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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002472 times)

i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1425 on: May 02, 2012, 12:28:52 pm »

LITTERSIZE is still in the string dump, so I would assume that it still works despite the fact that it is no longer used in vanilla. It's also still on the creature tokens list as well. So as Sphalerite said, do you have proof that it no longer functions?
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narhiril

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1426 on: May 02, 2012, 12:46:18 pm »

I can confirm that LITTERSIZE still works.  I think it defaults to [LITTERSIZE:1:3] unless overridden by MULTIPLE_LITTER_RARE or egg tokens, but I don't remember where I heard that.
« Last Edit: May 02, 2012, 12:48:27 pm by narhiril »
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Jeoshua

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1427 on: May 02, 2012, 07:19:20 pm »

I've pretty much verified that it does work.  Nothing conclusive, but in Worldgen I was having some creatures that wouldn't survive very well, added a [LITTERSIZE:x:y] token to their [FEMALE] caste, and now they survive.

Could be the RNG just worked out for them this time around, but it _SEEMS_ to work alright.  I won't however, work correctly with Civilizations (ENTITY type ones).  Then again, about nothing having to do with population control works correctly with them anyways besides sending in the Megabeasts.
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WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1428 on: May 02, 2012, 07:47:48 pm »

Do all civilized creatures just have huge litters of babies in worldgen, or do they just have many but one at a time?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1429 on: May 02, 2012, 09:34:53 pm »

Will a bar melt/evaporate like a boulder? I feel I have to ask.

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1430 on: May 02, 2012, 09:48:06 pm »

Will a bar melt/evaporate like a boulder? I feel I have to ask.
I believe that it is the "Material" that will melt/boil, so yes a 'bar' will melt/boil the same as a 'boulder' made from the same material

But oddly enough that is a good question
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1431 on: May 04, 2012, 11:16:53 pm »

So, I'm guessing that you can't mod a new glass in, since RAW_GREEN etc. are all special tokens. Damn.

Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1432 on: May 04, 2012, 11:24:14 pm »

So, I'm guessing that you can't mod a new glass in, since RAW_GREEN etc. are all special tokens. Damn.
Well depending on "new" glass, it might not show up in the glass furnace but we all know you can make custom materials and reactions. sky's the limit, shame the sky is only about 40z-levels (thats what I usally set it as at any rate)
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1433 on: May 05, 2012, 12:32:54 am »

How would one make an ä in a name? Actually using the ä character gives me upper-case sigma.

Paramatter

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1434 on: May 06, 2012, 08:34:00 pm »

Asking again to possibly get back on track with modding:  Is there anything to be done about stack issues with bone or shell beyond dropping creatures down a shaft to explode them?  Also, can creatures be shorn of anything other than hair?

WillowLuman

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1435 on: May 06, 2012, 08:35:38 pm »

Oh how I wish there was a BY_STACK_SIZE or something similar...
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Sphalerite

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1436 on: May 07, 2012, 07:41:40 am »

Asking again to possibly get back on track with modding:  Is there anything to be done about stack issues with bone or shell beyond dropping creatures down a shaft to explode them?  Also, can creatures be shorn of anything other than hair?

I was able to mod in an experimental creature which had a shell that grew over time and could be sheared for usable shell pieces, so it's not just limited to hair.
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Paramatter

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1437 on: May 07, 2012, 08:56:10 pm »

Could I get an example?  Is it as simple as adding [YARN] with [SELECT_MATERIAL:X]?

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1438 on: May 08, 2012, 12:33:29 am »

Could I get an example?  Is it as simple as adding [YARN] with [SELECT_MATERIAL:X]?

No, it's about the [SHEARABLE:etc.] tag.

Deon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1439 on: May 08, 2012, 05:08:55 am »

How would one make an ä in a name? Actually using the ä character gives me upper-case sigma.
Check the vanilla language file, some names have "-" and other weird symbols there. It's not unicode, so you should use an advanced text editor. Then you can copy those letters into your desired name, but you will probably have to check the in-game text to see which letters are those.
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