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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1002404 times)

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5475 on: July 17, 2013, 10:01:09 pm »

No, but there is a workaround* with CE_DISPLAY_TILE. False migrant waves, definitely not. Sieges are too obvious. False caravans, definitely possible and I look forward to see if you can do that.

*Gives dwarves an interaction that will give your disguise race a CE_DISPLAY_TILE of Ñ or whatever and OPPOSED_TO_LIFE or whatever.

Grim Portent

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5476 on: July 18, 2013, 07:49:30 am »

Is it possible to make a race that generates the physical form of it's members randomly in the same way as clowns, forgotten beasts (<-- really tempted to call them furbies for some reason) and night creatures?
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5477 on: July 18, 2013, 08:33:05 am »

No, the randomization scripts are still hardcoded. If you look inside the executable, the triggering tags are in legible raw format, but they do nothing when stuck in the normal raws.
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5478 on: July 18, 2013, 09:19:43 am »

Is it possible to make a race that generates the physical form of it's members randomly in the same way as clowns, forgotten beasts (<-- really tempted to call them furbies for some reason) and night creatures?
I guess you could write a script that generates random body raws for lots of different castes of a creture.
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killran

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5479 on: July 18, 2013, 02:15:24 pm »

Is there a way to edit an attack so that it only targets a specific body part of attacked creature? (e.g. making a wolf's bite attack target only the legs of a creature if available)
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5480 on: July 18, 2013, 02:30:12 pm »

No.

scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5481 on: July 18, 2013, 02:51:25 pm »

Some underlying mechanism to steer targeting is in the code, though. Latching bites that target the head have a chance of locking around the throat instead.
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5482 on: July 18, 2013, 04:50:05 pm »

I'm trying to make a custom weather interaction happen "EVERYWHERE" how can I do this? Since it never shows up in my tests

Code: [Select]
[INTERACTION:STORM_DUST]
[I_SOURCE:REGION]
[IS_REGION:NORMAL_ALLOWED]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:EVIL_ALLOWED]
[IS_REGION:GRASSLAND]
[IS_REGION:HILLS]
[IS_REGION:DESERT]
[IS_REGION:MOUNTAINS]
[IS_FREQUENCY:100]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:CREATURE_MAT:MISC:ACID:WEATHER_CREEPING_GAS]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_INTERMITTENT:WEEKLY]
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MagmaMcFry

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5483 on: July 18, 2013, 04:59:36 pm »

I'm trying to make a custom weather interaction happen "EVERYWHERE" how can I do this? Since it never shows up in my tests

Code: [Select]
[INTERACTION:STORM_DUST]
[I_SOURCE:REGION]
[IS_REGION:NORMAL_ALLOWED]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:EVIL_ALLOWED]
[IS_REGION:GRASSLAND]
[IS_REGION:HILLS]
[IS_REGION:DESERT]
[IS_REGION:MOUNTAINS]
[IS_FREQUENCY:100]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:CREATURE_MAT:MISC:ACID:WEATHER_CREEPING_GAS]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_INTERMITTENT:WEEKLY]
How about this?
Code: [Select]
[INTERACTION:STORM_DUST]
[I_SOURCE:REGION]
[IS_REGION:ANY]
[IS_FREQUENCY:100]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:CREATURE_MAT:MISC:ACID:WEATHER_CREEPING_GAS]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_INTERMITTENT:WEEKLY]
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DaiVrath

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5484 on: July 18, 2013, 05:09:34 pm »

I'm trying to create a custom building to tan some custom reptile scales, but when I define to building as follows in the building_custom raw, it doesn't appear in the workshop building list:

