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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089433 times)

buckets

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2685 on: September 13, 2012, 06:17:19 am »

How often do the devs add people to the beta? I signed up for it a while ago and am curious about my chances.
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Mini

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2686 on: September 13, 2012, 06:41:09 am »

They hand out keys like candy on twitter, but I don't think they're letting the people who just used the site in until they need stress testing (ie, after they've finished basically everything and just need to make sure the servers can handle 2000 players in the sameish area).
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Ivefan

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2687 on: September 13, 2012, 09:30:18 am »

How often do the devs add people to the beta? I signed up for it a while ago and am curious about my chances.
Right now it seems you gotta grab one when some site puts them out for grabs
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Sensei

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2688 on: September 13, 2012, 10:21:40 am »

Pretty big update!

Quote
    General:

        We continue to address crash bugs and stability tweaks to create a more stable gameplay experience.
        Commander Certifications are now available.
        Players may no longer spawn/respawn into a MAX units.
        Equipment Terminals will no longer heal players when used.
        Warpgate Locations have been moved.
        Resource Rewards have been slightly adjusted.
        A number of map enhancements have been made.

    Known Issues:

        Waypoints are currently being worked on to allow different types. Currently waypoints are not working correctly at this time but are being worked on.

    Notable Bug Fixes:

        Vehicles that are locked to Squad/Platoon only will now allow Platoon members to enter.

    Classes:

        The MAX will no longer be available for respawn. Players will now access an equipment terminal to use the MAX.

    Vehicles:

        The Magrider's tune speed and strafe has been adjusted.

    Items:

        Spawn Beacon cost has been adjusted to 100 Alloys.
        Med Kit cost has been adjusted to 150 Catalysts.
        Restoration Kit cost has been adjusted to 75 Catalysts.
        Claymore/Siphon Bomb/Bouncing Betty cost has been adjusted to 75 Polymers.
        C4 cost has been adjusted to 100 Catalysts.
        Sticky Grenade cost has been adjusted to 100 Alloys.
        Frag Grenade cost has been adjusted to 45 Alloys.
        Players can now deploy as many explosives as they can equip.

    Certifications:

        Infrared Night Vision Certifications are now available on vehicle weapons.
        Commander certifications allow the use Command channels.
        Certifications for the Heal and Repair tools have been added.

    World:

        The New Conglomerate Warpgate is now located in the eastern portion of the map.
        The Terran Republic Warpgate is now located in the northern portion of the map.
        The Vanu Sovereignty Warpgate is now located in the southern portion of the map.
        Peris capture mechanics have been updated.
        Players should now see enemy units more clearly on the mini-map.

    Interface:

        A toggle for the continent map is now available that will show a coordinate based grid which can be used to coordinate movement.
        A “center on me” toggle has been added to the upper left corner of the map. Arrows around this toggle will allow the map to pan.
        Facility names now appear on the continent map if the Facility toggle is on.
        The continent map will now save your position and zoom level when you close the interface.
        An activity indicator has been added to the region information panel. As you mouse over the regions with the Territory control toggle on you can see value listed for how busy that region is.
        Hotspot indicators should more accurately drop players in the location they are requesting.

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Siquo

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2689 on: September 13, 2012, 10:32:35 am »

Sounds good. It's really nice to see that the player feedback is being used, and that they're really working on balance.
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Rez

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2690 on: September 13, 2012, 10:47:02 am »

There are stealth changes in there as well.  Apparently the Lib pilot turret no longer will follow free-look. The skyguard no longer bucks like a bronco.  Who knows what all they've declined to list in that release.

Servers are down, might be for quite some time.  They also failed to list the 'terrible stability' update they included.
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palsch

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2691 on: September 13, 2012, 10:56:07 am »

Quote
C4 cost has been adjusted to 100 Catalysts.
Quote
Players can now deploy as many explosives as they can equip.
I might actually run out of C4 at some point now.
Quote
Equipment Terminals will no longer heal players when used.
Making engineers and medics even more valuable in defences. Engineers especially with the MAX changes.
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sluissa

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2692 on: September 13, 2012, 11:08:34 am »

There are stealth changes in there as well.  Apparently the Lib pilot turret no longer will follow free-look. The skyguard no longer bucks like a bronco.  Who knows what all they've declined to list in that release.

Servers are down, might be for quite some time.  They also failed to list the 'terrible stability' update they included.

Wait... you could control the front lib turret from the cockpit by using free look? I never knew this... would have changed my view on flying that thing so much...
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Charmander

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2693 on: September 13, 2012, 11:09:55 am »

IRNV vehicle certs?

Finally, I can see in the dark!
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Smitehappy

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2694 on: September 13, 2012, 11:16:45 am »

There are stealth changes in there as well.  Apparently the Lib pilot turret no longer will follow free-look. The skyguard no longer bucks like a bronco.  Who knows what all they've declined to list in that release.

Servers are down, might be for quite some time.  They also failed to list the 'terrible stability' update they included.

Wait... you could control the front lib turret from the cockpit by using free look? I never knew this... would have changed my view on flying that thing so much...

Yeah it really surprised scythe pilots who thought they can just hover off the side of a liberator. I'm sad it's gone. I wonder what the reasoning behind it was. It's not very unbalanced, you had to give up any sort of maneuvering in order to do it.
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timferius

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2695 on: September 13, 2012, 11:18:02 am »

I'm glad to see costs going up for all the infantry purchasbles (grenades etc.). Actually make resources mean something to a foot-slogger
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Neonivek

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2696 on: September 13, 2012, 11:27:01 am »

I'm glad to see costs going up for all the infantry purchasbles (grenades etc.). Actually make resources mean something to a foot-slogger

It just needs to feel real now rather then a silly edge bonus... which is what it feels like right now.
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Paul

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2697 on: September 13, 2012, 11:29:51 am »

It figures that as soon as I get my new rig set up (last night) the planetside servers go down. Haven't had a chance to try out playing the game without freezing and stuttering. I might even be a competent pilot now. But nooo, the servers are down.

 :P

Guess I'll go play SOTS2, been owning that game for months as part of a bundle without a system that could run DX10.
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Mini

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2698 on: September 13, 2012, 11:49:46 am »

There are stealth changes in there as well.  Apparently the Lib pilot turret no longer will follow free-look. The skyguard no longer bucks like a bronco.  Who knows what all they've declined to list in that release.

Servers are down, might be for quite some time.  They also failed to list the 'terrible stability' update they included.
Wait... you could control the front lib turret from the cockpit by using free look? I never knew this... would have changed my view on flying that thing so much...
Yeah it really surprised scythe pilots who thought they can just hover off the side of a liberator. I'm sad it's gone. I wonder what the reasoning behind it was. It's not very unbalanced, you had to give up any sort of maneuvering in order to do it.
Probably because it's meant to be a fixed gun, and it doesn't make sense for a fixed gun to be able to shoot sideways.
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Rez

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Re: Planetside 2: Upcoming MMOFPS. 2000 players/server. Beta is beta folks.
« Reply #2699 on: September 13, 2012, 12:07:21 pm »

The mount is, well, turrety looking  And it makes even less sense for a bomber style gunship to have a fixed gun.  What exactly is a lib going to do with a fixed nose-cannon that it shouldn't have been doing with it's bomb launcher?

The pilot gun was bad, it didn't have a gun camera and it restricted your fire terribly, but it really has no purpose as a weapon now.

The more I think about the game, the more I get the impression that the devs are making design decisions at random.
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