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Author Topic: Feudalism Rethought Redux: Step 2  (Read 12371 times)

10ebbor10

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Re: Feudalism Rethought Redux: Step 1
« Reply #30 on: January 01, 2013, 04:52:17 pm »

Agreed. More variety is also a plus.
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #31 on: January 01, 2013, 04:53:21 pm »

ebbor, mesor, scapheap...yup. Probably at least one more will vote aff.

Replacing world map in OP with this one:
Spoiler: Somewhat large image (click to show/hide)
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scapheap

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Re: Feudalism Rethought Redux: Step 1
« Reply #32 on: January 01, 2013, 04:55:16 pm »

Step 1 again?

Island top right ruin on desert hex, Perpetual storm around island or if too big ruin and a copper mine on the pine forest surounded by other pine forest.
« Last Edit: January 01, 2013, 05:01:39 pm by scapheap »
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #33 on: January 01, 2013, 04:57:13 pm »

Ayup.
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mesor

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Re: Feudalism Rethought Redux: Step 1
« Reply #34 on: January 01, 2013, 04:57:37 pm »

Top right island.

Add Iron.
Add Tin.
Add Gold.

In the forests around the Copper mine.
« Last Edit: January 01, 2013, 05:26:14 pm by mesor »
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #35 on: January 01, 2013, 08:30:49 pm »

How about you other four? Please try not to fit the world's entire population on one island.
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javierpwn

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Re: Feudalism Rethought Redux: Step 1
« Reply #36 on: January 01, 2013, 08:38:21 pm »

then 1 disease kills everyone
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10ebbor10

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Re: Feudalism Rethought Redux: Step 1
« Reply #37 on: January 02, 2013, 03:29:03 am »

River coming in the central plains, coming from the mountains. (Mounding between 2 plains)
Iron deposit in the central plains
The tiles in front of the river mounding are partially blocked by coral reefs and crags.
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Dariush

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Re: Feudalism Rethought Redux: Step 1
« Reply #38 on: January 02, 2013, 04:06:00 am »

Gagh. I actually woke up in the middle of the night and made that post to not keep you guys waiting (and yes, that's east) and you go and replace the map. Gaaaaagh.

Two quick questions: can we lay down the rivers or only their sources? And are they going to run through the hexes or on their borders?

10ebbor10

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Re: Feudalism Rethought Redux: Step 1
« Reply #39 on: January 02, 2013, 04:08:26 am »

Quote
Choose a source, a mouth, and optionally a route it takes. Don't violate the laws of nature too much with this; a river which winds across the entire continent WILL be rejected

I think you can choose for the last one.
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Dariush

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Re: Feudalism Rethought Redux: Step 1
« Reply #40 on: January 02, 2013, 04:39:29 am »

Ooh. And why aren't there any on the unchanged map?

10ebbor10

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Re: Feudalism Rethought Redux: Step 1
« Reply #41 on: January 02, 2013, 04:53:31 am »

Because the random generater doesn't do rivers, I think.
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Child of Armok

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Re: Feudalism Rethought Redux: Step 1
« Reply #42 on: January 02, 2013, 05:24:59 am »

 Mountain on the medium middle island who is a volcano with a mineral of iron.
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #43 on: January 02, 2013, 09:45:56 am »

Because the random generater doesn't do rivers, I think.
Exactly.
And as to where rivers run: Either between hexes or through them. I'm not picky.

Sorry to inconvenience you, Dariush. Speaking of which, have you decided what you're doing? How about you, javierpwn?
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Dariush

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Re: Feudalism Rethought Redux: Step 1
« Reply #44 on: January 02, 2013, 10:05:30 am »

Spoiler (click to show/hide)
Blue is a river, green is an exceptionally fertile place and grey is an iron deposit.

The lack of natural rivers is still idiotic, though.
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