this. I wish to be a mare, any type of mare so long as she's the fort's armor or weapon (or both) smith. Name her Rose Gold.

Yaman, first best female armor/weapon smith I get is yours.
After seeing the skill rates in DFtherapist I don't trust anyone else with my weapons production.



So I pretty much wasted 3 or so hours which I WAS going to use to update this on playing Men of War: Assault Squad with a buddy.
The last game lasted for roughly 2 hours and was a massive failure where all we did was keep the germans at bay while we stole their stugs.
Towards the end of it I figured out that you could arm your soldiers with goddamn Browning M2's and they will fire the weapons like a rambo of the 1940'ies.
Using that to my advantage I armed as many soldiers as I could with LMG's and brownings while we mustered soldiers, then we pushed forward, crushed everything to a certain point and then the game crashed, wasting 2 good hours and over one thousand germans killed just like that.

But yeah, I'll update this tomorrow.
I'd feel pretty bad if I just left the newcomers hanging like this.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Coldnar

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Re: Fallout: Equestria - Pineapple
« Reply #99 on: January 08, 2013, 03:53:09 pm »

I assume we havent found any ore yet, so weapon production (Even low quality stuff for weapon traps) is out as long and the surface is a death trap. Pumping out cloth and stone junk for trade is prolly a good idea BUT that still doesnt solve the ghoul problem.

Mabey try breaching the surface from underground where and when the ghouls arnt so thick and quickly erecting a wall? BUT that still wouldn't stop pegusi ghouls...

I am at a loss for how to secure Pineapple without taking crazy risks.
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Replica

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Re: Fallout: Equestria - Pineapple
« Reply #100 on: January 08, 2013, 04:43:39 pm »

I assume we havent found any ore yet, so weapon production (Even low quality stuff for weapon traps) is out as long and the surface is a death trap. Pumping out cloth and stone junk for trade is prolly a good idea BUT that still doesnt solve the ghoul problem.

Mabey try breaching the surface from underground where and when the ghouls arnt so thick and quickly erecting a wall? BUT that still wouldn't stop pegusi ghouls...

I am at a loss for how to secure Pineapple without taking crazy risks.

A magician doesn't reveal his tricks and secrets.
I have my whacky ideas.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout: Equestria - Pineapple
« Reply #101 on: January 08, 2013, 11:21:27 pm »

> saves you the trouble of building large cisterns that will inevitably flood due to water pressure after a while.
I prefer cisterns, but whatever works for you. This is the cistern from Ponderplanned. It is almost finished, except that two wells haven't been dug out yet and it's not filled with water. The upstairs lead through several Z-levels to a brook, but thanks to diagonal de-pressurization, my reservoir never flooded through those grates. This design is safe.


> Bridges and floodgates.
I normally use a fortification, then bridge/floodgate, then another fortification. I never had anything pass through that, but it is possible in theory.
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Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
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Replica

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Re: Fallout: Equestria - Pineapple
« Reply #102 on: January 09, 2013, 12:28:00 am »

>Cistern

Hey cool.
But what do you do with all that water?
Breed sperm whales?

>I normally use a fortification, then bridge/floodgate, then another fortification. I never had anything pass through that, but it is possible in theory.

I am not entirely sure you understand the situation or the design I intend to use.
But that's alright, I'll show you later.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Indigo_Surprise

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Re: Fallout: Equestria - Pineapple
« Reply #103 on: January 09, 2013, 01:06:40 am »

This gives me an idea. Need to see if it works since it's less complicated than y'alls'.
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Maklak

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Re: Fallout: Equestria - Pineapple
« Reply #104 on: January 09, 2013, 01:52:59 am »

> But what do you do with all that water?
I tend to over-engineer some things. The cistern was designed before I decided where exactly to put all the grates. If I were to build a cistern in 0.95, I would need to include an area for slaves to be pastured, so I think I'd go for a full 20+ x 20+ x 2 tiles reservoir. This one turned out to be too small for that. The total water consumption turned out to be about 1 or 2 7/7 tiles per year. It didn't matter anyway, because the brook was thawing in the summer.

I don't fish, since I have lots of food anyway and I can get all the fish I want from caravans. Maybe I tried that once, but it didn't work out for me.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral
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