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1: NC
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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1084878 times)

PTTG??

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11355 on: October 02, 2014, 05:39:32 pm »

Pumpkin alerts turned out suprisingly bad.

In one alert, a grand total of 390 pumpkin seeds were awarded.

The knife- which is functionally identical to a regular knife and is invisible when not in use- costs 600 seeds.

Most people report finding one pumpkin or none, and getting about 2 seeds per pumpkin, through a one hour long alert. One server reported one alert in the past 12 hours.

Alerts last an hour. Assume we have a very lucky individual who can collect 2 pumpkins per alert and hit both of the alerts in a day. That's 8 seeds per day. That's 75 days with at least two hours of Planetside per day to get one knife.

This promotion ends at the end of the month.
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Orb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11356 on: October 02, 2014, 06:35:08 pm »

To be fair I flew around Esamir for my first alert and nabbed like 5 pumpkins. Still, you'll most likely have to buy the upper end items unless you're really dedicated.

The engy turret is great vs maxes. The slight inaccuracy doesn't matter for Maxes (doubles your DPS essentially), and protects you from inaccurate MAX return fire. I can generally blow through half a Max's HP before I'm down (if he's paying attention), and then my allies clean up. Two engy turrets would obliterate a Max.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11357 on: October 02, 2014, 07:09:50 pm »

For those not aware, headshots work on MAXes as well.

Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11358 on: October 02, 2014, 07:35:51 pm »

Yah, its fun freaking them out by pokeing them in the head with things.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11359 on: October 02, 2014, 07:45:09 pm »

To be fair, a decent HA player can down a half of a MAX's HP with his LMG alone by just dancing around it, so I'm not sure engies being able to do the same with a turret is particularly powerful. The AV turret destroys MAXs, though, and a MAX without Charge is incredibly vulnerable to you just dropping tank mines at his feet.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11360 on: October 02, 2014, 10:19:19 pm »

Is anyone else having an issue where no squads are showing up in the list? The only way I can get in as squad is through auto-join =/

MasterFancyPants

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11361 on: October 03, 2014, 09:28:39 am »

Is anyone else having an issue where no squads are showing up in the list? The only way I can get in as squad is through auto-join =/

Yes, it's broken. Hotfix today. Hopefully It will address the hitching to... I had a 5 second hitch that killed my MAX QQ.

To be fair I flew around Esamir for my first alert and nabbed like 5 pumpkins. Still, you'll most likely have to buy the upper end items unless you're really dedicated.

The engy turret is great vs maxes. The slight inaccuracy doesn't matter for Maxes (doubles your DPS essentially), and protects you from inaccurate MAX return fire. I can generally blow through half a Max's HP before I'm down (if he's paying attention), and then my allies clean up. Two engy turrets would obliterate a Max.

I got a grand total of 19 seeds yesterday, but a lot of people are complaining. So, SoE is reducing the cost of items. And may make the pumpkins more prevalent/reward more seeds.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11362 on: October 03, 2014, 09:37:35 am »

To be fair, a decent HA player can down a half of a MAX's HP with his LMG alone by just dancing around it, so I'm not sure engies being able to do the same with a turret is particularly powerful. The AV turret destroys MAXs, though, and a MAX without Charge is incredibly vulnerable to you just dropping tank mines at his feet.
A heavy can just pop out and fire a rocket, much quicker
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11363 on: October 03, 2014, 10:04:00 am »

Dancing around scatMAXes may be detrimental to your health.
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Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11364 on: October 03, 2014, 10:21:38 am »

So might sitting in front of one while in an engi turret.

The AI turret itself seems pretty bad to me, the only role it's very effective at is laying down suppressing fire - not necessarily with the intent to kill people. As nice as that is, it's unrewarding and fairly niche outside of point defense. Half the time, just ADSing with your carbine from behind the turret will kill things more effectively and be much safer than strapping yourself in.

If you want to really give a MAX a bad day, buy the AV turret. It also is much better at actually killing infantry too, which is kind of silly, although you can't afford to miss targets that are capable of retaliating.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11365 on: October 03, 2014, 11:45:17 am »

That's why I asked about the overhaul, because AI turrets are a bit wank outside a few situations (I found they really good at the back doors of SCUs in amp stations)

Because of the incomplete shield you're just sniper bait.
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Rex_Nex

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11366 on: October 03, 2014, 02:18:16 pm »

Stalker cloak is hilarious. Completely useless, but hilarious. I love just sitting on caps watching people, spamming LIVE FREE IN THE NC in the middle of VS hordes until someone runs back to the sundy for a darklight.

But yeah, it's only useful at useless things.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11367 on: October 03, 2014, 02:27:08 pm »

It's useful for camping the point. Even against people with darklights.

How?

Sit on top of the capture console. Nobody will look unless it's accidental.

Seriously, 8 people on the capture point. I was at the mentioned position. I coordinated with my squad to throw an EMP down, had a friendly heavy concussion as well. Easy clear-out.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11368 on: October 03, 2014, 06:10:11 pm »

Tried to play it again, after dropping it a long time ago due to framerate issues.
"But surely they'll have fixed that by now!"
Spawn in. Get a whole 20 fps with nothing else around.
In a battle? About 10 fps.

Fuck. No game for me.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11369 on: October 03, 2014, 06:10:59 pm »

You missed the update that fixed that, they broke it soon afterwards.
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