First Official Log of Planning Head ZestDwarf
Entry II:
So i be walkin down the halls again. when that dwarfy Mr.Frog comes a runnin up to me clutching some of my old journal entries. "Zestdwarf!" he says. "The grammar and sentence structure in these journals is atrocious! You must realize that such sloppy looking writing will scare off future migrants. Additionally, why do you write in the same accent you speak in?"
Now i could'nt believe it, it took me a moment before i says back. "OIE. Havent ye ever heard of "Brodwanglish"? It be a mixture of broken dwarf, English, and 5 other human dialects mercilessly butchered and tossed into one!"
Needless to say, the argument ended with us both using beer barrels to knock each other senseless, then we both had a drink.
Alright i says to him. Fer the good o' the fort i'll make the
official logs all neat and proper.
Entry III:
I heard the trading caravan passed us last year, so i was determined to find out why. After surveying the area i noticed that a wall was built in a way that didn't allow caravans to pass. I remedied the situation.
A little chunk of wall was all that stopped them. I hope this change does not come to late!
Entry IV:
Noticing the food shortage, i quickly carved out a butchers workshop and a tanners next to the farm. That poor sick yak calk will starve in the sand, so i might as well get some use out of it. I informed a dwarf named logem that he would be the temporary butcher since he had some experience with a blade and was not doing anything important.
On an unrelated note, HOLY ELF SPANKERS; the carpenters workshop is wasting all our precious wood on bins! I immediately cut his order in half.
Entry V:
Found the rooms! Why in Armoks name they are 14 levels below everything is a little confusing, but i will leave the inefficiency alone for now. It is possible that our greater fort will be down there, and the farther i am away from that skin peeling sand the better.
Entry VI:
Why all the pets in the fort are above ground is a little confusing, how can a dwarf get comfort from a pet when it's up in the burning hell hole we call a surface?
---
As i was up on top, a few eagle men drifted by. I was a little nervous, but they flew past without attacking. I summoned the military up just in case but when they passed i let return to the fort.
Entry VII:
The Yak calf has been slaughtered, Food for everyone!
On another food note, i noticed another dwarf had skill with the feilds so i had him start working on the farm as well, it is now bursting with delicious mushrooms! I'm now making a larger farm north of the butchery and future kitchens.
I also moved the barracks, now our men have a larger area to train, and it is in direct line of site with the entrance in case any of those elf spanking goblins try to pull a fast one. did i mention i hate goblins more than sand?
The militia commander nearly knocked my block off when i told them to carry no food, but i calmed him down by reminding him his new bigger barracks was right next to the food stockpiles. I've had to many scenarios where a military recruit claims all the food to himself and leaves everyone to starve. (
I'm not sure if they have fixed that bug yet)
After i finish digging through this damn sand, i plan on digging deeper into the earth, it will calm my nerves.
Entry VIII:
As much as i hate sending a poor dwarf into the desert, desperate times call for desperate measures. One of our dwarves seemed pretty good at trapping and hunting, so i sent him out to go do so. Poor fellow, i told him that while he was eating, spewed yak meat all over himself.
Oddly... right after i told him to do that he started running around the dining hall carrying the yaks meat, I guess i mistook his reaction for a negative one. He does seem "Ecstatic".
After watching him run around for a while, he suddenly fell asleep on the ground, complaining of thirst as well... has my order driven him insane?
Entry IX:
I heard the reports just a few minutes ago. MIGRANTS! This is good news! ... but why does the ground tremble with their arrival?
HOLY ELF-SPANKIN DWARF RUSH. I was nearly crushed under the wave of dwarves eagerly rushing into the fort! All Twenty-three of them must be a pack of escaped convicts or fools to want a scrap of this sun parched hell.
With how proficient all of them were in fighting i wouldn't be surprised if they are convicts... ah well, better start making rooms for all of them.
One of them is a very good jeweler, i had him create a jewelers shop to cut all these gems we have lying around.
On the subject of valuables.. i wish i could smelt all this gold i have lying around... maybe i should start digging for deeper lava pits.
A dwarf asked me to start putting dates on my entries... so i decided to do so.
Entry X: The sixth of Felsite
Had our first "divine inspiration", and I'm thinking that it's just heat stroke. He claimed a masons shop, and I pray to Armok we have everything he needs.
Update: What luck! Time to crack open a cask of that dwarven wine! i dont care if everyones sick of it! The last peice of wood was narrowly saved and the "inspired" dwarf is working away!
Entry XI: The Ninth of Felsite:
Well, that was a hangover i wont forget... in my stupor i tunneled into a large cavern underground, i sent a mason down to wall it off for now. Don't want any Elf-spanking Bat men to fly up and chew on my face while i sleep.
Entry XII: The Fourteenth of Felsite:
Huzzah! it is created!
a rock.... bed? ... uh yea! fit for a king!
Entry XIII: The Fifteenth of Felsite:
A caravan! boy have i never been happier to see elves!
Wood! delicious wood!
I also purchased some fine elven booze from them. This stuff is not nearly as strong as dwarven brew, but it will give some of the complaining dwarves some variety.
Entry XIV:
Summer. i can feel the beard curling heat already...