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Author Topic: Feudalism Rethought Redux: Step 2  (Read 12373 times)

GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #60 on: January 04, 2013, 12:00:33 pm »

Good news, I have the map almost finished. Bad news: The "almost" involves labeling the deposits.

Spoiler: Map (click to show/hide)

So I had an idea.
We've got hexes; why not use them?
I would assign a couple letters to each column (or something like that) and each hex would have a designation. The 17th one down in the GW column would be GW-17, for instance.
I would simply record what resource or whatever was in each tile's deposit.

Sound good?
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Dariush

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Re: Feudalism Rethought Redux: Step 1
« Reply #61 on: January 04, 2013, 12:06:02 pm »

Yes. Why are the rivers green? And why are half of all hexes perfect and half are not?

scapheap

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Re: Feudalism Rethought Redux: Step 1
« Reply #62 on: January 04, 2013, 12:08:12 pm »

Yes. Why are the rivers green? And why are half of all hexes perfect and half are not?
read this and the last page again.
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #63 on: January 04, 2013, 12:22:14 pm »

Yes. Why are the rivers green? And why are half of all hexes perfect and half are not?
The rivers are green because it looked like more of a cyan when I added them, and half of the hexes are perfect hexes while half are fixed because I discovered how tedious it was a bit ago, asked if anyone cared if I finished dehexifying, and no one did.
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10ebbor10

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Re: Feudalism Rethought Redux: Step 1
« Reply #64 on: January 04, 2013, 12:25:13 pm »

Maybe restore the hexes then. Half rounded half perfect is kinda ugly.
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #65 on: January 04, 2013, 12:27:07 pm »

It would probably be easier to de-hex the other half, actually.
Or at least, not much harder.
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Dariush

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Re: Feudalism Rethought Redux: Step 1
« Reply #66 on: January 04, 2013, 12:45:56 pm »

Well, when I said I didn't care I meant that I'd be fine with either perfect hexes or natural borders, not the uglyass clusterfuck that is present right now.

GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #67 on: January 06, 2013, 04:36:40 pm »

Here's the finalized world map:

Spoiler: Map (click to show/hide)
For details on what's where, check the OP.

Any final objections before carrying on to Step 2?
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scapheap

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Re: Feudalism Rethought Redux: Step 1
« Reply #68 on: January 06, 2013, 04:39:18 pm »

the half and half need fixing, other than that it good.
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10ebbor10

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Re: Feudalism Rethought Redux: Step 1
« Reply #69 on: January 06, 2013, 04:40:27 pm »

Yeah, perfect hexes are good for me.
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mesor

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Re: Feudalism Rethought Redux: Step 1
« Reply #70 on: January 06, 2013, 04:46:06 pm »

Looks good to me but shouldn't it have 4 metal sources on the top right island?

Between me and scap we had tin, copper, iron and gold.
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GreatWyrmGold

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Re: Feudalism Rethought Redux: Step 1
« Reply #71 on: January 06, 2013, 04:47:40 pm »

the half and half need fixing, other than that it good.
It's an ongoing process. It's gone on better than last time.

Looks good to me but shouldn't it have 4 metal sources on the top right island?

Between me and scap we had tin, copper, iron and gold.
One is concealed by the hex designation thingy.
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mesor

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Re: Feudalism Rethought Redux: Step 1
« Reply #72 on: January 06, 2013, 04:52:19 pm »

Oh ok.

Then yea looks good.
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Dariush

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Re: Feudalism Rethought Redux: Step 1
« Reply #73 on: January 07, 2013, 04:12:48 am »

Why is there a river in the middle of a desert on the top left island?

Rolepgeek

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Re: Feudalism Rethought Redux: Step 1
« Reply #74 on: January 07, 2013, 09:15:18 am »

It's just in denile.
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