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Author Topic: Necrothreat II - A Fort Cursed by the Gods!  (Read 454109 times)

highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #105 on: January 09, 2013, 12:27:39 pm »

Heres the save guys. Its not the same site I use normally so BE WARNED


sorry about the bears BFEL :'(
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Splint

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #106 on: January 09, 2013, 12:34:12 pm »

Between my own not wanting a replacement and necromancers, yeah, I'm not gonna bother. I had my fill of those damned things in Spearbreakers and me being dead means I don't have to pay much attention now.

Mitre

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #107 on: January 09, 2013, 12:41:39 pm »

--am I next in line, to clean up the mess now?
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apiks

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #108 on: January 09, 2013, 12:55:16 pm »

--am I next in line, to clean up the mess now?

Yes. You can try to atleast. If you find yourself unable to do it, give the save to me and I'll do my best to fix the situation or otherwise we'd have to revert to a very far back save. So give it a go.

Edit: BFEL, I think you shall be pleased to know that I have added AK 47s to the mod. This could potentially go up to bears with guns. So rejoice!
« Last Edit: January 09, 2013, 01:19:44 pm by apiks »
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #109 on: January 09, 2013, 01:22:01 pm »

--am I next in line, to clean up the mess now?

Yes. You can try to atleast. If you find yourself unable to do it, give the save to me and I'll do my best to fix the situation or otherwise we'd have to revert to a very far back save. So give it a go.

Edit: BFEL, I think you shall be pleased to know that I have added AK 47s to the mod. This could potentially go up to bears with guns. So rejoice!
As long as we don't have haxxors with thread necromancy, we're good!

EDIT: Also I looked into the legends again, and all High Lords are dead again. I think you guys made them too fragile
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BFEL

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #110 on: January 09, 2013, 02:47:57 pm »

Eh Worldgen is just weird like that.
Made a superrace that can pretty much regenerate from any wound and go toe to toe with entire fortresses, WHILE UNARMED, and worldgen killed em off like baby kobolds. So yeah, things that are badass in the actual game often get raped by worldgen. It is very sad :(
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

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highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #111 on: January 09, 2013, 02:58:20 pm »

Its funny cause I remember I recuited one of those slayers for fun in one game and he was a recuit :P funniest crap ever
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BFEL

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #112 on: January 09, 2013, 03:24:13 pm »

"I AM URIST MCHIGHLORDOFTERRORANDPANTSCRAPPING!!! YOU COULD NEVER HOPE TO HARM ME!"
*gets poked in ribs*
"OHMYGOD THERE GO MY ORGANS"

Oh also that thing with killing the same dead lolcat 20 times was hilarious :P

EDIT2: Oh yeah question bout the mod, did anyone do anything with Memory, the sentient spam bot? Love to see him as a Megabeast with a Warmech(from final fantasy) sprite.
« Last Edit: January 09, 2013, 04:08:10 pm by BFEL »
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Mitre

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #113 on: January 09, 2013, 10:40:16 pm »

Attempt #1 : Fighting the infection.
Status, Failed.

Going to try barring off the stockpile, walling off several areas and trying to start up a micro fortress. If I succeed, I'll start posting In-Character.
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apiks

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #114 on: January 09, 2013, 10:45:51 pm »

"I AM URIST MCHIGHLORDOFTERRORANDPANTSCRAPPING!!! YOU COULD NEVER HOPE TO HARM ME!"
*gets poked in ribs*
"OHMYGOD THERE GO MY ORGANS"

Oh also that thing with killing the same dead lolcat 20 times was hilarious :P

EDIT2: Oh yeah question bout the mod, did anyone do anything with Memory, the sentient spam bot? Love to see him as a Megabeast with a Warmech(from final fantasy) sprite.

Yeah. 20 times killing a single dead lolcat made me lol.

As for the mod, from what I have seen, there are no sentient spam bots. Maybe you can code him in the mod BFEL, and then send me the raws to add it. Otherwise I'll try my best to do it.

Attempt #1 : Fighting the infection.
Status, Failed.

Going to try barring off the stockpile, walling off several areas and trying to start up a micro fortress. If I succeed, I'll start posting In-Character.

I do hope that succeeds.
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
Founder of Teh LOLmod

BFEL

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #115 on: January 09, 2013, 10:53:13 pm »

Unrelated, but I started a community fort called Axerings today, decided I would actually try playing the damn game XD Go check it out if your interested.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #116 on: January 09, 2013, 11:09:58 pm »

Attempt #1 : Fighting the infection.
Status, Failed.

Going to try barring off the stockpile, walling off several areas and trying to start up a micro fortress. If I succeed, I'll start posting In-Character.
Well that was... Expected...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Mitre

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #117 on: January 09, 2013, 11:15:04 pm »

Two more attempts unsuccessful.
Most of you sad fools are too unhappy to dig anything after I corner you off.  :[

In case some of you don't understand in what condition the fortress was handed to me in:
If let to run with no action, it will usually fall within five minutes.
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highmax28

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #118 on: January 09, 2013, 11:39:31 pm »

Two more attempts unsuccessful.
Most of you sad fools are too unhappy to dig anything after I corner you off.  :[

In case some of you don't understand in what condition the fortress was handed to me in:
If let to run with no action, it will usually fall within five minutes.
That's what happened when the haxxor broke in in the first place... Except it started with a kestrel so it flew around and killed everything
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Mitre

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Re: Necrothreat II - Teh LOLmod Succession Fort
« Reply #119 on: January 09, 2013, 11:46:19 pm »

Almost had it this time. Got one survivor out, but her eventually went nuts after there weren't any barrels to store berries in.
I'm going to give it one last try.

EDIT__

Nope, I'm having no luck. The fort is simply too unorganized (( Really, why do we have four bowyer workshops and no marksdwarves squad? --why is everything ( food, materials, goods ) in one big stockpile area, infested with zombies?  xD )) to keep units out of any particular area. I had eight people "safe" at one point, but they kept getting trapped trying to pave back in out of their burrows.

If anyone else wants to give this a try, go right ahead. In my skill though, I have little chance of redeeming this collapse.
« Last Edit: January 10, 2013, 12:11:55 am by Mitre »
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