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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002545 times)

Alanbato

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2310 on: July 28, 2012, 09:50:30 pm »

You may want to ask this in the DFHack topic.

Thanks, hehe. Since I saw this topic I thought it was used to questions about any mod in general, sorry!
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2311 on: July 28, 2012, 10:16:04 pm »

You may want to ask this in the DFHack topic.
Thanks, hehe. Since I saw this topic I thought it was used to questions about any mod in general, sorry!
Mods? Yes. DFHack isn't technically a mod though, but a utility, which is a fundamentally different thing. Mods alter the content of DF through the system set up by Toady and the raws, utilities directly read or edit the data of DF, giving you things like DFHack and therapist. Most modding questions can be answered in the general thread, but a lot of the utility questions are better suited to their respective threads since they don't follow the same rules as normal modding.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2312 on: July 28, 2012, 10:17:50 pm »

Besides that, this isn't the mods thread, this is the modding thread. Big difference between a noun and an active present participle :P

Anyway, in all seriousness, go to the topic of the mod/utility you're asking about before coming here.

Dark Archon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2313 on: August 02, 2012, 08:28:15 am »

Is it possible to create weapon, which will be wielded only by one race? If so, is it possible to bing such weapon to the one caste of that race?
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i2amroy

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2314 on: August 02, 2012, 01:03:38 pm »

Is it possible to create weapon, which will be wielded only by one race? If so, is it possible to bing such weapon to the one caste of that race?
You can easily make a weapon that can only be made by one race, but currently the only way to make a weapon that can only be wielded by one race is to make that race bigger then all of the others and then set the [MINIMUM_SIZE:X] token so that they are the only ones big enough to wield it.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
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toomanysecrets

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2315 on: August 02, 2012, 01:38:06 pm »

I was intrigued by Masterwork DF's simplified clothing/armor description ("leather trousers" instead of "giant pond grabber leather trousers") but I really have no interest in further modding....should I get Masterwork and turn off all the features or is there an easier way to get this done? Thanks!
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2316 on: August 02, 2012, 01:43:16 pm »

I'm doing what MW has done, it requires quite a but of modding.

You need to make a placeholder creature that holds all the materials, then every creature has their tissues made from the materials from the creature.

Saddly even with disabling everything you can for MW you still have some MW features that stick in there.
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toomanysecrets

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2317 on: August 02, 2012, 01:57:02 pm »

Interesting, sounds like a lot of work! Thanks for the quick response.
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Dark Archon

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2318 on: August 02, 2012, 02:21:54 pm »

You can easily make a weapon that can only be made by one race, but currently the only way to make a weapon that can only be wielded by one race is to make that race bigger then all of the others and then set the [MINIMUM_SIZE:X] token so that they are the only ones big enough to wield it.
But, if only one race can make this weapon, and if this race doesn't trade with anybody else, does this mean that only members of this race\civilization will wield this weapon? Or it is impossible to delete trade?
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Toxicshadow

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2319 on: August 02, 2012, 03:50:09 pm »

2 Things,

1, Bump. Because there seems to be a lot of newb(no offence there intended) questions in new threads when we have threads for these questions.

2, How/Can I give a creature a custom graphic instead of [CREATURE_TILE:'a']?
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2320 on: August 02, 2012, 04:02:12 pm »

There's a tutorial in the graphics folder in the default game called graphics_example.txt.

Toxicshadow

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2321 on: August 02, 2012, 04:07:16 pm »

There's a tutorial in the graphics folder in the default game called graphics_example.txt.
Alright thanks
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pisskop

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2322 on: August 02, 2012, 10:08:02 pm »

I cannot make my otherwise functioning spatter liquid breath target anything but floors.

Any advice?  Rather silly to target the floor.  Useless too.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2323 on: August 02, 2012, 10:12:48 pm »

LOL!!!!!!!!!

Jk
when you control the creature you can target the ground, altho the AI if the INTERACTION has USAGE_HINT:ATTACK will use it on hostiles.

Also SPLATTER emission types always only hit the floor :/ totally ruined my acid spit attack
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DrKillPatient

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #2324 on: August 04, 2012, 01:51:26 pm »

Two questions:

Is it possible to have a multistage transformation syndrome, where, if (and only if) the first CE_BODY_TRANSFORMATION occurs, others will follow it later? If so, how?

How can I exempt a creature from an interaction? My settings do not work, although by my analyses they should:
Code: [Select]
interaction_dkp

[OBJECT:INTERACTION]

[INTERACTION:CONVERT_TO_DEEP_ONE]

[I_SOURCE:CREATURE_ACTION]
[IS_HIST_STRING_1: performed a chthonic ritual, witnessed by ]
[IS_HIST_STRING_2:, who was drawn into the profane way of the Deep Ones.]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
        [IT_IMMUNE_CREATURE:DKP_DEEP_ONE] this won't work?!

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CLASS:WERECURSE]
[SYN_NAME:Deep One enthrallment]
(CE_BODY_TRANSFORMATION:PROB:25:START:120960)
[CE_BODY_TRANSFORMATION:PROB:100:START:1]
[CE:CREATURE:DKP_DEEP_ONE:DO_HYBRID]

My creature is, of course, DKP_DEEP_ONE. He casts the interaction but transforms himself, too.
EDIT: The interaction also seems only to apply to one thing, despite having 10 max targets in the creature's entry:
Code: [Select]
            [CAN_DO_INTERACTION:CHTHONIC_RITUAL]
                [CDI:ADV_NAME:perform chthonic ritual]
                [CDI:USAGE_HINT:ATTACK]
                [CDI:INTERACTION:CONVERT_TO_DEEP_ONE]
                [CDI:VERBAL]
                [CDI:VERBAL_SPEECH:curse_dkp.txt]
                [CDI:VERB:perform a chthonic ritual:performs a chthonic ritual:performs a chthonic ritual]
                [CDI:TARGET_VERB:are enthralled by the way of the Deep Ones:is enthralled by the way of the Deep Ones]
                [CDI:TARGET:LINE_OF_SIGHT]
                [CDI:MAX_TARGET_NUMBER:A:10]
                [CDI:MAX_TARGET_RANGE:A:5]
« Last Edit: August 04, 2012, 01:57:53 pm by DrKillPatient »
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