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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084867 times)

Logical2u

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3255 on: October 14, 2012, 10:04:46 pm »

The worst feeling is walking off to the side of the road and getting run over by a tank anyways. Or getting run over by a tank in the middle of a wide open plain.

The whole "sometimes you won't be able to heal/repair" bug is really annoying. It comes and goes in spurts, it seems, but it's awfully crippling because it's hard to tell if you're just laggy or if there's an actual problem.

Also I found out today you could suicide yourself with your own turret. Good times.
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Neyvn

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3256 on: October 15, 2012, 12:32:01 am »

So any squads running atm??? Rashkhan looking for fun...
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Sensei

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3257 on: October 15, 2012, 12:39:32 am »

Rashkhan looking for fun...

Hookups at the crown

Join Badger Squad for a good time

Young engineer looking for big, strong tank pilot
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Siquo

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3258 on: October 15, 2012, 02:40:57 am »

GODDAMMIT. WHY DO ALL THE TANK DRIVERS RUN OVER ME?!
The current consensus is that tanks can hardly see where they're going and aim at the same time, and you don't cross a street blindly in real life, either.
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SHAD0Wdump

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3259 on: October 15, 2012, 06:50:32 am »

I just realized something concerning.

Now that there are Aerospace/Vehicle/Infantry resources instead of Polymers/Catalysts/Alloys... If you get a person who doesn't have any reason or want to use aircraft that are going to go solo, they could feasibly buy a galaxy, fly it to wherever there is fighting, and crash it into the nearest tank.
 Since this person has no interest in using those resources, there really no incentive NOT to.

Now imagine if everyone who didn't take up flying did this. D0
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Siquo

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3260 on: October 15, 2012, 06:51:50 am »

Now imagine if everyone who didn't take up flying did this. D0
GLORIOUS!  8)
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will rena,eme sique to sique sxds-- siquo if sucessufil
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Ivefan

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3261 on: October 15, 2012, 07:10:04 am »

Now imagine if everyone who didn't take up flying did this. D0
GLORIOUS!  8)
Cue flight of the Valkyries music and a simultaneous charge of 20+ galaxies
Though just a few fully manned galaxies with some new weapons would be quite awesome to see too.
« Last Edit: October 15, 2012, 07:13:17 am by Ivefan »
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miauw62

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3262 on: October 15, 2012, 11:21:05 am »

Esamir in a nutshell


(E: We need to do that. Galaxy-storm a random base)
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Siquo

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3263 on: October 15, 2012, 02:07:59 pm »

((Esamir on the EU server is a lot more interesting...))
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Anvilfolk

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3264 on: October 15, 2012, 02:22:44 pm »

By the way, I am OK with playing any faction. If they are going to do a wipe at some point we could be the underdog. After all, not everyone worships Armok.

Vattic

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3265 on: October 15, 2012, 02:26:10 pm »

((Esamir on the EU server is a lot more interesting...))
Still haven't managed to get much to-and-fro on Esamir EU. Joined to find us gate locked and after taking a few areas getting stomped on. The rest of the time has been spent gate locking the other two factions.
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Siquo

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3266 on: October 15, 2012, 02:29:43 pm »

srsly? Every time I come on its a nice almost 33% each. We pushed some Vanu back, was fun.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

ukulele

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3267 on: October 15, 2012, 04:08:23 pm »

Seems we lost our advantage on easmir forever, we dont even control 1/3rd of the map. New patch today with some skills related bugfixes, they also cured me of insta-death and they increased the auraxium gain to something that kind of makes sense while still depending on exp gain.
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Denisius

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3268 on: October 15, 2012, 05:51:17 pm »

Just joined the beta, would appreciate an invite.  :)

In-game name: Nyro
« Last Edit: October 15, 2012, 06:10:18 pm by Denisius »
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Shadowlord

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Re: Planetside 2: In beta MMOFPS. 2000 players/server. More updates!
« Reply #3269 on: October 15, 2012, 06:17:30 pm »

Seems we lost our advantage on easmir forever, we dont even control 1/3rd of the map. New patch today with some skills related bugfixes, they also cured me of insta-death and they increased the auraxium gain to something that kind of makes sense while still depending on exp gain.

I logged on as Vanu right after the servers came up this morning on the US West server, and we took 3/4 of Esamir and warpgated the NC before anyone reacted (There were a couple NC, but not enough to matter). Alas, TR got warpgated on Indar while we were making our push, and relocated to Esamir and began pushing us back as we still had territory and forces on both continents.

When I logged off we had half of Esamir, and TR had the other half. I hadn't checked Indar, but we had around 45% pop on both continents.

It looks like this has broken the one-faction dominance for the time being; Both continents are split three ways now.
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