[BUILDING_WORKSHOP:SCALE_WORKSHOP]
   [NAME:Drake Scale Processor]
   [NAME_COLOR:7:0:1]
   [DIM:3:3]
   [WORK_LOCATION:2:2]
   [BUILD_LABOR:TANNER]
   [BUILD_KEY:CUSTOM_SHIFT_Z]
   [BLOCK:1:0:0:1]
   [BLOCK:2:0:0:0]
   [BLOCK:3:1:1:0]
   [TILE:0:1:' ':' ':200]
   [TILE:0:2:' ':' ':' ']
   [TILE:0:3:'-':'-':' ']
   [COLOR:0:1:0:0:0:0:0:0:2:0:0]
   [COLOR:0:2:0:0:0:0:0:0:0:0:0]
   [COLOR:0:3:2:0:0:2:0:0:0:0:0]
   [TILE:1:1:' ':'200':' ']
   [TILE:1:2:'-':'-':' ']
   [TILE:1:3:' ':' ':' ']
   [COLOR:1:1:0:0:0:1:0:1:0:0:0]
   [COLOR:1:2:1:0:1:1:0:1:0:0:0]
   [COLOR:1:3:0:0:0:0:0:0:0:0:0]
   [TILE:2:1:' ':'188':' ']
   [TILE:2:2:' ':'-':' ']
   [TILE:2:3:'-':' ':' ']
   [COLOR:2:1:0:0:0:4:0:0:0:0:0]
   [COLOR:2:2:0:0:0:1:0:1:0:0:0]
   [COLOR:2:3:4:0:0:0:0:0:0:0:0]
   [TILE:3:1:' ':' ':200]
   [TILE:3:2:' ':' ':' ']
   [TILE:3:3:203:187:' ']
   [COLOR:3:1:0:0:0:0:0:0:4:0:1]
   [COLOR:3:2:0:0:0:0:0:0:0:0:0]
   [COLOR:3:3:4:0:1:4:0:1:0:0:0]
   [BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]

with the following reaction defined:

[REACTION:CURE_SCALES]
   [NAME:cure drake scales]
   [BUILDING:SCALE_WORKSHOP:CUSTOM_C]
   [REAGENT:A:1:NONE:NONE:NONE:NONE][REACTION_CLASS:DRAKE_SCALE][UNROTTEN]
      [HAS_MATERIAL_REACTION_PRODUCT:CLN_SCL]
   [PRODUCT:100:1:CLEAN_DRAKE_SCALE:NONE:GET_MATERIAL_FROM_REAGENT:A:CLN_SCL]
   [SKILL:TANNER]
   [AUTOMATIC]

Any pointers to what I'm doing wrong?
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Hugo_The_Dwarf

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5485 on: July 18, 2013, 05:14:06 pm »

I'm trying to make a custom weather interaction happen "EVERYWHERE" how can I do this? Since it never shows up in my tests

-SNIP-
How about this?
Code: [Select]
[INTERACTION:STORM_DUST]
[I_SOURCE:REGION]
[IS_REGION:ANY]
[IS_FREQUENCY:100]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:MATERIAL:CREATURE_MAT:MISC:ACID:WEATHER_CREEPING_GAS]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_INTERMITTENT:WEEKLY]

I'll give it a shot and see if it works.

I'm trying to create a custom building to tan some custom reptile scales, but when I define to building as follows in the building_custom raw, it doesn't appear in the workshop building list:

Spoiler (click to show/hide)

with the following reaction defined:

Spoiler (click to show/hide)

Any pointers to what I'm doing wrong?
did you permit them in the entity?
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DaiVrath

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5486 on: July 18, 2013, 09:12:35 pm »

I'm trying to create a custom building to tan some custom reptile scales, but when I define to building as follows in the building_custom raw, it doesn't appear in the workshop building list:

Spoiler (click to show/hide)

with the following reaction defined:

Spoiler (click to show/hide)

Any pointers to what I'm doing wrong?
did you permit them in the entity?

That did it. Thanks.
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reemer30

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5487 on: July 18, 2013, 09:45:27 pm »

Is there a way to change what words are used to describe a profession/labor in-game? I was thinking I would take a skill I could combine with another, like brew and cook, maybe, to free one up to be named something else for my magic system. I am also not against using DFhack, if that would make it more feasible. Well, I thank you in advance for your help.
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Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5488 on: July 18, 2013, 10:04:23 pm »

Is there a way to change what words are used to describe a profession/labor in-game? I was thinking I would take a skill I could combine with another, like brew and cook, maybe, to free one up to be named something else for my magic system. I am also not against using DFhack, if that would make it more feasible. Well, I thank you in advance for your help.

Yes, but brewing and cooking are both hardcoded, so...

Also, there's always [CASTE_PROFESSION_NAME:PROFESSION:singular:plural].

StLeibowitz

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #5489 on: July 18, 2013, 11:29:09 pm »

What effect does giving multiple castes of a creature [FEMALE] and [MALE] have? i.e. three female castes and three male castes. Would they crossbreed perfectly well?
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.
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