Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 37

Author Topic: Modding Tool: Raw Explorer - Beta 13 - Updated 4/25/2013 - (It's BACK!)  (Read 166055 times)

BradUffner

  • Bay Watcher
  • BradUffner has begun a mysterious construction.
    • View Profile
    • Gump Studio
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #345 on: July 22, 2012, 09:15:59 pm »

The control library I'm using makes changing the order of fields, grouping, and showing / hiding fields very easy to do by the user at run time.  For most of the grids I disable this, since it would interfere with a lot of the other features.  In the case of the graphic set editor I can leave it enabled so that people can customize the grid however they want, since there are so many options.

I just need to pick a sensible default now.
Logged
Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

zilpin

  • Bay Watcher
  • 437 forever!
    • View Profile
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #346 on: July 22, 2012, 09:29:00 pm »


Source Code?

Logged

BradUffner

  • Bay Watcher
  • BradUffner has begun a mysterious construction.
    • View Profile
    • Gump Studio
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #347 on: July 22, 2012, 09:34:33 pm »


Source Code?

At the moment I haven't decided if I want to release the source code or not.  Having the source code wouldn't be very helpful to 99.99% of people because the control library I'm using (DevExpress WinForms) isn't open source and it costs about $800 per license.  You wouldn't be able to build from source without access to that licensed library.

Eventually there will be an extensive plugin API that will allow others to customize and add features without having access to the source code or a Dev Express license.
« Last Edit: July 22, 2012, 09:36:57 pm by BradUffner »
Logged
Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

Roses

  • Bay Watcher
    • View Profile
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #348 on: July 22, 2012, 10:03:19 pm »

Well whatever you decide, keep up the awesome work!

If I might make a request?
The only thing I really noticed while I was using this (and I was using it quite a lot) was that I wished I was able to select more than one creature at a time to 'Add to Batch'.
Logged

BradUffner

  • Bay Watcher
  • BradUffner has begun a mysterious construction.
    • View Profile
    • Gump Studio
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #349 on: July 22, 2012, 10:07:30 pm »

Well whatever you decide, keep up the awesome work!

If I might make a request?
The only thing I really noticed while I was using this (and I was using it quite a lot) was that I wished I was able to select more than one creature at a time to 'Add to Batch'.

Hmm... I thought that was already supposed to allow that.  I will look in to it.
Logged
Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

  • Bay Watcher
  • BradUffner has begun a mysterious construction.
    • View Profile
    • Gump Studio
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #350 on: July 23, 2012, 10:21:34 am »

Multi-selection in the object tree has been fixed for the next version.
Logged
Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

CLA

  • Bay Watcher
    • View Profile
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #351 on: July 23, 2012, 01:33:28 pm »

Looking at your screenshots, I definitely prefer the icon next to the name. As for how to display the category, bot options work fine, really.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

BradUffner

  • Bay Watcher
  • BradUffner has begun a mysterious construction.
    • View Profile
    • Gump Studio
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #352 on: July 23, 2012, 04:32:32 pm »

Preview of the graphic set editor with working graphic selector!  I've also cleaned up the grid significantly, but it still needs a bit more tweaking.  I still need to figure out an interface for adding new entries for creatures.

Spoiler (click to show/hide)
Logged
Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

inEQUALITY

  • Bay Watcher
  • Living On the Mirror's Edge
    • View Profile
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #353 on: July 23, 2012, 05:17:06 pm »

I may hate using tilesets, but this new feature may convince me to make tilesets for my mod... if I ever get around to it. Seriously, this utility is about the only thing that can help counteract my utter laziness when it comes to modding; it's just so, so useful  :P
Logged
Quote from: Carl Sagan
It does no harm to the romance of the sunset to know a little bit about it.
If the magma cannon doesn't count, they aren't proper scientists.

CLA

  • Bay Watcher
    • View Profile
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #354 on: July 23, 2012, 05:30:03 pm »

The only reason I hesitate to put it on the left is because you need to select which image sheet the graphic is drawn from before you can pick the specific graphic.  It feels strange having to do the fields out of order.

What about this:
icon to the left of the name. image sheet selector further right. Next to the image sheet a coordinate of the tile on the image sheet (3:1 for example)
If you click the image sheet, you select the image sheet, if you click the coordinate, you can enter a coordinate, only after you selected the image sheet from a drop-down menu.

If you click the icon it lets you choose the tile unless you haven't specified an image sheet yet in which case it will just display the same drop down menu as the image sheet field.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #355 on: July 23, 2012, 10:52:50 pm »

I just wanted to compliment you on the advancements you made. :) Well done, and I am curious how this will go on... :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Dragoon209

  • Bay Watcher
    • View Profile
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #356 on: July 24, 2012, 01:50:24 pm »

Suggestion:  Could you add an indicator to show what source file the current creature is in?  For instance, when you right click on a creature and choose 'Move to Source...', it would list Adder as > "** creature_temperate_new.txt"

Thanks!
Logged
Check out my mini-mods:
Upgradable Leather Tiers
Block Crafting Workshop

Have you played Webfort yet?  It's a way to play Dwarf Fortress in a web browser with your friends!  Come check it out at:
Community Web Fortress

BradUffner

  • Bay Watcher
  • BradUffner has begun a mysterious construction.
    • View Profile
    • Gump Studio
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #357 on: July 24, 2012, 07:32:09 pm »

Suggestion:  Could you add an indicator to show what source file the current creature is in?  For instance, when you right click on a creature and choose 'Move to Source...', it would list Adder as > "** creature_temperate_new.txt"

Thanks!

I keep meaning to add this but I always get distracted by something else.  My intent is to add it to the status bar at the bottom when an object is selected.

*UPDATE*
In for next version:
Spoiler (click to show/hide)
« Last Edit: July 24, 2012, 07:37:55 pm by BradUffner »
Logged
Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

BradUffner

  • Bay Watcher
  • BradUffner has begun a mysterious construction.
    • View Profile
    • Gump Studio
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #358 on: July 25, 2012, 01:50:36 am »

Not a huge feature, but a nice little convenience; you can now select your tileset and colors from the toolbar.  This helps fill up some of the empty white space that has been bugging me for a long time.  Also, this fixes the refresh bug in the object tree when changing tilset sizes.
Spoiler (click to show/hide)
Logged
Raw Explorer - Easily navigate and edit your raw files via GUI! - http://www.bay12forums.com/smf/index.php?topic=103360.0
Tile Genie - Merge multiple tilesets - http://www.bay12forums.com/smf/index.php?topic=77724.0

CLA

  • Bay Watcher
    • View Profile
Re: Modding Tool: Raw Explorer (Beta 8 - Updated 7/15/2012 - Languages!)
« Reply #359 on: July 25, 2012, 06:41:08 am »

Looking good!
Just had another idea. Similar to the preview in Phoebus' tileset assembler, it would be very useful to have some "composite screenshot" window in Raw Explorer.
That is, a mockup screenshot of DF where you have a 16x16 area or whatever and you can set each tile to contain what you want. So for example you set it to display grass tiles, place some trees and walls, some creatures, etc.

It would be very useful to fine tune colors for contrast and visibility, look at creature graphics in a "natural environment" and how they stick out, see how various tiles work together and so on.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0
Pages: 1 ... 22 23 [24] 25 26 ... 37