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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 115 116 [117] 118 119 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1160844 times)

FallacyofUrist

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1740 on: May 23, 2015, 12:37:28 pm »

((Metagame/Meta affinity? Brilliant, I'll take it later.))

"Um... really? Considering I didn't do a thing to you... any more trouble? What trouble did I cause before?"
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NAV

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1741 on: May 23, 2015, 01:02:34 pm »

"Seriously? You threatened to kill us multiple times, and then led us on this chase. While there's a rogue dragon terrorizing the countryside! That's quite a bit of trouble."
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

FallacyofUrist

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1742 on: May 23, 2015, 01:30:07 pm »

"I didn't threaten to kill you. That's done as a warning. I said I was going to kill you, for certain, not as a possibility. And really... dragon? You could have dealt with that before attacking me! And really... I made no aggressive move towards you! Couldn't it wait? Couldn't we do a bunch of preparations and whatnot and then fight one versus one like true mages? How could I possibly kill you with your blasted henchmen at either side of you, on top of which you three have so many essences and weapons that I don't have a chance of fighting you successfully! Of course I was going to run! So no, I'm not coming out."

Edit: ((I just realized nobody in the Triad has any shards.))
« Last Edit: May 23, 2015, 01:39:08 pm by FallacyofUrist »
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NAV

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1743 on: May 23, 2015, 01:53:34 pm »

((Why does it say I have 0 shards? I'm supposed to have 7.))

"You're insane and deluded."
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

DreamerGhost

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1744 on: May 23, 2015, 03:25:20 pm »

((Why does it say I have 0 shards? I'm supposed to have 7.))

((There is a reason for that. No, the reason is not a mistake.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

NAV

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1745 on: May 23, 2015, 03:36:39 pm »

((Oh it was a mistake alright. Just not yours.))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

DreamerGhost

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1746 on: May 23, 2015, 03:37:47 pm »

((The face on the toaster does not look like one of mercy.))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

FallacyofUrist

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1747 on: May 23, 2015, 05:11:27 pm »

((If you haven't figured it out... Marcus was in your body. No's revenge seems to be continuing.))

"It's in the job description. So, no, I'm not coming out. Have a horrible day."
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DreamerGhost

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1748 on: May 23, 2015, 05:30:01 pm »

((Marcus was in Jases' body. Crimson was in James'))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

FallacyofUrist

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1749 on: May 23, 2015, 06:12:12 pm »

((In which case... well. Crimson took James' shards?))
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fillipk

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1750 on: May 24, 2015, 01:30:28 am »

((So confused now))

*bangs in the door of the tree house* Heyo anyone home?  Well if you are this looks like a mighty fine establishment for which to sell ones wares.  Well I was a wondering if I could join you in a merchant alliance, my specialty?  Alcoholic potions and items, for instance the alcoholic potion of sobering

((I'm assuming there's a sign.))
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Andres

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1751 on: May 24, 2015, 01:47:51 am »

((I remember someone hiding someone else's shard when they were in someone else's body. Don't remember who, though.))
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FallacyofUrist

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1752 on: May 24, 2015, 07:29:43 am »

((So confused now))

*bangs in the door of the tree house* Heyo anyone home?  Well if you are this looks like a mighty fine establishment for which to sell ones wares.  Well I was a wondering if I could join you in a merchant alliance, my specialty?  Alcoholic potions and items, for instance the alcoholic potion of sobering

((I'm assuming there's a sign.))
The booze mage is not yet in the game! This never happened!
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DreamerGhost

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1753 on: May 24, 2015, 04:38:05 pm »

Turn 85

"owwww........."

"ok deep breaths.....the feathers are growing.....just wait"

estimate time until wings are functional. and make a "magic metal item"

CMP [2+1-2=1]
POT [6+1=7]
LUCK [10]


Flare, waiting to see how fast his wings repaired themselves, decided to play a game of chance. Feromancer released his power, creating a bit of metal in front of him, and letting his power run free. Several gears formed and stuck themselves into a clockwork device of indiscernible purpose. One of the gears stuck out from the device, and was spinning with great speed, as if it had an engine attached to it. As he looked behind to see how fast the wings were regenerating he noticed that they were almost half grown back.

"Hmm. I daresay that's enough essences! 'Ere it goes!"
The Gambler enchants his garments to improve the wearer's luck. All non-chaotic essences.

