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Author Topic: GEℕESIS Rᶒborℕ [5.43] || Dark Fantasy + Steampunk  (Read 323811 times)

Tirion

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Re: [ GENESIS Reborn 5.32 ] || Dark Fantasy + Steampunk ||
« Reply #1245 on: June 25, 2013, 03:30:55 am »

I'm a bit confused. Can a glove, a gauntlet and a mitten all be worn simultanously on one hand?

Also, bug report time: 2 times out of 2, a Chapterhouse transformation affected not the designated worker, but her baby.

And utility spiders can be activated, but bronze centurions can't.
« Last Edit: June 25, 2013, 07:52:11 am by Tirion »
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Deon

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Re: [ GENESIS Reborn 5.32 ] || Dark Fantasy + Steampunk ||
« Reply #1246 on: June 25, 2013, 12:30:34 pm »

I will check the gloves layers.

It's not a bug, it's more of a situational problem. The baby is "noticed" first, so it will be transformed rather than the worker.

The centurions can be activated just fine; I think it's just not a 100% chance.
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Tirion

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Re: [ GENESIS Reborn 5.32 ] || Dark Fantasy + Steampunk ||
« Reply #1247 on: June 25, 2013, 02:24:13 pm »

And the clockworks aren't 100% either? 2/0 on a vampire, he stood in the cloud just fine. Not cool...

Wait. If it's an inhaled syndrome, it may not affect a not-breathing vampire.
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Deon

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Re: [ GENESIS Reborn 5.32 ] || Dark Fantasy + Steampunk ||
« Reply #1248 on: June 25, 2013, 03:53:41 pm »

It's an autosyndrome syndrome, inhaling has nothing to do with it. Is your DFHack running fine? Can you summon rain and snow with Occult Grove?
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Deon

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1249 on: June 25, 2013, 03:57:38 pm »


5.33
- Clockworks no longer need to eat or sleep (they still need booze, it's like a fuel).
- Clockworks no longer shatter and lose limbs from punches and hard hits; they now consist of "frame" and "case".
- Clockworks get gem eyes.
- Bloodred/dark/shimmering crystals are removed. Added air/fire/water/earth/aether crystals.
- New building Gem Grinder; grinds gems in gem powder (glazing) and has a chance to produce air/fire/water/earth/aether crystals.
- New building Calcinator.
- Removed war shrine and sacrificial pit. Removed % chance to become something religious reactions.
- Religious reactions now require air/fire/water/earth/aether crystals and have certain outcomes.
- Alchemical lab now brews permanent stat/skill boost potions from elemental gems.
- New building "infirmary" where you can force dwarves to take drugs I mean stat boost potions.
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Meph

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1250 on: June 25, 2013, 10:04:23 pm »

Quote
- New building Gem Grinder; grinds gems in gem powder (glazing)

Cant believe that I didnt think of that. ^^ With my low amount of different gems, I can just add this to the quern/millstone. :)
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Tirion

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1251 on: June 26, 2013, 03:23:17 am »

My first clockwork adventurer had all its limbs severed by a bandit captain with a copper seax. Just saying.
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There Is No Vic

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Re: [ GENESIS Reborn 5.32 ] || Dark Fantasy + Steampunk ||
« Reply #1252 on: June 26, 2013, 06:55:03 am »


And utility spiders can be activated, but bronze centurions can't.

I've been able to activate centurions, but it always takes at least 2 work orders to get one centurion activated. I thought this was part if the process, each reaction only has some percent chance if working.
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Deon

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1253 on: June 26, 2013, 08:59:01 am »

My first clockwork adventurer had all its limbs severed by a bandit captain with a copper seax. Just saying.
Yeah, that's vanilla bronze vs copper values. Try wearing some armor next time :D.
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Tirion

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1254 on: June 26, 2013, 09:59:01 am »

My first clockwork adventurer had all its limbs severed by a bandit captain with a copper seax. Just saying.
Yeah, that's vanilla bronze vs copper values. Try wearing some armor next time :D.

That's the funny thing, I did. Hide armor, and iron boots iirc. Bastard took all my limbs, then I pushed him to death and retired.
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Ragnarock

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1255 on: June 26, 2013, 11:34:26 am »

My first clockwork adventurer had all its limbs severed by a bandit captain with a copper seax. Just saying.
Yeah, that's vanilla bronze vs copper values. Try wearing some armor next time :D.

That's the funny thing, I did. Hide armor, and iron boots iirc. Bastard took all my limbs, then I pushed him to death and retired.


DF forums in a nutshell:

Material durability, bronze weak against copper, metal frames and cases - DUH! UNREALISTIC!
Killing a bandit without any limbs : just okay. move along.


 :D  :D

Downloading the new update. Will post feedback soon


and BTW. wearing mittens, gloves and gauntlets in the same time seems perfectly fine to me, might be a little uncomfortable though... if living in a wooden cottage with twelve other unrelated people and vampires eating your children among your community ever was comfortable


edit: Can't wait till I buy a new PC so I'll be able to play Genesis properly on worlds larger than pocket, 1GB ram and a single core 2.0 isn't cutting edge anymore :<



edit2: Why are all the races unable to bite? I can just headbutt.
« Last Edit: June 26, 2013, 11:56:34 am by Ragnarock »
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Deon

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1256 on: June 26, 2013, 12:29:03 pm »

Because biting metal armor, axes and dragons is not a believable thing. It's more likely that a steelclad human would headbutt an iron clad goblin than he would bite him.
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Ragnarock

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1257 on: June 26, 2013, 01:40:50 pm »

And dragons are believable? Aww come on, for !!SCIENCE!! !!
Killing dalesmen with thrown sandy loam is kinda surrealistic as well...

By the way, my clockwork is coughing up blood  :D

Reworked clockworks work just fine, I'm satisfied.


edit: does losing steam presents any handicaps?
« Last Edit: June 26, 2013, 01:43:59 pm by Ragnarock »
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Deon

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1258 on: June 26, 2013, 02:08:50 pm »

I mean a dwarven baby tearing off a head of a dragon with teeth is a bit weird. Removing biting and nerfing kicks/punches was needed to avoid wrestlers decimating armored armed opponents.

Losing steam presents no handicaps, it's just for looks.
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Matthmatt1213

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Re: [ GENESIS Reborn 5.33 ] || Dark Fantasy + Steampunk ||
« Reply #1259 on: June 26, 2013, 04:14:05 pm »

Minor bug, you might want to change the keybinding for the calcinator or automaton factory, their build hotkeys are both alt+b.
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Hmm. Now i've got "mountain goat soap thread" and something like kidney fiber and i've seen roasts made out of leather.
selling elven princess booze to a human shopkeeper will fetch some wild stories.
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