Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed  (Read 26151 times)

zimer02

  • Bay Watcher
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #30 on: February 12, 2013, 08:14:39 pm »

Odd indeed,

anyways I going say that the fire superheroes are a TAD bit overpowered considering I killed 36 generics with one fire guy
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #31 on: February 12, 2013, 10:07:45 pm »

Odd indeed,

anyways I going say that the fire superheroes are a TAD bit overpowered considering I killed 36 generics with one fire guy
But just try managing friendly fire in fort mode or if you have any as companions in adventure mode. I think that might balance it. Needs testing.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Rocktomato

  • Bay Watcher
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #32 on: March 15, 2013, 11:05:50 am »

Great mod, however i'd like to know - how do you breathe fire as a Flamer? Typical ranged aiming doesn't work for that class.
« Last Edit: March 15, 2013, 11:21:53 am by Rocktomato »
Logged
Life, like most voyages, is more about the journey than the destination, wherever it may be.

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #33 on: March 15, 2013, 12:56:19 pm »

If this mod gets much better, then I will start a ps238-themed fort.
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #34 on: March 15, 2013, 03:13:31 pm »

Great mod, however i'd like to know - how do you breathe fire as a Flamer? Typical ranged aiming doesn't work for that class.

The same way you breathe fire as any other creature--with the "x" reactions/interactions menu.

Urist Mcfortwrecker

  • Bay Watcher
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #35 on: June 12, 2013, 06:53:39 pm »

if your thinking of flying, you should know that flying is seriously bugged atm, just look at the MLP mods and you'll see the problems with flying
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #36 on: June 12, 2013, 07:19:12 pm »

Oh, I know the problems with flying. That's why I want to restrict it to one or two classes of supers. Flying creatures in forts get stuck on top of walls because they require a non-flying path to path somewhere. It works fine in adventure mode, though.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Deepblade

  • Bay Watcher
  • Tholtarmid
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #37 on: June 21, 2013, 10:19:33 pm »

So, not that this totally happened to me or anything. But, is there a way to make ice encasement not kill the supers but render them unconscious for a short time?
Logged
Deepblade's Standardized Creature Parts, for when you're pissed about all the different types of animal products there are.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #38 on: June 21, 2013, 10:32:15 pm »

Unfortunately, no. The mighty ice slays even things it logically shouldn't. Like Bronze Colossi.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #39 on: August 27, 2013, 03:26:15 am »

PTW
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #40 on: August 27, 2013, 04:12:43 am »

Can I get some fort mode feedback please? I'd devote more time to this mod, but I have no idea what else needs work at the moment.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Shadowscynthe

  • Bay Watcher
  • [CREATURE:VULPINE]
    • View Profile
Re: Super Heroes & Villains Mod v0.2 Alpha --- playtesters needed
« Reply #41 on: November 02, 2013, 08:42:05 am »

I like it- I put a goblin on team 2 in arena and about 50 superspeed heroes on team 1... then after that gory mess I multiplied goblins.
Logged
I WILL BITE YOUR HEAD OFF!!!
Pages: 1 2 [3]