CMP [2+1+8+1+2+1=15]
POT [2+1+8+2+2=15]


Gambler finally reached the point where he thought that he had waited enough.  Using his powers, he enchanted his fancy robes. It was the same enchantment he had so commonly used before visiting casinos, or making bets, but far more powerful, and unlike usually, permanent. This was not an adventure where he could take chances, not with his own equipment. There were enough unknowns within the land and the opponents.
{+2LUCK}

"I fail to see how this is a fair fight..."

Go deeper into the castle, try to find loot or extremely powerful entities. Make 2 more ??? essences. If I am spotted by the triad chasing me, RUN LIKE EVERY MEMBER OF THRAKOR'S CLAN ARE RUNNING AFTER ME!!!
((I'll leave the ideas to you guys.))

"In that case, let me prepare a bit."

Do stuff.
"He's definitely inside, and this looks like the only exit."

Doing stuff.

Stuff

SPD [4] vs [1-1=0] vs [5+1=6] vs [6]

CMP [6+3+1=10]
POT [5+3+1=9]
CMP [2+2+1+1-1=5]
POT [2+1+1+1-1=4]
LUCK [6]

CMP [6+1+1-3=5]
POT [3+1+1=5]

END [1+1=2]
CMP [3+3+1+1-2=6]
POT [5+7+2+1=15
END [5]

Outside the castle, three mages stood, two waiting and third scanning the castle for their prey. This third had his eyes closed, for he was not using them. They would have been useless against thick stone walls that separated them and None. Instead, Jace was searching with his mind. Suddenly, he opened his eyes to the physical world again, muttering "I found him". With as much details as he could cram in a single sentence he told his companions abut whereabouts of the opposing mage, and three began their attack.

Within the castle, None was wandering the halls, searching for something useful, and constantly moving in hopes to keeping his pursuers far enough away to avoid conflict for now. His hopes were dashed, as his voice disappeared, mid-chant. Panicking, None began hyperventilating, and only realized his mistake when his consciousness began slipping. There was a faint smell, hard to recognize, but he knew. It was sleeping gas. None knew to move away, but his legs betrayed him, and he fell on poosh carpet that covered the floor of this particular room. Last thing his foggy mind saw was ceiling crashing down on him.
{Unconscious, pinned, bleedout, 1 Turn remaining}


((Oh god damn it. Well, at least now the dragon's got internal bleeding and I've got a free ranged weapon.))

Accelerate the icicle forward so that it pierces through the dragon's other eye. Sheathe the knife and pick up the bow of transference.

"Healer! Can I have your assistance? I seem to be seriously wounded!"

SPD [3+1=4] vs [4+1=5]
STR [5+1=6]

DEX [1]
END [4]


Not waiting for Azenfar to figure out which way the sky was, a doubt that many of those that were swallowed and regurgitated experience, dragon charged forward, and struck at the puny mage with mighty claw. Azenfar, still split between orienting himself and dealing with the sudden lack of hand, failed to notice until the last second. The claw strike sent him to the ground and pinned him down, leaving only his head poking between a pair of huge talons.

MAKE AN ESSENCE

CMP [3+1=4]
POT [5+1=6]


The shield surrounding Romanticarnus completely dissipated, but that did not matter much. Dragon flew away, mages split up and each went off somewhere, there was nothing left to threaten him. The speedy mage was fighting the dragon, so there was at least a show for entertainment.


From the portal emerged a new contestant - Drew the brewmaster. Lord of ale and prince of wine, known for his talent among commoners and Kings, and for his fists among bar thugs and professional soldiers.

His sharp eyes immediately identified unnatural looking house shaped tree and his sharp mind immediately registered it as a mage made craft. There were many uses for alcohol, so he was certain that he would be welcome. Yet upon coming closer, he noticed that the tree house was all covered in spikes, inside included, and thus unsurprisingly empty. There was another mage seemingly waiting for something among the trees, yet it was unclear what he was waiting for.

Spoiler: Map (click to show/hide)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

endlessblaze

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Re: Roll to Magic: Turn 85 Arcane antiterrorist squad
« Reply #1754 on: May 24, 2015, 04:46:57 pm »

(dannngggggg.......none got reckt)

keep waiting for wings to get ready, figure out what i made.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!
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