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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 286 287 [288] 289 290 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1198998 times)

NAV

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4305 on: January 15, 2016, 02:47:13 pm »

Skelliborn
So it looks like most of us are here so before we go farther I'd like to invite you to a guild I'm creating called TOAM, or The Order of Arcane Magics. The goal of the guild is to provide a deterrent to would be serial killers and other criminals. In addition it will serve to assist each other with complex spells and difficult quests. In short, a guild that works to empower the forces of good.

Back to the matter at hand, I'm going to go through the Eldritch portal and I will use Vortex bane to close it behind me. I intend to re-enter this world by the use of a dimensional blade.

"TOAM eh? You can count on my support for that. Good luck in the portal, guess this is a one man expidition after all?"

James takes the saw, the book, and three acorns. He starts reading the book while crafting 4 healing essences.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

star2wars3

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4306 on: January 15, 2016, 06:05:47 pm »

Well the goal of the expedition is still to close the Eldritch Portal. I just have a habit of going through strange portals. And no one is stopping you from joining me.


Anyway if you are staying on this side I'd like to ask you a favor. At some point I will likely try to get back to this world by telaporting to a blade. Assuming it works, I may end of getting stabbed. So could you keep my swiss army knife with you and enchant it with a regenerative ability.


Action:
If James excepts, give him the Swiss army knife.
Summon the Spiked Cleats of Flight
using no essences. If the result is overall an upgrade from whatever the assumed starting clothing is, wear the cleats.

Finally, go through the eldritch portal, with Vortex bane at the ready. (so I get the skill bonuses. I am going into a potentially hostile place afterall)

((crossed out old action. Also, should I assume that you are now part of TOAM James))
« Last Edit: January 15, 2016, 06:08:57 pm by star2wars3 »
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

star2wars3

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4307 on: January 15, 2016, 06:12:47 pm »

((Then so much the better. Didn't you see what I wanted to do on my first-second turn?))
((What I meant by storing part of a soul is literally stuffing an affinity into an item. You separate your affinity from yourself and put it in the item.

Also, I'm pretty sure DG is serious about enchantment density. I would not try making it any more awesome than it already is at this point.))

((1. Oh. I get what you mean now.))
((2. I was never enchanting Vortex Bane this turn, I was enchanting the swiss army knife))
((3. Changing my plans completly))
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

Atomic Chicken

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4308 on: January 16, 2016, 09:41:29 am »

PM'ed. Also, create an essence.
Logged
As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Crimson

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4309 on: January 16, 2016, 10:05:27 am »

Action PM'ed.
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NAV

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4310 on: January 16, 2016, 10:10:13 am »

"I rather stay on this side. But sure I'll enchant the knife for you."
James takes the swiss army knife.

((You can assume James is part of TOAM.))
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

XXXXYYYY

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4311 on: January 16, 2016, 02:14:36 pm »

Make a couple of essences.
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Oooooooo. I know. ClF3. That should be a fun surprise.

Salsacookies

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4312 on: January 16, 2016, 02:22:45 pm »

Spoiler (click to show/hide)
« Last Edit: January 17, 2016, 01:59:43 pm by Salsacookies »
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Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

NAV

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4313 on: January 16, 2016, 02:28:13 pm »

Hey Salsa, do you know your old character "Blighted Witness" is actually still alive?
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Salsacookies

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4314 on: January 16, 2016, 02:29:10 pm »

Yep. I'm gonna forget about him now.
Logged
Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

NAV

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4315 on: January 16, 2016, 02:29:51 pm »

Alright. I like your new affinity, wondering how it will work.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Salsacookies

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4316 on: January 16, 2016, 02:30:49 pm »

If I even get to join. I doubt he like me very much for just leaving
Logged
Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
I don't need my cavities checked. I just went to the dentist! Ba-dum-tiss.
I am a Christian

Whisperling

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4317 on: January 16, 2016, 03:59:47 pm »

If I even get to join. I doubt he like me very much for just leaving

((I doubt it caused much trouble. If anything, an inert dot on the map is less trouble than an actual player.))
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DreamerGhost

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4318 on: January 16, 2016, 07:24:09 pm »

Name: Bernardo Hoagie, Sheriff Magician
Affinity: The Law
Description(optional): Wears a longcoat and a white hat, along with a shiny badge.
STR=1
DEX=3
SPD=0
END=1
POT=3

1) I'm gonna need some examples of spells that afinity would have.

2)Your previous character is still alive. Kinda. For a given value of alive. Standing in the midle of an eldrich field does things to a person over time.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

star2wars3

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Re: Roll to Magic: Turn 137 Teamwork and Teamslacking
« Reply #4319 on: January 16, 2016, 09:06:22 pm »

TOAM Table OF Publicly Declared Current Members (WIP)
Username                        Character Name                    Affinities                     
star2wars3SkellibornBlades
thegamemaster1234Professor JiksapMachines
H4zardZ1Dest EternaElectricity, Gold
XXXXYYYYThe GamblerLuck, Glass
_Shinju_NihilumAbsence
NAVJamesHealing, Summoning
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))
Pages: 1 ... 286 287 [288] 289 290 ... 506