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Author Topic: Sawmill Mod  (Read 3598 times)

Chicken Launcher

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Sawmill Mod
« on: July 22, 2012, 10:14:23 pm »

I've always found building wooden constructions in vanilla DF to be excessively tedious and resource-intensive - each tree, which takes a year to grow, yields only a single construction tile (log/block). Even embarking in the middle of a dense jungle hardly helps, especially if you're using wooden beds, bins, or barrels as well. Wood should be a cheap, readily available construction material, especially when setting up a fort in the heart of a forest. I created this simple, non-intrusive mod to fix that. It was intended mostly for myself, but since as far as I can tell there are no other standalone sawmill mods like this I felt it was worth sharing.

This mod:

- Renames wooden "blocks" to "planks" (though hardcoded names can sometimes make the wording inconsistent)

- Adds a 5x3 "sawmill" workshop that
   - Makes 4-6 wooden planks from each log using the carpentry skill (ideally it would have required power to function but DF raws don't permit that)
   - Requires two mechanisms, a large serrated disc, and the mechanic skill to build. (b)uild -> (w)orkshop -> sa(W)mill

- Has a vanilla ascii version and a Phoebus' graphics set version:

         

- Was designed for vanilla DF 0.34.11. I don't know how well it will work with other versions or mods but unless you're using a mod that adds sawmills or alters wooden blocks it probably shouldn't conflict with anything.

Installation:

1. add to building_custom.txt:

PHOEBUS VERSION:
Spoiler (click to show/hide)

VANILLA ASCII VERSION:
Spoiler (click to show/hide)

2. add to reaction_other.txt:
Spoiler (click to show/hide)

3. add under wood_template in material_template_default.txt:
Spoiler (click to show/hide)

4. add under mountain in entity_default.txt:
Spoiler (click to show/hide)


Have fun building wooden forts like the dirty elf -ahem- enterprising dwarven pioneer you are!


Credits:
Spoiler (click to show/hide)
« Last Edit: July 22, 2012, 11:25:30 pm by Chicken Launcher »
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Meph

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Re: Sawmill Mod
« Reply #1 on: July 22, 2012, 11:32:14 pm »

I like it :) My own timberyard addition works way different, by keeping the amount of logs the same, OR cutting stuff into scrapwood (low value, but 2 logs from 1) but this is a really neat addition to normal DF. Makes somethings way too easy of course :P
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Replica

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Re: Sawmill Mod
« Reply #2 on: July 23, 2012, 01:53:42 am »

Takes me back to the early days of Kobold Camp...

Dear god was it brutal to create a defendable position using heaps and heaps of wooden logs.
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