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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 323817 times)

crazz2323

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Ok, I got attacked by a Titan and he went into my fort entrance only to get stuck there and pace back and forth. Does this happen a a lot? Not strong enough to kill him and I guess I'm screwed now. I wish he would at least come in and finish the job :)



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There Is No Vic

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Occult Grove spontaneously deconstructing.

Genesis 5.30

1st Moonstone: Happy occult grove!

3rd Moonstone: Occult grove deconstructs with no creatures nearby.

http://dffd.wimbli.com/file.php?id=7738
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Tirion

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Occult Grove spontaneously deconstructing.

Genesis 5.30

1st Moonstone: Happy occult grove!

3rd Moonstone: Occult grove deconstructs with no creatures nearby.

http://dffd.wimbli.com/file.php?id=7738

5.30? Plants used in construction wither away. Though usually not that fast.
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Deon

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Occult Grove spontaneously deconstructing.

Genesis 5.30

1st Moonstone: Happy occult grove!

3rd Moonstone: Occult grove deconstructs with no creatures nearby.

http://dffd.wimbli.com/file.php?id=7738
From the changelog:
Genesis Reborn 5.31
- reduced amount of blocks required to build religious buildings; removed plants as a component of occult grove (to prevent building withering).

So yeah, thanks for the bug report, but it's already fixed :D.

P.S. To fix it for your running fortress, just replace building_g_religion.txt in your save with the latest one.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

mattychan

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hello I started play dwarf fortress about two years ago but I only started using mods here recently. When I read that i could build a fort ind adv mode I almost died and had to try it sadly i have been having trouble my furniture keeps breaking down after I sleep the workshops, walls and floors stay but doors,beds and tables don't.

-this is my first post hope I didn't do anything wrong  :-\
« Last Edit: June 11, 2013, 01:20:47 pm by mattychan »
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Deon

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Oh, it's in the manual, or at least should be there! The adventure map does not actually say your buildings unless it's a special site.

Just go to any creature lair (bandit camps should work too, but lairs is where the landscape and furniture are saved 100%) or named cave and build your base there.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

mattychan

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Oh, it's in the manual, or at least should be there! The adventure map does not actually say your buildings unless it's a special site.

Just go to any creature lair (bandit camps should work too, but lairs is where the landscape and furniture are saved 100%) or named cave and build your base there.

I'm Sorry I should have been more specific, I found a lair that was empty it even had a wood hatch built over the hole i guess the monster was killed in legend or something along those lines, but when I go to build something it shows up in the top left hand corner that it is a site, could my problem be because the site was empty?

THIS IS IMPORTANT! Build your base in, around and under conquered lairs. Lairs store all information about objects and items inside. Other locations will break and scatter your possessions. Build in lairs!

must not be a valid lair sorry to bother you
-edit I started a new world and this time i killed the inhabitants of a lair every things seems to be working fine sorry to bother you
« Last Edit: June 11, 2013, 02:45:23 pm by mattychan »
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If I ask a dumb question, please tell me. So we can bond over it.
Clearly egotistical. Moon Elves Rule!

Spleenling

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I'm using this mod to try and teach myself how to edit raws
I have managed to make clockwork dwarfs require no food nor sleep nor drink.
Now I want to give them Bone Spear and rename it to fit.
Can't find the coding for it.
And im not sure how to rename it.
Can anyone help?
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Putnam

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Is bone spear a projectile or a body part attack?

If it's a projectile, it would be a MATERIAL_EMISSION, much like magma crabs. If it's a body part attack... good luck.

Spleenling

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Ok I found Bone Spear:

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:NECROMANCER - Bone spear]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:GRASP]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:BONE:SOLID_GLOB]
      [CDI:VERB:hurl a bone spear:hurls a bone spear:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:150]

Can someone help rename and it give it to Clockwork Dorfs?
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Putnam

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CDI:ADV_NAME and CDI:VERB are what you want to change. Centurions may not have BONE, so replace that with their main tissue.

Tirion

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It didn't work for necromancers, last time I checked.
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Spleenling

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It didn't work for necromancers, last time I checked.
Last time I ran a Necromancer I could use bone spear
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Spleenling

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I got bone spear working for clock works but when i use it its says. "You breath a glob of Dwarf bone"
Here's the code i entered:


         [SELECT_CASTE:CLOCKWORK]
         [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:CLOCKWORK - JAVELIN]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:GRASP]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:BONE:SOLID_GLOB]
      [CDI:VERB:hurl a JAVELIN:hurls a JAVELIN]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:150]

Can someone help me fix the VERB Im not sure what i did wrong
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Putnam

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You forgot the third part.

  [CDI:VERB:hurl a JAVELIN:hurls a JAVELIN:hurl JAVELINS at each other]
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